Friday, April 4, 2025

Maps, Letters, Videos - It's A Friday Grab-Bag!


It's Friday. End of the working week. For some. Start of mine. Well, tomorrow is. Let's grab our bags and get started. No time to waste chatting.

It's Road Map Season!

Apparently. Everyone's doing them. Here's Pantheon's.

First impression? Ugly damn thing. It's only just beginning to occur to me that one of the reasons I've not gone with Pantheon the way I expected to is the aesthetic. I'm not talking about the once-controversial graphic makeover that removed the grit and replaced it with cute. That's fine. I mean the overall appearance, the scratchy, uncomfortable spreadsheet feel of the whole thing.

It's in full effect in this image. Everyone does Road Map graphics these days and lots of them are really pretty to look at. They make me think "Ooh! I might have to go play that again". This doesn't. It makes me go "Ow! My eyes!

Moving on from the look, there seems to be a lot going on this year but I notice none of it expands the world, other than downwards. There are new dungeons "throughout 2025" apparently but we'll have to wait for 2026 before we get "new zones". Well, you will, if you're playing. I don't think I'm likely to be directly involved. 

Given how few zones there are in the game now, 2026 seems a like a bit of a wait. Just about everything on the list falls under the heading of "ongoing development" rather than new content. There're a lot of "improvements" and "enhancements" and "upgrades" in that line-up, along with a few "systems" but precious little adventure. That's all kept for the grey banner along the top - dungeons, raids, boss encounters, POIs. Not sure of the marketing logic there.

I saw an interesting comment yesterday from one of the people behind the Star Wars Galaxies emu, to the effect that they discovered you can't just hang an mmorpg in a steady state and expect people to keep playing. You have to dump new content on them every ninety days or there's a huge drop-off in population. 

I mean, we all know it but it's surprising how many people, players and developers, try to put their fingers in their ears and deny it. In an odd kind of way, it might be easier for games in Early Access to hold attention. If things are going as they should, there'll be a constant drip of new content or at least disruption to what's there already, which is often just as effective. It's when the game is supposedly done that the real content treadmill starts up and with it the inevitable droughts.

By the look of this Road Map, Pantheon's a loooong way from having to worry about that. EA looks like it could take a while. And I didn't even mention the baffling current obsession going on over there with FFA open-world PvP. I do wonder what Brad McQuaid would have had to say about that...

You've Got Mail


Over at the home of the game Brad made when he was practicing, Jenn Chan, that most amiable and charming of Producers, has a couple of letters out. Producer's Letters are maybe one down from Road Maps - they don't have the graphics for a start - but they mostly perform the same function: letting players know what to expect next.

Neither of the letters, for EverQuest and EverQuest II, has anything very surprising to say. At this point Darkpaw could pretty much swap out the old SOE mission statement, "You're in Our World Now" for  "Business as Usual".

The only item of real interest in the EQII letter is the upcoming Game Update, Lure of Darkness. It brings back the Void, including a new Void Anchor in Sodden Archipelago. I bet we don't actually get one of the whirling vortexes reaching far into the sky, though. I bet it's just a portal somewhere.  

I had quite a lot of fun in Void instances for a while. There was one I used to run repeatedly for platinum, back before inflation made every in-game source of income other than selling on the Broker entirely irrelevant. 

This one ought to offer me a chance to find out just how much more effective my Necromancer is in new content, when compared with my Berserker. He usually has to wait for GUs to recede into the past before he can make any progress with them. I'm optimistic she'll do better. The Lure of Darkness arrives on the 8th of April but I imagine I won't get around to it right away. I'll get to it before the next one arrives in the summer, though.

The EQ letter is more interesting in that Jenn reveals a few secrets concerning the thinking behind some of the choices the team makes when setting up new ruleset servers. There is, of course, yet another of those coming in June because new ruleset servers are the engine that drives EQ's longevity. To some extent they always have been. The concept goes back pretty much to the dawn of the game.

This one is an "experimental" TLP server. My impression is that Everquest players are more open to experimentation than EQII players, the younger game feeling oddly more old-fashioned now and certainly more conservative than the older. 

I don't get the feeling EQII's time-limited expansion server scene has ever been quite as essential or vibrant as EQ's but it's still clearly vital enough to the continuing health of the game for new editions to be rolled out at least annually. This summer we're getting a PvP Origins server, which I would have thought was limiting the appeal considerably but at least it should keep the ever-angry PvP lobby busy complaining about the ruleset for a while.

