Friday, July 25, 2025

The New New


Despite my immense solipsism, I have still managed to listen to a few new tunes by people other than me since last time. Got some good ones, too. 

Of course, when I say "new" I don't always mean "new". I have one candidate running in the background now. It's from 1989. Mind you, it sounds like a ton of stuff I heard last year that was supposedly new-new so go check the dictionary, I guess.

Not going to start with that one, though. More of a mid-programmer. Always an idea to open hard, I think. 

Have you made playlists? I bet you have. Everyone makes playlists now. It's difficult, isn't it? Gives you some respect for people who have to do that kind of thing for a living, although I suppose it gets easier with practice, like everything else.

Anyway, There are a couple of obvious candidates jostling for the job of opening the post this time. Guess I could flip a coin. I have a stack of them on the desk in front of me. It's between Fcukers and Punchbag, neither new to this space... 

Heads Fcukers, Tails Punchbag...

 Play Me - Fcukers

The winner! How do you say their name, do you think? I'm assuming it's "Fuckers" and they spell it that way to be clever but maybe it's as it looks. Like, Ferkukkers. 

I mean someone thought it was a good idea to call a band !!! and then tell everyone it was pronounced Chkk! Chkk! Chkk! so frankly it's anyone's guess. Unsurprisingly, I haven't heard anyone say their name on the radio yet...

I Love This! - Punchbag

Yeah. Should have gone with that one, shouldn't I? Can't go against the coin, though. The coin decides.

That's a great chorus. Reminds me of something but I can't think what. I find that happens a lot these days.
 

Chains And Whips 

 Clipse, Kendrick Lamar, Pusha T, Malice

I'm thinking it's probably as well I don't have a video for this one. There might be one. I haven't looked.

Clipse was all over my feeds this week, as if everyone knew who they were and were just waiting for them to drop something new. Which, since they date back to 1994, I guess people might have been.

I never heard of them until a few days ago. How does that happen? I mean, I read a freaking book on the history of hip-hop last year or the year before. Were they in it? Can't recall but I don't believe so.

Good though, aren't they? Also, since Clipse is made up of Pusha T (Who I have heard of...) and Malice, it seems a bit weird to have them both also listed as if they were featured artists on their own song... but that's how they have it on their official channel so I'm just gonna go with it...

 Goldie Montana - Goldie Boutlier

This could not be fresher. It dropped yesterday and I literally only spotted it a few minutes ago, in the recommends next to one of the tunes above as I was pulling the link from YouTube. Why it hasn't appeared in any of my feeds is almost certainly because no-one's really pushing Goldie hard enough. There's a lot of new music being made and it's not just luck when you get to hear about it.

Puzzling title for a puzzling song. Sometimes having the lyrics in front of you really doesn't help as much as you'd think it might. It seems like it's about a gold-digger's wedding. I can parse it all except 

"You’ll get the estate"

What d'you make of that? Some quirk of the law I don't know about? Explanations welcome in the comments and not just from lawyers.

 Look At That Woman

 Suki Waterhouse  (Role Model cover)

Welcome to the rock section of our program. Cover of a song I never heard before so new to me twice. I did do due diligence and listen to the original and I did not enjoy it. I like Suki's cover though. It's very, very seventies, isn't it? That's not as common as it used to be. It's all nineties and noughties now.

 New Year's At The Airport - Yawn Mower

Case in point. This lot either have a good publicist or a knack for doing it themselves. Unlike Goldie, everything they do pops up in my feeds, even though I'm not convinced anyone cares. After week on YT and with links on major music websites, which is how I found it, it has 555 views. Their channel has 95 subscribers. 

I'm wondering if that terrible dad pun name is the key to their unsuccessful success so far? It certainly was what got me to click through the first time I saw it, mostly because I couldn't believe anyone would actually call themselves that. And what's with releasing a song about New Year in July? And with a video memed on The Big Lebowski? I can't help but wonder if at least one of them doesn't have a day job in marketing somewhere.

I don't even like the song much, either. I just wanted to write about it. See? That's how they get you.

Pillman's Got A Gun - Jobber

If we're going to have 90s slacker rock, which by all means lets, I'd much rather it sounded like this. One for the wrestling fans among you. Great title for anyone, though and a really nice video. 

Musically, it reminds me of a whole lot of 90s bands I liked in the way the sweet, tuneful vocals fight their way out of the guitar storm once in a while before being dragged back under. This is one where having the lyrics in the description really would help. So of course there aren't any.

 Fanciable Headcase - King of the Slums

If we're talking great titles, this one has two of them. The same clip taken from 80s/90s BBC show SnubTV, is also on YouTube under the equally great title Vicious British Boyfriend. Not sure which is the official version or which I prefer.

I vaguely remember this lot but by name only. Not sure if I ever heard them when they were around. This is from 1989 but they were going through the 90s, I think. There was a lot of this around back then but not with violin like that, more's the pity. Trumpet and electric violin ought to be the first two instruments in any rock band after guitar, bass and drums. Certainly way before any kind of keyboards or someone jigging about behind a set of conga drums.

Pick Up That Knife - Wednesday

We conclude our brief visit to the Land of Rock with yet another great title and a typically gorgeous number from critical darlings Wednesday, a band never short of column inches in all the usual journals. And deserving of the attention, too.

It's her voice, isn't it? Aimee Mann meets Patti Smith. What's not to love in that? I should play more Wednesday.

Speaking of, did you see Netflix are claiming there could be seven seasons of (the other) Wednesday? We haven't even had the second yet and how long has that been? Two years? At that rate, five more will take us into the mid-2030s and Jenna Ortega will be in her mid-30s too. I hope Wednesday'll at least be in post-grad studies by then.

Still, when did Netflix ever make seven seasons of anything?

Doom Bikini - james K

Not sure if Doom Bikini' qualifies as great title but it did get me to click through, so...

Come for the title, stay for that synthesizer wheeee-oooh-wheeee. I am a total sucker for that thing. It's one of the reasons Venice Bitch is my favorite of all Lana's songs. I'd love to know exactly what makes it and how and then I'd like to be able to make it myself. 

 The Daylight - Robin Kester

In this one it's that bass tone. Also very familiar. Can't help but love it whenever I hear it. Certain sounds just do something, don't they? This one's full of 'em, actually. That processed guitar too, although I could do with it not playing those exact notes. The whole production here, in fact. 

One of those songs that's exactly the sum of its parts, I think, which is not a bad thing at all.

Let in the Night - R. Missing

Always leave 'em wanting more. And everyone wants more R. Missing, amiright? Well, rest easy. More R. Missing guaranteed. Just keep coming back.

