Showing posts with label Twin Saga. Show all posts
Showing posts with label Twin Saga. Show all posts

Monday, August 23, 2021

Thirty-Six Hours

Thirty-six hours. That's how long Steam tells me I've spent playing Bless Unleashed so far. Three dozen hours gets you a level 22 and a bank mule. That's what it got me, anyway.

I know this moment. This is where I start to feel I might be hanging around for a while. I almost never do.

A few mmorpgs from the top of my mind where that happened, in no order:

  • Twin Saga
  • Black Desert Online 
  • Archeage
  • Riders of Icarus
  • Blade and Soul

All games I wrote about in a tone and with an enthusiasm that suggested I was digging in. All of them faded, all for different reasons. 

Twin Saga got too hard. That was a surprise. I played one character into the fifties. Experience began to crawl. I had quests I couldn't do. I died too much. It got tough. It stopped being fun. I walked away. I came back occasionaly to see if anything had gotten easier. It hadn't. Then the game closed down.

Black Desert Online began in a rush, turned into a game where it took too long to get nothing done. I got into the thirties on one character, had a couple of other characters in single figures, stopped. I came back when the Shai arrived, got into the twenties, stopped again.  Playing properly was a full-time job, playing casually was a riding sim. Even at the start the complexity was numbing and I could feel it getting bigger and deeper around me. I go back now and again but only as a tourist.

ArcheAge was strange. A very straightforward theme-park mmorpg if you played it a certain way, the way I played it. It was before all the shenanigans that damaged its rep. I was making good progress on a single character. I forget how far I got. The twenties at least, maybe thirties. I was having fun, nothing was wrong, then one day I wasn't playing any more. I forget why. It wasn't a decision. I imagine something happened, a holiday, another game, something broke my routine was all it took. All it ever takes, really. I thought about trying again, several times, but the moment has passed.


 

Riders of Icarus I enjoyed for a summer. It was familiar and a little unusual, too. There was a lot of fighting in the air on flying mounts, which took some getting used to but was at least semi-original. And they gave you stuff just for logging in that was actually good - better than stuff I've gotten for playing other games properly. I had (have) one character, I think in the twenties now. I didn't mean to stop playing but the company changed hands and they fluffed the transition and I couldn't log in for months. I can now but I don't, mostly.

Blade and Soul, more of a success story. I think I've only ever had one character. She's I don't know what level, mid-something. Half way to whatever it is. I want to say forties? I drove through the story at the start, got invested, then began to find the gameplay a little challenging. Too much finger-twiddling. Mine, not the character's. I drifted away but when I came back I found it easier, somehow. Recently I was playing most days until Bless Unleashed appeared.

That's just a smattering of similar, familiar stories. I play a lot of mmorpgs. I like most of them. I never met an mmorpg I didn't like, that's the saying, isn't it? Not entirely true but close. 

They take a long time, though, and they go on. They keep going on. It's not like the games you download from Steam, with a beginning and an end and if you're lucky something inbetween. Much as I'd like to keep playing all these good, great and just perfectly fine mmorpgs it's not remotely possible. 

I often used to say I preferred the low levels to the high, the levelling process to the end game. Sometimes I wonder if it's true or whether it's post hoc rationalization justifying extant reality. I have to like the starting game to the mid-levels because it's all I ever see.

Not strictly true, of course. There are games that stick, where I hit the cap and don't stop. EverQuest, EverQuest II, Rift, Vanguard, Guild Wars 2. Probably a few more. Others where I might not have capped but got close, maybe with several characters. Close enough to see the finish line and know what comes after. Dark Age of Camelot, Wizard 101, Lord of the Rings Online, The Secret World, World of Warcraft.


 

But mostly, with all but four or five in twenty years, I bailed at the top. Not for me, I could see that. With exceptions, sure, but on the whole that expressed preference for the early/mid game holds up.

So, Bless Unleashed. Where does the future lie? Almost certainly with all the other games I left behind even while I was supposedly invested and involved. I get so far and then I stop and sometimes I couldn't even tell you why. 

All of which is a lead-up to explain why I think it is I might be feeling the need to keep justifying my time spent playing, to qualify my enthusiasm, to make it clear that, yes, I'm having a lot of fun (really a lot) but that's not any kind of endorsement or recommendation because tomorrow or next week I might drop Bless Unleahed and not mention it again for a year.

It's a heavy responsibilty, having a blog. No, it's not. Of course it's not. But it could be if you let it get to you that way. 