Last but very much not least in this round-up of points of interest from the two letters, I was much heartened to see the exact same degree of attention as usual being paid to this year's Pride celebrations, starting at the end of May and running on into June. Given the current unfortunate political climate it might not have been surprising to see some backsliding there but no, the two games remain exemplars of modernity, with Patches of Pride in EQII and Pride Month in EQ each being afforded the same level of attention as any of the many established dates in the packed Norrathian calendar.

That's a deal of game news. Shall we take a short break for some music? Yes, I think we shall.

That Difficult Second Album

Catch These Fists - Wet Leg

Having covered music here for quite a few years now, I find myself in the odd position of having artists and bands I "cover" in much the same way I "cover" games. There's no necessity for it in either case but if you keep up a blog for long enough, after a while you get a feel for what it's about. 

As well as the inevitable "anything that catches my interest", this blog mostly covers games I play, games I might play and games I used to play, along with music I listen to, TV I watch and of late developments in AI as they pertain to everything else I write about. 

As the years go by, there are certain games, shows, creators and performers that come up over and over and after a certain point I start to feel I "should" mention it, when I find something new involving any of them. That's why there's stuff in this post about Pantheon, EQ and EQII and it's also why there's a video of Wet Leg's first single from their upcoming sophomore album, Moisturizer.

Because I was an early adopter and because I went somewhat overboard about the first few singles, Wet Leg have become a band this blog pays attention to, even though I don't quite feel the same attachment to them I did a couple of years ago. I like Catch These Fists well enough but it isn't demanding the same level of attention from me that Chaise Longue, Wet Dream or Too Late Now did.

The band is currently out there, playing live and debuting a whole load of tracks from the new album. I watched audience videos of half a dozen of the new songs and they all sounded good but none of them really wowed me.  

Rhian Teasdale has a definite new look she's really working and the band have what keeps getting described as a punkier sound. It all looks and sounds like it would be a great time in a club or on a festival stage. As something to listen to at home, I'm not so sure. I await the album with interest to see what the songs sound like in their fully produced form. I will be buying it, anyway, or at least putting it on a list so someone else can buy it for me.

Horse Latitudes

Here's the oddest MMORPG story of the week by some margin. Have you ever thought that what the genre really needed was more horseback riding? Or more murder mysteries to solve? No? Well how about more mysteries to solve while you're out horseback riding?

It's a niche pitch, for sure, but it's happening. The game is called Equinox: Homecoming. Nothing like hanging your entire fortunes on a convoluted pun, is there? As if the concept wasn't high enough already.

It's in production from a company called Blue Scarab, the guiding force behind which is one Craig Morrison, a name that may be familiar from his time at both Blizzard and Funcom. The official website describes the game as a "multiplayer online role-playing game that’s a surprising and unique blend of cozy exploration and dark mystery. Perfect for fans of horses, murder mysteries, and relaxing, story-rich gameplay!

There's a trailer, which looks a bit janky in the way of most early-development footage, but which also makes me think it might be something worth keeping an eye on. The pitch is for a “unique blend of cozy escapism and true-crime” but I'm getting some Secret World vibes, too.

Morrison goes on to say

"We're very excited to see what people make of Equinox. We’ve had faith throughout development that there is an audience out there for different and interesting experiences... there is definitely a risk, but we're in a position where we can take this shot and try to provide players with a truly unique world and story."

We do all keep saying we want developers to try new things, take some risks and stop copying whatever's just made money. It'll be very interesting to see if this one goes anywhere. NetEase is backing it so it probably will.

Take Me Home

A few months back, James Gunn gave us a first look at his new take on Superman in a short trailer that featured Krypto, the Dog of Steel. The NME keep reporting the reaction to it as "mixed" but I'm pretty sure just about every actual DC fan did that thing where you relax a whole lot of tension in your shoulders you didn't even notice you were carrying. The comment thread on YouTube is that, all through.

Now Gunn's put out an extended, five-minute version with a whole narrative section from the movie and it does not disappoint. For a Superman fan there are all kinds of oddnesses, like Krypto having long fur and the Superman robots not wearing costumes but instead of detracting from the lore those differences feel like an evolution of it.

Put simply, this is Superman, in a way almost no version of the icon since Christopher Reeve really has been. It's also very clearly the work of someone who understands not just the character but the backstory. Like, all of the backstory, not just that tedious bit on Krypton before it blew up, the part that's been done to death about a million times now.