Also I just noticed that's daylight followed by night. I could maybe get the hang of this programming thing one day, if I keep at it. 

Thursday, July 24, 2025

It's Beautiful... But What Does It Mean?

I had a very simple plan for today. I was going to patch up Wuthering Waves, log in and do as much of the new story content as I could cope with, then stop and have lunch. After lunch, I was going to write a post about it. The story, not the lunch.

And that's still the plan, except for one very slight variation. I won't be writing about the new story any more. I'll be writing about the old one.

I thought I'd finished the main story quest last time. I thought I was ready to jump straight into whatever came next as soon as it appeared. I even said so in print. Confidently. Definitively. 

And as I also said then, I even had the screenshot to prove it. A screenshot that read 

"No Content. No New Quest". 

I'm just going to have to take your word for that, Lupa.
Under the Main Quests category in the quest journal.

I don't know... seems pretty conclusive, doesn't it?

Except for one thing I'd missed...

Kuro, in their wisdom, decided to split the story content in Update 2.4 into two parts. I had indeed finished the first one but there was a Part Two I didn't even know about. 

Chapter II Act VI - Flames of Heart dropped on 3 July. 

I didn't spot it because I haven't logged in since I finished Chapter II Act V - Shadow of Glory back in June. I also didn't read anything about it in any of my gaming feeds, which is a bit worrying. I imagine it was covered, WW being a very popular game, but either I just didn't see it or I didn't bother to read past the headline.

Luckily, it only took me a few seconds to figure out I still had another chapter to do before I could take a look at the new stuff. And anyway, the old stuff was still new stuff to me, so I was fine with having to take a bit of a run-up to get to the current chapter, Dreamcatchers in the Secret Gardens

Looking at some of the commentary around Kuro's decision to split the last drop into two episodes, I see there was speculation that the second part might be more combat-focused, presumably fueled by the fact that the first part very much wasn't. If anyone was hoping that prediction would turn out to be correct, they'll have been disappointed.

I can't remember exactly how long the first installment took me back in June but today's session, in which I did nothing but the aforementioned Flames of Heart, lasted a couple of hours. I did have to stop once to play with a very insistent Beryl, so maybe it was about an hour and a half to an hour and three-quarters of actual gameplay.

Don't mind us, We just live here.
Or, to be more accurate, about fifteen minutes of pressing buttons. The rest of the time I was watching a movie. 

A very absorbing and enjoyable movie with some excellent acting, skilled direction and superb set design but also with a plot that was very hard to follow. 

I mentioned last time, how the plot in Wuthering Waves is generally "so arcane and abstruse I can barely follow it". It's really not getting any easier, even now more of the mysteries have been revealed.

In fact, forget the plot... I couldn't even claim I understand the setting. I imagine we're all used to games and books and movies and TV that relies heavily on the audience's preconceptions and prior experience and which draws extensively from a huge corpus of long-established tropes, symbols and devices? Well, Wuthering Waves doesn't do a lot of that.

It's not a Western fantasy with dwarves and gnomes and elves and orcs but it's not strictly an Eastern fantasy with dragons and demons and spirits either, although there are a few dragons or dragon-like creatures, now and then. 

It's not science fiction in the familiar aliens, rayguns and spaceships mode, but there are plenty of robots and one hell of a lot of advanced technology. It sometimes has an urban-fantasy or cyberpunk moment but mostly its just hard to place, exactly.

I guess it might fit uncomfortably within the ill-defined parameters of science-fantasy but then doesn't everything? That's a tag that never feels like it's telling you much, anyway. 

Oh, right... that makes everything clear...
It's post-apocalyptic in a  sense, in that there was some sort of catastrophe called The Lament in the near-past, but that seems like it must have been either a very metaphysical event or longer ago than you'd think from the way everyone talks about it because there's very little sign of devastation in the urban areas and not much in the hinterlands. You have to go a fair way into the boondocks to see the remnants of the disaster, whatever it was.

There are superior beings in the world but they aren't gods or deities per se. They're "Sentinels" or "Guardians", usually tied to a locale like some kind of genius loci. There's an evil version called the Threnodian but your guess is as good as mine what sort of entity that is.

There are Tacit Discords,  aggressive mobs that come in industrial quantities. They're the grunts of the game, filling the roles orcs or demons might take in other settings.  And then there are Echoes, which are like the TDs but on your side. Mostly. Except when they're trying to kill you.

Somewhere behind all of this is some network of what I can only take to be AIs: sentient supercomputers that run everything but frequently have issues or need assistance for reasons I could not begin to explain. They seem to be fairly universal in a world made up of city states, each with its own form of government - monarchies, technocracies, theocracies and so on.  

And everything is sound or music-themed, from the Resonators and Echoes to the Frequencies that make up everything in the entire world. That's not confusing at all...

How all of this ever came to be I have no clue, although I'm more than willing to believe it's explained somewhere in the narrative. That's part of the problem - everything is explained in the narrative. So much is explained so often, in such detail and by so many characters, many of whom are written to novelistic standards, meaning there are unreliable narrators and limited narrators and subjective narrators and first-person and third-person and omniscient... that in the end the sheer wealth of information isn't just confusing but overwhelming and, I find, impossible to remember, even if I feel like I understood it at the time.

The game also uses any number of visual and gameplay devices to tell its story. I tend to dwell on the cinematic elements but there are sections told in stained-glass panels, in picture-books, by holograms and malfunctioning robots, in pages torn out of notebooks, on computer screens, in flowcharts and over com-links. Significant plot and narrative elements are sometimes conveyed by way of mini-games, where the whole game becomes a 2D scroller or a platformer, something that really doesn't add to my ability to follow what's going on in the story.

And of course there's the ever-popular developers favorite - key speeches on major plot points delivered by significant NPCs in the middle of a pitched battle. Always fun, that one.

Somewhere in the back of all of this lies one of the most meta-fictional devices I've ever encountered, namely the ability of some of the characters to place other characters and even the player-character, inside a fictional reality within the game-world, sometimes without the game giving any indication it's happened. Awareness is then leaked in ways that are familiar from novels and movies but even when the artifice is revealed it persists, stubbornly, as though just knowing something isn't real isn't enough to stop it being real.

And there's a lot more besides. Not least, The Fractsidus.

The Fractsidus might be the real arch-villains. Or they might be just another faction. At one point I thought they might be anti-heroes or even The Good Guys.  And maybe some of them are. Who's to say they all have the same agenda?

