Showing posts with label Lunar New Year. Show all posts
Showing posts with label Lunar New Year. Show all posts

Tuesday, January 31, 2023

Look In The Envelope

Guild Wars 2's Lunar New Year festival ends today, although at time of writing it's still running. The boom will come down whenever ArenaNet release the weekly Tuesday update, something that happens any time from three in the afternoon to eight in the evening, where I live.

As I wrote, back on January 11, I was a little late to the party this year, what with not actually playing the game on the regular any more, but once I'd been made aware it was happening, I was diligent in not missing a single day. Not that I did much while I was there, nor intended to. 

Other than running a few races for the fun of it, if they happened to be up when I arrived, all of my efforts were concentrated on buying every Lucky Envelope I was allowed on each of three accounts, then transferring all of them onto my main account to open. Just doing that took me fifteen or twenty minutes a day, easily.

For once, I didn't cash out as I went along but kept everything in my bags 'til the end. That means for the first time ever I'm actually able to see exactly what I got and how much money I made - or lost.

I opened all the envelopes in the Silverwastes, a map with a permanent 30% bonus to magic find. Lucky Envelopes are one of the very, very few openables to benefit from that generally useless stat so it's theoretically worth making some effort to raise it when opening them. 

For the first week and a half or so, I really didn't try all that hard. I ran a booster or two and had some MF food up but my magic find was somewhere around 450. It's generally reckoned it has to go over 500 to make much of a perceivable difference. About halfway through the run I grabbed some banners and boosts from various sources and by the last day I was running more than a hundred points higher. 

I finally topped out at 569 although it would have been twenty points  more if I'd taken the right accessory out of the bank. I was wearing the wrong one the whole time. It's not a large enough sample to be statistically significant, I'm sure, but subjectively it definitely did seem that my luck improved once my MF passed 500.

In the three weeks I was doing the event I received a ton of festival food and fireworks, the total amount of which I haven't bothered to tally. Nor have I worked out the value on the Trading Post should I choose to sell. I could do that. It's almost all tradeable. Most of it goes for coppers but some of the food is quite valuable so the total would run into a few gold, I'm sure.

I also acquired enough sparks of luck to add three percentage points onto my permanent magic find. MF is a fairly arduous stat to raise after about two hundred or so, so that's a not-insignificant jump. I also got three small lucky envelopes every day for a daily achievement whenever I opened the big ones. Those all gave minor rewards too but I didn't keep a track of what I got. Nothing significant, that's for sure.

In the twenty-one days I kept up with the event I bought five hundred and four Lucky Envelopes at a cost of one gold piece each. Here's what I got back, not counting the food, fireworks and luck:

Cash Items

  • 13 Ornamental Gold Trophies - (8g 88s 88c) - Total Value 115g 55s 44c
  • 519 Golden Rabbit Figurines - (88s 88c) - Total Value 461g 28s 72c

Total Value 576g 84s 72c

Useable Items

  • 8 Lucky Rabbit Lanterns
  • 4 Minis of Festival Lantern
  • 3 Superior Runes of Fireworks
  • 2 New Year's Weapon Chests

The rabbit lanterns, a back item with stats, can be upgraded into Golden Rabbit Statues but you only need one lantern per statue. I'll be making some of those at some point because the appearance is actually quite nice, for once. As for the rest, they don't sell for much now but as the years pass they tend to go up in value so I usually hang on to them. (And then never sell them but that's a different issue altogether...)

The minis are nice but absolutely worthless. There are tens of thousands for sale at 3 copper a time. The runes are decent and sell for over a gold each but I already have quite a few. They'll go in the bank.

The pick of the bunch is definitely the two weapon chests, if only because neither the box nor the weapons it contains is tradeable. If you want the skins, this is the only way you're going to get them. And, as it happens, the skins aren't bad. 

I chose the staff, called First Night's Spark, which is a cluster of red firecrackers on a stick. It goes
rather well with my Elementalist's current outfit and fits her style as a fire mage. I'm saving the other chest for now. You get to choose one weapon per chest and there are two skins left I don't have. I haven't decided which I want first yet.

All in all I'm pretty satisfied. I came out just over 70g ahead on the deal after the full three weeks. I could have made considerably more by just selling the envelopes on the Trading Post but then I wouldn't have got the two weapon skins or had the fun and excitement of opening the envelopes. Seems like a fair trade-off to me.