In the particular case of Bless Unleashed, though, there is something else going on. The game has a history that means it has more to prove than most. I forget the unhappy details but the original Bless crashed and burned in some fashion still remembered with anger and resentment by people with better memories than mine.

Other mmorpgs have had to re-launch or reinvent themselves, most famously Final Fantasy XIV  but also the aforementioned ArcheAge. It can go either way. 


 

The connection between Bless and Bless Unleashed is something I have not researched and don't intend to but I've picked up a little. It's the same setting, I think. Looking at my posts from the first game I'd say it uses some of the same art assets. It might have the same lore. I can't remember anything about the story in the old version so I wouldn't know.

Other than that it seems like a completely different game. The controls are different, the systems and mechanics are new, the zones, the cities, the world - nothing about any of it rings any bells with me. It's also heaving with players in a way I definitely don't remember about the original. Everywhere feels bustling, busy, alive.

Or does it? At twenty-two I'm just about in the bubble, I think, albeit bumping along. Most of the people I see around me are in the mid-twenties to mid-thirties and there are plenty of them. 

They lounge around the soul fires, soaking up the health-restoring heat, snarfing down the shared food. They cluster around the marketplace and the warehouse so thickly it's hard to see the NPCs. Every quest I take ends up with me fighting mobs with other people doing the same, a very good thing for all of us.


 

It gives the strong impression of a vibrant, successful game and by the standards of most mmorpg launches I think it probably is, but...

Yesterday I had cause to go back to the first, big city and quest hub, Navarra. When I was last there you could barely get through the streets for people. Now it's empty. The wide boulevards and plazas bake in the sun but no-one's there to enjoy the sights and sounds of the city. Only the ever-present NPCs.

Okay, there were a few people on the streets. Half a dozen, maybe. It was nice, actually. Quiet. I could get to things without having to push. It does suggest the influx of new players has slowed to a trickle, though, if that. When I log in, instead of Crowded it says Average.

It's too soon for most players to be making alts, other than the necessary bank mules, I guess, and levelling content doesn't scale the way it does in some mmorpgs, so once you're through a region, you're done. There's rep, of course, and it's tied cleverly to appearance gear among other things, so there are reasons to come back around but it's early days for that for most people. 

There is another factor that could keep the lower-level regions in play. Bless Unleashed, like many imported mmorpgs that start out looking like PvE themeparks, turns into a PvP game later on. I'd say exactly when only there seems to be some confusion on the precise moment. I've read twenty and I've read thirty.


 

At twenty you can certainly opt in to killing other players. I got the pop up. I've been seeing characters with blood-red names all around me for a good while now. What I'm less clear on is when those of us who choose not to attack others become fair game to be attacked ourselves, regardless. 

All I can say with certainty is that so far no-one's attacked me and I haven't seen anyone else fighting each other either. I've been in a couple of contested zones but they both had mobs in the thirties so I came out again pretty quickly. Based on all that I'm going to say I think it's probably at thirty when I'll need to start watching my back. At the speed I'm levelling that's still a while off.

I could keep playing and avoid PvP altogether. In the uncontested areas it's not permitted. That leaves a fairly extensive sweep of country to explore and things like the rep vendors and a number of resources found there mean a peacable player could likely find satisfaction for quite a while, either playing alts or just mooching around gathering, fishing, killing world bosses.

For now, though, it feels as though all the interest for most players lies in the path ahead. I'm with them. I'm finding the storyline unexpectedly involving and the main quest does a great job of nudging me ever onwards. I've been meaning to post about the quality of the writing in Bless Unleashed for a while now. Maybe one of these days I'll finally get to it.


 

Or perhaps I'll wake up one day and I won't be playing any more. That's the thing. Based on what's become long experience I really couldn't say. Bless Unleashed might be the game to nudge GW2 off the rotation. It's already pushed EQII out of the daily queue. I haven't seen Norrath for a week, the first time that's happened this year.

If I was to make a prediction, though, it wouldn't be that. I'd put my money on BU dropping back into the pack of favored also-rans, the games I really like but never quite find the time or inclination to commit to playing beyond a certain level. The games where I drop in every few months in a flurry of enthusiasm, stay for a week or two then disappear again.

There's nothing wrong with that. It's an honorable position in my personal gaming pantheon. Minor deities and demi-gods with a statue in an alcove somewhere, the flowers on the last garland fading but not yet dead, to be refreshed one day when interest blooms anew.

