Tuesday, December 13, 2011

The Village Green Preservation Society (Freeport Chapter): EQ2



I was going to get Furglebin to give his thoughts on the new, instanced versions of Freeport's villages (or " 'hoods" as the EQ2 dev team has somewhat embarassingly chosen to start calling them ). Furglebin never saw the original versions, though so he's going to have to keep his thoughts to himself for a while and let me compare old with new.

 So far I've seen behind the gates of Temple Street, Beggars Court and Scale Yard. Some of us who've been around Norrath for a few years now had built up quite a store of affection for those villages. Before the Age of Discovery arrived there were requests for one of the old zones to be kept open for nostalgia's sake, so we could go on living in the village Inn and pass on Lucan's unusually generous offer to have his personal housemovers (I forget whether they're trolls or ogres) move all our precious stuff to the ever-unpopular Jade Tiger in North Freeport. Or as we must learn to call it, the North of Freeport. No zoneism under the Overlord's enlightened rule.

Gnomish equations. Who knew?

Failing that, people asked, could we have a nostalgia tour, where we'd be whisked around the old zones on a look-but-don't-touch trip. Maybe on a Maj'Dul carpet, since the many pleas for a Sedan Chair mount continue to go unheard. But no, there was to be no last-minute reprieve. All six villages were converted into Instances, their high, ironbound gates firmly locked to those without the requisite quest in their journal.

A few weeks ago I went round my favorites (Temple Street, Beggars Court, Big Bend) using EQ2's spiffy newish in-game video option to make my own documentary on the Way We Lived. I'm quite glad I did because the new villages are very different and it'll be nice in a few years to look back at the good old days, but if I had in mind that the villages might be ruined, or just wasted, I needn't have worried.

Norrath, Doctor? Are you certain?

All three of the villages I've seen so far look very much as they did. They're immediately recognizable as the same places, the zone architecture largely unchanged. What's really changed is that the villages have come alive.

Yes, isn't it weird? All the characters controlled by living people have been booted out, leaving only computer-controlled NPCs and yet the villages feel more vibrant, more lived-in, more "real" than ever before. In Temple Street, where gnomes and ratongas always lived an uneasy, uncomfortable truce, the removal of any need to pander to commerce with players has freed both sides to give fullest expression their shared technological insanity. Clockwork excrescences have appeared on the buildings like barnacles on a boat and tin men walk the streets where pigs frolicked. It's like Ak'Anon with added ratonga.

Beggar's Court, longtime den of minor ganglords, thugs and receivers of stolen goods, has made full use of the meridian wall that was always its signature. Below, indentured craftsmen whipped straight from the refuge boats (those are still coming? Really?) slave at the forges and workbenches, while above the gangmasters lounge around tables laden with roasted poultry (looking suspiciously like Vulrich), drinking ale beneath the newly-planted palms.

A gnome would not be my first choice for Prison Cook.

Scale Yard is a prison. The Freeport Militia have annexed it and filled it with surly and unruly "criminals" and many of the inmates and the guards seem to be Iksars and Sarnaks. Hence the name. And once again there's a table groaning with food and ale for the Overlord's favored to enjoy.

The stories are pretty good, the small segments I've seen so far. The Beggar's Court one was actually too morally disturbing for even my "evil" ratonga characters. If it goes on the way it started I'll have to skip that one with the rats and let my Iksar Necromancer and Troll Shadowknight take over. One way or another, though, I'm going to explore these new villages and their stories. There's more going on than I ever knew and much more than I expected.

Monday, December 12, 2011

Furglebin's Journal 2 : EQ2



So now I am in Freeport. It is so big, with towers floating in the air and flames everywhere that never burn outs. The guards are a lot meaner than the ones in Darklight Woods but they still want everyone to do all sorts for thems, even little rats that just got here and hardly know wheres anything is. They just stand abouts looking puffed-up and shouting orders so I am getting plenty of work.

Really, I am not so little now. Well, I have not got any tallers but I am more of a Beastlord, very nearly a whole ones I think. I can spot when Tiger finds a weakness in what we are fighting and I can take advantage ofs that. I am starting to get really fired up when that happens too and feeling all savage and sometimes I can do really amazing stuff! Not all that oftens though 'cos by the time I am ready what I am fighting has generally dropped dead.

Nice pet - for a warlock...
I have tamed loads of animals too and now Tiger can put his spirit into bats, bears, birds, dogs, rats, watery animals (not fish though) and cows! For a long time he was a very sick deer, which was a bit weird but then I tamed a cow and he turned into that instead. Not that having a cow fighting next to mes is exactly what I call normal...