I am more than optimistic about this one. Whether the movie can survive the current resistance to all things super-heroic evident in the wider cinema-going audience is another question but I'm confident the longtime comics fans in that audience are going to be well-served, in the best possible meaning of the phrase.

And On That Blondshell

Much of what I said above about Wet Leg applies here, too, except for the implied part about the dangers of over-exposure. This is the third single from Sabrina Teitelbaum's second album, "If You Asked For A Picture" and once again I'd say it's good but not great, which is pretty much how I felt about the other two as well. I do think this one might be a grower, though. That chorus is sticking.

Where Blondshell differs from Wet Leg in this respect, at least for me, is that Sabrina's sound is a lot more amenable to repeated listening. Wet Leg have the immediacy of a great singles band. A lot of their songs sound like they were made to be heard coming out of car windows or transistor radios. Blondshell is more the sort of thing you play at home on the stereo on a Sunday morning.

For that reason alone I'd bet that, even if the two albums are equally far behind their immediate predecessors in essentiality, it'll be Blondshell's that gets listened to the most in this house and by a margin. That's already the case with their debuts, although I've probably watched the Wet Leg videos more than the Blondshell ones.

Speaking of videos, although I've embedded both of them here, I don't very much like either. The Wet Leg one is okay but feels a bit like they might be trying just a tad too hard for the wacky funster vibe they nailed so effortlessly last time around. 

The Blondshell video, on the other hand, goes right to the opposite extreme. It looks like a bunch of pals goofing around but doing it with a degree of self-consciousness that makes it slightly uncomfortable to watch. Also, they clearly bought the absolute cheapest strollers they could find, just for the purposes of the video, and they bought them as a job lot. It just looks false.

As for the song itself, I love the chorus and the overall Blondshell sound. The words are typically elliptical in that way I love about her writing but the subject matter is a little disturbing. It reminds uncomfortably of "Too Much, Too Young" by the Specials, an unnecessarily harsh and judgmental song I always disliked.

Fortunately, these days you rarely get a new song without a gloss on it from the songwriter and what Sabrina says about the lyrics makes me happier. As per Stereogum  

“The song is partially about being in your twenties and feeling like you’re supposed to know everything (your parents even had kids around that age!) yet you’re truly in the weeds trying to figure out who you are,” 

That's a much warmer vibe than the words feel like they support. I find this a lot with Blondshell's lyrics. Possibly because they're so pared-down, they often feel harsher than Sabrina's explanation of them suggests they were meant to. It's the good, old intentional fallacy at play again, I guess, although here it's working in my favor.

Anyway, I like "23's A Baby" best of the three singles to date. Looking forward to the album in May.

And with that, I'm off to make some music of my own. There may not be another post here until Wednesday, what with me working and also having something to do on Monday but we'll see.

Thursday, April 3, 2025

My Prime Picks For April

I wasn't going to post anything today, for reasons of extreme laziness and lack of motivation, but I just claimed two of this month's Prime giveaways so I thought I'd mention them for mentioning's sake. I'm not going through the whole lot because a) I doubt anyone cares and b) it's not a very exciting slate but I will just call out a handful of titles that might well be of some interest to someone reading this.

For starters, there's something called Minecraft Legends, which appears to be an RTS set in the Minecraft universe. Is there a Minecraft universe? And if there is, do people refer to it as the MCU? Because that could be confusing.

Anyway, the game is available on Prime separately for PC and XBox, which is weird. I didn't know Prime gave away console titles or if I did know, I'd forgotten. I did think about claiming it but seeing I've never even played Minecraft, it seemed like perhaps that should come first. And I have no plans to play Minecraft.

Three other titles came under consideration. There's one called PaleoPines, which has the tags RPG, Simulator and Indie attached to it. It also has a lengthy description, something that's all too often absent from games in the Prime offers. 

Reading that, it seems to be an Animal Crossing/Stardew Valley clone with added dinosaurs. Graphically, it looks as if it's aimed at fairly young children although that may just be the art style, not the gameplay. 

I really don't like farming games, I'm not a big dinosaur fan and I have Animal Crossing: Pocket Camp for all my imaginary socializing needs so although this looks like something I conceivably might play, I'm passing.

I was initially a little more interested in Let's Build A Zoo. As a concept it sounded like it might be a pleasant diversion, especially with the sci-fi element of gene-splicing thrown in: 

"Try your hand at DNA splicing, and stitch together over 300,000 different types of animals, ranging from the majestic Giraffephant to the peaceful PandOwl."

