Showing posts with label Disciple. Show all posts
Showing posts with label Disciple. Show all posts

Saturday, July 26, 2014

Sailing Into The Sunset : Vanguard

Just a few days now before the curtain comes down on Vanguard: Saga of Heroes. When the "sundown" was announced I had a whole load of plans - videos to make, places to re-visit, adventures to have - but in the end it all felt too painful and not much fun at all so not much got done.

I already had all the music downloaded and of course I have a wealth of screenshots and video clips, but when I learned that some of the people behind previous successful MMO emulators had a project going that aimed to preserve Telon itself, well, that did take some of the sting out of situation. When it comes down to it, I'm not obsessed over which Telon survives; just so one does. 

Whether they'll ever get something up and running that can be played as a game I have to wonder. The code for Vanguard was famously unravellable and even now it barely works much of the time. Frankly, though, I don't particularly care how "playable" it gets. Had SOE left a server running Vanguard for another decade or two I don't suppose I'd ever have gone back and played any hours you'd call full-time. I'd have gone on doing what I'd been doing for years, dropping in now and again as the mood took me, knocking out a level on my Sorceror here, another on my Necromancer there, mostly just flying around on my toothpaste-blue griffin, taking screenshots.

If the VGOEMU people can just get the world back up so I can wander around the streets of Khal when I'm of a mind to that'll do me. Oh, and Diplomacy please, guys. That'd be neat. As soon as the official server goes down next week they're going to be taking a break for a few months to assess what they've got but they seem very confident they'll get this horse back in the race. And why shouldn't they be? They've done it before. I'll be watching with interest and cheering them on with enthusiasm.

In the meantime, though, I thought it might be appropriate to commemorate the characters that have given me so much pleasure over these last seven-and-a-half years. There's a round dozen of them and here they are:



Rolled on some long-forgotten server one day, when my own server, the much-missed Hilsbury, was down. That was back in the days when Vanguard had more than one server. Explored Mekalia with him a little but never really played him. He came along for the ride when the merges hit because why shouldn't he?


I needed a bank mule and I was determined to have one who wouldn't sneakily worm his way into my affections and end up as a proper character. Hence, halfling. It worked. He never left Tursh.


Goblins are great. Every fantasy MMO should have them as a playable race. Blood Mage, on the other hand, is something of an acquired taste and one I never really managed to acquire, even though I first played one back in beta. This one, like half my people, ended up in New Targonor because when SOE decided Vanguard was a lost cause the first time round, rather than close it down, they began giving away presents by the barrowload and the bottom of the ramp into NT was where the man with the barrow used to stand. No, he didn't really have a barrow...


Another goblin and there's plenty more where he came from. In theory this was a less unusual class than Blood Mage, somewhat resembling an EQ Enchanter, but it still took some getting used to and I never put in the hours for that. The whole Union of Minds thing, where all Psionicists automatically entered a global chat channel for Psionicists only (something no other class had) creeped me out a bit if I'm honest.


Ah, the good old Dwarf. He got played a lot more than his lowly level would suggest because he was my original Diplomat. He spent most of his time mediating in the endless court intrigues of Bordinar's Cleft. Since he was a Paladin he never had much hope of progressing as an adventurer - it's a class I've never enjoyed in any MMO ever. I have no memory of why I chose it when I rolled him although given Vanguard's Class/Race restrictions there probably weren'ta lot of choices for dwarves.



Here come the Rakis. My favorite race in any MMO or RPG ever. This Sorceror was the character I created when the Isle of Dawn was added, which in itself was long after Vanguard had ceased to be my focus game. He finished everything on the island and carried on from there. He got played a lot, mostly in short, late-night sessions. Sorceror turned out to be a really fun class. I don't normally get on with wizards but I got on just fine with him. He'd have made fifty one day - probably sometime around 2025.



Mrs Bhagpuss played a Shaman in the first duo we took to the Level Cap so I had a good idea how they operated. I know they have dogs that bite you all the time even when you're on the same team for one thing, although maybe that was a bug. It was certainly a class that required a lot of choices, anyway, never something that appeals to me. It got simplified some later on but by then it was too late. I already had the best healer ever and I didn't have time for a runner-up.


Like most MMO fantasy worlds, Telon is dominated by humans. They have some great starting areas. The clifftop village that looks down on Khal and the Lomshir horselands are wonderful. Despite that, this is the only one I played and I'm quite surprised he got as far as level twenty. Ranger is one of those classes that always sounds as though it's going to be more interesting than it turns out to be and even Vanguard struggled to buck that trend.


Good old Gnomes. Good old Necros. Can't go far wrong with either. He was a relatively late addition, made long after I'd stopped playing regularly, but he had a good run all the same. I think he had to defer to the Sorceror above as the late-night go-to guy. I remember a lot of messing about with grafts and that's about it. Look at that 'tache though...


Telon has not one but two canine races. Well, to be accurate, it has a Vulpine race, the Raki, and a Lupine one, the Vulmane. This was one of my earliest charaters. I loved the Vulmane starting area and I found the Druid spell-set and gameplay very familiar. Vanguard took an awful lot directly from EQ and one of the things they lifted almost unchanged was the Druid class. He'd probably have made it all the way if Vanguard didn't have some extremely annoying (intentionally I think) issues with tethering and agro. Playing a class that's been given all the tools for kiting but wasn't allowed to use them effectively eventually became just a little too annoying and he took early retirement.


