Wednesday, April 16, 2025

Nothing Is Forever

"No structure, even an artificial one, enjoys the process of entropy. It is the ultimate fate of everything, and everything resists it." - Philip K. Dick

I've found over the years I've been doing this that it's generally not a great idea to turn a knee-jerk reaction to a post I've read somewhere else into an immediate reply here but I'm going to do it anyway. I'm guessing it won't be a long post, either, because I don't really have a lot to say. Just more than seems reasonable to stuff into a comment on someone else's blog.

That all makes it sound like I'm going to lay into another blogger for saying something I didn't like but I'm about to do the exact opposite. I'm going to violently agree with them instead. Also, I have a feeling I've ranted about this before. Oh well. No-one's going to remember if I have...

This morning, Tobold posted about an article in PC Gamer that one of his readers had tipped him to, a piece in which Tyler Wilde has some fun with the revelation that you can see exactly how much money you've given Valve by way of your Steam account since you set it up. If you want to go check yours you'll find it at Help > Steam support > My account > Data related to your Steam account > External funds used.  

I immediately checked mine and found I'd spent $414.43 over the thirteen years I've had a Steam account, which comes to a little less than $32 a year. Seems positively frugal.

The article itself is a perfectly serviceable fluff piece that for some reason manages to raise Tobold's hackles, apparently because the author spun it up out of a reddit thread. Tobold seems to think that breaches some notional standards of video game journalism, which seems like a bit of an over-reaction to me. It's not even as if Tyler tried to pass any of it off as his own work - the attribution is right there in the piece, complete with hyper-links, which seems like exemplary journalistic professionalism to me.

But I digress. I didn't come here to engage in a critique of either Tobold's post or the article that inspired it, nor to make ponderous comparisons between the onus of responsibility placed on professional journalists vis a vis the license allowed to bloggers. I'm more interested in Tobold's substantive point, as outlined in the title of his post, namely "You Can't Take It With You".

"You Can't Take It With You."

Here's what I don't get about all the endless complaints that we no longer own the media we think we've bought and which we most certainly have paid for: in what previous timeline did we ever own anything in perpetuity? We own things for precisely as long as we can hang on to them and keep them safe and that's just how it's always been. 

I'm not specifically talking about inheritance although that's a point that keeps coming up in these discussions. That's a special case. As Tobold points out, there is a significant difference between physical and digital "property" in that we cannot, at least in some jurisdictions and at the time of writing, legally pass on our "ownership" of such things to our heirs after we die. That's a situation that may change at some point and which will almost certainly keep changing. As with all legal protection, how it presents depends entirely on where and when we happen to be when we have recourse to call on it.

As far as I can see, the main difference between what happens to your physical and digital goods after you've gone is that your friends and relatives won't find it quite so easy to fight over the digital stuff, either in the courts or in person. They'll more effectively cease to exist along with you than the awkward physical items you'll unavoidably leave behind, which I suppose means that in one sense you will be able to take them with you. Into the void, that is.

And that may be just as well. When I was a child I watched my aunt and uncle literally drag a large sideboard into the garden to set it on fire, just so my other aunt and uncle couldn't get their hands on it after my grandparents died. The second uncle arrived just in time to see it go up in flames and he managed to rescue an unburnt  piece, which he kept on display in his house as mute evidence of the occasion ever afterwards. As far as I know it was still there nearly sixty years later, when he died at the age of 96.

I have quite a few more stories like that although none quite as dramatic. I'm certain there have already been many tussles over ownership of digital property, regardless of the legal rights involved. Equally, I'm sure plenty of people are "illegally" enjoying the digital possessions of their deceased loved ones, regardless of the niceties.

"When I was a child I watched my aunt and uncle literally drag a large sideboard into the garden to set it on fire"

Again, all of that is a side issue to my main point, which is that there seems to be some expectation placed on the ownership of digital assets that would never be applied to their physical counterparts. It doesn't just apply to ownership but to continual usage, as we've seen in the recent attempts to force developers to maintain servers for games they no longer produce or sell so that people, who bought them years ago can keep on playing. I've even seen demands that developers ensure no changes made to software in the future invalidate the ability of current users to carry on using it on whatever hardware they happen to have installed it on already.

This kind of wilful denial of natural obsolescence seems irrational. The underlying precept of all of these actions seems to be an expectation that digital content will persist in perpetuity in a way nothing else ever has. It's true some things last longer than others but everything turns to dust eventually.

There seems to be an assumption that a mere exchange of funds implies something eternal. Some people are shocked that if they "buy" a movie on a streaming service, for example, they may not be able to watch it, functionally, forever. I see only a quantitative, not a qualitative difference between something I paid to watch or listen to or play becoming unavailable at some point in the future due to the service that it relied on having been withdrawn and all those vinyl albums I bought and played in the nineteen-seventies and 'eighties having already become unlistenable due to wear and tear from them having been, in fact, played. (And being left all over the floor at parties and occasionally used as frisbees but we won't dwell on that...)