I'll get back to it then, shall I? The levelling, the story, the entertainment. It's pretty good as these things go, I'll vouchsafe that much. Next time I talk about it I might even try to explain why.

Don't count on it, though.

Thursday, February 25, 2021

Nothing Lasts Forever


Yesterday Wilhelm at TAGN posted an excellent examination and analysis of the difficulty of launching successful, new mmorpgs in the face of the sheer longevity and resilience of the games already running. As he observed 

"Fans of the genre tend to bemoan its stagnation and blame WoW or free to play or whatever for the fact that things can seem stale.  But the real problem is that old games don’t go away".

And I chipped in with this comment:

"People will insist on banging on about the mmorpgs that close down without ever recognizing the vastly larger pool of games that just keep on going."

I stand by that statement. It's just a shame I chose to make it on the day Gamigo decided to clean house.

In what seems like a particularly insensitive cascade of press releases, the company widely known for acquiring and aggregating mmorpgs announced the closure of four of them. Well, four so far. I imagine players of the remaining dozen or so left in the stable must be chewing their nails.

I can't pretend that the closures affect me deeply, either emotionally or practically. Two of the games, Defiance and Defiance 2050, I've never played. I've thought about playing them, a few times, but never with enough enthusiasm to do anything about it.


 

The latest to be axed, Eden Eternal, I have played. I've mentioned it here a few times. It even has a tag although I've never done a whole post about it.

I think of it as "the mouse game" because when I played my character looked like a giant cartoon mouse. I can't really remember much about the gameplay. I have a feeling it might have been the first mmorpg I ever played that used the "autorun to quest target" option, something that seemed almost magical at the time and which I still appreciate in every game that offers it.

Eden Eternal won't be missed by many in this quadrant of the blogosphere, I suspect. I know Telwyn of Gaming SF played and wrote about it now and again. Maybe a few others might have given it a look once, out of curiosity.

Of course, if it was one of those games that bloggers write about often that would at least suggest there might be enough interest to keep the servers running. When no-one even name-checks your game in passing it's never a good sign.


 

The fourth and thus far final game to be shuttered by Gamigo is the one I'll miss most: Twin Saga. I really liked Twin Saga. It not only gets a tag here but there are two posts dedicated to it specifically, both from 2017, when I played the game for several weeks and got a character to something like level fifty.

It had a gorgeous, vivid cartoon look and a bizarre, surreal, frequently disturbing prose style, whose sheer peculiarity could not be entirely explained away by the usual translation issues.

The thing I'll remember most about Twin Saga, though, is the housing. My character lived in a terracottage, a virtual mansion, complete with conservatory and roof garden, sitting atop a giant tortoise. You can travel the world in your house. And I did. For a while.

Not for long, though, because the other thing I'll remember about Twin Saga is how hard it got. I didn't stop because I was bored with it. I stopped because I hit a wall in the levelling game and couldn't get past it. I returned several times to see if it had gotten any easier but it never had. Now it never will.


 

All the games Gamigo are sending into the ultimate east close their doors for the final time on the same day, April 29th. That gives current players a couple of months to get their affairs in order, say their tearful goodbyes and work out what to do with themselves when the games they loved no longer exist.

Presumably there aren't going to be all that many people in that unfortunate situation. Gamigo's given reasons for the cull are purely commercial. Apparently the games cannot sustain themselves, which presumably means they cost more to run than the cash shops bring in.

I wonder how strictly true that is? Obviously those four games won't be making much of a profit because if they were you can absolutely guarantee they'd still be up and running. On the other hand, Gamigo has been on a buying spree these last couple of years. They've snapped up Trion, Aeria Games and most recently Kingsisle.

That's given them a much bigger protfolio than they ever had before. It's a lot of mmorpgs under one roof. And some of the recent acquisitions, particularly ArcheAge, Trove and Wizard 101, have hugely more traction in the marketplace than the likes of Eden Eternal or Twin Saga. It's not unrealistic to imagine there's a need for clarity in the offer as much as there is a desire that each and every game should be self-sustaining.


 

One of the pillars of Wilhelm's argument concerning the drag factor of elderly games on the development of new ones is the near-obsessive commitment of fans. Not just the continued desire to keep playing the same old games but the will and ability to make that possible even if the companies that nominally own the games aren't interested any more.

It's true. The emulator and private server scene is huge. There are grey market versions of games it's hard to imagine anyone cared about enough to recover from the void. But players do care. 