And so we come to the Big Boys. An Orc Dread Knight was my second character to hit the cap back when the cap was fifty. I never went on to 55, which was designed mostly to occupy the time of the small but dedicated hardcore and which therefore took for-frickin'-ever. 

Back when the level cap in Everquest was 60 and subsequently 65 I'd had two characters at cap simultaneously. One was a healer, the other a tank, a pattern I repeated in Vanguard. My EQ tank was a Shadowknight and I thought the Dread Knight would play similarly but I was in for a surprise. Instead of focusing on a single target the way my SK had, the DK's motto is "the more the merrier". This was the class that taught me to love AE, a preference that has stayed with me ever since. There's nothing like being in a massive fight, seeing your health dropping uncomfortably fast and thinking "Crap! I better pull some more mobs, fast!"

I thought about retiring him to the Orclands but he left there so long ago it scarcely feels like home any more. No, he was happiest in the great seaport of Khal and the souks of Ahgram so that's where he's going to stay. I picture him, standing on the dockside, cleaning imaginary specks from the immaculate, enameled inlays of his mace while the colorful cloth awnings overhead flap and crack in the breeze. There he waits, patiently, for the sailors to unload the cargo and the merchants to pack the camel-bags, before he sets out once again, a highly-paid mercenary guard on the Khal-Ahgram run. Bandits beware.


And so we come to the the undisputed champion: best race I've ever played, best class I've ever played, best character I've ever played. Stand up, my Raki Disciple. Oh, you are standing up...

I'd never played anything like him before although I've played a few poor imitations since. A three-foot high whirling bundle of fur and claws with impeccable manners, he was equally at home hurting or healing, but he was at his very best doing both at the same time.

The class went through many changes and refinements. In the early days he seemed as weak as a kitten, later he could comfortably solo mobs intended to challenge a full group. He could Feign Death and, until they changed the way FD affected aggro, his hobby was to run into dungeons, round up everything then fall over and let the monsters fight it out between them as they blamed each other for the trouble he'd started. That never got old.

He wasn't only my favorite character of all time; he was one of the most rounded. He hit the cap as an Adventurer and only stopped a couple of levels short as a Leatherworker because by then there were no more recipes left that he had any use for. He never quite made it to the same levels as a Diplomat but he was making steady progress, working on it until the end.

My memories of him are manifold, his adventures and exploits multifarious, but I like to think of him best sailing his blue sloop Foxglove along the rivers of Qalia, following the shoreline of Abella Cove, where the domed home he built and rebuilt with his own paws stands. He always did like to fish. Now he'll have all the time he needs.

Rest well, old friend. All my old friends. Though the gates are barred to us may your roads roll ever on.




Sunday, October 30, 2011

Can't Stand Up For Falling Down

I totally did not come up with this post just so I could do this link.

Monks of Pantaloonia
 
The whole monk thing used to mystify me, I confess. Everywhere you went in fantasyland there they'd be, hopping and jumping and throwing shapes, hurling themselves on the ground like possums. They'd hold out their quivering palms like traffic policemen at a minor road accident and expect you to drop dead from fright not laughter.

And now they are pandas and somehow that's supposed to be a silly bridge too far? 

I thought fighting monks were pretty ridiculous when I first encountered them back in the 1970s. Martial arts were absolutely everywhere back then; on tv, in comic books, on the big screen, even in the charts. Even I had a set of nunchuks, although since the wood bits flew off the end every third revolution when the screw fitting unwound they made for more slapstick than violent assault.


Hey! I saw you blink!

I'd pretty much forgotten all about monks by the time I came to MMOs so it was a little disconcerting to step out of the main gates of Qeynos to find bare-chested men lying all over the ground. It was a popular class, for sure. I even had a monk of my own, aptly nicknamed the Drunk Monk because I created him on one of the Zek pvp servers and only ever played him when I'd been drinking.


Thousandth time's the charm
Kunark brought a whole new level of monk silliness. Seven foot tall lizards that spun on the balls of their clawed feet and swiped at you with their tails. Thousands of them, hissing, swiping, spinning and falling down. It took an EQ monk hundreds, thousands of attempts to raise his Feign Death skill and for months wherever you went in Norrath all you heard was the sound of Iksars falling down and getting up again, grunt, hiss, thud.


Zen garden with fox
I never took to the monkly life until I played my first Disciple in Vanguard and then suddenly it all clicked. A martial artist whose every punch and kick put heart and health back into his companions. The perfect combination of melee and healing I hadn't known I'd been looking for all along. It would scarcely have seemed silly at all, if he hadn't been a three-foot high fox, pirouetting on his hind legs.

That led indirectly to my playing a Bruiser in EQ2. I'd tried a gnome monk and a kerran bruiser before but neither stuck. It was only when I stepped out into The Commonlands as a three-foot high ratonga (that's a rat with attitude) that again it all clicked into place. Ninety levels fell like rain.

OMG! What happened! Were you mugged?
The Disciple remains my favorite ever class in any MMO and if anything could induce me to try WoW again it might easily be a melee-healing Panda. (Although the panda part could still be a sticking point. If it was a melee-healing squirrel it'd be a done deal). A character that can kick ass in close combat while keeping all his friends alive and fall flat on his back and giggle his whiskers off if everything goes south, well what's silly about that?
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