I wouldn't normally be posting on a Sunday. I'd be at work. It's coming up Christmas, though, and my work pattern has been shunted around a little, so here I am. I thought I might do a little catch-up on where I am with New World.
Still playing, for a start. Every day, almost. Longer sessions than I've been used to lately, too, although that still only means a couple of hours, most days.
It's an incredibly comfortable game, New World. Cozy, almost. It shouldn't be, given the bleak lore, heavy focus on combat and over-saturated mob density, all things that usually make a game feel enervating after a while. And yet, somehow, it's always felt like a pleasant place to pass some time.
It has for me, anyway. Even back in pre-alpha, when Amazon Games still thought they were making a PvP sandbox, I remember trotting around the beautiful countryside, taking screenshots no-one but me would ever see, thanks to the very strict NDA, and generally enjoying the peaceful vibe.
Yes, there are zombies everywhere (Not what they like to call them but it's what they are, all the same.) but they move slowly and don't react until you're past them. Everything's a bit that way, slow on the uptake, except maybe some of the animals. Boars and big cats are particularly quick to engage and you really, really don't want to tangle with the bears.
But mostly you don't have to. There's an excellent road system. If you stick to the highways you won't run into much trouble. Not until you have to cross one of the many bridges, that is. They all seem to be positively infested with skeletons. And there are some checkpoints, gates, tollbooths and the like. They might need a detour through the shrubbery.
It's hard not to keep veering off the road, though. The pickings are so good. There's stuff just lying around everywhere for the taking. It's a kleptomaniac's paradise. There are chests and boxes and stashes of all kinds in and around every building. Not just the ruins. The intact homes, too. Go into someone's house and, provided they've been corrupted or tainted or whatever the hell it is, you can kill them and steal their stuff. It's not just socially acceptable, it's positively encouraged.
What with the sightseeing, the stealing, the murdering and the foraging (Did I not mention the endless supply of herbs, ores, skins and timber?) it's easy to while away hours without really doing anything much. That's mostly how I played on my first post-launch run, a couple of hundred hours, with sessions that lasted twice or three times as long as they do now.
Back then, I did somehow find the time to follow the main storyline as well. And do a bunch of side quests. But it was a rare session when I didn't lose track of the plot as I veered off course to see what I could fill my bags with. That, plus the crafting and the rep grind to buy a house and then decorating it... it all made for a slow meander to the level cap.
I must have been weeks, months, behind the bubble. In the end I did get there somehow but by then the game was out of fashion and I'd had enough for a while, so I moved on. And now I'm back, of course, the cap has gone up.
One of the perks of maintenance mode is that returning players only have to play catch-up once, I guess. I can't count the number of times I've had to do it in some MMORPGs that had the nerve to keep on adding content every time I took a break.
This time it didn't seem to matter much. I got all wrapped up in the mount questline, which didn't appear to care what level I was. Actually, that's not entirely true. It does give you a recommended level for each stage but I don't think it's hard-locked. In any case, at Level 60, I was well over the height limit.
Well, for a while. A few days ago, though, I finished the last of the wolf-riding races and the woman who set the courses told me I ought to go to Brimstone Sands to speak to the next race organizer. Brimstone Sands is that big zone they added a while back, the one before Nighthaven and it's designed for levels 60 plus. (I think when it was added 60 was still the cap, so it's probably all doable at sixty. Not easily, though.)
So now I'm back to doing "at level" content, or I will be if I do the next set of time trials. Which would be fine if I didn't have to fight anything. The races themselves are strictly non-combat but they frequently take you right through the middle of those thick clusters of mobs at gates and on bridges.It didn't matter when the mobs were in the thirties and forties. If I had to, I could just hop off and slaughter them all. When the archers (And there are no shortage of archers in this game. And snipers.) took pot-shots at me as I rode through, they either missed me or did very little damage. I certainly never fell off my pony. Or my wolf.
In Brimstone Sands it's different. Arrows, bullets and musket balls hit hard enough to dismount me and you can't remount until you're out of combat. Killing the mobs takes a while. Running away on foot until they leash takes even longer. Get knocked off your mount more than once and there's no chance you'll finish the race before the timer runs out.
