Cast your mind back 500 years. Seven if you prefer. Either way you wouldn't have found any three-foot tall rats scurrying through the streets of Freeport. No overgrown rodent would have tried to draw you into a plot to poison her sister or discredit a commercial rival. It was safe for a gnome to walk the streets in full confidence that he'd never have to look anyone straight in the eye, much less turn a corner to find his path blocked by a raddled rodent grinding her verminous hips beneath a tattered ballgown and giving him the old come hither.
Here kitty kitty! |
I remember when I had dialog |
As the years passed, though, it seemed that almost all that bad feeling just melted away. Ratongas simply fitted. The snide remarks and open criticism so familiar to players of ratongas over the first few months gave way to the kind of genial racial banter gnomes and dwarves have always found so welcoming. With their extraneous esses and their skittering gait ratongas became emblematic of the new Freeport. Devious, disturbing, unsettling yet always that strange, dangerous promise of intrigue.
"You want somes company?" |
All the original EQ2 villages were vignettes. Short stories. Miniatures. Meticulously detailed pocket-size zones filled with incident and intrigue. Temple Street had the trump card, though. Ratongas and gnomes. In Qeynos not only were there no ratongas at all, but the gnomes had to share their little patch with halflings. Halflings, I ask you!
They do say that nothing good lasts long, and it was a sad day when the ill-advised Simplification cleared out most of the village quests, sweeping away back-story and depth along with them. Soon it's going to happen again only this time round Temple Street will turn into an instanced dungeon. Let's hope it brings a storyline worthy of its history and preserves both the look and feel of a place that's been home to two of the shortest, oddest races on Norrath. And me.
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