Showing posts with label Trove. Show all posts
Showing posts with label Trove. Show all posts

Monday, October 29, 2018

Better The Devil You Don't Know

Last week's big news was the entirely unheralded acquisition of Trion Games by Gamigo. Following the recent equally unanticipated takeover of CCP by Pearl Abyss, this would appear to mark the beginning of a period of consolidation in the MMO market. Syl thinks so.

There have always been mergers and buyouts, of course. The ownership of both IPs and studios changes hands all the time. Sometimes it goes so smoothly and unobtrusively that years later most people can barely remember it even happened.

Othertimes, the journey is crepuscular and labrynthine, as in the history of the company currently known as Daybreak, which began life as a segment of Sony's 989 Studios, later becoming Verant Interactive then Sony Online Entertainment, eventually being sold to... someone... before arriving at its current resting point, which is... well, who really knows?

In both those cases, standing as they do at opposite extremes of the hysteria scale, the games go on. Cryptic are still knocking out content for Star Trek Online seven years later and people still play it. Daybreak did clear some dead wood but the core titles are all up and running with new content still coming down the pipe - for now, at least.

Reactions to the sale of Trion have been surprising. Well, they surprised me. I had been under the impression that Trion's reputation was so abysmal that almost any change of ownership would be greeted, if not with fireworks and street parties, then at least with a grunt of cautious approval.


Wasn't Trion the company that generated negative headline after negative headline for its chaotic mishandling of ArcheAge and its increasingly predatory cash shop practices? Didn't we all bemoan its precipitous decline from nice guy up-and-comer to punch-drunk schlub?

The worst thing anyone seemed to have to say about Gamigo, on the other hand - in fact pretty much the only thing anyone - apart from Wilhelm - had to say about them - was "who?" As a publisher with more than two dozen MMOs in its stable (twenty five, in fact, not counting the four (Atlas Reactor isn't an MMO) just acquired from Trion) I'd say Gamigo must have been doing a pretty good job to have stayed under the radar this long.

Nosy Gamer, always diligent in his research, uncovered the still little-reported fact that Trion wasn't merely strapped for cash; it was on the verge of bankruptcy. As he explained, the unfamiliar term "Assignment for the Benefit of the Creditors", which appears in the small print required by EU law, is the California State version of the more familiar Chapter 7 bankruptcy.

Nosy also discovered that the price Gamigo paid for Trion Worlds and all its games and IPs was "in the low USD two-digit million" range: under $15m, then, probably closer to $10m. By contrast, CCP fetched $225m up front with another $200m to come if it hits performance targets. Trion's was a fire sale by comparison.

I've played a few of Gamigo's MMOs. They publish Eden Eternal, a jolly romp with mice that I've enjoyed once in a while and Twin Saga, a game I played for more than fifty levels and write about occasionally.


Gamigo acquired Twin Saga when they bought Aeria Games, who appear to retain some kind of individuality. Twin Saga itself seems to be suffering from population issues since the English Language server was recently merged with the German/French one to form a single  Global Server, but the game persists and the Producer's Letter from August promises " ...a more populated server together with more and more content. Oh yes, Twin Saga is on the road!"

I don't really play any of Trion's MMOs any more. I dip into Rift once in a while and sometimes think of having another bash at ArcheAge but realistically I am not going to play either of them again in any meaningful way. I can't claim to have any lingering emotional attachment to either of them. I also never played Defiance and didn't like Trove.

It's easy for me to look at the sale in a detached, emotionless way and say that I imagine it will be at worst neutral and most likely good for the games. They appeared to be in a hole, operated by a company that now looks like it may have been in freefall. From the outside, this looks more like a fingertip save than a looming disaster.

That doesn't seem to be the general reaction. Massively OP's comments were predictably filled with doom and gloom but I've been more surprised to see bloggers, whose opinions I value more than random MOPpets, posting to say they're quitting Trion games as a direct result of the change - or at least seriously considering doing so.