The Fractsidus have been in it almost from the start and they keep coming back. In the next chapter it looks like we might find out something more material about the mysterious organization or at least one of its members, Phrolova, because she's set to be the next playable Resonator and therefore is presumably the player's ally for the meanwhile, at least.

I was very keen to find out more when I logged in this morning but now I guess I'll have to wait a little longer. I have a full slate of things to do through into the middle of next week so it's going to be a while before I can clear the necessary morning or afternoon to watch the next Wuthering Waves movie. 

Pretty sure I won't be any the wiser about what's really going on by the end. But that's how I like it.

Wednesday, July 23, 2025

Nothing Seems To Satisfy

I wasn't going to do anything to commemorate the death of Ozzie Osbourne. But then I didn't have anything else in mind and I hate to skip a day when I'd normally be posting...

And it is true that although I haven't listened to Sabbath for, oh, about half a century and I've never heard any of Ozzie's solo stuff - ever - and I haven't seen even a few seconds of The Osbournes... Black Sabbath was my first favorite band.

Weird but true. For about five minutes (Okay, a year.) when I was in my very early teens, my best friend and I thought Sabbath were the best band we'd ever heard. Of course, we didn't exactly have the breadth or depth of musical experience we'd have by the time were fifteen...

Anyway, I bought Masters of Reality when it came out in 1971 (Meaning I must have been thirteen...) and then backfilled the first two albums, Paranoid and Black Sabbath, which turned out to be very easy to find in my favorite used record store. My pal bought Sabbath IV the following year but by then I'd already moved on to kneel at the feet of the Velvet Underground and the rest of their art-house ilk so heavy metal just wasn't pretentious enough for me any more.

There was no second coming for metal for me, either. I still don't much like any of it. My fling with the heavy stuff was brief and left little impression. While I retain a nostalgic affection for some of the prog bands I liked around the same time (Well, Yes mostly. The rest I can do without.) I can't say I've ever felt the urge to go back and listen to my old Sabbath albums. Which I still have, of course.

There is one song of theirs that I do still listen to, though. It's hard to beat in its field and it seems to stand a little to one side of most of the rest of the Sabs catalog. What's more, it's the only Black Sabbath song I'm likely to hear coming at me down the street from the bunch of buskers who "perform" on weekends, fifty yards from the doorway of the bookshop where I work. (That said, they did take a run at War Pigs once. I bet that didn't put much in the bucket.)

Obviously I'm talking about Paranoid. Let's hear it one more time. 

Paranoid - Black Sabbath

There they are on Top of the Pops in 1970. I don't remember seeing them. It might be very slightly before I started watching the show or maybe I was out that evening. Kicking a ball against a wall, probably. 

I didn't actually realise Paranoid was a Top 40 hit. (Top 30 then, I think, actually... Top 40 came later.) Again, I think it just predates my obsession with the weekly chart rundown. I'm slightly too young to have been there for the start of Ozzie's career and I'm only ten years younger than he was when he died.

There are many covers of Paranoid on YouTube and most of them are like you'd expect. Not all of them, though.

Paranoid - Lonely Sock 

Paranoid - Harp Twins

Paranoid - Cindy Und Bert 

Paranoid (That She Mighteth Be A Witch) 

Starshine Audio

Something there for everyone, I think.

Ozzie famously had a great sense of humor. I hope he'd be amused by at least a couple of those.

Rest easy, Prince of Darkness and thanks for starting me on a lifetime of listening to great music. Even if very little of it was yours.

Tuesday, July 22, 2025

Five Characters In Search Of An Illustrator

If you're going to carry on reading today's post, I'm afraid you're going to have to indulge me. There's no purpose to it other than for me to create yet one more self-indulgent reflection of myself I can gaze into, lovingly, which seems to be my main occupation these days. Also, it's mostly about AI so that's always welcome, isn't it? Anyway, consider that a trigger warning and act accordingly.

I have mentioned, repeatedly, that I've been spending a lot of time (A lot of time...) working on making artificially-generated music from various organically-generated sources. Most recently, and very definitely most successfully, the source has been a novel I tried to write in the mid-90s. 

It was (Still is, I guess...) called The Final Line and it revolves around a chosen family - not an expression in common use then, I don't think - of four youngish adults and a close friend or two as they deal with the typical concerns of any group of friends in their late twenties or early thirties - death and resurrection leading to demonic possession, mass murder, general mayhem and being hunted to extinction by the provisional wing of the Roman Catholic church. The usual everyday stuff we've all been through, I'm sure.

It's a bit like the plot from This Life grafted onto the characters from Twin Peaks but in an episode of the X-Files, I suppose. It was the nineties, after all. 

It's also the sort of thing that everyone in in my own friend group back then was doing. I don't mean we were all hanging out together, drinking and smoking in the day and going out murdering people at night, well not the last bit anyway. No, I mean the construction of extended narratives focusing on that kind  of behavior. I think at least half a dozen people in the Amateur Press Association I belonged to back then were doing something similar. Maybe more.

I hadn't read my story for a good, long while before I picked it up again a few months ago. I'd run out of songs I'd put down on cassette in the eighties and I was scratching around for something to use to keep my Suno addiction fed. God forbid I should actually have to sit down and write something original. I'm far too old for that.

Johnny Paradigm
It occurred to me I might be able to extract a paragraph here and there from something I'd already written, just to keep the hobby going a while longer. The obsession, I mean. Let's call, it what it is.

Being my own #1 fan, I'd always thought it was good but re-reading it after a long gap I was astonished just how good. As I've often aid, I had no idea at the time how I wrote it other than it involved what I like to think of as a fugue state, like I know what that means. There are many passages I can't imagine having written but apparently I did. I mean, there was no-one else there at the time so it must have been me, right?

I'm the worst person to assess it anyway, so I'll stop going on about it and get on to the point I was going to make. Two points, really. 

First, it turns out descriptive, poetic prose is a really good source for song lyrics. Barely needs tweaking. It took me a while to get into the swing of hacking it up thoroughly enough to make it flow properly but even from the start it was clear it was going to make for much better songs than I used to write, mainly because it forced me out of the usual, rigid, traditional structure I always thought songs demanded. Anyone would think I'd never actually listened to any.

This isn't a post about songwriting or using AI to make music, though, believe it or not. I'll do one of those soon I expect. Or maybe I won't.

The second point about the story was how much of it there was. I never finished the draft that I was embarrassed to call a "novel", which is probably why I'd always thought of it as being quite short but I've now transcribed it I find it comes to more than 35,000 words. 

