An update on where I am with EverQuest Online Adventures. I wish I knew! This may be the darkest game I've ever played. Not dark as in edgy and unsettling. Dark is in I can't see where the heck I'm going nearly all of the time.
At first I thought it was just at night. Then the sun came up and it barely made a difference. This is outdoors I'm talking about, by the way. Out in Steamfont. Or Steamfont Mountains if you prefer. Sometimes people call it that although given most of it is flat as a pool table, I'm not sure why.
At least, that's what they call it in the Norrath I know but then, this isn't that Norrath. Here, the gnomish capital is called Klik`Anon not Klak'Anon so who knows what the locals call the countryside. Maybe it's just the gnomish accent.
Anyway, can you even call it a capital when there's just the one city? I guess that'd be a city-state and those don't have capital cities by definition. Come to think of it, most nations in most MMORPGs are city-states, aren't they? How many have more than one city? Freeport and Qeynos are supposed to be the centers of empires but apart from a few villages and trading posts, what other towns and cities do they control?
Dragging myself back to the point, Klik itself isn't too bad. It's underground so it's not exactly sunny but at least there's decent street-lighting. Not to mention the glow from the lava pool.
There's another thing. When did the gnomish homeland turn into an offshoot of Lavastorm? There must be an active volcano somewhere in the area, judging from the burning embers constantly falling from the sky.
That's outside, obviously. Inside the city there's just this great pool of seething lava. It's not even cordoned off but then gnomes never were big on health and safety.
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The same screenshot from the top of the post, with the black borders removed and the rest "auto-leveled" to show what it would look like without the filters. I'd take this version any day. Or night. |
After several hours running around the tunnels, mostly looking for merchants who aren't even there, I have a vague sense of the size and layout of the city although, if I'm honest, I wouldn't even have that much if it wasn't for the Prima Guide.
Remember those? I could never see the point of them back when EverQuest was a big enough success to attract third-party publishing. They only told you what you could already read in the manual or get for free from online resources like EQAtlas and Allakhazam.
Well, I'm glad of them now, I can tell you. Online resources decay fast when a game ceases to be as popular as it used to be and if that game shuts down altogether...
So it's very helpful of Project Return Home to have posted a PDF of the entire Prima Guide to EQOA. I've been making much use of it, especially the maps, without which I'd probably still be wandering around the Magicians' Guild, which turns out to be stuck right at the back.I wish I'd consulted it sooner last night. It might have saved me an hour of fruitless searching through the byways of Klik for the merchant who sells copper springs. He's called Merchant Samwe, which I know from looking up the details of the quest on the EQOA wiki, another resource without which I would be both figuratively and literally lost because the game itself tells you nothing.
There's no map, neither full screen nor mini. There's only the most basic quest journal that gives you minimal, static information and doesn't update as you progress. The NPCs do talk quite a bit when you get the quests from them but you can't go back over the dialog so if they offer any hints you'd best not miss them and, if your memory is like mine, better write them down as well. Which obviously I haven't been doing.
So far I have completed precisely three quests. The starting quests you get as a Gnome Magician. Here they are, as detailed in the Wiki, with notes from me appended:
Lvl 01
Starting NPC: Werlib Quackook
Starting Area: Klick'Anon
You need to go get a Student's uniform from Tailor Nokar (it's free).
Could not find Nokar at all until I got the map from Prima. Even then it took ages.
Lvl 02
Starting NPC: Werlip Quackook
Starting Area: Klick'Anon
Werlip sends you to Spiritmaster Lacy, who binds you and sends you to Coachman Rizkar.
This would have foxed me because Rizkar is outside the city and Quackook doesn't think to mention it. By sheer chance, I'd already bumped into the Coachman when I was exploring so I at least knew he wasn't in Klik. I still had a lot of trouble finding him again, all the same.
Lvl 03
Starting NPC: Werlip Quackook
Starting Area: Klick'Anon
Werlip sends you to out of town to kill rats, return with two strands of rat fur.
Again, I'd seen rats as I was wandering around outside. And this time Quackook does mention they're common outside the city. What he doesn't tell you, and what you'd never believe if he did, is that rat fur is rare on a rat. I had to kill half a dozen before I got my first strand.
