Wanna race? |
Being on Steam (provided your game actually works) can't but be a good thing. I don't know an awful lot about how Steam operates or how difficult it is for a game to gain access to the platform, but NDG were stoked about getting Regnum into the line-up, as well they might be. They were so stoked they thought they'd celebrate by sending me a Hyena.
They sent me a load of other stuff too - a lockbox, some elixirs, the usual festive package, but it was the Hyena that caught my attention. It's a limited-duration mount that lasts 30 days and it looks great. I had no plans at all to play Regnum this month but I'll be darned if my little fox-lemur is going to miss the opportunity to ride around on a mean-looking Hyena.
So, congratulations Regnum and thanks for the ride.
Not looking quite so bright, at least not yet, is the Kickstarter campaign for The Missing Ink. Pete at Dragonchasers has a piece up about Kickstarter that gives chapter and verse on some of the drawbacks. So far my hand hasn't entered my pocket for a Kickstarter campaign.
I've followed several and they've broadly broken into two camps: No Hopers and Dead Certs and
Adventure ahoy! |
The first tranche of MMOs I took an interest in on Kickstarter all failed hard, at least as far as their campaigns went. Storybricks carries on, in some mysterious way, behind closed doors. Dark Solstice also appears to have withdrawn behind a veil, leaving only this tantalizing glimpse of what may one day emerge in its place. Panzer Pets, it appears, took the Kickstarter hint and gave up. Their website remains but nothing has been updated since the campaign crashed and burned.
Glad you clarified that. |
So far they have 29 backers and have made just over 10% of their very modest target. I foresee another limp failure. I hope I'm wrong, because not only do I like The Missing Ink very much, I'm pretty sure I'd like it even more on a Tablet. I just hope that if they do fail on Kickstarter it doesn't put paid to that prospect altogether.
Meanwhile the Old Big Beasts continue to maunder out of the primordial gaming swamps, drawing lost worshipers in hordes. For now, I'm happy to sit back and watch them fight it out.
Storybricks should be able to announce something soon. Honestly, it's killing me not to be able to say more. But, I'm respecting the NDAs we're under for now.
ReplyDeleteIt's highly exciting news. :)
Excellent news! Look forward to that.
ReplyDeleteOne thing I meant to ask in your recent "Ask me" thread but never got round to - have you seen/played any of the Story Nexus games?
Not super extensively. I took a brief look at Fallen London when that first came out, but it hasn't been on my radar since.
ReplyDeleteDid you have any specific thoughts on it? I probably should take another look at it sometime.
I hadn't visited their website for a while and I was surprised to find that as well as Fallen London (or Echo Bazaar as it was when I last played it) they now offer a whole toolset for making your own version and loads that have been made with it. If I had time, which I don't, I'd have a play around with it.
DeleteIt clearly doesn't allow for anything like I understand you to be aiming for with StoryBricks - namely NPCs with convincing, individualised, unpredictable, heuristic reactions. It does seem to allow for quite a deeply nested, recursive and fragmentary narrative to emerge from seemingly unconnected decisions, though. It's another approach to telling stories through gamelike actions which is why I connected the two in my mind I think.
I remain to be convinced that any narrative is best-served by using a gamelike structure to tell it. I'm more taken with the possibilities of gamelike structures for non-narrative "stories" as seen in Journey or The Endless Forest. The evocation of a dreamlike state seems like something "games" could do better than other media, whereas narrative is largely something games do worse.