Showing posts with label sanctum. Show all posts
Showing posts with label sanctum. Show all posts

Sunday, October 23, 2011

Giving It The Old One Two: Rift

 
I'm still playing Rift most days but Mrs Bhagpuss has largely returned to her full-time job building houses in EQ2. I woke up one morning last week to find her still in front of the computer, having pulled an all-nighter doing a loft conversion on a Halas two-room. When I told her it was seven in the morning, the sun was coming up and I was off to work she said "Oh I thought it was only about three", as though staying up 'til "only" three in the morning decorating an imaginary house would in some way be recognized as normal behavior in an umpty-ump year-old mother of three grown children.

She still has an active Rift account however, and last weekend she managed to pull herself away from the workbench and forge for long enough to run through two Chronicles with me. The Chronicles are the new dungeons that arrived with patch 1.5. They are apparently tuned to be duoed by fresh level 50s or soloed by well-geared level 50s. Or something. I found that part a bit wooly.

There are three Chronicles. The first, "Meridian/Sanctum (delete as applicable): Ceremony of Attunement"  offers a solo instance of your capital city where your character is feted by the great and good of Telara for service to the nation.

Pig and cake. Breakfast of Champions.

It's an award ceremony so toe-curlingly embarrassing that the sudden appearance of arch-villain Kain and his Death plane cronies comes as a welcome relief.

Kain! I thought you'd never get here!
I'd already done that one on all my max level characters but I wanted to do the other two as a duo. While Mrs Bhagpuss was planing away over in Norrath I ran my Guardian through "Greenscale's Blight: The Fallen Prince" just to get a feel for the difficulty. I was using my usual Pyro/Ele soloing build, which has a mighty tank pet that I can chain heal literally until the heat-death of the universe. It also has massive single target and AE DPS.

Dressed mostly in crafted purple gear, the only thing that gave me any real trouble until the third named was my own sadly atrophied pulling skills, which had me running back from the altar quite a few times. If I'd had any self-healing I probably wouldn't have died, but that build has none.

The third boss was an extremely close fight. I actually killed her and one of her werewolf pals, but lack of self-healing defeated me when second werewolf was almost down. When I returned from my ghostwalk the whole encounter had respawned at full health so I called it a day for soloing. 

Mrs Bhagpuss then joined me over on the Defiant side. I was in my Pyro/Chloro build and she used her Necro/Warlock. Skeleton tanked. We did "Hammerknell: Runes of Corruption" first and it was fun. Those characters aren't quite as well geared as my Guardian and I thought the difficulty level was about right.

I can see right up your nose from here.

We cleared everything, killed the nameds, oohed and aahed at the dwarven workmanship, felt our teeth rattle in our heads whenever The Faceless Man spoke. The boss fights were straightforward with an absolute minimum of stupid dance moves, thank heaven. Loot was clearly aimed at fresh 50s. Nothing dropped that was an upgrade.

Triple somersault without a net!
The whole thing took about 45 minutes or so and we both felt ready for a second course so we moved on to Greenscale. With the exception of the same named that I stalled on solo, who was still a bit of a handful even with two of us, I didn't find Greenscale that much harder than Hammerknell. There was a bit of hopping about when the Prince used one of those annoying circle-on-the-ground things that I hate but nothing very taxing. Greenscale himself was a pushover.

The best thing about the Greenscale Chronicle was the interchanges between the various NPCs, some of which had me laughing out loud. The voice acting was excellent. Whoever did The Prince would be right at home in the cast of any 1970s British sitcom. It was well worth doing Greenscale just to hear him.

I do think these solo/duo instances are a good idea. They are hardly innovative, of course. EQ2 has had them for many years. I hope that Trion add a few at lower levels too, but I doubt they will since they seem to be determined to build a whole new game at 50 on top of the one they already have. Still, gift horse, mouth and all that. Looking forward to more, even if they are all stuffed up against the level cap.



Sunday, October 16, 2011

He’s good-bad, but he’s not evil : Rift

Is that it?
















Ah, the Shangri-Las. My second favorite all-female band. Clearly the inspiration for Rift's odd choice of two sides, neither of which is really good and neither of which is really evil.

The Guardians are religious zealots. The Defiants are single-minded technocrats. I wouldn't trust either of them to run an orphanage. One thing I have noticed, though, is that Defiants get a distinctly easier time of things when it comes to events.

Events, dear boy, events. Harold MacMillan would have loved Telara. How fine to live in a world where events don't pop up unexpectedly to spoil your day. How much neater to know the day and hour ahead of time. Sweeter still to know that your event is easier than the other guy's.

