Showing posts with label Fogden Game. Show all posts
Showing posts with label Fogden Game. Show all posts

Sunday, August 30, 2026

Clearing The Fog From The Fogden Game

 

Yesterday I mentioned I'd played through the latest story episode in Neverness To Everness but I didn't say much about it, other than that I enjoyed it. Let's fix that.

The episode goes by the name "Fogden Game" and when I saw that I did wonder for a moment whether it was going to be a second game-within-a-game, like 999 Nights. That was a worrying moment. I think they got away with it once but...

Luckily, it's nothing of the kind. The story carries on from exactly where it left off, at the end of Dreamwalk Corridor, almost three months ago. Only, as we learn, in the game not much more than a week has passed. Nanally is still very much not herself, as anyone wouldn't be, if they only had half their soul. It's past time for us to do something about that, instead of playing 3DD&D with Mint!

A note left by Hotori tells us she's going to be away for a while and we should all look after the store while she's gone. Obviously she's up to something and equally obviously she's going to need our help. Otherwise why would it be in the story? 

Do you have trouble keeping your metadata straight in these situations? I know I do. What do I know? What does my character know? What have I read outside the game? It's a narrative minefield.

Luckily, somehow - I forget exactly how - the Appraiser knows just where to find Hotori, who for some equally unknowable reason, Flora (And everyone else.) has suddenly decided to refer to as "The Shopkeeper". This brought me up short the first time it happened. I wondered if I'd missed something but no, apparently it's new to this chapter. 

 

Whether it'll stick remains to be seen. I quite like it. I also like the idea that everyone at Eibon gets a job title. There's the Appraiser, the Shopkeeper, the Butler (Adler), Eibon's Handyman (Taygedo), the Bodyguard (Daffodil) and the Ichi Daimi (Nanally, although that one's very much a self-appointed title rather than something that describes her role in the shop.) 

Edgar could be the Researcher, which just leaves Sakiri. I have no idea what her official title would be. She fights and she sets her pet anomaly, Kiroumaru, on people. Apparently she also posts lists of rules on the fridge. I guess we could call her the Enforcer. 

As it transpires, Hotori is about to go rescue Daffodil from the Scarlet Letter along with a team from BAC, specifically from ETD6. This plays into the part of the game I find the most fascinating - the enmeshed, interlinked networks of professional and personal relationships that suffuse the world with both nuance and confusion. I purely love it when I don't know what's going on but I know it's something.

Hotori has some kind of history with the Director of BAC, Alphard. That's how come the Appraiser, the player character, ends up at Eibon in the first place. Alphard has a very heavy professional rep while Hotori is barely ever sober, so they seem like a total mismatch but they're both exceptionally heavy hitters when it comes to a fight and they go back a long way. Theirs is a history about which we know next to nothing. Catnip laced with cocaine to me.

 

The ETD6 team is Chaos, another character I find increasingly enigmatic and intriguing, Nitsa, who I can't remember much about except she's quite sweet and Linko, who we haven't met before. Linko is a pathfinder of some kind. She has a huge backpack and she gets hunches that the game signals by having a lock of hair on the top of her head wiggle about. She's cartoonish and cute and - surprise, surprise - she's one of the two banner characters in this episode, the other being Zankou, one of the villains.

I'm going to jump out of chronology here to question that last part. We can roll for Zankou right now and if we win her, we can add her to our team. How, exactly, is that supposed to work? I already have enough issues with the way the team-building mechanic allows characters who aren't present and have nothing to do with whatever it is you're doing to magically appear and fight with you, wherever you happen to be, but at least so far they've all been friends or colleagues.

Zankou is an enemy. Granted, she's conflicted in her loyalties but she's very much not any kind of friend or ally. But putting even that aside, at the debriefing at the end, Alphard tells the Appraiser Zankou's crimes are so heinous there's no deal to be cut and she's going away for a long, long time. 

If she's in prison, how does she get to pop up whenever she's called to fight alongside the player? Does she get day release? It's a step too far for any kind of hand-waving lore explanation to wish away. It's just Game Logic and we have to accept it and ignore the implications, the way you can swim in plate armor in every MMORPG ever made, I guess.

Getting back to the plot, the Appraiser invites herself along and because she's universally considered both a wild card no-one knows anything much about and a Good Egg, of course that's fine. I mean, who knows what she mightn't be able to do? Everyone goes into a disused industrial facility out in the woods somewhere and a lengthy puzzle sequence follows. 

I like the puzzles in NTE, for the most part. They're easy enough to understand, not too fiddly to execute and don't outstay their welcome. This one involves a lot of running along derelict corridors and up stairwells, looking for messages and being taunted by Inanna, the really nasty boss of the Scarlet Letter, who appears in television screens all over the place.

This was one of my favorite parts. I could write a whole post about the way every game goes straight to old, boxy cathode-ray television sets whenever they want some way to present a sinister, remote presence. Flat-screen TVs might as well never have existed. 

They all do it but NTE is the first I've ever seen dig into that trope and open it up. There's a whole conversation about how Inanna had to scour second-hand electronics stores all across Hethereau to source enough old but still-working TVs for her dramatics. I think she says she could only find a dozen in the entire city. (Six, in fact...) That's the kind of commitment to the bit that really sells it for me. 

Eventually, we find our way to the top of the building, deactivate the final, taunting TV, get in the elevator and go all the way back down to the lobby and go through the door in the tree. (Didn't I mention there was a tree with a locked door in it? Well, there was and now the door is open.). And on the other side of the door is the Fogden. Where the game happens.