I've written a few times about the ongoing project to revive the game I knew as Ferentus. I only ever played that game, briefly, in beta. And yet I've never forgotten it. As with a number of more than half-forgotten titles I occasionally google it and a while back when I did that I ended up on a website telling me it was coming back. 

Since then I've played it a couple of times on open beta weekends. And it's as much fun as I remembered. I wouldn't spend my free time helping to bring it back but I'm very grateful someone has. 


 

Will someone do the same for the Gamigo Four? We'll see. I'd put the odds pretty low for Eden Eternal and Twin Saga but I suspect Defiance may have had the kind of audience that will see keeping it alive as a challenge. I hope so. 

For all that the persistence of old mmoprgs acts a drag anchor on the development of new ones, I hate to see any of them die. They will, though. As time goes on the seeming invulnerability to time that's been a hallmark of the genre will inevitably erode. 

More and more games will disappear for good. It's a shame but I don't think we can complain too much. After all, they've already lasted far, far longer than either their players or their developers imagined they could.

The only question left for me now is whether to use these last couple of months to revisit old haunts for a final time, maybe set foot in some new ones, while the opportunity still exists. 

I'm not sure I will. It's probably best just to let them slip quietly away.

Saturday, January 30, 2021

Back In The Desert


Having taken the trouble to move my Black Desert Online account from Kakao to Pearl Abyss so I wouldn't have to say goodbye to my characters, it was inevitable I'd want to log in and say hello to them instead. There was only one thing stopping me: a 56GB update. I realize I've been gone for a while but that's... well, it's enough for several complete games, isn't it?

Oh well, bite the bullet. I set the patcher running and it managed to gulp down nearly three gigs before it coughed up a hairball and fell over. Some file caused an exception and the launcher froze. I closed it and re-opened it and the whole thing crashed. 

I thought about trying to figure out something to do about it but then I decided to go patch Twin Saga instead. That's the trouble with old mmorpgs - as soon as I start thinking about games I used to play I want to play them all. 

Twin Saga also needed a hefty patch. I forget how big but it was several gigs. I play Twin Saga through Steam, though, so there were no problems getting back up to speed. That's one good reason to use Steam for mmorpgs that hadn't occured to me before.

By the time the update had finished I was playing something else. EverQuest, I think. A the moment I seem to be playing, for want of a better word, rather a lot of mmorpgs: EverQuest, EverQuest II,, Guild Wars 2, World of Warcraft - those four  I log into just about every day. I've played a fair bit of DCUO recently and now I seem to be adding Twin Saga and Black Desert to the mix. I even played Rift the other night and I'm more than willing to bet that won't be the end of it. 

Red Eyes snitches on Red Nose.

 

Actually, it already isn't the end - I was playing in this weekend's latest test of FHX until they had to reboot the server and I got kicked out. I'll play some more there tomorrow.

Other than the endless patching, the main problem with dotting about like this is that, as has often been observed here and on many other blogs, mmorpgs can be a bugger to get back into when you've been away a for a while. They will keep changing.

I'd have to say that really is one of the joys of Rift. It's always exactly the bloody same. It's months since I last logged in but it only took me about twenty seconds before I felt like I'd never been away.

I checked my mail (still full of free gifts I never remove because of a perennial lack of bag space) and fiddled around with the guild bank (there's a whole vault full of things that don't belong to me but no-one else has played for years so I guess they're mine now). 

Then I rode off across Silverwood, knocked off a few quests on the way and somehow ended up in Scarlet Gorge,. I put a couple of levels on whoever it was I was playing. It was fun, albeit very much a private kind of fun. It felt like I'd fired up a single-player game. I was there for a couple of hours and never saw a single other player, not even in town. I finally logged out in Scarwood Reach. Might be a while before I log in again.

Today I read a couple more posts from other people who've been reminded Black Desert exists and taken it upon themselves to give the game another go. There could be some marketing traction in this, you know, telling people something's going to happen to their accounts or their characters if they don't do something about it sharpish. I hope no-one's getting ideas.

I'll thank you to keep your suggestions to yourself, Spirit, unless you want a taste of this boomerang .

 

I was all set to uninstall and reinstall, thinking that might be the quickest way to fix whatever the problem was, but I figured I might as well just give it one more go as it stood and guess what? It worked just fine. Took a while but this time the whole fifty-six gigs flowed smoothly down the pipe and there I was, back in...

... hang on, what's the name of the world again? Oh, look! It doesn't have one! That's bold.