Time to get back on the treadmill, I guess. Gear and levels both.
One good thing that always happens when you've been away a while in many MMORPGs is that all the stuff you couldn't afford to buy on the auction house last time you were there is suddenly on sale at a fraction of the price. No-one wants gear for ten or fifteen levels below the cap.
Except me, of course. What is the cap now, anyway? 70? Let me check... yes, it went to seventy with the Angry Earth expansion that I didn't buy, which explains why I stopped at sixty. And now they're giving that expansion away for free, I have another ten levels to do.
Or, more to the point, I have another two levels to do right away, because gear in New World has level requirements and from browsing the traders last night it looks like there's a big step-change at Level 62. I ended up buying a load of very cheap upgrades with a minimum level of 56 or 57 just to be going on with but I'll be replacing those as soon as I do another level and a half.
I did go test it to see if the new gear was sufficient to make Brimstone Sands as easy as I'd like. It wasn't. It's fine, I could do it, but I'd have to take the fights seriously and I have no desire whatever to do anything of the kind.Instead, I thought I'd go clear up my quest journal. I have a ton of old quests in there I can go finish up in lower zones. Mid-40s quests give decent xp and they're pleasantly unchallenging. Except for one.
Padre Nuñez. I hate Padre Nuñez! He's a Level 48 boss and I've needed him for a quest since... I don't know... it must be years now. I got the quest when I was in the mid-40s and I've tried to do it easily a dozen times.
Sometimes I can't find the bastard at all. He wanders along the roads on his estate but half the time I go there he's nowhere to be found. Those are the lucky times.
When I do find him, he kicks my ass. He pretty much one-shot me when I was the same level as him and it's barely gotten any better since I've outleveled him. He's one of those gravedigger mobs that walks around with a coffin strapped to his back, which means you have to break the damn box before you can hurt him if he turns his back on you.
That's bad enough but he also heals himself and drops some weird spinning scythe thing made out of light that whirls around and takes huge chunks off your health if you don't get out of its way. Which would be fine, except if you try to back off he pulls you to him somehow and if you manage to resist and get out of range he often breaks combat, goes into "Retreating" mode, runs away and heals to full health.So he's fun...
Still, I thought at Level 60, with the best gear I could find for my level on the Trading Post, surely I'd be able to get the better of him.
Nope. I found him (Eventually.) and launched a full-on frontal assault. Shock and awe tactics. It was a lot closer than usual but when it came down to the wire and we had about 5% health each, he outlasted me and I died.
I was not happy. When it's that close, you know it's just a matter of either luck or slightly better tactics so I tried again. And this time, for the first time ever in all the times I've visited his estate, I discovered he has a fixed spawn at some kind of outdoor shrine or altar.
Well, he is a priest...
How I never saw it before I can't explain. I also don't recall ever seeing it mentioned in any walk-through I read. There he was, though, with two guards. He had his back to me. I think he was praying.
Having learned nothing from all the other times, I launched myself at him from behind. I killed his two guards and backed off as he dropped his stupid blue lights. And this time, for whatever reason, he followed me without reeling me in or breaking combat. His health was dropping fast! And he didn't self-heal! Or turn around so his coffin would protect him!
He just fought like a regular person, face to face, no tricks and I kicked the crap out of him. It was super easy. Barely an inconvenience!
Maybe that's how you're meant to do it. Fight him at his altar. Maybe he buffs himself there and I caught him before he had time to finish. Maybe the leashing is more generous in that area. Maybe I just got lucky.
Don't know. Don't care. Never have to see him again. Well, unless I ever level up another character but I don't think there's much chance of that...
What with that quest and a few others much less stressful, I made it about two-thirds of the way through Level 60. I can't say it feels quick but it's certainly enjoyable. My plan now is to trundle steadily through a bunch of mid-40s/low-50s quests until I ding 62, then buy a whole new set of gear and get back to the races.
Looks like I'm playing New World again. For a while, anyway.





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