Showing posts with label Lady Kasmeer. Show all posts
Showing posts with label Lady Kasmeer. Show all posts

Thursday, July 24, 2014

All Back To Marjory's : GW2

Over at Kill Ten Rats, Ravious has a nice rundown of GW2's second season story so far, which is good because that means I can just link to it here and say "What He Said". I would have been struggling to get my version done before we hit the next Episode and when that arrives no-one is going to give hoot #1 about Entanglement.

The running time of that video teaser for Episode 3: The Dragon's Reach lasts about as long as an Elementalist casting Meteor Shower and the impact hits about as hard. The forum has been on fire since it landed (Reddit, too, for all I know). Map chat buzzes and rings with speculation and, yes, delight. If you haven't seen it, it's worth forty-five seconds of your time.


It's always good to see Rytlock doing his thing, although from the chewing-out she's getting Rox may not agree, but even by his major predator standards that bit with the sword is going some.  "What the hell is he doing?" seems to be the most common response. Suffice it to say that, on the back of this little piece of movie-making alone, today I bought the Destiny's Edge novel just to have at least a glimmer of an idea.

Still, that's the future. In the past and the present we have some aftermath and some questions brewing. Like, is Scarlet really dead? My answer to that is she's as dead as any supervillain, namely she is until some writer decides he or she has a really neat idea on how and why she's not. That's genre writing, folks.

Then there's the whole "are we corrupted yet?" thing. Was that really the Eternal Alchemy and if so didn't you imagine it would be, oh, I dunno, more Werner Herzog, less Roger Dean?

Much more interesting is the whole Jory/Kas/Belinda thing. Here's how I read it: Marjory has serious issues with her family. She has made a number of ambivalent comments about her upbringing and she has gone out of her way to keep information about her bckground from Kas. Kas only meets Belinda by chance.

Maybe it's me. I do tend to see ironic foreshadowing pretty much everywhere...

Belinda's behavior on meeting Kas for the first time is emphatically over-enthusiastic, leading to numerous accusations from players that she sounds like a much younger girl than the character would suggest. This is put down to a poor line reading by the voice actor, even though, as a rule, recent GW2 voice acting and direction has been pretty good and even rather subtle.

Belinda's subsequent appearances show her to be a competent and responsible soldier, not a flighty, breathy ingenue. The voice acting is significantly less hysterical. Either the audio director had words or, my choice, the initial reaction to meeting Kas was actually played as over-reaction, over-compensation.

In each meeting Belinda goes out of her way to be excitedly, enthusiastically accepting of both Kas, herself, and Kas and Marjory's relationship. She want Marjory to know that she, at least, very possibly in strong contrast to other members of their family, has no prejudices either in regard to Kas's rank or to her and her sister's sexual orientation and/or lifestyle choices.

After Belinda's horrific and shocking death, (Oops! *Spoiler*) Marjory chooses to cut Kas out of the entire mourning/grieving/funeral process. The reasons and explanations she gives are unconvincing and Kas is indeed not convinced by them. Marjory insists and Kas, behaving empathically, allows herself to become convinced because it's clear that Jory needs her to go along with the fiction.

Marjory is hiding something. It has been rather deliciously suggested that Jory, being a necromancer, wants Kas out of the way so she can perform some revolting ritual that will bring her sister back to "life". Much though that would make for a fascinating sub-plot I don't think that's going to happen.

Then again, not without good reason.

My reading is that Marjory knows that, even at the best of times, introducing her aristocratic, same-sex lover to her family, and especially her mother was going to be a challenge. This is emphatically not the best of times. I actually can't read which of those factors is in play but there's certainly something there that's not right. I get the distinct feeling that Marjory knows that to arrive home with Kas for the first time, along with the news that Belinda is dead, compounded by the fact that the two lovers were there when she died and failed to save her, would pretty much put the tin lid on any happy ever afters.

I do hope it turns out to be an issue of orientation not class. The introduction of a same-sex couple in this storyline has been welcome and refreshing but so far there's been an almost wish-fulfillment element to the easy, complete and unfettered acceptance the lovers have received, in the game-world at least. Perhaps Tyria really is utterly without gender prejudice (which would be nicely affirmative, it's true) and Kas and Jory's relationship is, quite literally, unremarkable within the parameters of their written, cultural environment.

That would be positive in it's way but also a missed opportunity. It would be a lot more interesting, not to mention powerful, were they to confront and overcome at least some opposition to the choice they have proudly made.

All well and good. Best talk about it now, though. When Rytlock drives that blade into the Ascalonian flagstones no-one's going to be in much of a mood for gender politics or sociological theorizing.

Thursday, December 12, 2013

Scarlet Against The Snow : GW2

Jeromai has an excellent post up about the change of pace that comes with GW2's latest Living Story update. Ravious agrees, as do I. If only we could believe it comes from a deliberate revision of policy rather than just a felicitous gift from the holiday season.

The Living Story itself, or its "first season" at least, now has an end date. It's all laid out in this official memo. There are four more releases to come, the next not arriving until January 21st. Assuming the traditional two-week drop rate that puts the "epic finale" on March 4th 2014, meaning the inaugural story-arc that began so limply with a few dazed refugees stumbling through the Shiverpeak snows will have occupied our time for well over a year.

All discussion of the merits and methods of the Living Story process seems to have been subverted and overtaken by negative reaction to Scarlet, the storyline's hugely controversial central character and star villain. If ArenaNet set out to create someone we'd love to hate, well they got it half right.