I align myself more with Kaozz, who said 

"This isn't like Wildstar where the studio is closing down. While they'are reports of a massive layoff, who didn't see that coming with the state of Rift in the last year or so. Not surprising at all. The game has focused on all the wrong things, like the Prime server, leaving the normal servers to flounder and stagnate for far too long. I'm very sad a lot of people lost their jobs, I hope the staff cut from Trion find jobs swiftly and wish them all the best. As a customer I saw a bleak future, this is something better than closure, it's a possible future for these games."
 As always, in the end only time will tell. My guess is that none of Trion's MMOs will close but neither will they get much in the way of new content. They will settle into something more than Maintenance Mode but less than Full Development, a relatively happy medium where they will live out a quiet, unspectacular life for many years to come.

Having the games on the log-in portal of a new Publisher, where they will almost certainly come to the attention of many players who will never even have heard of Rift or Trove, will most likely bring in enough curious newbies to more than replace the exiting bitter vets. How many of those incomers will hang around is another story.

The bare fact is, though, that without this sale or another like it, these games would have closed. Trion was out of luck and out of road. Had Gamigo not come along with a handful of cash the only (legal) hope left for anyone wishing to play these games would have been the newly-announced Video Game Museum.

And that's something that deserves a post of its own.


Tuesday, December 1, 2015

Bringing Things Up To Date

Having thought about doing it yesterday, today I bit the bullet and began patching all the MMORPGs on my desktop. What fun!

First up was Allods. That was neither alphabetical nor random. It was because, while I was choosing screenshots for yesterday's post, I came across a bunch of shots and it reminded me just how beautiful a game it is. With such great art design, rich with visual wit and flourish, plus very solid gameplay, unusual and appealing races, interesting classes and an all-round high level of polish I'm at a loss to explain either why Allods hasn't been more successful or indeed why I haven't played it more than I have.

I'm in a bit of a mess with Allods as it happens. I can't recall my old account details so I'm stuck with just the fresh account I set up to try the new starting zone. That I mostly played on my Windows 10 Tablet, where it works very well, but I very soon realized I don't want to play games in my lunch-break. I'd much rather read.

That's probably why, rather than just patch, the MY.com Games launcher decided to download the entire game to my PC. I didn't specifically use the launcher but it decided to get in on the act anyway.


This trend towards Launchers that supposedly manage updates for a company's full portfolio of games is very trying. SOE spent many years fiddling around with the concept and it never really worked better than just patching the games individually. Daybreak Games seem to have loosened up on that somewhat. There is still some kind of underlying unified launcher but I have all the individual game icons on my desktop and clicking those seems to start the update and log-in process just fine.

Trion has Glyph. What used to be Perfect World (and for all I know may still be Perfect World to the financial regulators) has ARC. Blizzard has BattleNet and so on. If it's supposed to make things easier...well it doesn't.

After Allods I patched WildStar, which went very smoothly, and then A Mystical Land aka Villagers and Heroes. That also took just a few minutes. I see from their launcher that they've had a level cap rise and added a new zone among other things. I wonder how my sheep is. Dead, probably.


From there I moved to Project : Gorgon but I actually updated that a couple of weeks back and apparently Eric hasn't added anything since then so it was playable immediately. I didn't play it. Instead I patched The Secret World and then EverQuest.

There was a time earlier this year when I was playing EQ quite regularly. Then I changed my All Access membership to the account where my EQ2 Berserker lives and that left the EQ character I was working on, my Magician, stranded on F2P. Well, legacy Silver, but it still locked her out of all the Double XP weekends that would have motivated me to log her in.

At least she's patched up and ready should a window of opportunity arise. I still harbor a theoretical desire to get her to 100 some day, even though the cap has moved past even that landmark now. And speaking of Landmark...


That's what I patched next. I'd been thinking about good old Landmark even before Tipa jogged my memory but I probably wouldn't have done anything about it. Given the total radio silence on the game for most of this year I didn't really expect it would need to patch but it downloaded almost 2GB of something. That sent me to the forums to check the Update Notes but I couldn't see that anything new had been added.

I did, however, find this news posted by Darrin "Talisker" McPherson just a week ago. Well, I call it "news". It's more like news that there might be news.
I'll get the details out to you all soon, but expect some new initiatives, team-up builds and changes to the adventuring side of things. Lets build some content together!
I have no idea what that means but at least it's some sign of life.

