Chris Whiteside of ArenaNet posted the following "To Do" list as part of the Lost Shores debrief. Haven't seen much discussion about it anywhere I hang out so I thought I'd share a few thoughts: CW in
italics, as if that needed pointing out...
Here’s a general rundown of what we are working towards over the upcoming months:
- Revamping all of our existing dungeons (Story and Explorable versions) through rebalance and overhauled encounters.
Tightening a few bolts here and there? Only to be expected shortly after launch. Revamp the entire dungeon experience? That's tantamount to admitting you got the whole thing wrong from the beginning.
Dungeons haven't been good press for GW2, what with complaints that they're too hard, too chaotic, and play like WoW Dungeons after the Tank has died. Then there's the feeling they're a pain to get groups for, what with no Dungeon Finder and all, and there's no loot in them worth having anyway. Not to mention the very valid concern that groups for Story Dungeons will soon become impossible to find, if they aren't already.
A revamp is unlikely to make things worse so this is probably good news but it's a shame they got it so badly wrong the first time round. I'd far rather they were adding completely new content than re-doing stuff on which the paint's barely had time to dry.
- Adding new dungeons to the Fractal of the Mists.
The new Fractal dungeons, on the other hand, seem to have gone down rather well. Yes, the mechanic does, arguably, flip the game on its head but the feedback I've seen on the actual fractal fun factor has been very positive. Hearsay only, since I've yet to try one, of course.
More of a good thing is generally reckoned to be a good thing, unless it's too much of a good thing, which this almost certainly isn't. So, a Good Thing , then.
- Adding more variation to creatures, enhancing our open world scaling
system, as well as evolving many events and experiences across Tyria.
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Of course it's a new species - just look at the blue scales... |
Doesn't this fall under the heading of "general live game maintenance"? Hardly worth making a bullet point for, is it?
I don't have a problem with the scaling system although I know some people do. It seems well-balanced to me. I also haven't noticed a particular lack of variety in creatures, or at least not any more so than in every MMO ever and I can't say I've felt short-changed on events either. As for "experiences", I have no idea what that means!
That said, it's all "Mom-and-Apple-Pie", isn't it? Hardly going to say "No Thanks" to more kinds of things to kill, are we? Or more events, evolved or otherwise. Or "experiences". We all want those, I guess...
- Fixing and improving existing content throughout the game, and
better tying it into the overall sense of player progression within Guild Wars 2.
Okay, now that
is general maintenance.
Apart from the last part, whatever
that means. Does it imply a more linear approach? I really hope not. God forbid we get suggestions on where to level or a "Golden Path"...
- Building on the Southsun Cove’s persistent content.
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Where are the donkey rides? |
Well it's hardly the "veritable tropical paradise of magnificent proportions" we were promised, is it? Although it was The Consortium doing the promising there and we know how reliable they turned out to be. All the same, Southsun hasn't drawn the crowds. When I've visited it's been somewhat dead. Not Orr-dead, thank heavens, but map chat sometimes offers the opinion that Southsun is too hard and there's no very obvious reason to be there rather than anywhere else.
I kinda like it, meself. It does remind me of Ember Isle in
Rift a bit, - some parachuted-in high-level content that feels a tad artificial and not entirely connected to the world, but I do like to kill me some Karka. I was expecting some more light-hearted content from the pre-release publicity, though. Perhaps that's what's in the pipeline.
I'd rather they opened a new area on the mainland
than expanded on this, really, but hey, I'll take new overland content where I can get it.
- Adding new Guild content and Guild progression features.
Definitely needed, this one. I imagine by now most active guilds have gotten everything there is to get. There are only three of us in our guild and we almost have our 100 slot vault already, and apart from vault space there's actually nothing we want. Looking forward to seeing what they come up with here.
Good luck with that. Of all the elements of GW2 sPvP seems to the one MMO bloggers know and care the least about, and I'm with the herd for once. ESport is beyond my remit.
- Adding brand new content to World vs. World as well as adding new reward progression.
This can't come soon enough. WvW is addictive, entertaining and accessible but it has some serious design flaws. The Ladder system is never going to work - a League, preferably split into two or three Divisions, would work much better. Some people think the zones are too small, many think it's a shame three of them are identical. Above all, with free server moves and no equivalent of
DAOC's Guild and Character rankings, there is no permanence of any kind, either for the individual, the Guild or the Server.
Details please. And soon.
- Continuing to build upon the story and adventures of Guild Wars 2.
Must you? Couldn't you just work on the infrastructure part and leave the Story and Adventures to the players? Oh alright,if you really feel you
have to, then perhaps you could headhunt a writer or two from
The Secret World, or even
EQ2, just to pump some life into the thing. More of the turgid same we really don't need.
Overall, I think it's a bland and disappointing list. No expansion of the world, not a word on crafting, not the slightest hint on Housing of any kind. Looks as though it'll be down to the Holiday events to draw in the crowds because this kind of general par-for-the-course consolidation work isn't likely to light much of a fire under anyone. Fortunately I'm having a great time with the game as-is so my fire's lit already.