One odd thing I notice as a blogger is that if this was a new MMORPG I was playing, it would feel completely legitimate, not to say expected, for me to post a dozen or more times in excruciating detail about the gameplay. I've done it countless times with any number of MMOs, the great majority of which I've ended up playing for considerably less than a hundred hours and I've rarely thought to ask myself if anyone really cares, let alone whether it's a reasonable use of my time.
With single-player games, though, it feels like the way to go is maybe one or two posts at the start, just to announce what game it is I'm playing and what sort of a first impression it's giving, then nothing more until I've finished and it's time for a full review. It's an approach that works well for most of the single-player games I actually finish, nearly all of which are likely to be point&click adventures or narrative-driven games of some kind and which, crucially, are unlikely to take more than ten or fifteen hours, tops.
Survival games and the currently vogueish action-rpgs like Wuthering Waves, even if they're not multiplayer or I'm not playing them as such, slew much more to the MMORPG end of the spectrum. They frequently feel like MMOs even when they aren't, which makes it very easy to write about them as though they were.
Really, ridiculously big single-player RPGs like Baldur's Gate 3, though, (And I'm not sure there are all that many others...) don't fit into any box. It would be very easy for me to do whole posts on what the characters look like, on the dress-up options (Not least that there are some.) on inventory management, on the combat, the stats, the skill trees... all the standard topics I'd fall into talking about out of habit if I was obsessed by a new MMORPG.
Only, doing the same for Baldur's Gate 3 feels at best self-indulgent but mostly just pointless. Who even cares? The game's two years old and developers, Larian, have made it extremely plain they're done with it, want no more to do with it, won't be making any more content for it and are more than happy to move on from it. Sometimes I get the impression they wish they'd never gotten involved with it in the first place.
With an MMORPG or any live service game that's still getting updates, commenting on how the game looks and plays feels like a conversation. With an RPG that's final and complete, talking about it feels more like hearing an old recording playing in an empty room.
But what's the alternative? Hah! I'm so glad you asked! I can tell you that!
Since BG3 is still literally the only game I'm playing, as far as gaming goes I could post about:
- Games I'm Not Playing But Might If/When I Ever Get To The End Of This Bloody Monster
- Games I Used To Play Long, Long Ago
- Games I'm Looking Forward To Playing If/When Someone Gets Off Their Backside And Finishes Them
- Things Going On In Gaming In General
Or I could post about non-gaming topics. I always do plenty of that. Except, just now, I'm really only playing this one game, reading the usual random selection of books and slowly working my forward through the Dr. Who Archive on the BBC iPlayer. I'm not listening to enough new music to put a solid playlist together or watching enough new TV shows for a full post about anything. (I did watch the second episode of Haunted Hotel last night. That was good...)
Does anyone really care what I think now about the Dr. Who seasons I last watched when I was in my teens, though? That's how far I've got so far. There's really a shit-ton of Dr. Who, isn't there? I never really appreciated the sheer voloume of the franchise before.
I do have things to say about the show but again it seems like the world has probably had to put up with more than enough old men droning on about the things they thought were so great when they were young already, especially if the only conclusions they come to is that those things were pretty great after all.
Most of this is happening because I have so much annoying, difficult real-life stuff going on at the moment, not helped in the slightest by Mrs Bhagpuss and I both suffering form a nasty and persistent cold-like bug that makes getting any of it done a real challenge. It means all I really want to do with my free time is as little as possible.
BG3 is a drug, basically, and so is old, familiar television and, for that matter, the kind of books I've been reading lately. (I might argue all reading is a drug-like experience but that would require me to put a coherent argument together which, as must be obvious from this post, is not something I'm up to doing just at the moment.)
It's not that there aren't things to talk about. Actual, gaming -related topics I may or may not find the will to discuss this week include:
- The Official Launch of Project:Gorgon
- Daybreak Games' decision to abandon Roadmaps
- The Return of Jack Emmert to Cryptic
- The Unexpected Signs of Life in Rift
I'm listing those out in the hopes it might induce me to write something about them later. I don't suppose it will but you have to try, don't you?