Turns out that he can remember how to be quite a lot of different kinds of animal but he can only remember how to look like the last one of each kinds that I tamed. So if I want him to look like a sick deer again (not that I am likely to, but if I dids...) then I have to go back and tame a sick deer all over again. Then every time I ask him to be a bovid (I dunno either, that's just what is written in this book I got called my Knowledge Book, which is a magic book where stuff gets written when I learn it without me actually getting my pencil out from behinds my ear. And don't ask me where the book came from. I just woke up with it) then he turns into one that looks like a sick deer.

You should see the dam!
At the moment he is being a giant beaver, which is getting me all kinds of respect in Freeport, which is a place where a small ratonga needs all the respect he can gets, believe me. People keep asking me where did I get the big beaver and I tell them he is froms Nektulos Forest and that is a real forest, not like Darklight Woods.It is trees everywhere and nearly too dark to see where you are going so you are always running into spiders and wolves and everything bites or stings, even plants.

Some gnome at the Fair in Darklight Woods sents me there to see his daughter 'cos she has been gone ages and he is waiting for her to bring him owlbear eggs for some scam he has running. I find her alright but what she wants me to do is just too embarrassing even to write in my journal. I got a pet baby owlbear out of it and that's all I am saying.

You can plant all the palms you want but it's still a slum

Anyway, after that I am pretty much out of work in Darklight Woods. Someone wants me to go to somewhere called Butcherblock Mountains but I have to sit on some huge catbird that looks like it is more likely to tip me off halfway and have me for an in-flight meal than get me to the other side of the ocean in one piece so I pass on thats for now. Maybe when I am bigger.

Everyone is talking about Freeport and how it is the happening place now the big boss came backs, so even though I can't find anyone wanting messages taken there or anything, off I go. And like I said at the start, now I am in Freeport, just getting ready to write abouts my adventures in Temple Street and Beggars Court except now the trumpet is blowing for the hourly execution and I got to go watch so that will just have to wait for next time!

Friday, December 9, 2011

Furglebin's Journal 1 : EQ2


So anyway I wake ups this morning in some tiny little village with a huge tiger lookin' at mes. Not a good starts to the day for anyone, really but specially not for a ratonga, what with cats and rats not getting on all that well at the best of times. Even when the cat is not a flippin' ginormous tiger and the rat is a much bigger ratonga than wot I ams (I have always been small for my age) you do nots want to wake up with one starin' at you.

I'm just looking for something to hide under when I get this idea in my head that this tiger is not just any ol' tiger. Apparently he is my Warder, which is some spirit that has decided to follow me about and turn me into a Beastlord. I don't know how I know thats. It's all a bit fuzzy if I am honest (which I'm nots, since, well, ratonga!). I don't seem to remember where I was before I woke up nor what I dids to get a Warder. I call him Tiger, by the way, cos it suits him and it is easy to remembers.

Get to the points, Furglebin. Focus!

A well-fed warder is a happy warder. Paws crossed.

Okay, start again. I am going to write down my thoughts about learning to be a Beastlord so that if one day I wake ups somewhere I never saw before and can't remember how I got there or hardly even who I am, I can just read my Journal and then I will know.

I am in this village like I said and all sorts is going ons. Guards in armor are yelling and there are these little earth elementals all over the place. Next thing I know I have been drafted in to sort it all outs. Well, why me? That is a good question! I mean, they are guards in armor with swords but they are getting a tiny ratonga in ordinary clothes to do all the stuff what you would think a guard is paid to do. Maybe it is cos I got this massive tiger looking at thems over my shoulder...

It's all about the cloak

I'm a bit scared if I am am honest (I already explained the problem with me saying that ...) but it turns out that I am much tougher than I look! And Tiger is just as tough as he looks like he is, which is very tough indeeds. Everything the guards ask us to do we do really, really easily and it is brilliant fun! If this is being a Beastlord then I think I am going to enjoy it a lot.

The guards send me on to talk to some more people. Every second person I meet seems to have work they want doing and no-one seems to want to do any of it himselfs. The more jobs I do for people, the more they recommend me to other people and before long I am Johnny Fix-It for this place, wot I now know is called Darklight Woods (although if it is a wood then I cannot see where all the trees are. Looks more like Darklight Common to mes).