Mailvaltar mentioned in the comments that there were a lot of "welcome back, prodigal child" rewards I might be entitled to and he wasn't kidding. There were so many I kind of glazed over. Didn't take a single one and it seemed like there were dozens, maybe hundreds. I gave up long before I'd even looked at them all.

It's not that there's a lack of detailed explanation in game. Very much the opposite. Very, very much. Black Desert is one of those games that likes to append entire essays to mouseovers and tool-tips. It's only to be expected, I guess. If there's one thing you can say about Pearl Abyss it's that they do like to take a maximalist approach to just about everything they do. 

It's a ferociously complicated game in just about every way you'd care to mention, except perhaps for the combat, which at the levels I've attained consists almost exclusively of running into armies of mobs then jumping and yelling and spinning in circles until either they or you fall over. 

So that's what I did.

It's pretty plain my character has no more idea what she's doing than I do.

 

I only did it for about ten minutes and I levelled up twice. There seem to be some ferocious xp boosts on by default. I think the server was giving me 200%, an event threw in another 100% and some guild had buffed the town I was in for yet another hundred. I had several other consumable options I could have used but since my goal in Black Desert has always been to try to throttle back on leveling, I refrained from using any of those.

Only a week or two ago I was mithering a little about not having enough mmorpg options on my plate. I think I was misrepresenting the situation. There's absolutely no shortage of very good games I could be playing, it's just that getting beneath the skin of any of them requires more application than I seem to be prepared to give just now. 

It's not a problem. I thought briefly that it might have been but that was because I hadn't thought it through. If I don't have the drive to dive deep into any one mmorpg, I can just splash around on the surface of a whole ocean of them. 

I have no intention of re-learning how to play Black Desert properly but I am definitely up for beating on armies of imps for the sheer joy of it. I also noticed when I logged in that there seem to be about double the number of classes there were last time I played so I feel a new character or two coming on.

And now I come to think of it, it's been quite a while since went through a phase of making a load of new characters in different games. I'm probably about due. 

I wonder what else I could try...

Tuesday, August 18, 2020

Again Again Again

Today's Promptapalooza starter is

Do you “finish” games/hobbies/projects and move on or do you come back to the same things again and again?

Talk about shooting a barrel full of fish through an open goal while riding a very high hobby horse. I could bore for my country on this one.

But  I won't. I'll just state my case, of which I'm certain: doing something only once is tantamount to never having done it at all. Going back to that earlier prompt, the one about favorite quotes, I could so easily have gone with Mark E. Smith's "We dig repetition". It could be the motto of this blog. Maybe it is!

But I've said all this before, haven't I? I'll leave it at that. Wouldn't want to repeat myself.

Instead, since this used to be an MMORPG blog, maybe I'll list some of the games I've stopped playing but might get back to, some day. It's not like I've done that before...

Blade and Soul - This has been on my mind recently. Not sure why. I don't think I've returned to it once since my first run ended, back in 2016. Which is surprising, because at the time, I seemed to be enjoying it quite a bit:
"I've played Blade and Soul almost every day for a month now. My Summoner is level 30 so I'm averaging about a level a day. It's just a fun MMO. It isn't very deep or complex or  sophisticated or subtle - it's just fun to play".
Probably worth another shot, I'd say.

Star Wars: the Old Republic - I was enjoying  this one enough to sub for a while. After a month or so I'd put in "around a hundred hours so far, taking one character to Level 57 and another to 35".

The main problem I had was the incessant voice acting. It was okay in the spring but when we got to the summer and I wanted to have the cricket on in the background I had to mute the voiceovers, which kind of seemed to be missing the point a tad. Then I went on holiday and it just felt like a good time to take a break.

I was always planning to come back but as yet it hasn't happened. And it's cricket season again now, so it won't be happening for a while. Maybe in the autumn.

Twin Saga - I have actually been back to this one several times. I really like it a lot. The problem is... it's too hard.

Seriously, I stopped because I got stuck. Couldn't progress. Was dying too often. I waited a few months, then a couple of years but each time I went back it hadn't gotten any easier. Quite ironic, given my initial assessment:
"Twin Saga is a very comfortable game to settle into, with a very shallow, gentle learning curve."
Yeah, I think they call that "bait and switch".

Lord of the Rings Online - I took the trouble to log in and claim my compensation. Only fair for the extreme inconvenience I suffered, being locked out of a game I wasn't playing. Shame I wasn't on the server that had the huge rollback - I might have gotten recompensed for losing the progress I hadn't made as well. I'm sure I would have deserved it.

