Google, a company with which I am increasingly falling out of like, decided overnight to reorganize my mail. They've joined the faction to which Feedly also belongs that believes everything is better if you put it in a box. It seems to be a common view amongst designers these days. It's not a view I share.
Both Google and Feedly, however, stand higher in my estimation in this regard than ArenaNet because although those companies might think they know what I want better than I do myself they are at least prepared to let me disagree and bumble on in my own, inefficient, disorganized fashion if that's what I prefer. Which it is.
Putting things in boxes is all well and good when you have the time and inclination. In MMOs it can take the form of naming actual imaginary boxes with real see-them-on-the-screen names. I do that now and again. It's amusing to have a Dressing-Up Box with cosmetic items in, for example. Alright, not all
that amusing. Anyway, amusing or not, it's largely useless because to see the name requires a mouseover or a click and by then you could just as easily have opened the box and looked inside.
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| Yellow on Brown. Is it 1974 again? |
No, I prefer lists. Alphabetized, chronological, positional; any of those is good. The way
GW2 Achievements were sorted and displayed before the recent change wasn't perfect but it suited me; it's much worse now. The main listing down the left-hand side requires extra clicking to get to what you want and when you do get there you have to scroll down an enormous array of identical icons that bounce directly off the retina without leaving a trace of meaning.
Clearly whoever designed the new interface has a far more visual memory than I do. I found it so much easier to follow the old simple screen of clear text than this color-washed pictorial grid. I much preferred the simple, elegant version with progress bars, exact numbers and plain text descriptions, all laid out like the page of a notebook. Having a floating window appear on a mouseover is in no way that I can determine any possible kind of improvement, either aesthetically or practically.
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| Plain in every sense. |
So much for the form; on to the function. I'm coming to the conclusion that I really loathe Achievements. I first encountered them in
LotRO, where I found them highly entertaining and funny. I loved the unexpected messages that would pop up seemingly at random informing me I was now a Breakfast Expert or a Slug-Squasher. Somehow that innocent pleasure has curdled. What started as a light-hearted sprinkle of glitter on top has become the dark engine that drives entire games.
One might argue that Achievements remain optional but when a particular game-system is foregrounded to the extent Achievements have been in GW2 the opt-out option starts to fall in beside other rarely-seen idiosyncrasies like tanking without pants (and yes, I have grouped with those people, more than once. Nowadays there's probably an Achievement for it). The trend has been picking up steam almost since launch but the recent patch sees it hit full speed, becoming an irresistible locomotive force to which the only responses are to jump aboard, jump aside or be crushed.
Opting out of the Achievement rat race now puts your character in the same position as those poor folks who rolled a half-elf druid in Everquest back in 1999. Doomed forever to be less effective, less powerful, even less wealthy than your peers because of a simple desire to play the character you want the way you want to play it. I would contend that it's one thing to opt out of running dungeons and fractals and thereby foregoing the gear that comes with it, entirely another to miss out on permanent percentage-based upgrades to your account and every character ever made on it because you chose to focus on activities that aren't currently being flagged as expected gameplay.
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Some warning on this would have been nice.
Oh well, not going to use them anyway. |
Safe to say, then, that I don't like what Achievements represent, something in which I'm
not alone. I like my MMOs to be far less structured than that. I like them to require of each player logging in a moment of reflection while said player reviews his or her own personal goals before deciding on a plan for the day. I don't approve of being handed a checklist and being told to go complete it. Or at least not this frequently, in this much depth and with such negative consequences for non-compliance.
Okay, it's not that black and white. I like the way ANet do Dailies and Monthlies. It's a list of stuff you'd likely be doing anyway unless you're one of those folk who sit in Lion's Arch all day chatting, in which case you presumably don't care - respect! Those things aren't really "Achievements" though - they just piggyback on the Achievement process for tracking purposes. I don't have a problem with that.
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| These color schemes just get worse. |
I do have a considerable problem with the way the Achievement system now dovetails into The Living Story, itself another aspect of the game about which I am becoming increasingly uncomfortable. What we are falling into is a pattern whereby, on a specific day (Tuesday, let's not beat around the bush) a chunk of new content falls from the sky (literally in recent weeks) bringing along with it a scorecard.
What it reminds me of more than anything is being back at school. Teacher Anet sets the assignment, we have a couple of weeks to complete it then we hand it in and get our grade. If we've done our homework well enough we even get a small prize.
That's not quite why I started playing online fantasy roleplaying games. I had this strange idea I would be able to imagine myself under the skin of creatures very unlike me doing things I'd never be able to do in places I'd never be able to go. To live their lives, at least in some small way. And stap me if that's not what happened. What's more amazing, it still does, even with games designers apparently determined to stamp out the last vestiges of such airy-fairy, unproductive, ill-disciplined, self-centered, wishy-washy nonsense .
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| Anyone want to play Sweetshops? |
The ironic thing is, even with all these Achievements racking up the points that bring the current flood of rewards there's almost nothing I want, need or use. In nearly a year of playing I still have 99% of all the jugs of karma, mystic coins, laurels, boosters, utilities, consumables, skins and currencies I've ever been awarded. For me at least, ANet succeeded right from the start in making a completely non-aspirational MMO, where all you ever needed to do to have endless fun was just go out and explore.
If I wasn't a hopeless, incurable packrat I would just destroy all this stuff as it pops into my packs. Almost none of it will ever be used. Instead I'll probably end up spending gold to buy gems to increase my bank vaults just to store it. And then resent the game for making me do it. There's nothing rational going on here.
Yet I'll keep playing. Tyria is beautiful, Ascalon especially. The sound foundation that was laid down will be hard to break even under the weight of all these Achievements. My patience is another matter.