The pay is pretty good and people keep giving me armor and weapons as well. Lots of the jobs are about killing stuff, mostly animals and undeads and elementals, so not like real people (although after a bit there is some trouble with some Thexians but apparently they are always making troubles so it is just as well to kill them before they starts). I can keep anything they drop too, and they drop all sorts of nice things.

Are you in there, Tiger?

Fighting so much makes me get tougher very fast and I learn lots of new moves and tricks. The best trick I learn is how to tame animals and make them into Warders. Takes a bit of getting the hang ofs, this one. First I have to concentrate to see wot animals are tameable. Then I have to bash them until they know who is boss. Then when they know I tames them and when they are tame I can have them as warders.

Except what I think is that I only have one warder and it is Tiger. I think that he just makes himself look like the animals I tame and then he can do different things, but it is always him really. So far he can look like a bat, a bear and a crocodile, which is the scariest one.

I love being a Beastlord. It's only my first day and I have learneds so much but I think there must be a lot more to find out. Tired of writing now but I will write again when I learn something new.

Monday, December 5, 2011

104 Beats That: EQ2

 I spent much of yesterday flying through hoops. Hadn't intended to but sometimes that's just how life turns out.

Norrath's travelling Festival rolled up at Halas last week giving The Flying Freebooters the excuse they needed to charge their boosters and set up the death-trap they call a racing circuit. I have no idea who the Freebooters are, other than yet another set of gnomes with a pirate fixation and a desire to find new and exciting ways to get us all killed testing another half-baked engineering project. 

Psst! Ladies! Wanna see my Crash Pad?
The gnomes offer a bribe for flying in races meant to knock the kinks out of their contraptions at no risk to themselves. It's a "C.R.A.S.H. Pad" that looks like a cut-down Enterprise. You can use it as a ground mount or as an appearance mount for flying if you have an actual flying mount. Most of my characters already have at least one so I wasn't planning on racing, but the gnomes had a juicier inducement on offer and my plans changed.

You get the mount just for completing five circuits. Anyone can do that. But if you can do it fast enough you get a title. Not just a title, a prefix. Everyone wants a good prefix and Mrs Bhagpuss especially wanted this one - Snowflake Chaser. So did I, come to that.

One careful owner
Flying the races gives Mrs Bhagpuss motion sickness so the actual piloting falls to me. Not usually a problem. I learned to do these races in DCUO, which uses the exact same system, and the Norrathian version is generally much easier. Generally, but not specifically. I found the Frostfang Sea course exceedingly hard.

To get the title you need to complete the course in 104 seconds. After a dozen tries my best time was 116. My average time was more like 124. Worse, I couldn't figure out how to improve. I'd have given up had a guildie not logged on for his once-a-week casual session, taken a couple of runs at it for practice and then and nailed the damn thing on his next run with a second to spare.

Frustration This Way
I couldn't tell myself it was plain impossible now I'd just seen it done, so I tried a bunch more times and still got nowhere. I went in search of inspiration. And more inspiration. I watched those two videos and at last I could see exactly what I'd been doing wrong. I got back on the horse bike C.R.A.S.H. Pad and tried again. And I still couldn't do it!

This time, though, at least I was getting close. 106 seconds. Then 105. So many 105s... Refine, refine, refine. Shave that hoop. Cut that corner. Hit every booster, miss every cloud until you find your dream. 

Ratonga pilot + gnomish engineering = fireworks

It took me around six hours to get the title on four characters. Time well spent? Well, I got this blog post out of it. And Mrs Bhagpuss and I are both Snowflake Chasers. Twice.

Saturday, December 3, 2011

It's The Beginning of a New Age: EQ2

 I know, you were expecting the Velvet Underground. Well you're Kinda Outta Luck.

Tuesday is the dawn of the Age of Aquarius Discovery and the NDA is down, so here are my thoughts.

 I hadn't planned on doing the Beta. Over the years I've come to the conclusion that it's generally a bad idea to beta expansions for MMOs that I'm already playing. While I do really enjoy testing stuff it feels too much like opening the presents before Christmas Day.

I didn't even apply for this one. Which didn't matter because I got added without asking. Since I had access I figured it wouldn't hurt to take just a little look at the Freeport revamp. And the Dungeon Maker. Oh, and Mercenaries. Just a little peek. I just peeled the wrapping paper back an inch or two, really. I hardly even opened the box...

Freeport Revamp.

