It's been a few weeks since I played
EverQuest II. When I got swept up
by
Bless Unleashed something had to give and
EQII took the hit. It
was midsummer, I'd done just about everything I cared to do from the last
expansion, some of it twice. I wasn't even getting that many upgrades from Overseer
dailies any more.
If I'd wanted to keep busy I could have spent time taking more of my
max-level characters through the Reign of Shadows adventure and
tradeskill Signature Questlines, seen they all had the best spells and combat
arts I could craft or buy, made sure everyone had appropriate potions, food,
drink, mounts, mercenaries, familiars...
In EQII, there's never a time when there isn't something more you could
do to progress your characters, make them more powerful, more efficient,
just... more. It's reassuring in a way to know you can always log in
and work on your characters but in a game that cycles through an expansion
every year and a level increase every two years, all improvements come with
relatively short expiry dates.
By the middle of summer most years I've not just taken my foot off the pedal,
I've pulled over to the kerb. I've got the door half open and one foot on
the tarmac. I pop in for high days and holidays, to sample the new quests, buy the
new craft books, maybe run a couple of old favorites for kicks but that's
about it. If I was a hardcore player I'd be beavering away at Ethereals, week
after week, stacking the currency and buying the gear, but I'm way too casual
for any of that.
Only when Yun Zi the panda pokes his big head out of his cave and
starts inviting all and sundry to dig through the endless coffers of goodies
left him by his father (I think that was the original lore pass) do I begin to
think about getting myself organized for the expansion to come. After Panda
Time we usually get the pre-expansion events, which offer a hint of what's to
come and allow those so inclined to work on various craft and cosmetic options
over the autumn.
This year things have been turned around a little. Yun Zi's still firming up
this year's schedule but the pre-expansion events have already begun. Not only
that, we've got the name of the expansion: Visions of Vetrovia.
And just what is Vetrovia, pray tell? Search me. It might be a place. It
might be a person. It might be pretty much anything. About all I'm prepared
to say with any certainty is we've never heard of it before. If you fancy
getting in on the ground floor,
Vetrovia.com
is available for a mere $2275 from Brandbucket.
Yesterday I ran my Berserker though the one-time pre-expansion
adventure quest, Unknown Shores and two of the three repeatable quests,
Lichveil Crockery and Jars Aplenty. I also took but didn't do
the three repeatable crafting quests, Stock the Deck,
Stock the Hold and Stock the Galley.
Based entirely on the dialog and characters it looks like we're in for another
ocean voyage to unexplored lands. No alternate dimensions, afterlives, planes
or planets, just good old islands and archipelagos, possibly a continent,
although I'm not sure Norrath has room for any more of those.
I took a bunch of screenshots as I quested, thinking I'd post a detailed
account of the pre-event but then today I saw the official Press Release. It
says almost exactly what I was going to say and uses almost exactly the same
screenshots. I know it sometimes feels as if I'm doing unpaid, volunteer PR
work for the game here on the blog but this is just a little too on
point.
To save any further embarassment I'm just going to link to
the official announcement
and to the excellent, detailed walkthrough at
EQ2 Traders. Between the two I think you'll find everything you need to know.
I'll just carry on, briefly, with a couple of things I noticed. Firstly, the
"new islands" are somewhat familiar. I felt that immediately but it was
confirmed when I opened my map on arriving at Lichveil Island to find
EQII Maps recognized it as Oakmyst Forest, one of the original
starter zones.
I have no problem with asset re-use provided it's appropriate and in this case
I thought it worked quite well. I hope and trust, when the expansion itself
arrives, we'll get genuinely all-new lands to explore but for now I'm happy to
kill new things in old zones.
Speaking of killing, in each island there's a Named that spawns when you kill
all of a certain type of mob. I would just mention, to save possible
frustration, that you can't currently track either these Nameds or the mobs
you need to kill, which may or may not be working as intended.
My Berserker, a ratonga, has no tracking skill of his own and he doesn't
generally use a Mercenary who can track either. I buy him Tracking Scrolls
from the cash shop and he uses those. They don't seem to work in the new
islands but I can't say for sure whether that's because tracking itself
doesn't work there or whether it's an issue with the scrolls specifically.
Either way, the islands are quite small and it's not too difficult to cover
every part to flush out all the baddies. I had a bit of a problem getting the
last couple of monkeys to show but that's monkeys for you. I got the little
sods in the end.
As far as I can tell, the main reason to keep doing the repeatable quests
would be to earn the currency to buy the various new items sold by the vendor
on the Mara Docks. It's not going to take most people very long to get
everything they want. The most expensive item is a pteranodon mount at 45
Acorns and I saw someone was already riding it last night.
I'd like the petamorph wand, maybe four or five seagull plushies and the
Captain's hat. I could probably get the lot in an hour or two. That would
be me done with the adventure quests.
The craft quests might be more useful. The EQ2 Traders post points out the
quests accept mats of any tier and that the entire thing can be done in Mara.
Depending on how much XP the quests give, that might be a handy way to level
up some more crafters, something I've been meaning to do for months.
I'll try that at some point. Probably not yet a while. All the pre-events will
be with us until the expansion arrives so there's no hurry. We don't have a
date yet but I'd bet on early December.
Now all we need is for Yun Zi to back out of the bamboo thicket and get his
black and white backside down to the spires so we can get on with the annual
freebie free-for-all. Wake up, bear! It'll be Halloween before you know it!
More expansions than there have been years since launch. 8 for WoW in the same period. FF14 about to his the 4th in 11 years. LOTRO has 8. SWTOR has 5?
ReplyDeleteWhile I'm impressed at the sheer volume of it all, it's always made me wonder if there was any real quality to it.
The quality of EQII expansions is generally high to very high. The earlier ones would pretty much count as full game releases by modern standards, often coming with new races, classes, starting areas and so on as well as many new zones and dungeons. Back then EQII was my main game and sometimes Mrs Bhagpuss and I would barely have completed the content we wanted to do from one expansion before the next arrived - and we weren't touching the upper group and raid stuff.
DeleteThe later ones, as resources reduce, follow a formula and are much smaller but I generally get 6-8 weeks of daily play as a casual player before tailing off and as I mentioned in the post, if I was playing EQII in the way I used to, as a main mmorpg, I could be occupied doing stuff from the expansion for at least half the year. I do generally prefer the ones with a level cap increase to those without, so I'm looking forward to this one. They haven't confirmed a cap increase but usually it's every other year.
You got much further than I did last night, though I only did a few of the provisioning quests before bed. The Swimming Oak was just lolling about at anchor for me. I'll have to carry on.
ReplyDeleteI'm just about to log in and do the crafting ones on a lower-level crafter. Hoping the xp is good. I took two crafters to the cap in the event where we built those dragon statues in Antonica and Commonlands but of course that was an anniversary event not a pre-expansion one.
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