Elder Scrolls Online came next.  It set off at a furious pace as it downloaded a vast pile of files but it soon ground almost to a halt when I tried to save some time by patching Star Trek Online and Neverwinter on top.

They both use the aforementioned ARC portal these days and that didn't recognize either of my existing passwords. Resetting them was simple and both games patched at blistering speeds, apparently at the expense of ESO, which ground almost to a halt. There were several gigabytes of updates for both STO and NWO but together they were done in a few minutes. ESO is still patching as I write, well over an hour later.


That, really, is how I came to write this post. Something to do while ESO is patching. I thought I'd better not try any more until it finishes. It seems to be having hard enough time as it is.

Still to come I can see Rift and Trove (well, I can see Glyph but same difference), Dragon Nest Oracle, ArcheAge, DinoStorm and Lord of the Rings Online. Dragon Nest I actually do want to get back to playing. I was enjoying that one. Rift I've been having weird pangs over. I thought I was done with it for good but perhaps not quite yet. ArcheAge I always meant to get back to someday and DinoStorm I always do go back to, usually late at night on a whim.

And LotRO? Well it's always there, although some of the numbers Ravanel mentions in her recent post make me wonder for how much longer.  LotRO has always been a nightmare to patch so I'm leaving it til last.


I tried to limit myself to MMOs I have at least a glancing blow's chance of playing in the next month or three, although by "playing" I really mean logging in, looking at my inventory, wandering around the main city for a few minutes and logging off again. That still leaves a few icons on my desktop that go to MMOs I really can't see myself getting back to any time soon - Istaria, Eldevin, Ryzom - although even though as I type those names I can feel interest stirring anew.

There's also City of Steam, which, being browser-based, doesn't need a specific update and whose main storyline I am determined to finish before they finally shut the servers down, assuming they haven't already - I didn't check. Then, naturally, while patching I saw at least two newish MMOs I hadn't previously heard of that I almost began downloading and as I write I've thought of another four or five that I thought I had installed but which don't seem to have desktop presence any more.

Enough! That way madness lies. And ESO is at 75% now. By the time I choose some screenshots and a title it should be done.












Saturday, November 16, 2013

Build Your Own MMO : Landmark, Trove

So. Trove. What the heck is that all about?

Is Trion setting out to steal a march on EQNext Landmark ? Did they look at what SOE were doing and think "Hey! They missed a trick there - it doesn't look enough like Minecraft" ? Maybe someone just saw GW2's Super Adventure Box side-project-that-grew and thought "I could do better than that".

However the seed got planted something weird is growing. It seems the whole MMO genre is melting before our eyes right now. Someone crossed the streams and we're all caught in the feedback.

I was already struggling to understand Landmark although the recent hour-long Livestream did clarify some things. Off-puttingly, unfortunately. Only one race and it's Human? Bleh. Hunting creatures for resources not in until after launch? Pshaw! Most of my questions remain unanswered but still, Landmark starts to look almost conventional compared to Trove, a game which I am not even going to attempt to parse at this stage.

There's clearly a trend developing and I'm not at all clear on how I feel about it. For years  big and small game developers alike churned out quest-driven theme-park WoW clones seemingly by the dozen. There followed a brief and heady rush of games supposedly driven by Dynamic Events. It was frustrating at times, exciting at others but I always felt I at least knew where I was. Seemingly overnight that's all changed.

When a snowball rolls dowhill...
The biggest and almost certainly the most far-reaching development is the sudden willingness of games companies of all sizes to go full-bore into Build Mode. If that just meant a corporate landgrab for the huge audience of would-be world-builders that Notch uncovered that would be one thing; a sideways slide from Theme Park to Sandbox is never more than a swing of the pendulum away for the genre in any case.

It's not just about the building you do inside the MMO, though. The current wave of MMO developers all seem to have undergone some kind of mass conversion to collectivism. Having decided their customers would all rather be building castles than delving in dungeons they've extrapolated from the micro to the macro and decided to contract out the entire job to us. Don't just build stuff in the MMO. Build the whole damn thing!

