Small sparks of GW2 news continue to sputter and spit from the embers of PAX Prime, starting scattered brush-fires across the blogosphere. For example, we learn from Colin Johanson that the coming of raids does not presage the addition of any kind of Raid Finder functionality to the game.
Of course it doesn't. That would be far too easy. And too like WoW. It would also undermine the uphill-in-the-snow-both-ways, harder than thou ethos of the new GW2. After all, raids are
"intended to be coordinated endgame content, not something a PUG can tackle" (MassivelyOP's paraphrase of something Johanson said) and
"We have content that you don’t have to group for and some that you can
do in ad hoc groups. Basically, you can go anywhere you want to join in
with other players already." (An actual Johanson quote).
Or, if you will, "Get lost, scrubs. Go back to petting quaggans in Lion's Arch and throwing snowballs at those Norn kids in Wayfarers. This is content for real gamers." (Me, taking umbrage).
A raidfinder would be kinda pointless anyway, since we already have our own ramshackle but perfectly effective LFG tool. It's been taken closer to heart than any similar player-controlled grouping mechanism I've encountered elsewhere and no doubt it will get plenty of use for raids. It's not making up 10-man groups that's going to be an issue, it's what you do with them when you've got them.
It's wasted on those of us still trying to cobble some kind of shelter together out of the wreckage of the game. We shuffle and cough and make excuses and work out coping strategies while all around us the barbarians tear down the walls and butcher the innocent. Kind of like Neebo Terrace gone global.
Can't do better than quote Jewel's final summation:
"I just don’t get why they keep feeling the need to change their game
further and further away from the original vision. The vision I, and
many other people fell in love with. A design that was unique and a
breath of fresh air within the industry."
Me neither. And we can't even blame it on pressure from big, bad NCSoft any more. According to ANet president Mike O'Brien:
"ArenaNet is taking over the publishing of Guild Wars 2".
Wait? What? What does that even mean? They're still owned by NCSoft aren't they? So what does being their own publisher give them that they don't have now? What does a games publisher actually do anyway? I feel this ought to be a big thing but I don't know why. Or how.
I'm close to having had enough of all this. The very best news to come out of the whole sorry affair, possibly the only good news, is the confirmation that "moving forward, everything brand-spanking new coming to the game will be specifically designed for players who have bought Heart of Thorns" and that the "story itself has moved to Maguuma", meaning "new Living World updates will happen over there".
Why's that good news? Because it means they are going to leave the rest of Tyria the hell alone, that's why!
"After the announcement of HoT, many players were concerned that the old game content would be left in the dust. Unfortunately, that is partially true."
Wait, let me just correct that for you...
"After the announcement of HoT, many players were hoping that the old game content would be left in the dust. Unfortunately, that is only partially true".
Even as I wrote this some more bad news
arrived, Well, news about news. More content I don't want and won't use for me to ignore, I imagine. I'm getting
good at that now. I should be. I'm getting enough practice.
If it wasn't for the SMS requirement I'd be making a F2P account right this minute, just to guarantee that I can go on living in my blinkered, siloed, tunnel-visioned, rosy-tinted spectacled, old-school bubble. Given that I don't own a mobile phone I'll just have to settle for my two non-HoT accounts when I need to go to my Safe Place.
How long before the demands for a "Classic" GW2 server begin?