I haven't done a final word count because I only have it in the seventy or so original pages, as it was published in the apa. I need to proof-read it, edit it and collate it into a single file before I'll have an exact count but it's definitely pushing the accepted boundary of a novella - forty thousand words - and it's not even finished.

I was dreading getting it onto the PC. That would be a lot of typing. Fortunately, this is the 21st century and no-one needs to type anything twice any more. I couldn't find a readable file for the original draft on any of my old floppy disks but it occurred to me there was probably some free website that would turn an image of text into a text file for me. And there was. There is.

There are loads of them in fact but the one I used, the best by far of the several I tried, was the no-frills and proud of it jpgtotext.com. If you ever need to convert a Jpeg into a text file, I thoroughly recommend this extremely simple option. It allows you to upload ten images per day for free, although one day it let me upload twice as many for no apparent reason. If you need more than that, the pricing is extremely cheap but I just did my free allotment every day and had it all done in a couple of weeks.

Cado Babe with Cathy
It produces a very accurate text file in seconds, even from some pretty dodgy thirty-year old photocopies of dot-matrix print-outs. None of the other websites I tried came anywhere close to doing as well. Most of them were next to useless, in fact. Some couldn't read the images at all and those that did garbled so much it would have been quicker to r-type the whole thing than correct the errors in the edit.

Some of those failures claimed to be "AI driven". This seems to me to be a very good example of one of the problems with what we're calling AI these days. Most of it isn't AI at all. I bet those weren't. People slap "AI" on the front of all kinds of apps and programs and utilities that would just have been called algorithms a couple of years ago because they think it's the way to get customers. Get them, maybe, but not keep them. For that, you need a service that works.

The number of songs you can get out of even thirty-five thousand words of prose is finite and I must be getting close to the limit now. I've done over fifty already so I really can't complain. I love almost all of them, too. I listen to them all the time, to the exclusion of just about anything else. How long that will go on will be interesting to find out.

It could be a while. At present, I'm making them so fast I forget the ones I did a while ago, so when I listen to playlists I've made I keep surprising myself. I also have a second, longer, completed novel from the same time that I will almost certainly start mining when I'm done with this one, so I'm good for a while yet. 

Just to make it even less likely I'll stop, Suno recently added a feature that's absolutely perfect for me. It lets you direct the AI to make new songs using only the songs on a given playlist as reference. That means you can control the outcome with a great deal of precision and end up with a whole lot of songs that sound like they were made by the same imaginary people. 

I'd probably never take the headphones off again if the damn thing worked. It's in beta and so far it works just well enough to let me hear how perfect the output would be if it didn't glitch and scratch and skip and pop constantly like a vinyl album someone dropped into a deep fat fryer then tried to play. God willing they get it fixed soon. It's so frustrating it makes me growl.

Working with The Final Line so extensively over the last few weeks, though, has made me keener than I was back when I wrote it to do something with it. What, I'm not sure. These days, it's incredibly easy to self-publish but I'd have to finish the thing for that and the main reason I didn't do that the first time was because I have no idea how it's supposed to end. I have a slightly better idea now though...

Buddy. Last name pending.
Other than actually publishing it, I could put it up on a website or a blog or turn it into an audio book with AI reading it. I did once try to read it myself. I have a couple of chapters on cassette. It's very hard work, though, reading that much prose aloud. No wonder people get AI to do it. 

There was a very revealing article at GamesIndustry.biz yesterday, quoting extensively from voice actor Jane Perry's keynote speech at Develop:Brighton 2025. I recommend reading the whole thing but I was struck by her observation that generative AI has already taken a big bite out of voice actors' potential employment because the profession isn't all about exciting movies and games. A lot of it is less  romantic and most likely quite tedious work on things like "audiobooks, narration, corporate videos, e-learning, localisation".

Leaving aside the enormous amount of very badly voice-acted "localization" I've suffered through in various F2P imports, something for which AI replacement could only come as a blessed relief, that's a pointer to the kind of work that won't just be taken by AI tomorrow but that's already being taken by it today. I believe in the realms of self-publishing, authors quite commonly read their own work if they want to sell an audio version, though, so using AI would only be taking work away from themselves.

It won't be any comfort to anyone who used to make a decent living voicing incredibly boring corporate videos but in this respect AI isn't so different from the endless march of technology through the ages. When I got my first job working for an insurance company back in the early 1980s, if I wanted to send a letter, which was a big part of my job, I had to read it into a Dictaphone, walk down the corridor, hand it in to the woman in charge of the twenty typists sitting in the typing pool then wait a day to get it back, typed up, occasionally with errors that needed a second stroll up the corridor. 

By the time I left that company two or three years later, I had a PC on my desk and I was typing my own letters and printing them out on the printer next to me. The typing pool was gone. Jobs, like games, have their time then leave. Or they would if no-one kept making petitions to stop the flow of entropy. 

One thing I won't be doing is getting ChatGPT to give me some ideas, as Jeromai has been doing with one of his old stories. He's been writing a fascinating account of how he's been getting on, which I recommend to anyone curious about the process.

I'm far too prissy about my own prose to let any AI get its chrome paws on it so I'm stuck with doing it myself. We'll see how that goes. I have no such compunctions about the illustrations, though. I'd like there to be some pictures and I can tell you no-one wants to see anything I'm ever going to draw so it's either pay someone or get an AI to do it.

Cado Babe Under Glass
The idea of paying someone is intriguing. I've seen a few examples of illustrations various bloggers have commissioned and they've been pretty good, by which I mean they seem to realize the intentions of the commission quite accurately. I wouldn't rule that out for the future but for now, while I'm just in the playing around with ideas stage, AI is the inevitable answer to my curiosity about what my characters might look like, outside my head.

I am lucky enough to have one superb illustration already. Back when I was serializing The Final Line in the apa, one of the other members, professional comics artist and colorist Steve Whitaker, now deceased and very much missed, was so taken with one of the characters, he drew a picture of her and gave it to me. I've had it on my wall for thirty years.

This morning, I tried uploading that image as a seed so I could get an AI image generator come up with some variations. The results were not impressive. In fact, they were awful. I should say upfront that I was so annoyed with the first two that popped out, I gave up on the idea immediately, so it's very possible some more effort on my part would have seen some improvements but really I couldn't bear to go on.

Instead, I went back to the good old ways and did some text prompts instead. I wrote some character descriptions, used those as prompts, tweaked them a little as I went along and ended up with a set of images of the five core characters I'm fairly-to-very happy with. You can see those here today.

I won't go through the entire methodology in detail. I may do a separate post about it because I find it interesting even if no-one else does and it would be good to have a record. What I will say here is that I get by far the best results from the cheaper, supposedly less-sophisticated models than the expensive state-of-the-art super versions.