Even Lucan can't stop the rain
Not strictly part of AoD, you get this whether you like it or not when GU62 rolls in on the same day. As I mentioned I was more than a little apprehensive about this one. I am delighted to report that the EQ2 team got almost everything right that the EQ1 team got wrong.

The new Freeport is absolutely the old Freeport. Pretty much everything is where it should be, looking like it should look. Yes, Lucan's had the decorators in and the builders too. There's been some re-zoning, a few buildings have gone and some citizens have been re-housed. But it's still Freeport, just smartened up and with all the doors open!

I wish they'd knocked down The Jade Tiger instead of The Blood Haze Inn because I purely loved that terrace, but East Freeport is so much better it balances out. There's a marvelous souk where the broker used to stand in his little cubby hole. Execution plaza now comes complete with an actual execution (which I deliberately haven't seen yet). The big ship in South Freeport had to go for technical reasons, but I can't say I missed it.

Overall, a big thumbs up for Freeport!

Dungeon Maker

I could have sworn it was bigger
I played with this one quite a bit and I really like it a lot. It comes with a small number of preset dungeon layouts. Crushbone was one. Literally the ground floor level of the actual zone as far as I could tell. I knocked up a perfectly serviceable dungeon in half an hour. I was really impressed by how easy the tools were to use. I was anticipating that only dedicated decorators would really get much out of this feature but just about anyone should be able to throw together something worth running.

That said, it's going to be a decorator's dream. Not only do you get a ton of dungeon-origined placeables but you can also place pretty much anything you'd be able to place in a house. Station Cash furniture doesn't always work - I couldn't place my Rivervale set that I bought with my free beta 999,999 SC allowance. (Generous or what?). You can even name all the creatures and give them dialog  (or will be able to - not sure if that's in for launch). I foresee some amazing creations. Having many of the items for the Dungeon Maker drop as tradeable loot from adventure content is a brilliant idea, too. Nothing like a gold-rush to spice up the economy.

There's one major downside that's been much discussed, of course. For balance reasons you can't run your own characters through the Dungeon Maker dungeons. I was worried that might make them feel like EQ1's Monster Missions, which I loathed, but it really doesn't. I found it very easy to associate with my Drolvarg avatar and the Bellywhumper was... well it's a Bellywhumper for god's sake!

Another big thumbs up.

Mercenaries

Mercenaries are my favorite ever addition to EQ1 so I had very high hopes for this. I only tried one Mercenary, a Ratonga Inquisitor called Stamper Jeralf. I was playing a very low level bruiser and with Stamper helping me I was pretty much invincible. In fact, this Gnoob video, which I took to be a parody, turned out to be pretty much on the nail. If I'd let him Stamper would happily have power-leveled me all day so long as I didn't run out of silver.

I'm calling Trading Standards about you, Jeralf.

Unlike EQ1 mercs, these all come with proper names and back-stories and they seem to be less focused on their jobs than their counterparts from half a millennium ago. Despite hiring on as a healer, Stamper pretty much never cast a healing spell. At one point I began to doubt he even knew how. He mostly liked to hit things with his hammer and cure me of any possible ailment I might have picked up over the last few seconds. Since his buffs were so overwhelmingly powerful that pretty much nothing could hit me I guess he didn't feel there was much need for healing.

It looks very much as though EQ2 mercenaries are being tuned to be less useful than their predecessors, but they still look pretty darn useful all the same. Apparently they are quite expensive to run at higher levels. I'd bet that after a while the usefulness gets tweaked up and the cost down.

One thumb up and the other hovering ready for the fully-tuned version.

I didn't try a Beastlord but the vibe on them in beta seems almost universally positive. Even the folks who couldn't find anything good to say about anything else grudgingly acknowledged that Beastlords were going to be a big hit. For my money and from everything I've read in and out of beta they aren't Beastlords at all, but so long as they're a fun class, who cares?

Tradeskill Associates and Reforging I also skipped. But... Othmirs!

All in all it looks fantastic. Has the potential to be the best expansion for years for the EQ2 demographic that's had to take a backseat since Kunark.

NDA is still up on all beta screenshots so these are all official SOE issue. Mine would have been a lot better, but there you go...

Tuesday, November 29, 2011

What's Wrong With This Picture? : Rift

There's something fishy going on in Rift and this time I'm not talking about bogling decorations. I first noticed it during the last event, when I commented on the choice of acronyms in a couple of quests. The Guardians were given a L.A.M.E. journal to record their findings and the Defiants had to use a F.A.I.L. device.