Now that the mysterious and elusive Standing Stone Games have decided to give just about the whole of the game away for free (and yes, I logged in that other time too, to claim my permanent free quests. Of course I did.), I sort of want to give Middle Earth another run. I think playing a Guardian might be the drag anchor that stops me ever getting very far. Perhaps I should try another class. They can't all be that dull, can they?

Also I guess I need to decide over the next week or so whether to buy any of the expansions on sale for 99 LotRO points. I probably have enough left for two or three. I should at least check that before the offer finishes at the end of August.



Final Fantasy XIV - And while we're on the subject of improved free trials...

Elder Scrolls Online - Hang on, wasn't I playing this one, like, a few weeks ago? I thought so! Talking about its prospects of staying on my "Currently Playing" list (it's notional - don't look down the side of the  page for it) I did say "I can't see ESO hanging on for long." I wasn't wrong.

I'm going to stop now because the ESO thing reminds me it's less than two months since the last time I did this. For years I've been making a practice of putting up posts where I tell myself which MMORPGs I might be playing, should be playing, could be playing but currently amn't.

Sidebar - I've always wondered why "amn't" isn't the commonly-used abbreviation for "am not". It turns up in the odd high-Edwardian novel, now and again but mostly everyone just jumps to "aren't", which is just plain wrong, now ain't it?.

Hmm. Now that's what I call a sidebar. A good editor would blue-pencil that entire paragraph. Shame I don't  have one. A blue pencil or an editor. Nor any shred of self-restraint, apparently.

Ahem.



I like writing posts like this because a) they do quite often nudge me into patching up and  logging into at least one of the games in question. Last time it was ESO. This time I'm really hoping it's going to be Blade & Soul. (Spoiler: downloading it as I type...)

And b) they're ridiculously quick and easy to write.

Also, as I believe I implied at the top, in answer to the prompt, yes I do come back to the same things again and again and again...

This post is the proof of that.

Thursday, November 28, 2019

Look Around You, Art Is Everywhere

I was digging around in the depths of my files yesterday and I came across a whole load of screenshots I'd forgotten. Since it's coming up to the end of IntPiPoMo and I just knocked out three long-winded posts in a row, I figured I'd give myself and everyone else a break with some pretty pictures.

Rift has to be one of the best MMORPGs I've ever played for taking landscape shots. The eponymous rifts, the stunning weather effects, the numerous, mysterious ruins and monuments and the rich color palette all lend themselves to virtual nature photography.

It also has more bleak, downbeat, lonely zones than just about any game I can remember. There's a huge amount of open space, much of it moorland or desert. There are, famously, no cities. It feels like a world coming to the end of its time. Maybe that's more appropriate now than ever.



Allods, by contrast, is bright, cheerful and does cities brilliantly. It's also hugely underrated and probably the MMORPG I most wish I'd stuck with and played to a higher level. It's still going so maybe that could happen yet.

The mittel-europa, art deco, constructivist montage works magnificently, especially in a genre over-stuffed with this kind of thing done badly. So many imported games use the Imperial Palace motif but almost all of them look like movie sets where no-one could actually live.

One reason Allods visuals work so well is that the artists get the physical and emotional scales just right. The buildings are huge and imposing but the doors, the windows and the rooms are human-sized. There are parks and bandstands and restaurants and advertisements. The whole place feels like it could taken straight from the pages of a National Geographic photo essay from the 1930s.

Not all imported MMORPGs look like they've been blown up to double size on a cheap color copier. Twin Saga looks far more beautiful than any game featuring guinea-pig mounts, houses on the backs of turtles and giant, bubblegum pink pussycats has any right to look.

It's another game I wish I'd played more of, although in Twin Saga's case the shut-off point came from ramped-up difficulty rather than dodgy monetization issues. I was going great guns until I hit a leveling wall in the 50s. Maybe I should just make a new character and start over. That never gets old.



Perhaps the most frustrating title among games I'm not playing as much as I feel I could be is Dragon Nest. As the screenshots here suggest, it's a quirky, characterful setting, painted in rather blurry brush strokes but oozing with personality and charm.

Unlike Dragon Nest M, the mobile version, which is brash, loud and garish. Which would be bad enough, but the PC version is still running in some territories, just not the one I'm in. Grrrrrrrr.

That's probably enough pictures for one post. I could go on for a while. Quite a while... My screenshot back-up file is 36GB. More than 30,000 files. And that's by no means all of them.