NightCafe is a website I often mention when I'm talking about AI and it's another I very much recommend. It has a generous free option, which is all I've ever needed, but it also regularly hands out free tokens for the upmarket AIs that otherwise require you to subscribe. Not that I recommend those, for the reason I just gave...

NightCafe has always handed out five tokens a day just for logging in but they recently gamified that into something any MMORPG player will immediately recognize as "a daily". Now, you still get a minimum five free tokens a day but you have to "create" something to get them and now you get an RNG roll to see how many tokens you've won. Five is guaranteed but you can get all sorts of numbers above that. And you get a fat reward for completing a "streak". I got 25 tokens for doing seven days in a row recently.

 Because I've been diligently collecting my free tokens every day for ages, I have almost three thousand in the bank. Again very generously, they don't expire, so there's no pressure to use them and I only bother with making AI pictures when I have a reason these days, not for fun like I used to. The fun in doing that wore off a long time ago.

Rachel Sunday and Sheba
I spent about two hours at NightCafe this morning. That's how long it took me to get satisfactory images of five characters. The time wasn't spent evenly across all of them. Looking at the images, all of which are handily stored indefinitely on my account, I see the first character took me just four tries, the second twenty-two, the third five, and the fourth and fifth both four goes each.

Guess which one took four times as long as any of the others? Yep. The one I already had a picture of, done by a human artist. Using that as a starter was a complete disaster but trying to get anything even a tenth as good by creative prompting wasn't much better.

And that's because I had an actual image with which to compare the results. Benchmarking the output of an image generator against a mental image is a lot more forgiving than comparing it to a real, high-quality picture.

Even leaving aside the personal connection, which honestly did color my reaction a little, the hand-drawn image just has something none of the AIs have. Life. It doesn't even look all that much like the character I had in my head back when I created her but ever since Steve handed me his idea of her, that's who she's always been.

Which isn't to say the AI versions of the characters are bad. Not at all, They're pretty good and I'm pleased with them. They're satisfying because I was able to nudge the AI into giving me something that closely resembled the image in my head, though. Steve gave me something he saw in the character and made me see it, too. AIs can't do that. Yet.

Which is why I don't think artists have much to worry about, aesthetically. They're always going to be preferable to and better than AI, at least until AI becomes truly sentient, at which point I would guess it will have better things to do than knock out commercial art samples and pictures of waifu by the gazillion.

At this point the post started to spiral into a general rant about AI and we've surely all had more than enough of those by now. I exercised my right as a human writer and deleted the rest of it. Another thing we can do that AIs can't. Exhibit judgment. 

I'm off to play with that potentially game-changing, practically infuriating new feature in Suno for the rest of the afternoon. Wish my blood-pressure luck!

PS. That's Sally Mandragora at the top, in case you were wondering. 

Monday, July 21, 2025

How Hard Is Too Hard?

I really don't have anything much to talk about today, or nothing most people reading are likely to be interested in, anyway. More like actively annoyed by, I would guess. I left a comment on one of Tipa's posts the other day, to the effect that I'd rather write about AI than gaming most days and I'll add now that I'd rather write about music than either.

When I do write about games here, which I think is still easily the majority of the time, it tends not to be about MMORPGs. Belghast has a thought piece up today that goes some way towards explaining why that might be. 

The idea that MMO developers pay too much attention to the hardcore is far from new, of course. I remember discussions and arguments about it often on blogs like Spouse Aggro and Hardcore Casual, well before I had a blog of my own and I've been blogging since 2011. 

Has it gotten worse, I wonder? I'm not sure. It's easy to forget the pattern of these things.

There was a long period, measured in years, when there seemed to be more complaints within the blogosphere about MMORPGs getting easier than the other way around. The hardcore perspective back then seemed to be that they were fighting a mostly-losing battle against the dumbing-down of the genre, with filthy casuals swarming over the battlements to parade up and down the castle walls, showing off their vanity pets and fancy mounts, rather than learning their rotations and parsing their DPS like real players should.

All of that got muddled up with the Free-to-Play revolution, too, the theory being that if you let anyone in without proving they owned a credit card and were willing to use it, the whole thing would fall apart. Of course, at the same time, the exact same people were complaining bitterly that the F2P hordes were all-too-willing to whip out their credit cards to buy power and advantage in the cash shop...

None of it made much sense then and it makes even less with the benefit of hindsight. But of course, we all see things through our own lens or from the inside of our own silos. Assuming you can see anything out of a silo, that is, which would, were it true, break the metaphor.

Scopique points out in the comment thread to Belghast's post that "there’s the potential that such not-so-hardcore MMOs exist, but they aren’t on your radar for one reason or another". This is a very valid observation, one made all too rarely in my opinion, as we all tend to write as though our experience is somehow universal, something of which I'm as guilty as anyone.

Kay of Kay Talks Games, another blog I believe I picked up in last year's Blaugust (Or possibly an earlier one...) and still read with enjoyment, even though I rarely find cause to mention it here, wrote a very good piece about the problem a while ago. I've been meaning to say something about it ever since but haven't found the opportunity until today

The post is called Gaming Bubbles, which is self-explanatory and I found it particularly interesting since it comes from someone who knows of the genre but generally doesn't play many MMORPGs. I found it particularly telling that she says, of Fallout 76 and Elder Scrolls Online, "Those games have accumulated 26 million and 23 million players, respectively, yet I never really hear about them online unless it’s someone bringing up how disastrous the Fallout 76 launch was."

It's all too easy to assume everyone else is talking abut the same issues we focus on but it's long been my impression that, in what we loosely and not entirely accurately call "the West", very few self-identifying gamers would be able to name more than a handful of MMORPGs, let alone claim to have played any of them. (And if they had, it would inevitably be World of Warcraft or Final Fantasy XIV.)

If you cast the net outside the self-proclaimed "gaming community", I'd bet the question would be met with a blank stare. Both the movie and the infamous South Park episode were so long ago now, I doubt many non-gamers remember WoW exists.

In that context, whether the developers' assumed focus on the hardcore part of the audience is misguided or merely an act of increasingly desperate self-preservation becomes much harder to judge. It's very tempting to think that, were the barriers to entry lowered and the obsession with endgame abandoned, currently uninterested casual gamers would come flocking in but I suspect the result might be somewhat less heart-warming. Or commercially desirable.

There might be little or no increase in interest from the casuals but some of the disgruntled hardcore might leave. Probably for one of the gazillion games that likes to describe itself as "Souls-like". The success of Dark Souls certainly added some fuel to the hardcore argument that everyone wants challenging content as well as giving those who actually do somewhere to go to find it.