One thing I have come to believe as a direct result of the event and my rection to it: at this stage of my mmorpg career I almost prefer login rewards and free gifts to actually playing the games, at least when it conmes to games I know well already. I was incentivized to return to GW2 only by the prospect of opening these envelopes and every evening I found myself actively excited to do it. 

As numerous posts here over the past two or three years can attest, I can often find more to say about these kinds of giveaways than I can about the gameplay. I've often claimed to be able to see the positive side to lockboxes and as time goes on it's becoming harder and harder to deny that in many ways it's the boxes I like best about the games I play. I wouldn't ever pay a cent to open one but if they come free I'd rather open boxes than kill monster, most days.

Luckily for me, there seems to be no shortage of free boxes to open and no sign of the flow drying up any time soon. I've done opening envelopes in GW2 for now so imagine I won't be logging in there again for a while but I'm sure another game will pick up the slack soon enough.

If not, it's only a day until the next Amazon Prime giveaway. There'll be a post about that, too, I'm sure.

Wednesday, January 11, 2023

At It LIke Rabbits - Again

Once again, news of a festival brings me back to a game I wasn't planning on playing. This time it's Guild Wars 2

A few years ago, I recall complaining about the paucity of holiday events in GW2, which at the time had only three or four annual celebrations in its calendar. It's entirely possible I didn't know when we were well off.

These days, it still only has half a dozen but as a glance at the schedule on the wiki reveals, they still manage to take up most of the year:

  • Lunar New Year - Late January to Early February
  • Super Adventure Festival - Late March to Mid April
  • Dragon Bash - Early to Late June
  • Festival of the Four Winds - Late July to Early August
  • Halloween - Mid October to Early November
  • Wintersday - Mid December to Early January

All mmorpg festivals can be enervating but Tyrian celebrations sometimes feel more exhausting than most. 

When you're playing regularly it's easy to ignore the incipient insanity of repeating the same activities dozens, hundreds or even thousands of times, just to be able to put a line of text under your name that tells people you've done it. It's possible to tell yourself it makes sense to spend hour after hour earning special currencies to buy costumes you'll wear for a few days at most, then never want to see again. It somehow makes sense to open parcel after parcel in the vaguest hope that, just once, there might be something worth having inside.

When you take a break and come back, though, it's harder to pretend that any of what you're doing is reasonable, let alone rational. Take the holiday of the moment; Lunar New Year.

I've always liked this one. It's probably my favorite. It's certainly the one I've put the most consistent effort into over the years. 


 

I log in all three of my accounts and buy my daily allotment of eight lucky envelopes for each of them. I spend a while buffing one character up to the highest level of Luck I can manage, raiding my banks for food and boosters, setting off fireworks, trailing round the likeliest busy areas in search of Community Bonfires; all the little tricks and wrinkles that come with having played a game for a decade.

Then I pass all the envelopes to that one character, who opens them all in the expectation of turning a small a profit and the hope of finding one of the season's rarities. I could easily make more money by selling the envelopes on the Trading Post, where they start out somewhere around 1.75 face value and almost never drop much below 1.3. 

If I did that, though, I'd do myself out of the fun of anticipation. It's the second before you open the envelope that counts; that fleeting, Schrödinger moment, when there could be anything inside. It's not, after all, that there's ever anything in there I'm actually going to use. I just want the warm thrill of knowing I bucked the odds and got the prize. The prize itself is just another piece of clutter.

Things would be very different if ArenaNet ever gave away anything worth having but there's precious little chance of that. They are, without any question, the most abstemious of gifters among mmorpg developers. Every other game I've played has better freebies.

Like the process itself, though, the prizes come to seem acceptable through a process of acclimatization. You could call it Stockholm Syndrome. Stick with the program long enough and even a truly horrible back item that clips through every character model somehow acquires Must-Have status.

Speaking of which, I hesitate to make the assertion without all the evidence but preliminary findings suggest that, for the first time ever, this year's lantern backpack might just eschew the worst of the traditional excrescences to display almost normally. I got one out of an envelope today and in the Dressing Room view, at least, it looks subdued, neat and balanced. 

It barely clips with my staff at all. Even if it does look as though I've threaded the staff between the rabbits and the frame, that's at least something I can imagine having done on purpose. 

Of course, that's just the regular version. The Grand Rabbit Lantern, no doubt, will have some dangly bits. The big ones always do, else how would you know they're better? I'll wait until I get one of those before I adjudge the thing fit to wear.