I could also just stop posting for a while but as you can see I'd rather bang out a few hundred words of waffle and blether rather than let the post count fall to danger levels. I can get one of these done in an hour, provided I don't attempt to say anything of import.
This is the exact time AI would come in very handy, isn't it? I could just feed those bullet points into Gemini or ChatGPT and have the glorified predictive text apps knock out the first draft. Then I could edit that to make it look less plasticky and who would be any the wiser?
Did I do that already? Aha! Wouldn't you like to know?
Alright, I didn't. The AIs just aren't that good yet. It'd be even more work than writing one of the damn posts myself.
I will throw in a couple of AI illustrations though because I have fecking hundreds of them stored up and I might as well use them for something. I have them because I do the daily challenge at NightCafe every day, so as not to break my streak, which is over a hundred days now, and I've gotten so blase about it I just click on whatever they suggest and let the AI play with itself.
Now, that is a post I do want to write: what the hell do the people behind NightCafe think they're playing at? How does it benefit them to give away orders of magnitude more credits for free than I find it possible to imagine anyone ever needing? Aren't they supposed to making money selling them? And why are all the prompts virtually identical? Robots, airships, decaying jungle ruins, explorers...
And now, since I seem to have wandered entirely off-topic, not that it was ever all that clear just what topic I was on, I think I'll call this post done.
Hope you enjoyed it. I enjoyed writing it but then I love free-styling. It's always fascinating, finding out what I'm going to say next.



The Daybreak thing about abandoning roadmaps is pretty simple: roadmaps are for the plebs, not the investors. If the investors cared, they'd demand the roadmaps. Removing roadmaps means that players will get stuff when Daybreak feels good and ready to tell them.
ReplyDeleteBut what I want to talk about is that AI pic of the explorer standing atop a... tomb, maybe? But said explorer is also taller than the entire tomb, much less the entry doors.
I think roadmaps are gimmicky nonsense, by and large, except for games in the kind of development where no-one can guess what's coming. For EQ/EQII they're pretty much just telling us what we already know. About the only thing that's ever a surprise if they have some technical upgrade coming - all the same gameplay features roll out at the same time every year.
DeleteAnd yes, I noticed that, too. Maybe he's a giant? Or a normal-sized explorer about to discover a lost race of very tiny people?
I'm holding my roadmap roundup post until at least Friday as tomorrow Blizz is going over their plans for the year.
ReplyDeleteI hope the Blizzard roadmap is a lot more interesting than the non-existent Daybreak ones would have been but I'm not sure I'd bet money on it!
DeletePerhaps it is a child tomb? Or the top of a hidden belltower.
ReplyDeleteI really like roadmaps, even if it's pretty much the same thing every year with the dates moved around a bit. If literally nothing new is on there, I still like knowing a few weeks or months ahead of time when the next seasonal festival is coming. For example, I am looking foward to hunting down Elk mounts in LoTRO's Spring Festival, which starts on March 12.
The announcement comes across like a lazy professor saying "I won't bother to post an updated syllabus this semester because it will be pretty much the same as last semester's. Look one up, you'll get the general idea . . ."
Both EverQuest games have an excellent in-game calendar, though, on which all the repeatable events, including but not limited to the ones that make it onto the roadmaps, are neatly laid out. I use it regularly when I'm playing as I imagine most players would.
DeleteWhat it doesn't have are the two annual Updates and the Expansion but even those happen every year at almost exactly the same time. If they'd add those to the Calendar we'd be done!
I ought to wait until I post about this, if I ever do, but I imagine the reason behind the change is the same as every other cutback - it's a very small team and they can't afford to have someone out for a day just doing a roadmap. Either that or they really doubt the games will make it through another full year...