One MMORPG company that gets - often grudging - approval these days for being able to hold and serve an audience is Daybreak, particularly in relation to EverQuest, which is still objectively successful, albeit on a small scale, after more than a quarter of a century. It's also frequently cited as a benchmark for difficulty in the genre, even if it isn't anything like as difficult as it once was. 

I don't play much EQ these days but I do play EverQuest II and there you can see the devs trying to balance on a slack rope over a ravine as they attempt to appease the voluble and volatile hardcore, the people who presumably pay most of their bills, while trying to ameliorate the situation for the softer-core crafters, decorators and general casuals, who pay the rest. With the game almost certainly teetering on a financial knife-edge, they really can't afford to piss off any significant demographic to the point where money stops changing hands.

To a greater or lesser extent, I imagine many MMO companies are in similar situations. That explains some of the decision-making, although I also think that game devs en masse are almost bound to be more hardcore than the overwhelming majority of their potential customers. It would be hard for them not to be, really. Wilhelm makes that point in some detail in Bel's comment thread.

And, as has been demonstrated countless times, developers think the broad mass of players in their games are going to find content easier than they do. Also proved by experience is the way the cutting edge of the playerbase will always either find new content too easy or work out some way to trivialize it the developers never imagined.

As Muspel says in the same thread, multiple difficulty settings are always an option. EQII has done a great job of that by literally making every new dungeon come in several flavors, with the same content available for solo and two grades of group, if not raids too. 

That's a welcome approach that I certainly appreciate but it does tend to push players even deeper into their own, ever smaller silos. While it's true that every motorist is also a pedestrian, it's not always true that every raider is a soloist, so not everyone is going to appreciate the effort that's been made to satisfy all tastes.

I don't have a solution for any of this. I don't think anyone does. If they did, they'd presumably be running the biggest, most popular MMORPG out there right now. 

And maybe they are, at that. Looping back to the idea that we don't really look far outside our own comfort zones, I'm occasionally reminded that almost no-one I read ever blogs about some of the biggest MMOs, like Old School Runescape or whichever version of Lineage is in favor these days. For all I know, someone in one of those may be thinking of all of this as a solved problem already.

I kind of doubt it, though. I suspect it falls under the rubric “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”. Abraham Lincoln used to get the credit for saying that, which would mean the problem has been around for quite a while, but these days it seems to be accepted that it was first said by John Lydgate, who died in 1451, so we've known about it for a lot longer.

And I fear we're probably stuck with it.

Saturday, July 19, 2025

The Games I'm Playing Stay The Same

 

It's now clear to me that Wuthering Waves is an anime I watch, not a game I play. There is the minor inconvenience of having to press the space bar to move the dialog along every so often and the major nuisance of having to stop and fight something once in a while, but fundamentally, I log in when there's a new episode, watch it, then log out until the next one drops. There's a new one next week and I'm looking forward to it in just the way I would if it was a new season of a show I liked.
 
In theory, I ought to be doing much more than just the MSQ. There's a huge, open world, plenty of side-quests and companion stories and a whole raft of activities that would easily occupy my time for hours and hours. But I'm not doing any of them.
 
Instead, any time I feel like playing an anime-style MMORPG, I fire up Crystal of Atlan instead. CoA is nowhere near as good as Wuthering Waves. It doesn't have the storyline, the characters, the graphics or the game design to give WW a run for its money. By comparison it's paper-thin. And yet I keep choosing to play it instead.
 
Partly, as I've said before, it's the sheer number of things to do in Wuthering Waves that puts me off. Apparently you can indeed have too much of a good thing. Mostly, though, it's the way the story is delivered, which does feel extraordinarily like a tv show.
 
It takes me three or four hours each time to get through the new chapter, which is very comparable to the time it takes to watch the eight or ten episodes of a single season of a show. Then, when that's done, there's a month or two to wait before the next chapter, which feels like an accelerated version of the wait for the next season.
 
To complete the comparison, most of the time I really am doing nothing but watching a screen. The amount of interaction required seems to get smaller every time. It really has reached the point now, where I think I'd prefer it if there was an actual show I could watch instead.
 
This morning I sat through the full seven and a half minutes of the trailer for next week's update, Version 2.5, Unfading Melody of Life. Here it is so you can have the pleasure, too.
 

The main story is still the prime focus, insofar as it comes first, but it only takes up two and a half minutes of the run-time. The rest of the trailer, more than twice as long, goes through all the other new stuff that's coming, almost none of which I'm interested in and much of which I don't even understand.
 
I can see there are some changes to Echoes that I'm probably going to have to pay some attention to if and when the difficulty increases, although it's by no means certain that will happen. If anything, the game has gotten easier since I started playing. There's also something called "Special Story Experience" that caught my attention, but it's not explained in any way so I'm just going to have to wait and see if it's relevant to me.
 
I'm looking forward to seeing where the story goes next and I'll be happy to find out more about Phrolova and the Fractsidus. It's always entertaining when that mysterious organization turns up and causes trouble. Other than that, everything else, I imagine, I can and will ignore. 
 
Over in Crystal of Atlan, I dinged 50 earlier in the week. Only ten more levels to go and I'll be at the cap. I imagine it will happen. Nothing seems to getting much more difficult although I do need to keep upgrading my gear, something I rarely bother to do in Wuthering Waves, so I guess technically CoA is more challenging in terms of combat.
The reverse is very much true when it comes to the story. CoA is very straightforward. It reminds me a little of reading a children's picture-book sometimes, in that there are a lot of declarative statements, simple observations and didactic explanations. Nuance, subtlety and complexity are mostly absent.
 
That goes well with the art style, which also has a picture-book look about it, but the combat is comparatively convoluted, involving a lot of combos and dodging as well as a surprising amount of in-combat interaction with objects in the environment - ringing bells, climbing ladders, leaping on and off moving platforms and the like.
 
Consequently, it feels a lot more like playing a game, which I think may be why I choose it over Wuthering Waves every time I find myself thinking "Hmmm. I'd like to play a game now...
 
Falling between the two extremes on my current gaming calendar is Marvel's Midnight Suns. Actually, it doesn't so much fall between them as set them up as two opposite poles between which the player constantly needs to switch. 
 
I can see why there was so much pushback from players at launch. It's quite irritating to have to swap to what is effectively a completely different game every so often just to get to the point where you can go back and carry on playing the game you wanted to be playing in the first place.
 