And I will get one. I only logged in today to refresh my memory on the event. I told myself I would, for sure, not fall back into the habit of cycling all my accounts every day for a few weeks just to maximize my envelope-opening potential. At most, I decided, I'd keep it to a single account.

That lasted all of five minutes. The best compromise I reached with myself was that I wouldn't spend ages trying to squeeze the last few percentage points out of my Luck stat by setting up a dedicated envelope opener. I'm going to open everything on my regular character, my primary Elementalist, and if she's a few points short then so be it.

Even so, things don't bode well. The brief time I'd marked out for the project stretched from a few minutes to nearly an hour. The lines I'd draw for myself became blurred then wore away completely. I did the mount race around Divinity's Reach on all three accounts and since I had them all on I started opening their mail as well.

That's how I found a very unexpected and rather exciting surprise. It may even be a bug. I'm really not
sure.

Back in October, ANet ran a promotion to encourage opt-ins to their official Newsletter. The bribe was a 24-slot bag, something really quite desirable. I checked all my accounts to make sure they were signed up to the newsletter, which they all already were. I was covered but there was going to be a wait. The offer warned "please allow several weeks for delivery."

Well, several weeks have passed. I haven't been logging in much - or at all in the case of two of the three accounts - and I'd completely forgotten about the bag so it was a nice surprise to find one waiting in each of the three mailboxes. And an even nicer surprise to discover one of the accounts had been sent two of them.

It was on the account I'm least likely to play but that's also the account most likely to benefit. I have people on the other two who can craft large bags, albeit at horrific cost, should I ever feel the need.

However it's fallen out, the feeling of getting double something for nothing is very warming on a cold, January day. Maybe it's something I shouldn't have or maybe it's a bona fide bonus for reasons I don't understand but either way it's mine now and I'm keeping it.

If ANet would give stuff this good away all the time, I would probably never have left. Until that happy day comes, though, I guess I'm in for a few weeks, just to open my envelopes. Perhaps I'll get lucky.

Oh, wait a minute... I see it now...

Wednesday, February 3, 2021

Push The Envelope

 

As has been mentioned many, many times before, I'm very fond of anniversary and holiday events in mmorpgs. They vary a lot but on the whole they tend to be strong on knockabout fun and light on player skill. Light-hearted quests, races, fairground-style games and lots of fireworks are the usual package. 

And of course you get presents. Really, what kind of celebration would it be without presents? And who doesn't like getting presents?

I hear you. Depends what sort of presents. Yes, it does, doesn't it? Sometimes you tear open the paper and when you see what's inside you wish they hadn't bothered. Maybe you even wish they'd just given you the money instead.

That's why the Lunar New Year Festival might be my favorite GW2 holiday. Might be. I'm not really sure. They all have something going for them but several also have quite a lot against. I can barely drag myself around the tedium of Wintersday even for a day or two and Halloween is basically Mad King's Lab until my fingers bleed.

Lunar Festival is solid entertainment. There's Dragon Ball, which I've always enjoyed, although it generally gives me neck-ache. (I have a tendency to lean sideways when I play as though that would let me see around the edge of the screen). Then there's the firecracker-lighting, which I find kind of addictive because of the crackling sounds. And then there's the race, one of the best of the holiday ones.

As an aside, it's peculiar how much I love the set-piece races in GW2 even though I despise the use of mounts in open play. I wish they'd just implemented mounts purely for racing and left it that. Or made a stand-alone racing game. I'd play it.

I thought Lunar New Year had a pretty full dance card but last year ANet added a major new attraction, the Celestial Challenge. I barely noticed it at the time. Not sure why. 

I did try it in 2020. Today, when I zoned into the instanced version of Divinty's Reach where it takes place, the memory came back to me, faintly. I'm fairly sure I only went in once or twice last time and I'm sure I didn't think much of it.

This time I stayed for three cycles of events and enjoyed almost all of them. One was bugged and two I didn't work out how to do until they were about over but other than that it was fast, furious fun. 

Even so, I'm not sure how often I'd be back if it wasn't for those rewards, becasue, you see, the best thing about Lunar Festival compared to all the others is it gives you cash money up front. All the festivals in GW2 offer great potential for making money but it usually involves selling things you get to other players. In this one you can make money selling to NPCs.

