|If only I could swim...|
|Think of the scrap value alone|
|Nowhere near as cute as they look|
The fights themselves last seconds. Sometimes not as long as that. Coin and loot flies out of the falling bodies like clowns from a clown car. It's very much the action rpg that way, but the sparse and well-considered mob placement I liked back in Sneak Peak remains, allowing an unaction-like tactical pace. It's an odd combination but for me it works very well indeed.
|Hmm. Dog walker wanted.|
|British developers? Check.|