Sometimes I think the main reason I play MMORPGs is to take screenshots. I am a virtual tourist, first and foremost, after all. And a virtual travel writer.

Since it's Thanksgiving, even though that's a holiday not celebrated here, let me give thanks to the countless, unsung, uncelebrated artists who created all this wonder we take for granted. Not for them the kudos and reward of exhibitions or auctions, let alone the gravitas and honor of retrospective documentaries and movies about their lives.

I've always loved commercial art - advertizing, posters, spot illustration - and I guess video games are just the latest in a long line of work-for-hire exploitation. If you can call doing something you love and getting paid for it being exploited.

We're just lucky there are always people whose need to express themselves artistically outweighs their desire to be recognized for doing so. Thanks, to them all.

IntPiPoMo running total: 119

Monday, September 3, 2018

East Goes West

If playing Bless last month had any impact on me at all, it was to make me feel nostalgic for other Eastern MMOs I've tried. Over the years I've played quite a few. Most of them I've enjoyed but none of them have I stuck with for more than a couple of months at most.

Let's see how many I can remember off the top of my head...

The first must have been Silk Road Online. Mrs Bhagpuss and I tried the beta and I remember being quite excited that we were seeing something we'd never seen before - an MMORPG made by and for people from a culture significantly different from our own. I wasn't all that struck with it but Mrs Bhagpuss liked it enough to mention it fondly for a few years afterwards, whenever the topic of imported MMOs came up.

I think Ferentus was the first game where I saw player-placed street vendors.

Then there was Ferentus, a beta for a long-forgotten MMO (also known in some territories as Xiones or Herrcot) that never went Live. Ferentus was the opposite of Silk Road in that it was almost indistinguishable from a Western MMO of the time. We both really liked it even though it was very rough and unpolished. Almost unbelievably, it still has an active Reddit ,where ex-players still hope for some kind of emulator, one day.

Runes of Magic, on which Wilhelm occasionally reports, was the first successful Eastern attempt to play the West at its own game. It was also one of the first generic WoW clones and the standard bearer for the Free to Play payment model. Once again, Mrs Bhagpuss and I beta-tested it and found it lacking, although a decade later I find I can remember it in surprising detail.

After that, the flood gates opened and playing imported MMOs became just something I did rather than something worthy of comment. Back then, I used to be in the habit of playing a number of MMOs super-casually, usually for an hour or so at the very end of the evening, right before going to bed.

That was in the days before I had a Tablet. These days I lie in bed watching American sitcoms or searching for ever more obscure bands on YouTube. I'm not convinced that's progress.

I did take some screenshots of NeoSteam but I have no idea what happened to them. I think I saw this thing once, though.

NeoSteam filled the late-night MMO slot for quite a while. I really liked that game. I was a seven foot tall tiger with a giant hammer - what's not to like? Neo-Steam was around for a good few years and had quite a following at one time. There were a lot of levels and zones but I never saw much more than the first few of either. I'd play it now if it was still running.

I also liked Argo, which arrived a few years later. That one came and went and came back and then vanished. Surprising how often that happens. Argo didn't have much to recommend it but it did have that indefinable vibe that made it feel like a place. Hard to describe but I always know it when I feel it.

Before that, there was the one whose name I always get muddled up with another, Western, title. Earth Eternal? No, it's no good, I'll have to google it...

And this is why we fact-check!  No, it wasn't Earth Eternal. Earth Eternal was the all-animal MMO originally produced by an American indie called Sparkplay Media. Mrs Bhagpuss and I betaed that one too and although we both liked it we found it a tad slow and repetitive.

After Earth Eternal failed in the West (twice) it had a run in Japan, where it was known as Ikimonogatari. According to wikipedia, no version ever made it further than Open Beta bit it still picked up a strong following.
I also have no screenshots of my time in Earth Eternal. Nor did I ever play a frog.

As if to prove that nothing on the internet ever goes away, I am astounded and delighted to discover that there is an Earth Eternal emulator! Now known as The Anubian War, it's even had an expansion, Valkal's Shadow, and the game is still up and running. I'm downloading it as I type!

Getting back to the topic at hand, the Eastern MMO I was thinking of was Eden Eternal. A natural mistake, even more so when you consider that in EE I played a mouse. A large mouse, I'll grant you, but a mouse all the same.

Eden Eternal was probably the first Eastern anime-influenced MMO I tried. It's bright and bouncy and not at all serious, which should please Wolfy and Jeromai. It was also, I think, the first time I came across the wonderful auto-quest feature, something I wish all MMOs would adopt.