Then I looked at the screenshots. It's done in that top-down, pixel-art style I can't stand. Hard pass on that, then.

Finally, I thought about Deus Ex: Invisible War. It's an RPG/Shooter set in the DeusEx world. I'm discovering somewhat late in life that I quite like shooters and I already know I like RPGs so that seemed promising. As with Minecraft Legends, though, I've never played DeusEx. It seems a bit premature, not to say presumptuous, to start with a spin-off. 

Come to think of it, I might own DeusEx from a previous Prime giveaway. Maybe I should play that instead.

So, what did I take?

I took Gamedec and Mutazione, neither of which I'd heard of but both of which sounded right in my wheelhouse. (Where does that expression come from?  What is a "wheelhouse" and why would  something that was in it feel comfortable?)

Gamedec is "a single-player cyberpunk isometric RPG" Better yet "You are a game detective, who solves crimes inside virtual worlds." Now that's an intriguing set-up, although I'm not sure it's an original one. 

Best of all "The game continually adapts to your decisions and never judges." I do so hate a judgy game, don't you?

That one may well get played at some point. I have a good record with cyberpunk adventure games - I've played a few now and enjoyed most of them. Even finished some...

Mutazione is an indie point&click adventure and my record with those is even better. This one sounds quite intriguing: 

"A mutant soap opera where small-town gossip meets the supernatural. Mutazione is an adventure game where the juicy personal drama is just as important as the high-stakes adventure part of the story. Explore the Mutazione community as Kai as she cares for her ailing grandfather. Discover magical gardens, new friends, and old secrets. They can survive an apocalyptic meteor strike, but can they survive their small-town drama?"

I do like a bit of small-town drama. The graphics are stylized but charming and it's rated Pegi7 so I was a bit surprised by how eerie and disturbing the trailer made it look. Not that those are necessarily bad things in the context of an adventure game. It has an "Overwhelmingly Positive" rating on Steam so I'm optimistic.

Anyway, those are my picks for April. 

Wednesday, April 2, 2025

Raised By Supercute Wolves


The thing that hadn't occured to me when I started playing around with AI music this time around was just how addictive it would be. It certainly hadn't grabbed me that way the first time I tried it, the best part of a year ago. Turns out there's a huge difference between having a machine churn out some tunes you never heard before and having it bring to life the sounds you've been hearing in your head for forty years.

Actually, there's a bit more to it than that. When I first played around with a couple of AI music generators last year, it was very much in the way of playing with an amusing toy: fun but inconsequential. Which isn't surprising, given that having the AI do one hundred per cent of the work leaves you no other role than being the audience. 

When all you're doing is typing in prompts, at best it's like being the guy in the mosh pit who keeps yelling out for the band to play that one song from the second album and then they do. (And yes, I have been that guy...) There's bit of a buzz and a fleeting sense that you might have had some kind of input but then it passes and you never think of it again.

That all changes by at least an order of magnitude when you stop letting the AI make up the words and type in your own lyrics instead. At that point, you do begin to feel some sense of ownership and a degree of artistic involvement in the process. And it's merited, too. I mean, you did write the words. Lyricist is a proper job title.

On a technical level, it also becomes very intriguing to see the extent to which the structure and rhythm inherant in the lyrics, coupled with your instructions on the genre of music and emotional tone to use, all come together to influence the melody. When I was experimenting with it last year, I was quite surprised by how close some of the AI's interpretations were to the original tunes I'd written back in the 'eighties.

Those, though, were the eerie exceptions. Mostly what you get is your familiar words but set to a tune you'd never have thought of and most likely wish you'd never heard. It takes a lot of tries to get the AI to come up with something that feels even okay, let alone right and even when it does it never feels like it's "your" song. It's as frustrating as it is enjoyable.

All of that managed to keep me amused for a couple of afternoons a year ago but I soon lost interest and I hadn't felt the need to go back for another go since. It's been much the same story with all the other generative AI agents I've played around with these last two or three years. It's funny to get an AI to write a story or a blog post now and again but it gets old fast. As for AI video, it's a lot of work for very little reward. A few seconds of something that looks quite fake.

None of which is to suggest these things have no genuine use cases. They certainly do. And that, really, is the point: they're good tools if you have a purpose for them but at the moment that's all they are: tools. It's still you that's going to be doing all the real work, so if you don't have an end in mind, what's the point? You don't buy a hammer just so you can wander around hitting things with it at random. Or I hope you don't, anyway...