So, what is the Fogden Game? Ah, that's the question. Here's how I remember it without looking it up. It might not be accurate but it'll be an accurate impression of what I got from it. Very much not the same thing. The more important thing.

The Fogden Game is a game that takes place in the Fogden, an anomalous realm under the control of a Rules Anomaly called the Fog Coffin. A Rules Anomaly is an entity that both sets and enforces rules within its sphere of control and is one of the most terrifying concepts I've happened on in the whole of my gaming career. Seriously, these things would give Harlan Ellison nightmares.

Every so often the game starts up. I don't know the cadence  but it's apparently been happening for at least two hundred years. This is telling. It's easy to think of anomalies as only having been in the world for a few decades but the Fifth High-Level Anomaly Outbreak that occurred forty years before the time the game is set was only the trigger for anomalies becoming widely known to the general public. Prior to that they were a government secret, controlled by the agencies. Inanni tells us she has a couple of hundred years history with the Fog Coffin so she's clearly an insider. 

The game itself involves a whole load of people entering the realm and hunting each other until only one is left alive. Whoever wins gets to ask the Fog Coffin for any one thing that's in the Fogden. It can be material or immaterial.  

 

As we learn later, Inanni has set the whole thing up to get Hotori into the game so she can win and ask the Fog Coffin to give her Hotori's esper ability to manipulate time. Inanni believes this will make her truly immortal instead of whatever bargain basement version of living forever she has now. I mean, she's the one who tells us the Fogden Game was happening two hundred years ago, which she knows because she was there, so her current immortality mod can't be that shoddy but arch-villains never will settle.

That's the plot in a nutshell. Obviously, we have to make sure it doesn't happen, especially because only one person can leave the Fogden alive once the game starts and even though we didn't sign up, we're in it now. 

We get introduced, visually at least, to the other competitors, a motley crew ranging from small children to an old guy in a wheelchair. In theory, we're going to have to kill all of them but of course that's never going to happen. They can sure kill each other, though, and they do, although mostly off-camera. 

Or maybe they don't. It gets very confusing from here on in. Up to the point where the actual game begins, I'd been able to stay on top of the plot quite comfortably but once it all starts, it's everyone for themselves and it's hard to know just where you are. 

Or who, because Fogden Game is one of those episodes where you spend a lot of time not playing your own character. I used to dread those in MMORPGs but they make a lot more sense in gacha games, where you play a gestalt a lot of the time anyway. And I'd have to say that, in the gacha games I've played, which is, like, three, so I'm no expert, the whole body-swap deal is much better-handled than in any MMORPG I ever played. 

 

In this episode you get to play as the Appraiser, as Daffodil and as Linko. I think that was all. There's not a huge amount of fighting although there are several boss and sub-boss fights. Mostly it's talking, running, collecting and puzzles.

Anyone can do all of those. Doesn't matter if you never saw the character before. You can run, talk, pick stuff up and figure out puzzles just as well as if you were on your main. Usually the problem with having to play unfamiliar characters is having no chance to figure out what their abilities are, something that matters a lot in most MMORPGs. In gacha games, though, there's a good chance you'll have the character on your team already so you'll know what they do and even if you don't, button mashing is going to get you through. At least, it will in NTE.

It got me through just fine, anyway. Daffodil felt overpowered and Linko and Nitsa did more running away than they did fighting. In their big, set-piece fight with a giant, flying, skeletal snake, I barely ever managed to target the damn thing, let alone hit it and we still won. 

In fact, I never died once in the whole thing. Didn't even come close. Some of the fights looked hard going in but turned out not to be. I don't think they're actually scripted so you can't lose but there seems to be a big margin for error and a lot of "sit back and watch and let the characters show you what they can do" moments. I found it all very well-paced. 

 

Daffodil's segment mostly involves her travelling through a seemingly endless series of bleak, wet caverns, taking Lumen Circles from the petrified corpses of failed competitors from previous games. I never did figure out what the Lumen Circles were or why Daffodil wanted them, except that they somehow figured in getting her to where she needed to be, namely facing down Inanni.

Along the way, Daffodil fights a pair of siblings or lovers or friends or business partners (Missed the relationship but they're a couple.) and the guy in the wheelchair. The couple are bittersweet. The old guy is obnoxious. Both were memorable. She also spends some time talking to a girl who, I think, is a contestant in the game who's given up to protect her injured sister. Then Daffodil meets her own "sister", Zankou.

Daffodil's history with the Scarlet Letter is fascinating. I don't believe she and her sisters are blood-related. Ananni adopted them, presumably without benefit of paperwork, and brought them up to be assassins, murderers and all-round villains. Daffodil escaped. Zankou and Poinsette stayed. 

Zankou is not happy about Daffodil's defection. Poinsette is conflicted. I found both their stories quite affecting. I was pulling hard for Poinsette to switch sides and eventually she kind of does. It was very satisfying.

While all that's going on, Chaos, his team and the Appraiser and Hotori are heading through a different part of the Fogden. Chaos, the Appraiser, Hotori and Thyme, the enemy-turned ally from the Dreamwalk Corridor episode, who's also turned up somewhere along the line, all get separated from Linko and Nitsa, who spend most of their time trying not to be squashed by falling boulders and edging along narrow ledges with their backs to the cliffs as the entire part of the Fogden they're in tries to kill them. It's intense!

Eventually, after a great deal of exploring, emoting and fighting, everyone ends up in the same place for the final battle. But I think that's enough for one post. 

Let's make it a two-parter.

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