The way it seems to work - I've only been through one cycle so far - is that you move through the storyline in a pedantically chronological and literal manner, constantly switching from one mode to the other. 
 
After the tutorial you move to a base, where all the characters either live or are staying as guests for the duration of the crisis. From there, you select missions, so far one at a time with no choice, to which you travel by portal. On arrival a fight starts almost immediately. That's the tactical RPG part of the game, which is what I "bought" it for and which would, I imagine, have been the reason most people did. 
 

The game lets you move back and forth, going on missions, throughout the course of a day and doing practical stuff back at base but when night comes you have to stay at the base for a "Hangout" or a "Club Meeting", something which mostly involves deep and meaningful conversations with other members of the team.
 
The conversations aren't bad but they definitely aren't so fascinating I look forward to them. Looking it up, I see that there is in fact a way to avoid Hangouts, although it's not recommended because you get good bonuses from doing them. Also that they don't seem happen as often as I imagined. There appear to be more complaints about too few Hangouts in the game than too many. Maybe Firaxis tweaked it post-launch or maybe the complaints at the start were from people over-reacting without really knowing how it all worked. Not like that ever happens...
 
The hangout part of the game has slightly put me off playing, though. I tend to play tactical RPGs quite specifically so I can enjoy some turn-based combat on demand, which makes having to plod through a bunch of conversations to get to the fights quite irritating. The actual fights thmselves are good fun though, so I will put up with the inconvenience. For now, anyway.
 
I can't help thinking it would have been a lot better if they'd picked more interesting characters, though. Then I might have wanted to talk to them. But then, post MCU, I'm increasingly finding Marvel characters very bland compared to their pre-MCU comic versions or, indeed, to just about any characters from DC, either pre- or post-DCU. They all seem to have a whiff of the corporate about them these days.
 
Finally on my gaming schedule, I'm still plugging away at Overseer in EverQuest II. Just before I started this post, I dinged Overseer 55, for which there's an Achievement, although it's still five more levels to the next tier. When I reach that, I'll finally be up-to-date. It'll have only taken me about six months...
 
With luck I should have it done by the end of the summer, so I'm well on track for the Autumn/Winter expansion.

Friday, July 18, 2025

Blurring The Boundaries


Friday. Traditional day of the Grab Bag. I have a few ideas. Mostly game-related, too. Let's see what's in there...

First up, a couple of news stories about the positive influence of gaming. I know, right? We ought to be past that by now. But are we? 

Video Games Are Bad Good For You 

The new trend seems to be people who are already famous for something, testifying about how gaming in general, or a specific game in particular, helped them to do what they do and/or become who they are, by which, of course, I mean who we know them as. Who they actually are is and will always remain a mystery.

The two celebrities, if I may use that catch-all, are Bella Ramsey and Taylor Fritz. I vaguely knew Bella Ramsey's name but I couldn't have told you where from. Taylor Fritz I'd never heard of, although I bet my 92 year-old mother has. 

In case you're as clueless as me, Ramsey is an actor who's appeared in Game of Thrones and The Last of Us, among other things. Two shows I probably should have watched but haven't and most likely never will. Fritz is a tennis player, good enough to have made the semi-finals at Wimbledon this summer, hence my mother's undoubted knowledge of his existence. In fact, according to the article, he's ranked #5 in the world.

Pirate Penguins. Possibly.
Their gaming-related... I nearly said "confessions" there, which would have been telling, but I guess they're more like affirmations.... their gaming-related stories - let's go with that - involve exploring gender identity in Bella's case and... erm... being about as good at League of Legends as he is at tennis in Taylor's.

Honestly, neither of those revelations should be remotely surprising and they really aren't presented that way, either. We do seem to be past the time when famous people playing video games was, in itself, worthy of comment. At least now it has to be relevant in some way to what we hear about them in other contexts, to provide supporting evidence of their journey in some way.

The interesting parts of both stories for me were the specifics not the generalities. I thought it felt quite significant that Bella Ramsey explored her gender identity while playing Club Penguin. Not so much because she had one that she felt needed exploring but because of the venue she chose for her explorations. 

I'm fairly confident that wasn't what Disney had in mind when they bought the game for $350m in 2007. They also owned Toon Town, another child-focused MMORPG at that time and I'm almost certain I've read another account of someone famous exploring their gender identity there, although I can't remember who that might have been. Please append notes and sources in the comments if you do.

It does make a very good case for the anonymity and fluidity of these games for children and young teens. Free Realms is another one where stories like this come up quite not infrequently. Maybe John "Smed" Smedley should have thought a bit more about the social and cultural benefits before shuttering the much-loved MMORPG, rather than complaining how hard it was to wring money out of kids.

The part of Taylor Fritz's tale that caught my attention wasn't that he was really, really good at LoL. He's a world-class sportsman. You could predict that. No, it was that he made a point of explaining he didn't, as you might imagine, play League of Legends to relax or wind down or get away from the challenges and tensions of international tennis. 

On the contrary, he pointed out that playing LoL at the level he does (Emerald.) is "very mentally taxing and mentally draining" and requires his full attention and engagement. It makes a convincing case for eSports being taken seriously, when one of the world's top sportspeople says playing a video game requires as much from him as his real-world sport. Okay, as much mentally. But still...

I Am, But What Am I?

Following on from Bella Ramsey's gender explorations in Club Penguin, I thought I'd link to one of last year's Blaugust newcomers, Cynni of Cynni's Blog. We had a lot of new bloggers join last year and I put most of them either in my Feedly or on the blog roll but over the months since then I gradually unsubscribed from nearly all of them. I already spend altogether too long every day reading blog posts. It just wasn't feasible to keep up with all of them.

The ones on the blog roll, though, I didn't remove and I still actively keep up with a few, even if I don't read every post. Cynni, in common with a disturbing number of bloggers I follow, seems to have been having a pretty bad time of things lately but she always has a good perspective on life and I found her post on gender identity very informative and thought-provoking. 

I also just finished a very good book by Griffin Hansbury that made me think even more. The book is called Some Strange Music Draws Me In, a lyric from Patti Smith's Dancing Barefoot, and it's a coming-of-age novel about a trans man. Er... boy... er... well, it's complicated, isn't it? Language, I mean. And gender. 

Read the book, that's all I'm saying. I learned some things.

I find myself thinking about this stuff a lot nowadays. Partly that's because it's in the culture in a big way now but mostly it's because I keep wondering what it would have been like to have grown up in a culture where those concepts were more fluid than they were when I was doing it. 

Tenses are complicated, too, aren't they? Yes, I do wonder what it's like for people who are growing up in that social and cultural environment today but mostly I find myself idly transposing the times, imagining how things would have been, had it been that way then, when I was in school and college, not how it would be for me if I was in school or college now. There is a difference.

