The difference between the current "Alpha" build and the game I saw back in March is like watching a movie on TV and seeing it at the cinema. Everything is bigger, brighter, fuller, deeper. What looked like an intriguing world to peer in at from the outside is now a fascinating world to inhabit and explore. I have my graphics slider set to "Beautiful", a choice of nomenclature that might sound a tad arrogant but which turns out to be fully justified. And there's a setting above that!
In the couple of hours I've given it so far I've mostly wandered around gawping at stuff, although first I had to struggle through the new tutorial, which is one of the few things I didn't find much of an improvement. I don't like tutorials to begin with, as I may have mentioned, but the one we saw in the Sneak Peak wasn't bad. It took things at a nice pace, didn't rush you and did a good job of introducing you to the basics.
The new one tries to add an entirely unnecessary sense of urgency and loses a good deal of the quirky charm of the old one in the process. It also commits the unpardonable sin for any tutorial in that it makes the controls seem harder to use than they actually are. Needs more work.
|I tidied up last year!|
Yes, we have a house. I went in the wrong one at first, having forgotten the name of my race (Heartlander, since you ask). I was shocked by the state the Stoigmari leave their homes in, or at least I was until I found my own in exactly the same condition. Last tenants were probably Goblins, that must be it.
|Don't I know you from somewhere?|
I did manage a little dungeon run. Ratlings spread disease, don't you know? Got to keep the numbers down. Fighting seems to be moving to a place somewhere between MMO hotbar style and ActionRPG "mow 'em down". I notice the FAQ now describes City of Steam as neither, preferring to style it an "online RPG".
|Fair fight, ratling style.|