With the recovery of my ancient audio-tapes, I finally found a project for which one of the AIs was the exact hammer I needed. That instantly turned the whole experience on its head. Instead of idly playing with the controls to see what would happen, now I was twiddling with them to get a precise result. I was using the tool to a very specific end.

Well... some of the time...


See, here's the thing. Having songs you wrote and recorded back in your youth magically brought to life, almost exactly as you'd always imagined them, that's an amazing experience. But so is hearing those same songs done in a whole range of styles and genres for which they were never intended. And when the results come out sounding exactly like the real songs being covered by a bunch of different bands.... well, it's hard to leave it alone.

I've spent half of this last month trying to get Suno to give me the closest possible approximations of the songs in my head and the other half asking it to give me versions I couldn't even imagine. I've been indulging myself wildly, coming up with bizarre and ridiculous interpretations of the very same songs. 

The former is by far the more satisfying, when it works, but the latter is arguably even more addictive. It's irresistibly tempting to see what a grim, dark, miserable song might sound like if it was covered by a hyperactive kawaii future bass act or how a 1970s progressive rock band would handle a ninety-second, sugared-up love song meant for a C86-era tweepop outfit.

Mostly the results are either hilarious or unlistenable but occasionally it just somehow works. Some of the unlikeliest suggestions end up being things I'd happily listen to over and over, like the one above, which was what I got when I set Suno loose on one of the nastiest, darkest songs I ever wrote and asked it to give me a "supercute kawaii bass hyperpop" version - one with "supercute female vocals", just to labor the point. That's actually the correct melody and pretty much the correct phrasing and emphasis, too. If you know what it's supposed to sound like it's quite surreal.

What with the one and the other I've done precious little else since the beginning of March. When I subbed to Suno for a month, I immediately cancelled so the subscription wouldn't auto-renew in April. I thought the five hundred songs that got me would be far more than I'd need for the entire project. 

Two weeks later and I'd used them all. I had to buy extra credits, even though you get enough free every day for another ten songs.

At time of writing, I have over 750 songs on Suno. I've saved them in four categories ("Workspaces" as Suno calls them.): Good, Bad, Unrated and a generic unnamed workspace for stuff I either forgot to categorize or haven't gotten around to yet. I also have a workspace for Uploads, songs I've recorded and worked on so far. 

Here's how the various categories stack up:

  • Good - 373
  • Bad - 51
  • Unrated - 228
  • Workspace - 104
  • Uploads - 53

That doesn't include some that I just deleted as I went along. Also, I don't have fifty-three original songs. More like half that. I uploaded different versions of a lot of them. 

Uploading is interesting in itself. Unsurprisingly, the more finished the version, the more faithfully Suno follows it. The full band rehearsals I uploaded from my C86 years come out like more polished, better-recorded takes by the same band. Except with a girl singer instead of me. Huge improvement.

The ones with just me and a guitar tend to follow my phrasing, intonation and melody, such as it is, quite closely. They also determinedly stick to my chords and rhythm, provided I prompt for a genre in which all of the above would be appropriate. That can get very close to what I imagine those songs would have sounded like had I been the band-leader rather than just the hired frontman.

Finally, there are the songs where I don't have any usable recordings, just the lyrics and my fading memory of what they were meant to sound like. I tried singing those accapella and uploading them but my voice, which wasn't great when I was in my twenties, has very much not improved with age. 

I am a much better whistler than I am a singer so I tried whistling a couple instead and that worked surprisingly well. Of course, with only a whistled melody to work from, Suno has to make up the rest. You'd think it wouldn't have a chance of getting anywhere near the result I was looking for. But you'd be wrong.

As you can see, the Good far outweighs the Bad. Suno is really very good at what it does, something I very definitely wouldn't say about its main rival, Udio, on which I wasted ten pounds I wish I hadn't spent. Suno has a lot of idiosyncrasies but it gets the job done. Udio is a waste of time.

The Bad songs are mostly complete failures by the AI to follow instructions although a few are just plain glitches or bugs, where something went badly wrong. The whole generative process is absolutely fascinating. I'd say that about two-thirds of the time the AI is clearly making every attempt to come up with exactly what's been asked for. It doesn't always quite manage it but you can tell that's what it was trying to do.

