Wednesday, 5 March 2014

Living Story - First Annual Report : GW2

Living Story Season One

Two-Week Content Delivery Cycle C Minus

Too fast for ANet's quality control to keep up. Buggiest MMO I have ever played. Yes, literally.

Content/Events  - B Minus

Patchy, inconsistent, variable, but on an improving trend. A slowly improving trend.

Plot - B Minus

Intriguing. Needs some tightening up but certainly had its moments.

Narrative - B

Not at all bad.  Meandering and episodic but structurally inventive and daring, if occasionally obtuse.

Pacing - C Minus

Glacial. Stuttering. O v e r s t r e t c h e d.

Characters - B Plus

Likeable. Emotionally involving. A success. (Sit down, Kiel. No-one's talking about you).

Dialog - B Plus

Above par for the genre. Solid, satisfying, entertaining.

Graphics - A Minus

The high point. Consistently inventive, innovative and impressive. Art Department, take a bow.

Finale - B

Hmm. Hmmm. Inconclusive. Satisfingly unsatisfying. Intriguing.

Overall - B Minus

Could do better. Should do better. Will do better.

As will I, when I have more time. Right now I have a city to save.


  1. I have high hopes for the Living Story Second Season, now with more Elder Dragons. We saw that Anet learned some lessons about how to tell a story.

  2. Play Defiance and you know what a buggy MMORPG is...
    also, the saying "Never play on release day" is ages old, complaining about bugs of a new release within the first 24 to 48 hours of it is like complaining that your VW Beetle cant outrace a F1 car.


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