At one point in the Trove video a Trion dev says "We have no ego". They'll take ideas from anyone. They're not proud. Scott Hartsman pops up to tell us about the "magic" that happens "when developers and players are interacting". Like Terry Michaels and Dave Georgeson over at Sony Towers the Trion Team believes it's never too early to get players involved. Your Game Developer Needs You! Go sign up right now. Oh, if only those ancient Greeks had come up with a letter before Alpha we could get in there even sooner!

So square it's hip

Before the majors jumped this train it was already steaming down the track that Kickstarter built. Let's just hope there's no washed-out bridge waiting somewhere down the line. Ah, but those arguments over the whole crowdfunding concept are well-rehearsed. We're all just waiting now to see how things turn out.

There's a huge difference, though, between pulling out your credit card to chip in on the development costs of an MMO you fancy playing some day and what SOE, Trion and to a lesser extent Perfect World/Cryptic are hoping to persuade you to do for them. When you break it down, a Kickstarter project isn't much more than a gussied-up pre-order. Mark Jacobs isn't asking you pay him a few hundred dollars so you can spend a few hundred hours building art assets for Camelot Unchained in your free time. (Although there were so many options on the proposal I might have missed that tier...)

And this is where we get to the crux of it, for me at least: time.

It's true I'm not sold on the whole "wisdom of crowds" thing. Like Wilhelm I find Dave Georgeson's acknowledgement that "Sometimes we ask questions that we know can only go one way." reassuring. Maybe it's the Everquest in me; I prefer my developers to have Vision, with or without the trademark. It's also true that I'm aware of the potential issues with fair reward and exploitation that could arise from some of these crowd-sourcing systems.

Those aren't the aspects of the current direction of travel that are making me feel increasingly wary and uncertain. No, it's more that I'm by no means sure that where we're heading is somewhere I want to go. A decade and a half back I came on board for an experience that amounted to a fantasy roleplaying game equivalent of Nathan Detroit's oldest established permanent floating crap game. The venue and the house rules might change but somewhere, day or night, you could be sure there'd always be a party LF1M.

Now, I purely love housing in MMOs. I think some form of housing should be in every game. There's little I like better than ending a session by putting down a few trophies, /sitting by a cosy hearth and logging out. I like crafting things for my house, farming mats, being given furniture by grateful NPCs for whom I've done some small service. Carrying a dining table out of a forest may not be high adventure but it certainly is roleplay, and I do still believe these are at heart roleplaying games.

Looking for work? Well, not really...

I'm not even entirely averse to a little tinkering around behind the scenes. I enjoyed EQ2's Dungeon Maker for what it was, which wasn't all that much in the end, and for a while I entertained fantasies of telling a few tales with Neverwinter's Foundry. The reason those fantasies never took form is because of a little epiphany I had a while back: I want to play MMOs not make them.

Building art assets, constructing scenery, writing and plotting scenarios - even with the whizziest, most user-friendly, intuitive tool-set imaginable it takes time. A lot of time. It took me many weeks working many hours a day to complete one Neverwinter Nights scenario. Back in the 1980s it took me almost as long to finish a text adventure using The Quill. These projects were highly engaging, deeply involving and ultimately very satisfying but they were also exhausting and incredibly time-consuming.

The more I think about it, the less I want to repeat that process. I'm in my mid-50s. I no longer see an endless corridor of years receding away from me to an invisible vanishing point. The prospect of spending hundreds of hours working on virtual vanity projects no longer appeals the way it once did. As for being paid for my efforts, as the Player Studio offers to do, a model which, if successful, will no doubt be emulated widely, well I already have one badly-paying job; I don't need another.

None of which is meant to suggest that I'm not interested in dabbling in such things, in short bursts, now and again, as long as it's amusing. I get creative urges. Often. The thing is, I already have an outlet for those: this blog, which eats up enough and sometimes too much of my play time already.

So it's fair to say that I'm wary of the way things seem to be going. There's a push towards open-ended, user-generated content and collaborative development from one side and signs of a pulling away from directed, level-based content on the other. And yes, the recent flurry of schemes to skip over levels to get to the end game is another part of the ongoing dismantlement of the traditional MMO.

Meanwhile, I signed up for the Trove alpha. If you can't beat 'em...




Wider Two Column Modification courtesy of The Blogger Guide