We all logged in the other night for a merry round of Guild invites, server transfers and general housekeeping. Meridian and Sanctum appear to be under perpetual attack by extremely large and very noisy invaders from the Plane of Air, something very familiar to me from the countless happy hours I spent repelling their advances on the Chancel of Labors in Iron Pine Peak back in the day ("the day" in this instance being "last year").
Makes it very hard to concentrate on sorting out your bank, but boy, does the gold, xp and planarite blow in on those icy winds! Join the Instant Adventure and you'll soon be a wealthy man. Dwarf. Whatever.
Just as disruptive but a lot less welcome was the following message, a variation of which greeted each character as I logged them all in one by one:
Are there any souls or roles that didn't require a full refit? If there were, I didn't have any of them. I have very little patience for, or indeed interest in, Talent Trees to begin with and I reckon I've had to re-do some of these three or four times already. It really isn't fun any more, if it ever was.
Luckily, Trion seem to have picked up on this little drawback and what was once supposed to be one of the jewels in their crown, the infinitely flexible Soul System, now comes front-ended by what looks to me remarkably like a list of fixed classes. Optional, sure, but classes all the same, and very welcome they are, too.
For the time being I'm just picking one role per character. Time to get fancy when I can actually remember what the icons mean and where the controls are.
I suppose we should be taking advantage of the pre-expansion Bonus Bonanza, especially to start leveling up our Guild, which I believe we only created just before we left and which still has the cellophane on.
I think we get all that, even though the Storm Chaser FAQ clearly states:
The Storm Chaser edition includes one year of game time and is not a subscription.
The Veteran Reward Fairy certainly thinks we're entitled:
All my mailboxes were bursting with goodies and the changes to item stacking means I even have space to accept them this time.
And so here we are, back in Telara once more. I'm certainly looking forward to seeing these supposedly vast new zones - Rift's zone design has always been superlative. Ten more levels is something to look forward to as well - I do love me a level cap rise. And then there's the little piece of Telara to call my own.
All I have to do is drag myself away from GW2 for few hours once in a while. That shouldn't so hard? Should it?