Focusing on Scarlet's many flaws risks letting ANet off the hook for the more serious, structural problems that have sometimes tended to make playing GW2 this year an enervating activity. It's a feeling that surely underpins our sense of relief as we come into Wintersday with the prospect of six whole weeks to get stuff done before it all kicks off once more.

Much has been made of the lack of effective tools for carrying a story in the first place. The decision not just to make a questless MMO but to make the very fact that it has no quests one of its unique selling points looks ill-advised when only a few months after launch you choose to re-focus your entire game around a single, extended narrative.

A heroic effort has been made to use just about every in-game system to share the load - mail, achievements, dynamic events, incidental dialog, personal instances, cut-scenes - you name it, they've tried it. In the end the main thing all that hard work has served to do is emphasize how useful a framework the MMO quest is and why game developers created it in the first place.

Over time the handling of the tools and the way information is disseminated through them has very clearly improved. That and we've become used to to it. It feels rather like driving a beat-up old car, the door handles replaced with string, a tinny transistor radio balanced on the dashboard, the exhaust pipe patched with a Coke can; it's not pretty, it's not always comfortable but it's familiar and it gets you where you need to go.

Some parts do shine. There have been some impressive cut scenes. The team working on those should feel pretty pleased and proud with their work for the year. Indeed the visual elements have all been impressive, with the Bazaar of the Four Winds the stand-out.

Whoever does the incidental dialog deserves a bonus, too. Arguably the best part of every Living Story update has been the bit where you hang around before and after the action and listen to the characters bantering with each other.

If you want to know what's going on, some pro-active talking to NPCs on your part is advised, too. I spoke to all the actors in our current drama as they idle on the blasted heath in Kessex Hills and learned a lot. Most of it probably came up already, but in the hurly-burly of chasing achievements and trying to stay alive it's all too easy to miss a few lines of dialog. Luckily I have two accounts so if I think I've missed a key plot point I can take another run at it, but I have to notice I missed it in the first place.

I hadn't really appreciated the degree to which the three Orders, Vigil, Whispers and Priory, were now involved in the battle against Scarlet. I didn't realize Lady Kasmeer was in training as Marjory's assistant (nobility appears to operate under very different rules in Kryta). I certainly hadn't appreciated that when the Asura let Scarlet study at all three Colleges it was because they thought they were studying her.

Ah yes. In the end it all comes back to Scarlet and that is a problem. Having a central villain who elicits a first response of "FFS not her again!" is going to cause difficulties in any narrative form. ANet like to compare the Living Story to a TV series but if your audience's instinctive reaction when your main villain appears on screen is to flip to another channel you're going to struggle to keep them coming back for future episodes.

My feeling is that where Scarlet is concerned the damage has already been done. No matter how epic the finale, no matter how neatly the loose ends are tied, no matter how satisfying the conclusion, too many people just flat out can't stand her. She's unlikely to be forgiven past indiscretions just because she bows out with one hell of a fireworks show.

In any case, I'd be very surprised indeed to find the whole thing wrapped up prettily with all the bows tied. It's been a rag-tag, kick and hope affair thus far and I fully expect to go into next Spring not all that much wiser about what was going on or why it mattered.

All in all, the Living Story Season 1 has had its ups and downs. Bits of it have been fun and the bits that haven't have been easy enough to ignore.  Whatever follows it is going to need to do better. TESO launches just a month after the final episode of the Scarlet story arc. WildStar must be getting close to pressing the Go button, too. And there's a WoW expansion coming, most likely before the end of Summer. This year GW2 had things relatively easy. Next year could be tougher.

Competition is supposed to be the friend of both quality and value. Let's hope so.




Friday, June 21, 2013

When They Say Dead End... GW2

If I have time over the weekend I might go into the whole Dragon Bash episode in full post mortem detail but just in case that doesn't happen I wanted to be sure to mention the unadvertised coda. It's very easy to miss.

Spoilers incoming...

There's no achievement to point you towards this. When you finish the No More Secrets instance there's one of those Winterfest baubles hanging in the air reminding you someone wants to speak to you but both times I saw it it appeared to be hanging over Inspector Kiel's head not over Marjory Delaqua.  When I spoke to Kiel the bauble went away so I'm guessing it really was attached to her.

Whether that's intentional or not, Kiel has nothing new to say, but Marjory does if you're persistent and thick-skinned enough to opportune her anyway.


Well, that sounds like an invitation worth following up, even if you're a walking shrub or a raggedy-eared two-foot tall gremlin. I mean, a drink's a drink after all.

A short hop from Lion's Arch and a stroll through the impossibly picturesque backstreets of Divinity's Reach brings you the Dead End.

Behind the barred gate, in the warm firelight glow, you'll find not only Marjory but also the enigmatic Lady Kasmeer, currently going by her given name of Kasmeer Meade, like that's going to fool anyone. She's turning out to be a heck of a lot more interesting than she appeared back in Southsun, that's for sure.

As we probably already figured, she has some history with Marjory Delaqua and now both of them have some history with you, too.



Marjory herself is waiting across the room. Just kind of standing there. It would be impolite to remind her about that drink, wouldn't it? And anyway it appears you have other things on your mind.


 

Was it? Apparently it was. I confess I didn't see him at all. I'm pretty darn sure he wasn't there.  You might almost think this was a flashback to a conversation that happened right after the your first visit to the Dead End. Logan was there then alright. But then what Kasmeer said would make no sense, would it? Oh wait, maybe she means back at the Crime Scene. I didn't see him there either! I'm so confused.

And that's your lot. You never even get that drink.

As an homage to 1940s film noir it couldn't be more appropriate. It's brooding, inchoate and mystifying. You get the strong impression that you aren't the only one who's lost track of what's going on.

I really liked it. Don't miss it.



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