Physical media are subject to both entropy and accident in ways digital media, at least in the shorter term, are not. In that way, we're already more protected from loss than we used to be. You could drop your brand-new paperback in the bath before you get to the end of the first chapter and the bookshop who sold it to you isn't going to give you another for free. If your game file corrupts, though, you can just uninstall and reinstall.

Tobold makes a somewhat unhelpful comparison with consumables, specifically food and drink. I doubt anyone ever expected a single trip to the supermarket would keep them fed and watered for life. Digital entertainment media, though, is much more amenable to comparisons with analog versions of the same. 

"a single trip to the supermarket would keep them fed and watered for life"

An eBook has the same informational content as its printed counter-part (It doesn't, necessarily or exactly, but we'll pretend it does for the purposes of argument.) and it's true you can lend or give a physical book to someone else or sell it when you're done reading it. That does give some weight to the belief that the same options should apply to each and I'm sympathetic to that level of digital "ownership". If you paid for a download you probably should be able to shift the file around in much the same way you'd handle a printed copy.

If your digital product or service relies wholly for its active existence on hardware that you don't yourself own, however, like online games or content on streaming services, it seems to me self-evident that what you've bought is access to those services and specific content thereon, rather than the content itself. The companies running the services are now trying to make that difference plain, something they probably should have thought of long ago, instead of burying it in the terms and conditions they've always known almost no-one reads. It's hard to be sympathetic to their concerns but annoyance at their false marketing doesn't change the underlying reality: none of it was ever yours in the first place.

There's good advice being given these days to make sure you have a hard copy of any digital content you value. I follow it myself. If you want to be sure you can still watch Buffy next year, get the Box Set, don't trust it'll still be waiting for you on whichever streaming service has the rights right now. (It's on Disney+ in the UK as I type this, FYI.) 

Don't, however, make the mistake of thinking that box set gives you ownership of the seminal series forever, let alone that your great-great-great-grandchildren will be able to wonder at the astonishing mores and fashions of their ancestors through the lens of Sunnydale High handed down to them as a family heirloom by a distant ancestor.  It's not so much that by then there won't be a machine left that plays DVDs by then as that at some point one of your descendants will surely have left the box in the loft when they moved house and now no-one left alive will even remember it existed in the first place.

As Tobold rightly says, you can't take it with you. The real problem is that, most of the time, you can't even hang on to it while you've got it.   


Notes on the AI used in this post

What did we do for illustrations before AI, those of us who write long-form blog posts and can't draw? Stole something off the internet, mostly. Or used something from stock, either public or personal, that didn't really add anything but broke up the text.

Oh, and look! Here we are in this bold, new age of artificial intelligence (Did you hear that ChatGPT has passed the Turing Test? Does that mean it's officially sentient, now?) and what have we got? Some images from the internet, arguably stolen although not legally considered so, yet, that break up the text without adding anything much at all. 

Fun though, isn't it? As the crowds at the Colliseum used to say.

Anyway...

All images were produced using Flux Schnell (Because it's cheap and so am I.) on default settings except I asked for 4:3 on all, with Medium run time on the first two and Long on the last. The prompts were as the captions, all taken directly from the text, but with "Line art. 1950s magazine illustration" appended to get an aesthetic that pleases me.

The AI then added a huge wodge of extra detail to the prompt, something that fascinates me now it's been revealed. I assume it was always there in the background but I never knew about before. Here's the full text for all three illustrations, in the order they appear in the post. 

Absolutely none of this has anything to do with me, least of all the very precise and specific references to named artists, something I've studiously tried to avoid when prompting. Some of it makes sense, like the repeated references to Norman (Fucking) Rockwell but what Paul Klee has to do with 1950s magazine illustration beats me. As for the extraordinary amount of descriptive detail, where that's coming from I have absolutely no idea. How an LLM can extrapolate any of it from the brief phrases I've given it is a total mystery.

What's more, when you see these hugely detailed prompts and compare them with the results, it's clear the AI mostly ignores it's own instructions...

"Whimsical 1950s family scene, surrounded by chaotic clutter, reminiscent of Norman Rockwell's warm, inviting style, blended with the satirical wit of Paul Klee's vibrant, geometric shapes, and the expressive, emotive brushstrokes of Robert McCloskey's classic illustrations, with a vintage, distressed texture and muted color palette, evoking a sense of nostalgia and playful, madcap energy."