I am old and I'm not about to change who I've always been or perhaps more accurately who I've always thought I've always been, although the sheer range of descriptive genders I encountered, many for the first time (Well, the first time in print. I'm sure I've met many inhabiters of said genders in life without realizing.) both the post and the book do offer plenty of options, smoe of which do resonate with me, at least to some degree. For now, though, my pronouns remain he/him and I don't foresee making a shift from the gender identity I've always accepted. 

But of course it's a lot more complicated than that. Again. Isn't it always? As I think about it, there have been  so many times I haven't conformed all that closely to the labels I've been wearing, so many behaviors I've exhibited and choices I've made that don't exactly fit the shape those labels describe. It's very apparent that we're not all just one thing even if some of us definitely are.

And it's not like I didn't recognize and talk about it back then, either. What we now call gender identity was a fairly common topic of discussion in some of my social groups in the eighties and nineties. We just didn't have the language to express the shades and nuances that are all up in the culture now. Mostly we used to get drunk and speculate about our friends, who speculated about us, when we weren't around. Pretty sure that's not well-thought of these days.

I wish we had talked more about our own identities rather than trying to figure out other peoples'. I'm not saying it would have led to different choices but it might have. It would almost certainly have affected my understanding of who I was and who I could be. Probably, I would have ended up much the same but I wouldn't claim it as a certainty. 

It would have been better to have had the language to talk about it, anyway. In the end, it's always about the language, isn't it? Everything is.

I have a few more solid discussion topics along these lines stashed away but I'm saving them for Blaugust so instead I'll just slide into a couple of snippets that kinda-sorta relate to things I've mentioned earlier in the post.

Now That's A Weird Name

Reaper Actual, I mean. It is, though, isn't it?  Is it a quote? A reference? A pun? Does it mean something or is just supposed to sound cool? And if so, does it?

Whatever it's doing, it's the latest attempt by the aforementioned John Smed Smedly to get back into the gaming industry. As a player, that is. 

No, wait, that's not helping... I don't mean he wants to play some video games. I'm sure he does that in the evenings and on weekends already. I wonder what his League of Legends rank is?

No, I meant get into it as a player like in the Robert Altman movie, The Player, by which I don't mean to suggest Smed's going to start producing movies or ending up killing anyone... well, not anyone real. He's certainly going to end up killing a lot of virtual people because he's all about the PvP and his new project is... 

... well, I'm not sure what it is, other than it's called Reaper Actual, which not only tells you nothing but doesn't even really suggest anything, other than perhaps some kind of homicidal accountant. No, hang on... I'm thinking of an actuary there, aren't I?

MassivelyOP, the only place I've seen it reported so far, don't seem to know what sort of game it is, either. They stop short of labeling it an extraction shooter, merely noting it has "extraction shooter gameplay".  They aren't really all that interested in speculating about what other sort of gameplay it might have because they're far too busy boiling the tar and plucking the chickens. 

Reaper Actual is going to be on the blockchain. Wave the red flags. I must say I thought we were over the blockhain now. And Web 3.0. And Crypto (Although not Krypto. We're definitely all over Krypto, not over him. See? Language again...) I thought AI had eaten all of their lunches and now we were consolidating all our techno-fears in one, handy package.

Anyway, I'd say I'll be interested to see what Smed comes up with this time but I'd just be lying. I'm not interested in anything he does except out of habit. Blockchain or not, I won't be playing it. I just wish he'd retire, really, although as I'm finding out, that's not aways the choice you make, even when it's an option.

And finally...

Google Blinks, Meta Casts Shade

Ye gods, that's a convoluted sub-heading. Let me unpack it. 

Remember Google Glass? It was a long time ago, wasn't it? Just as a quick refresh, it was a project Google was big on for five minutes that involved a pair of glasses with built-in video cameras and internet connectivity. 

It got the same treatment every other new tech gets these days, namely scorn, derision, fear and hatred and Google limply caved to popular pressure (Or internet bullying, to give it its other name.) almost immediately, dropping plans to develop it for the mass market in 2015 and pretending it had never happened. 

They didn't actually stop development, though. They re-marketed it as a specialist product and it was quietly adopted for certain market sectors. There were still versions available commercially as recently as two years ago, although the project is now officially and finally dead.

Since then, other companies have produced similar devices and no-one seems to have noticed or cared. Privacy doesn't seem to be quite the buzzword it was back in the twenty-teens, does it? And now Mark Zuckerberg is getting in on the act. 

I found out about this in a very odd way. My mother is officially registered as partially-sighted, meaning gets information sent to her from various sources, telling her about services and prodcts that may be helpful. She got a flyer in the mail from one of the government-sponsored organizations that handles visual impairment, inviting her to go to the local library for a hands-on with some new glasses you could get that would read things like bus timetable or bottle labels out loud for you when you looked at them.

We've had stuff about these things before but they usually run to several thousand pounds a pair and you can't just walk in and try them on anywhere, so it seemed like a good opportunity to see if they'd justify that kind of investment. 

My mother went to the library, gave them a go, didn't think she'd get on with them, and that would have been the end of it, except she brought back the leaflet she's been given and it had the actual name of the device, which hadn't been on the original flyer, so I googled it. Ironically, as it turned out. 

The Meta Wayfarer Sunglasses are made, as the name suggests, by Meta in co-operation with RayBan, (Hence "shade" in the sub-heading. I know. Painful, isn't it?). The concept looks a lot like Google Glass to me. 

It has a built-in video camera and uses AI for instant translation, among other things. You can livestream from your glasses to Facebook and Instagram. It uses your smartphone for the internet connectivity but apart from that it seems to do everything everyone said would mean the end of civilization if Google Glass caught on. It's also about a tenth of the price I was expecting so I imagine take-up could be high. 

Of course, they have the advantage of looking exactly like RayBans, which means instead of throwing rocks at you in the street if they see you wearing them, they're more likely to be calling out "Cool shades, bro!". By comparison, Google Glass made you look about as obvious as if you'd hung a sign around your neck saying "Caution: Filming In Progress". 

Ten years too early and wearing the wrong clothes. Poor old Google, eh? Probably should get out of the lab more. Still, maybe it's time Zuckerberg caught a break. That VR thing didn't go so well, did it? 

And that's all I have today although not all I have. More when there's a free slot.

Final thought... just imagine how much better this post would have looked if I'd used AI illustrations. Didn't even think of it until I was about to hit publish. That tells a story all its own... 

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