It seemed a bit odd at the time but I gave Trion the benefit of the doubt, maybe it was going somewhere. It was in a Lore quest, after all, and Rift is generally pretty po-faced about its Lore. But the end of the event came and went (blink and you missed it. I did) and there we all were on Ember Island. The quests hadn't been lame and we hadn't failed. It wasn't unsubtle, ham-fisted ironic foreshadowing after all, then.

 Fade in the next event with its brand new currency. This didn't go unnoticed. Wilhelm spotted it right away. SynCaine took a little longer but, hey, he was on vacation. So now we have three derogatory terms from gaming slang, all not-so-subtly tagged onto your Rift character, bringing to mind yet another expression popular in gaming circles: I call shenanigans!

What, no stocking?
My life as a dog
What's going on here? Is some disgruntled dev having a pop at the paying customers? Massively recalled the days when things like that used to happen but surely such behavior would never be tolerated in a modern, go-ahead MMO like Rift.

That would be the same Rift whose battered and besieged population takes regular time-outs from war to set off fireworks, hang bunting and run around dressed up as indescribably ludicrous yappy dogs. The very Rift where even the terrible engines of planar destruction come dressed with a Riftmas tree, a snowman and a scatter of perfectly-wrapped presents.

It's a bit early to start talking about shark-jumping. Rift has always had a lot more whimsy than its supposedly apocalyptic milieu might suggest. There does come a point, though, when you do begin to wonder if someone isn't just having a laugh. The question is, are we laughing with them or are they laughing at us?

Sunday, November 27, 2011

Jingle All The Way: Rift

Trion really missed a trick when they named the Rift midwinter holiday Yuletide. I can't believe no-one thought of Riftmas!  But then, MMOs have always shied away from mentioning Christmas directly, preferring to reference its pagan precursors and commercial spin-offs. Much less controversial that way.

It's hard now to recall the times when an MMO holiday celebration came as a real novelty. There are so many these days that some games even give you an in-game calendar to keep track of them all. Occasionally the celebrations belong entirely to the imaginary world in which they take place or mark an anniversary in the life of the game but mostly they are lightly-disguised analogues of real-world events. Errolisi Marr, Norrath's Goddess of Love, holds her Erollisi Day celebrations right around the time we're all opening our Valentine's cards for example, and turkeys tremble in Azeroth when the Pilgrim's Bounty holiday rolls around just as WoW players sit down to their Thanksgiving meal.

Still Life with Fish
And so to Telara. A society riven by internecine conflict, locked in existential struggle, trapped in a world where at any moment the sky may spew out a roiling, thrashing rift filled with extra-planar nightmares bent on nothing less than the complete and utter destruction of life itself. Time to break out the fairy lights!

In fact there does seem to be some shaky internal logic. Let's forget for a moment that Telara appears to be a world without seasons, which calls the very concept of a Midwinter festival into question. Let's forget that the entire continent is overrun by psychotic dragon cultists and Cthonic hordes. Really, let's forget all that. If the people living there can forget it, then who are we to argue?

As far as I can work out, back in the summer during Rift's first Big Event, one of the six dragons trying to invade Telara was killed. I haven't done the Greenscale's Blight raid and there is much dispute over whether the Greenscale in question is the "actual" dragon or an avatar thereof. All the usual MMO nonsense. The upshot, though, is that the Fae who came under his control are now free.

No CRB checks in Telara, it seems.
And apparently there's nothing a free Bogling likes better than to slip on the old red felt jacket and bobble hat and make like  a Department Store Santa.

Perhaps the most surprising thing about Rift's Yuletide festival is how very closely it follows the established Rift Event pattern. It's exactly the same grab-bag of minor lore quests, non-combat dailies and special rifts that we've come to expect. I'm not even going to go through them in any detail. They are pretty good if you like that sort of thing, which as it happens I do.

Oh, you look cute now...
What I did really enjoy was the level of detail. I might find the idea of draping decorations all over a city that's supposed to fighting for its very right to exist pretty ridiculous. (Okay, there's really no need for the "might" in that last sentence). Nevertheless, if you 're going to decorate you may as well do it in style and Trion have thrown style on by the bucketful.

I loved the strings of lights that really flash on and off like proper Christmas lights. I loved the Bogling belief that no decorating theme is complete without fish. The trees and the piles of presents are pretty much pitch-perfect. The clouds that hover above the heads of the humbugging Yuletide deniers, literally raining on their personal parade, are a touch of genius.

And yet something isn't right. But that will have to wait for next time.

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