Eden Eternal is still up and running. It even has a Back to School event on right now, which tells you something about the demographic that plays there. I don't think I'm going to download it again but it's an Aeria game and I have their launcher on my desktop...more on which later.


Blurry when stretched. Then again, aren't we all?
Then came Zentia, probably the best Eastern MMORPG I ever played. Mrs Bhagpuss and I downloaded the beta one Saturday on a whim and neither of us played anything else all weekend. The game had a unique style - cheerful, whimsical, lighthearted - that was exemplified by the giant dragon mount that players could hop on as it passed by, like boarding a bus. You could even do trivia quizzes in the central square of the main town.

The whole gameworld had an upbeat, happy atmosphere that was mood-elevating just to be around but it was also a very solid MMORPG, with traditional questing and combat that felt solid and satisfying. It's a game that deserves to be revived but sadly no-one seems to have bothered.

I think most of those games pre-date this blog, although I did write about Argo back in 2012. I also played, and briefly wrote about the oddly (and inaccurately, given how little time I spent there) named Loong, one of many games tipped by Kaozz of ECTmmo. She finds and plays even more obscure MMOS than I do, although currently she's with the crowd in WoW.

Almost the definition of Generic Eastern Import, Loong appears still to be available from Gamigo under the name of Loong Dragonblood

Since Inventory Full arrived, most of the Eastern imports have been relatively big news. In no particular order (least of all chronological) there's been Blade and Soul, Black Desert Online, Revelation Online, Aion, Riders of somewhere-or-other, that one about Dragons that SOE licensed and of course Final Fantasy XIV, which is a whole different story.

Bless Online is the latest and it's... okay. I wouldn't put it much more strongly than that. As I said at the beginning of the post, Bless's main impact on me has been to remind me of other imported and translated MMOs I like more. Two in particular: Dragon Nest and Twin Saga.

Not that Bless is anything like either of those. It's just that I remembered, while playing Bless and reading about how badly translated it was supposed to be, that there's a particular style of translated quest text that I love. Twin Saga is dripping with it and so is Dragon Nest.

It appears we've crossed out last bridge in Dragomon Hunter.
It's as though they'd found a really articulate, bi-lingual seven-year old, with a vivid imagination, and given them a completely free hand to translate the original quests - without worrying too much about whether the finished version made much (or any) sense. It's almost like naive art.

I tried to find my old installation of Twin Saga yesterday but after booting up several Hard Drives without success I gave up and re-installed it via Steam. As it was downloading I thought to google "Twin Saga", which I probably should have done at the start.

Turns out it's also published by Aeria Games, for whom, as I mentioned above, I have a generic launcher on my desktop. They also published Dragomon Hunter, another quirky import I liked a lot, which has sadly closed. The launcher itself is also dead. You have to download and update directly from the website now - or use Steam.

Following that discovery I was able to find the original installation buried in the Aeria Games folder on my C Drive so now I have the blasted thing twice! I linked my Aeria account to Steam and now I'm up and running with my old character, who turns out to be level 50! Proof that I really did like Twin Saga when I last played.

Best name prefix ever!
Dragon Nest is more problematic. It has a convoluted history of versions and territories. Last time I tried to play I couldn't get it to run. I'm running short of drive space right now so I don't think I'll download it again just yet but I guess I shouldn't wait too long. Grab 'em while they're still alive seems to be the motto for some of the less-celebrated imports.

Anyway, that wasn't the post I sat down to write. I was going to muse over returning to MMOs and how it can vary from impossible to ecstatic. That'll have to wait for another day. This has run far too long and there's double XP in Norrath that won't last forever!

Thursday, August 30, 2018

My Emptiness

It's the penultimate day of Blaugust and I am the most pushed for time I've been in the whole thirty days so far. Ironically, the moment the event ends I have four straight days of freedom so I will most likely carry on daily posting, making it five full weeks since I skipped a day.

Tonight, though, I got nothing! So have some pretty pictures.


Injury to eye motif. Dr Wertham should hear about this.
I'm even happier I made the effort to get this kite now we have Novelty Slots.
Why are we hiding in the jumping puzzle? Who cares? It's so blue!
Apparently you can tame and ride dragons in Bless - providing you don't mind looking like The Tick.
In Twin Saga you can ride a guinea pig. Is that cooler than a dragon?
Okay. I really need to play Twin Saga again.
I mean, my friends must miss me, don't they?
You got that right!
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