I won't go into the full details but the short version is you buy envelopes from an NPC, you open them, then you sell the "trash" items you get, back to the same NPC if you like. If you're very, very unlucky you might lose about 10% of your stake, although you'll always easily make that back on selling the other stuff you got to other players on the Trading Post, so there's really no risk at all. It's definitely not gambling.

To make it even safer, the envelopes are tradeable. If you want, you can sell them to other players. You can probably make more money that way in the early days of the festival than you can by opening them. After the feeding frenzy dies down, it's the other way around. I used to sell the envelopes for the first few days then open the rest but I have more gold than I need these days and opening them is a lot more fun.

Almost always I'll make a small profit. Sometimes I might make lot more. Over the course of the whole event I generally make at least a couple of hundred gold, a significant windfall in GW2's economy.



The amount you can make is limited by a daily limit on how many envelopes you can buy: eight. Eight is the magic number. Literally. It's considered lucky in China and Tyria's Lunar New Year is really nothing but Chinese New Year with a fancy hat on.

You can increase the yield by doing various events, dailies and so on. That gives you tokens which allow you to buy extra envelopes, and at a cheaper price too, although there's a daily limit to how many of those you can buy as well. 

Every year I buy my permitted eight envelopes on all three of my accounts but in the past I've never bothered trying to earn enough tokens to buy the extras. This year that might be about to change. I discovered the Celestial Challenge hands tokens out like candy. 

That's why I did the full cycle three times this afternoon and it's why I'll most likely do quite a few more rounds before the holiday ends. I wouldn't do it if the events were a pain but since they're both easy and fun it seems silly to snub the event altogether.

Even so, I imagine the novelty will wear off quite fast. The Celestial Challenge is a decent addition to the program but it's no Mad King's Lab. 

Probably just as well.

Monday, January 28, 2019

What I Want

For all the effort I put in a couple of weeks back, organizing and updating the many, many MMOs I thought I ought to be playing, right now I find myself sticking firmly to some very well-established favorites. Most days I move between Guild Wars 2 and EverQuest II with scarcely a glance at anything else.

What's more, even within those two familiar worlds, most of what I'm doing is stuff I've done before. Often. Maybe it's the time of year (January is statistically proven to be the most depressing month, if by "statistically proven" you mean "paid to say so by a travel company") but nothing seems quite so appealing at the moment as settling down for a session of tick-box questing while leveling up a new character against a familiar backdrop.

Either that or holiday events. GW2, which has taken six years to develop something vaguely resembling a balanced Holiday calendar, comes out of Wintersday into Lunar New Year with scarcely a breath.

I like Lunar New Year although, like all Tyrian celebrations, it's thin on content when compared to the holidays on offer in other MMORPGs. ANet have at least rowed back a touch from their stated intent to keep all holidays the same forever because that's what people want. I exaggerate but not by much.

The concessions to novelty these days generally come from two sources: a new racetrack or another version of an event that already exists. This time we got the latter, a timed "adventure" to set light to a new set of firecrackers around Divinity's Reach. I tried it once and it looked like a lot of effort so I stopped. So far I haven't bothered to try again.

This is from last year's festival, Year of the Dog. This time it's the Boar's turn. Otherwise not much has changed.

I also haven't been strict about the festival dailies, I do them if I'm in the mood. I love the race, so if it happens to start when I'm there, I'm in. Since I have characters from four accounts parked in Divinty's Reach, ready to buy the permitted sixteen Lucky Envelopes every day and the race starts every twenty minutes, that happens quite a lot.

The Lucky Envelopes are my favorite part of Lunar New Year. They are lockboxes that cost a gold apiece. You can only buy sixteen, per account, per day from an NP but they're tradeable, so if you want more you can buy from other players via the Trading Post. Currently they're trading for almost 50% more than the NPC cost, so it's a very good way to make a few gold.

I open all mine. It makes less money but it's a lot more fun. Magic Find affects these envelopes so I make an effort to get mine as high as possible before slitting the seal. The highest I've managed so far is 598%. If it makes any difference I can't see it.

It was the envelopes that got me to log in my rarely-played free account yesterday. I wanted to see if F2P players can buy them (they can) and sell them (they can't). Since my sum total of wealth on that account was 17g it's probably going to be a one-off experiment.

Oh, I don't know though. Maybe I'll gamble my only F2P character into destitution for the hell of it. That's what lockboxes are for, right?