Meridian is much easier to navigate than Sanctum. Well, it is outdoors, at least, and that's where most events take place. There's a big courtyard, a wall and a yard of scrubby grass.

More potash please

Sanctum, on the other hand, is a wheel circled by a winding path inside a retaining wall. A lot of sickly, stunted trees and rickety buildings cramp the space. Visibility is poor.

I have Guardian and Defiant characters. I even have one Guardian character who only does city events. She's never done anything else since the tutorial and she's gotten to level thirteen. I get to see all events from both sides. Each team gets the same quests for each event but I can always do the Defiant version faster than the Guardian. Sometimes it barely takes half the time.

My Guardian Hat
With my Guardian hat on I'm okay with that. We religious types are nothing if not long-suffering. The current event, however, goes beyond a little extra running between spawns. As I described before the quest in Meridian takes you just a few yards outside the gate and someone has even thoughtfully marked the path with lanterns. It took me about 10 seconds to find it.

The Guardian version is on the coast below the high bridge leading into Sanctum. I could see that on the map but I had no idea how to get there. As far as I knew, there was no way down there other than to jump off the bridge. I ran around a bit looking for another way down but I couldn't see one. So I jumped off the bridge.

Once I dragged myself, wet and shivering, out of the sea it was simple enough to complete the quest, but then I had to get back up. I was very surprised to find a path. With a neat wooden fence on the seaward side. Just to stop me falling in. Bit late for that.

Donkey rides sixpence!

Has this path always been there? I can't recall seeing it before and I spent an inordinate amount of time in Silverwood and Sanctum earlier in the year. Was it added for this event, like the lanterns in Freemarch or is it yet another example of the incredible depth of detail in the lands of Telara, where I really do still see something new every day?

Treant. It's such a tinny word.
I followed the path up. Eventually it wound back to the main road leading into Sanctum, but only after I'd dodged an aggressive level 14 treant taking a constitutional up and down the track.

Now I'm not claiming this was difficult. Compared to a trip from Ak'Anon to the Windmills or from Surefall Glade to Qeynos it was a walk in the park. But it did ask a lot more of me, and my character, than the Defiant version.

I like it. A lumpy playing field is good. Might be nice once in a while to let some moles lump up Meridian's scabby grass, though. Don't want the Guardians to have all the fun.



Friday, September 2, 2011

Again! Again!

You can take a position on repetition. The Fall dig it. The Black Ghosts don't.

I vacillate. There's good repetition and bad repetition, after all. I would have been pretty confident in putting MMO daily quests into the "bad" basket. Until Rift.

I first came across daily quests during my brief stay in WoW. I pretty much hated them on sight. I didn't do them, I didn't want to do them and I wished they didn't exist. I like repeatable quests well enough, those quests you can do over and over as and when you feel like it, usually to raise some pocket change or get some unlikely secret society of three-foot high talking hedgehogs to trust you enough that they'll open the back of their gaudily-painted caravan and sell you some ethnic handcrafts of their people. But the point of those repeatable quests is you can do them whenever you like, so you never feel you have to do them NOW!

Daily quests demand. They threaten and whine. If you don't do me today you missed out! If you skip me this evening your a bad person! How lazy you are! Don't you have any application? As soon as I ran into these things in WoW I was convinced I would never have any truck with them. Ever.

For the last week and a half, every evening, I've been logging in eight characters on three servers in Rift and running round throwing firebombs,

Hey! This is a built-up area you maniac!

feeding pot-plants,

And that's a civic amenity!


zapping citizens

Ok now you went too far. That's assault!And you did it to me yesterday. And the day before that! If only there was a guard around...


and generally behaving like a highly suggestible four-year old with OCD. What's more, I'm enjoying it. I even look forward to it.

So, why do Rift's dailies work for me when WoW's didn't? Three reasons. Brevity, variety and lucky bags.

  • Most dailies in Rift take just a minute or two. You rarely have to travel far or search hard or do anything difficult. They're "why not?" quests. 
  •  They aren't the same every time. Sometimes the task varies, sometimes the result, sometimes both.
  • You can get a bag! With stuff in! And it's stuff that you might want! It's like a free Kinder Egg every day.

Marty got the sweet stuff. Oh yes he do!

These things are well designed. They are fun to do. They are good repetition. And now it's almost mid-day and my dailies will have reset. So I'm off to do them again. And again. And again.





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