As you can see, you get one quest at each level. I am now Level 5 and still stuck on Starting Quest #4:
Lvl 04
Starting NPC: Professor Dandersoft
Starting Area: Klick'Anon
Dandersoft
will make you a new staff if you bring him the following items: A
Copper Spring - Purchase from Merchant Samwe, Bottle - Purchase from
Grocer Guzzlewugs, Snake fang, Ant Chitin
Again, I happened to have seen Guzzlewugs already, although in the event I bought an empty bottle off some other merchant because several of them seem to sell them. I was most likely just lucky that the first snake I killed dropped a fang. As for the chitin and the spring... read on.
Each of these ultra-basic starting quests has taken me about an hour, almost all of it trying to find the relevant NPCs. Without the Prima Guide I'd still be looking, mainly because the NPCs who hand out the quests never bother to mention if one of the people they want you to visit is outside the city.
Even without all the aimless searching it would take a while because when someone sends you get ant chitin they not only don't tell you where the ants are, they also don't mention there are considerably fewer ants than you'd expect, or that most ants do not drop any chitin when you kill them.
I spent about an hour last night just trying to find an ant that would give me what I wanted. I made numerous circuits of the starting area outside the gates of Klik without seeing any ants at all so I followed a path - in the pitch black night - to who knows where until I finally found a couple, who of course didn't give me what I was after.In the course of an hour or so, I managed to find about half a dozen more and they dropped all kinds of body parts - legs, antennae, eyes - but not chitin. Eventually, out of frustration, I went through a guarded gate in the wall and wandered about in what I now know must be a higher-level part of Steamfont. It was too dark to see much but luckily hammering the Right Button targets nearby creatures so I was able to track down an ant, which finally gave me the chitin I was looking for.
And then a bigger ant ran up and killed me in one hit. Luckily, not before I'd looted his buddy.
That gave me a handy ranger port home to Klik anyway so I was happy enough. No XP debt at level 5, either, which is the level my magician is now.
XP comes in huge chunks. Handing a quest has dinged me every time so far but just killing mobs as I explore brings in a ton of XP, too. I'm not sure if that's how it always was or if the server admins have jacked up the gain. I'm very happy with it either way. I'm sure it won't last.
Since I was back in town and I had all the other bits and pieces the Prof wanted, I thought I'd just quickly find Merchant Samwe and get the spring, do the hand in and then quit for the night. Hah!
I did a couple of circuits of Klik, tapping RB to bring him up on target. No luck. I went round again, more carefully, stopping to cycle through everyone and going into all the buildings. Still no luck.
I went to the Prima Guide and looked at the map of Klik. Every NPC is listed and numbered with their location marked. Samwe is not one of them. He isn't in the fricking city at all.
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Even in Klik it gets ridiculously dark away the main drag. |
I'm still looking. I couldn't find him anywhere and it got so late I had to give up.
I did find the spot on the map where he was meant to be, or I thought I did. He wasn't there. Neither was the guy who sells low-level mage spells in the guild when I looked for him, which is why at Level 5 I still only have three spells and no pet. Which is a problem. Magicians get pets at Level One. It's kind of the point of the class...
The problem is, I don't know if my information is out-of-date or just plain wrong or if, this being an emulator, the merchants I'm looking for just don't exist. I find it unlikely an emu would be as functional and stable and well-populated as it is (Chat is like any live MMORPG - busy all the time, people trying to form groups or get rezzed...) yet still missing the most basic starter content like spell vendors but who knows?
What is plain to me is that EQOA is very old-school in its design - much more so than modern EverQuest - and yet the old hooks that made EQ so infamously addictive in its day still work. I'm not remotely suggesting the gameplay I've been describing hasn't been frustrating - it very definitely has - but also weirdly compelling.
I do wish I'd started in a city with some daylight, though. Maybe Freeport. The Deserts of Ro are usually glaring by day and starlit by night. That would be a big improvement on dark all the bloody time.
I'm considering making another character for that reason alone but there's every chance I'll end up making a character of each race anyway, just to see all the different starting cities. The not-exactly-nostalgia factor is very high with this one.
That's EQOA then: not the MMORPG I was expecting to be playing but the one I am. And may be for a while.
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