She oughtn't to complain if I did. She had the best runaround she's had for months yesterday, courtesy of the holiday celebrations. She opened envelopes, ran the race on a rented raptor, lost two rounds of Dragonball, badly, and set fire to the requisite ten strings of firecrackers.

You can tell I was having a good time. This is literally the only screenshot I took in four hours.

That got her more Achievement Points than she's seen in a very long while. I was enjoying playing her so much I carried on to the regular dailies, which put the two gold she'd lost on the envelopes back in her bags.

Speaking of bags, I noticed she was still using a four-slot dropped bag in her third and last bag slot. Bag slots are very restricted for free accounts, unless you buy more for Gems, but you can put any bag you can find in the slots you have. There's no excuse for a four-slotter.

That led me to try to farm leather from animals, like I did in beta seven years ago, so she could make an eight slot bag with her minimal leatherworking skills. Farming animals for leather doesn't work. It probably never did. I'd forgotten.

Lack of drops led me to doing a bit of research online, which in turn led to me first to hunting centaurs for the bags they drop, which often contain scraps to salvage into leather, then to deciding to change crafting profession altogether, because you can mine copper for Bronze strongboxes with orders of magnitude more efficiency than you can farm leather for bags.

While I was doing that in Queensdale, the local World Boss, The Shadow Behemoth, spawned so I did that, which started me thinking about how you can gear up a low level quite nicely from World Boss chests, which in turn took me to Wayfarer Foothills for the Maw event...

I ended up doing map completion in Wayfarer Foothills. I played my free account for over four hours, did three levels and eventually even made that eight-slot bag.

It was all to no purpose whatsoever, other than that I was having fun. I already have three perfectly good accounts and three is probably already one more than the ideal. I definitely don't need to be working on a fourth, but as I've discovered many times in the past, low level play can be both pure pleasure and highly addictive.

Dragon afterlife: sit in the same place all day, every day; hand out quests, when asked. It's a living. Or not.

What's more, the restrictions companies impose to make "free" a less attractive option than paying money, frequently work in reverse where my psychology is concerned. I like being restricted to just three bags and two character slots. I like not being able to sell most of my stuff to other players. I like not being able to do certain things until I reach a certain level.

Or, more accurately, I like the way these arbitrary restrictions foster an ersatz impression of playing the game as it was almost seven years ago, when money was so hard to come by I took a screenshot of my inventory when I got my first gold coin. Crafting mattered then; you could make better gear than you were wearing without it feeling like an artificial grind (looking at you, Ascended and Legendary). But drops mattered just as much because that's where most of your upgrades came from.

Yesterday felt like that. So did the forty levels, sixty to a hundred, I've put on my EQII Bruiser in recent weeks. Yet, it doesn't explain why I took him through almost all of the Vesspyr Isles timeline and much of Kunark Ascending, even though neither gave him much xp or any gear he could use.

I did those because I was enjoying the questlines. Even though I'd already done them on my Berserker. I was enjoying the writing, some classic EQ2 questing, a particular flavor not replicated anywhere in MMOs that I've found and, no doubt, something of an acquired taste, but I was also enjoying the extreme ease of the entire experience.

The first time I worked through both of those narratives it was satisfying and entertaining but it was also quite slow and... well, I won't say "difficult" but it certainly wasn't a gimme. This time I was gleefully one-shotting most things and two-shotting the rest. Far from trivializing the experience, it enhanced it.

You wouldn't believe the trouble I had getting in to see this guy. What is it with Necromancers and towers?

I wouldn't re-do these storylines at the same pace I did them first time round. The very prospect makes me shiver. Doing them at a brisk canter, though? That's entertainment. Even the last ten levels from 100 to 110, where changes in game design mean there's no longer any real choice about where to level up, (it's Plane of Magic or go home, basically) are made not just palatable but tasty by the immense decrease in difficulty that comes with EQII's relentless power creep.

My Bruiser's sitting at two-thirds of the way through Level 107. He'll be 110 in no time. Meanwhile, my Berserker, the only one actively working through current solo endgame content from last November's Chaos Descending expansion, still has three instanced dungeons and the finale to go.

I took him through an instance last Friday. It took about two hours and had to be completed in one sitting or progress would be lost. It was fun but I wouldn't call it relaxing. He'll get there in the end. With another expansion announced for this year he'll need to be ready.