Then there's a smaller but significant cadre of versions, where the AI appears either to focus wholly on one specific instruction at the expense of everything else or where it sticks closely to the plot for most of the running time then goes completely off-message for brief periods. There's a disturbing tendency for it to go "I've done what you wanted - now it's my turn to have some fun" and produce a decent version of whatever was asked for with ninety seconds of something completely different bolted seemingly randomly onto the end.

Over the course of the month, I've learned a certain amount about how to get exactly what I want but there's still an element of RNG about the whole affair that will feel familiar to any MMORPG player. The exact same prompt that produced a miraculously good result on one song will rarely work as well on another. Part of the reason I have so many versions of the same songs is purely through the necessity for so much trial and error.

Conversely, I finally had to admit to myself that if I wanted the songs to sound like they do in my head, I had to stick to a fairly tight range of instructions. I'd been trying a lot of new things but in the end it was mostly the same few keywords that got me what I was looking for. The whole collection represents the three musical personas I tried on between about 1979 and 1991 and there's no point trying to pretend otherwise. The fourth, missing, persona would have been my punk years, something I have wisely decided to leave where it belongs, back in the past.

Overall, the results have been astonishingly satisfying. I have multiple versions of most of the songs now, which I consider good enough to carry forward to the next stage. That's making lyric videos to post on my new YouTube channel, assuming I have the nerve to go through with making it public. For the moment I'm keeping it strictly private. (Suno automatically creates lyric videos on request, clearly meant for Tik-Tok. Not exactly what I had in mind...)

The biggest problem I have is choosing which final version to go with. For a couple of songs there's been a clear and unequivocal winner, one that I knew immediately was the version, the one that sounded exactly the way I'd always imagined it would. 

In most cases, though, I've ended up with several options, each with some small flaw or foible that stops it from being the definitive version. Then it's a case of listening to them over and over and trying to make up my mind. Or, more likely, rolling the dice again, hoping for that perfect take.

I'm about halfway through that stage now. I've completed eleven videos so far, with around a dozen more to go. Making the videos has turned out to be every bit as addictive as making the songs.

But that's a story for next time.

 

Notes on AI used in this post.

 The header image is by StarlightXL at NightCafe. The prompt I entered was very minimalistic: the title of the song, which is "Raised By Wolves (Supercute Mix)". 

I'd tried that three times already, along with the exact prompt originally used at Suno to generate the song in the first place: "supercute kawaii bass hyperpop supercute female vocals". I tried it in Flux Schnell and StarlightXL but I didn't get even a single wolf. I just got cute girls with multicolored hair singing into mics. Also, I've only just noticed that some of the wolves have more than the requisite number of legs. I thought that was a solved problem with AI image generation but apparently not.

I've only just noticed that NightCafe now gives you the full "Revised Prompt" that the AI works from. If that was there before, I never noticed it. It's very revealing. The full prompt for the picture I used is

"Low-poly art. Medium shot. Wolves raising human children in a futuristic forest. Close-up. Vibrant colors inspired by Syd Mead. Neon blue wolf eyes glowing in the dark. Trees with glowing circuits and wires. Moonlight filtering through the forest canopy. Soft, pastel color scheme with neon accents. Best quality. Futuristic fantasy. Syd Mead style. Low-poly textures. Glowing neon lights. Pastel colors. Moonlit forest. Soft focus.

That is incredibly specific. It also does something I haven't done for a couple of years, which is naming a specific artist. I decided that was a step too far ages ago but it seems the AIs do it anyway. I guess I shouldn't be surprised. I also notice that even though the revised prompt mentions the somewhat essential "raising human children" aspect of the whole thing, there still aren't any humans in the picture. You can have wolves or people but not both, apparently.

So much for the image generators. The other AI in the post is the song itself, which is discussed in the text, and the video that Suno generated for it. I haven't watched the video all the way through so I'm trusting the lyrics are correct. They should be. I typed them in right. 

The annoying thing about that video is that you can change the title of the song in Suno but it still uses the title of the uploaded audio anyway. The song is called Raised By Wolves (Supercute Mix) but when I uploaded the recording it's a "cover" of I called it "Raised By Wolves Strangled" to differentiate it from a couple of other uploads of the same song. Even though I later changed the name of that upload to just "Raised By Wolves", the cover remains a cover of "Raised By Wolves Strangled" as far as Suno is concerned and I can't change that in the video.

Lucky I don't plan to use Suno's videos then, isn't it? I'll make my own and call them whatever I want!

Wider Two Column Modification courtesy of The Blogger Guide