"A nostalgic scene of a woman and man, dressed in 1950s attire, physically dragging a large sideboard across a lush green lawn, surrounded by trees and vibrant garden flowers, towards a fiery inferno in the background, amidst a warm, sun-drenched atmosphere. The woman wears a floral dress and pearls, while the man sports a button-down shirt and trousers, both with worried yet determined expressions. The sideboard, adorned with intricate carvings, is slightly askew, as if being pulled in opposite directions. The illustration style is reminiscent of Norman Rockwell, with bold lines, warm colors, and a touch of humor, blended with the witty, satirical flair of Ronald Searle, and the elegant, curvilinear lines of Mary Blair. The line art should be expressive, with varying weights and textures, evoking a sense of energy and movement."

"A lonely, yet wholesome elderly couple, dressed in modest 1950s attire, standing in front of a quaint, vintage-style supermarket, with a few humble groceries in hand, surrounded by a nostalgic, sun-kissed atmosphere, reminiscent of classic Norman Rockwell illustrations, with bold lines, playful textures, and a warm color palette, evoking a sense of simplicity and contentment, in the style of iconic mid-century illustrators like Coby Whitmore and Albert Dorne, with a touch of nostalgic Americana."

I'm fascinated by how this works. I'm going to have to do a whole post about it one day.

8 comments:

  1. Kinda weird seeing a Steve Carrell knock-off in your first AI graphic there. It's not exactly him, but close enough that I had to look him over just to make absolutely sure my first impression was correct.

    Anyway, the reason why I get annoyed with the "we don't own electronic items" has nothing to do with the "in perpetuity" part, but rather the ability for Amazon or Steam or whomever to simply make what I bought disappear without any legal recourse. I know that my wife and kids won't be interested in my video games --they have their own-- and I realize you simply can't get physical copies of video games anymore (unless it's Nintendo) so that's that. But with music, I prefer physical media because I can make copies (digital or analog -- I still have a cassette player in dire need of a belt replacement) and distribute them to friends as I wish. Before I die, I intend to make sure that if people want the CDs and records they can have them, otherwise I'll find a place to donate or sell them to.

    Videos have a similar problem with music, because there's that semi-annual listing from Netflix about videos that are going out of their service. If I have a local copy, I'm fine, but if not... I have to consider the purchase cost versus the number of times I'll want to watch something via a streaming service. My kids use Netflix and Disney+ and Max in lieu of cable or satellite, but I don't. I simply don't watch enough things on the television to warrant it, and I think that if my wife passes first I'll cancel my DirecTV subscription rather than keep it up.

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    1. He reminds me of Adolphe Menjou a bit, although that whole image is so creepy I don't like to look at it too closely.

      As I said in the post, I very much prefer to have hard copies of stuff I actually care about to digital ones but it's a matter of relative rather than absolute security. I don't kid myself that just owning a DVD of something means I'll always be able to put my hands on it when I want it, let alone that it'll be what I wanted if I do. There have been more times than I care to admit when I've opened the case to play a CD or a DVD, only to find that what's inside doesn't match the cover.

      As for streaming services, most of them are just one step away from being a con trick at this point. It's best to treat them like old school network TV channels, I think, and just assume you can watch whatever they choose to broadcast, whenver they choose to schedule it. They do mostly at least give you thirty days notice when they're dropping things but I find that almost more annoying than if they just kept quiet about it, when I'd almost certainly never even notice.

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  2. I'm going to guess you've not been burned on a digital purchase by having the company invalidate it in a rather short time with no refund or recourse. I had Amazon yoink back digital purchases because the rights to distribute them expired, and nowhere during the purchase was I informed in any meaningful way that this expiration was coming in only a few months. Yes, there was fine print about them having the right to do whatever they want. But it also seemed rather relevant to inform me that the rights to a specific digital property were set to expire in less than a year hence.

    So it is perhaps unreasonable to expect "forever" ownership of a thing. Even books... at least cheap paperbacks... fade with the years. But we are also given no minimum expectation. As noted above, I might not have purchased the digital book above from Amazon if they had clearly noted it was going to be auto-deleted in six months... not just I cannot download it again, but Amazon reaches out and deletes if from my account and any device on which it resides. (Unless I saved it as a PDF locally, a feature Amazon has removed.)

    And then there is the gray area of hardware, where companies decide a model is obsolete and just "brick" it, make it non-functional despite everything working fine up to that point. Spotify did that with their car player recently and Nest has done it to people's home thermostats. Maybe I shouldn't expect a thermostat to last forever, but if Nest bricks my thermostat effectively without warning... they do a very minimal job because they know if they put in too much effort before hand people will call up to object... a couple years after I bought it because I did not know the model the contractor picked was older, am I unreasonable in my outrage?

    (And old, mechanical thermostats installed in houses in the 50s here in the valley still work. When we upgraded out HVAC I had the contractor choose the most simple model, no Wi-Fi or digital updates, because people I know have been burned on fancy ones.)