Chances are, unless some Live events raise the power levels yet again, he'll be the only one who is. The rest of my max levels - and there will be at least four of them, maybe as many as six, will be waiting for the bar to be lowered yet again. Once through at original difficulty is enough.

I suppose all of this is what some people call "comfort gaming". I don't really think of it as "comfort" so much as "satisfaction". It's much the same feeling I get when a fresh game clicks and playing a brand new MMORPG is rarely "comfortable". You start out with nothing, knowing even less. For a while, sometimes a long while, everything is a struggle. Then only some things. Then hardly anything at all.

That upward slope is where the comfort lies, if comfort's what it is. Whatever it is I'm looking for, I'm not likely to find it resting on the plateau at the top but on the journey up, climbing the path to get there. And it's not the repetition and the familiarity that bring comfort, or not only that; it's the certain knowledge that things can only get better.

Who wouldn't find that comforting?

Tuesday, February 6, 2018

Get Lucky : GW2

Today's update in GW2 took me somewhat by surprise. I was expecting the much-heralded Balance changes but I thought we still had a couple of weeks to go before Lunar New Year, since the Chinese New Year on which it's modeled doesn't end until until February 15th.

Apparently Chinese and Lunar years are more than a year long. The last one started on January 28th 2017 and it's still going strong. We seem to have a bit of overlap.

As I think I've commented a few times before, holidays in Tyria can be underwhelming. There aren't all that many of them and they tend not to change very much. Lunar New Year is a slight exception in that we're at least guaranteed to get a different animal every time. This time it's the Dog's turn.

Lunar New Year might be my favorite Tyrian holiday although that phrase could go into the dictionary under "damning with faint praise". Still, it does at least manage a couple of features that I look forward to more than anything we get at Halloween or Wintersday.


For a start, there's Dragon Ball. I'm a small-time fan of instanced battleground PvP in other MMOs but GW2's standard offering takes itself far too seriously for my taste. Dragon Ball is cheerfully anarchic by comparison and I always enjoy its short visit.

Unfortunately, at my advancing age it gives me a lot of shoulder pain from the sudden changes of direction and the general tension. If I do the two-match daily on all three accounts that's about enough for me.

Then there's the financial element. Every day you can buy 16 Lucky Envelopes per account from the vendor in Divinity's Reach. They cost a gold each and you're guaranteed to get at least 88 silver of that back in every one you open. If you're lucky you can get something worth ten times as much.


There are other things in there that sell for a fair few silver too. On a good day I make 8-16g per account. On a bad day I just about break even. It's like gambling without the risk. I always enjoy it.

This year, as there was for Wintersday, there's also a race. It seems that now we have mounts ANet are determined we're going to use them. It's not particularly original but at least it is something new so I'm not complaining. Plus I really like races.

So, it seems, do a lot of other people, at least they do when they haven't got the achievements yet. There were over seventy riders in the race I did an hour ago.


It's a harder course than the Wintersday one and longer. Nevertheless, I was able to get the Mini Gourdog (don't ask) that comes with finishing in under three and a half minutes, even though on one run I was using the base model rented raptor that's your only choice if you haven't bought Path of Fire.

Speaking of minis, there's a great one for sale on the vendor for just under nine gold. It's a "horse" with a skritt rider. Tyria famously has no horses so I imagine the ANet devs responsible for holiday planning must have come out in a cold sweat when someone told them next year is The Year of the Horse. If this is the dry run for 2019 I foresee strong sales of tar and feathers in China.

There's also a new "adventure". Adventures in GW2 are one of the most inaccurately named additions to the game in five years. They came with Heart of Thorns, they were hated by almost everyone and they were conspicuously absent from Path of Fire.


I thought we'd seen the last of them but apparently I was counting my chickens to soon (and roosters were so last year). I haven't tried the new one yet but I probably will at some point. Can't say i'm looking forward to it.

Anyway, there's stuff to do that we haven't done to death yet, which is nice. Also, since you can't fight anything there, Divinity's Reach doesn't crash every five minutes like the rest of the game does right now. To no-one's surprise the vast raft of changes to skills and systems that came with today's patch have introduced some bugs that make all three modes, PvE, WvW and sPvP largely unplayable until they find out what they broke and get it fixed.

With a bit of luck that'll all be sorted out by the time I wake up tomorrow. I'll probably find out after I've bought my Lucky Envelopes and lost another few games of Dragon Ball.

Oh, wait - they fixed it while I was writing this. I guess my luck's in!

Stay lucky!
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