    So my primary objection to "well, nothing lasts forever" is the very capricious way that companies just decide how long we get to own something with no expectation set that this book or video game or thermostat might be taken back in a year or two. I try to avoid digital purchases from a number of vendors (Amazon, Comcast, Apple, Google) because they will absolutely not give me any minimum duration of ownership.

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    1. I think all of those are very valid complaints but also quite different and separate from the kind of expectations I was thinking of. It seems to me that something like a digital purchase being revoked after a matter of months ought to fall under the remit of existing legislation that, in this country anyway, requires goods to be "fit for purpose". There are established and generally accepted paramaters governing how long a physical product is expected to remain serviceable in order to meet those legal requirements and failure within a matter of months would be likely to be considered unacceptable.

      As for companies arbitrarily invalidating the "license to use" they've sold you, I also completely agree that if there are time limits on the duration of your access to the thing you've "bought", those limits should be made clear to you at the time of purchase. Again, I would think that was already covered by consumer law in this country. Of course, something being illegal and anyone being able to do anything about it when those laws have been broken are very different things.

      The thermostat example is a good one. When this discussion flares up in the blogosphere it's almost always focused on entertainment media of various kinds but modern homes are increasingly reliant on software and digital services for all kinds of much more practical purposes. Amazon, for example, is extremely keen on selling all kinds of devices that are controlled through their software via wifi. If through choice or necessity those services are at some point interrupted or withdrawn, the consequences are going to be a lot more wide-reaching than not being able to watch that movie you wanted to see for the fourth time. At that point we might actually get some meaningful legislation and better yet some case law. Until then I am also very much sticking with the mechanical controls for my heating, lighting and water.

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  3. Over on the social media the idea that we need to own physical copies of everything is so prevalent and people are so shrill about it that I make a point of not sharing that I prefer digital stuff. Our living room is already lined with bookcases that are full, 2 levels deep. I really don't know where I'd put more books and 99% of the books I own I'll never read again anyway.

    Ditto DVDs and Blu-Rays... we have no room for more of them.

    Like you, if something is particularly beloved, we do buy a physical copy to hedge our bets, but honestly most of the stuff we buy, if some digital shop yoinked it from us, I'd be annoyed due to the principle of it, but would probably never even noticed it had been yoinked if that wasn't announced.

    I suppose age factors into it, too. You and I went through having to replace our albums with 8-tracks, our 8-tracks with cassettes, and out cassettes with CDs and that, at least, seems to have stabilized for now. And I went from having a VHS collection (and those things wore out SO fast) to a laser disk collection, to DVD, to Blu-Ray, but again we seem to have stopped a Blu-Ray. We're also old enough to have well-loved books just fall apart and start losing pages and so have to be re-bought.

    Younger folks haven't gone through any of this, yet, and probably haven't had to deal with floods, fires or robberies yet. I had my music collection stolen out of my car a couple of times and had to go re-buy everything!

    Anyway lots of words to say I'm on Team Bhagpuss on this issue!

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    1. That was all extremely well put! A lot clearer than I made it seem, I think.

      One thing I'm not supposed to say as a bookseller is that I think books are extremely wasteful. There's the popular idea that they're ecologically preferable to digital copies because of the re-usability but I'd really love to see some stats on just how many reads any given copy of a popular paperback actually gets. I always remember the famous example of the two and a half million copies of Mills & Boon romance novels that pulped to be used as binding for the tarmac surface of the M6 motorway. At one point I used to have the job of sending boxes of unsold paperbacks to a prison where the inmates drilled holes in them so they could be soaked and pulped so that famous instance was by no means an isolated example. eBooks may not have the romance of a beautifully bound book but they sure as heck take up a lot less space and require a great deal less energy to produce and dispose of.

      Speaking of space, our house is crazy full of stuff, not least my 8,000 comics. I used to believe when I retired I'd get all of those out and re-read them but I'm at that age now and I can tell you it's never going to happen. What I actually do, when I want to read a comic, is insert a DVD-Rom into my usb optical drive and read it there. I have half a century of certain titles stored that way, it takes less space than a single comic book and I can find any issue I want in seconds. No, it doesn't have the same physical sense of satisfaction that touching paper does but it's orders of magnitude more practical.

      The main change I do object to is the removal of CD players from cars. That does seem like a short-sighted move but then maybe some people said that about 8-tracks when they went out of fashion...

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  4. I mean, sell those comics, and enjoy extra cash in retirement!

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    1. That is kind of the plan but actually realizing the value is a lot harder than you'd think. Last time I tried to interest a dealer in them it was a stand-off with "How much do you want for them?" "Well, how much are you offering?" and no-one prepared to come up with a number. Now, I'm not even sure there are any dealers left in selling distance. When I retire for good I have a loose plan to sell them piecemeal on EBay or somewhere similar but it's a lot of work and I probably won't ever get around to doing it.

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