Showing posts with label Diluc. Show all posts
Showing posts with label Diluc. Show all posts

Monday, October 12, 2020

Spend Your Wishes

Tobold has a strange post up today, in which he seems to be complaining that you if you want to play Genshin Impact you have to... play Genshin Impact. (I know, right? Shocking!) He calls this "hitting a playwall". 

Having reached a point where, in order to progress, he needs to beat a certain boss and then beat it a few more times to farm some materials it drops, he says "This is exactly the sort of gameplay that I abandoned MMORPGs for". I'm not at all sure that having to defeat specific bosses to move a narrative or storyline on or develop a character is a mechanic unique to MMORPGs. In fact, I'm pretty sure it's not. 

Leaving that aside, though, to object to the self-same mechanic in this specific game on the grounds that "You can visit other player's worlds, or let them into your world, but there is no system in place to look for people who want to kill the same elite boss than you do" does seem to me to suggest that he'd find his problem considerably easier to resolve if Genshin Impact were an MMORPG. Not to mention that, as Belghast made clear, you can invite other players to join you in the open world if you want to, which does indeed trivialize downing bosses like the one that's giving Tobold conniptions.

I didn't come here to unpick Tobold's logic, though. The day's too short for that. I mention it only because the post does glance against my own recent experiences in Genshin Impact.

As a general rule, when playing any games with progression mechanics, MMO or otherwise, my tendency is to leave upgrading for as long as possible, particularly if it involves any kind of step-change or decision point. I like to carry on as I began for as long as doing so feels comfortable. Only when I start to run into one of Tobold's "playwalls" do I start to look at what I might need to do to clamber over it.


 

Until a couple of sessions ago I hadn't really encountered anything like that in Genshen Impact, other than one timed challenge I didn't quite have the dps to beat. I've been treating the character you start with, The Traveler, as "my character" and the handful of other characters the storyline gives you as "her team". That's meant Amber, Kaeya and Lisa for the most part, giving me access to the "elements" of fire, ice, electricity and either wind or earth, the Traveler being able to swap between both.

I also had a couple of other characters, one more from (I think) the storyline and one of whom I'd acquired I when the game prompted me to try out the "Wish" mechanic. 

I didn't understand what the Wish thing was. You get some currency and you can spend it on Wishes and you get a random chance to win weapons and characters and stuff. I tried it the once and it seemed a bit pointless so I did what I do in every game that has systems I don't get but also don't feel like I have any need for: I ignored it.

I've also been ignoring the "Ascension" mechanic. Many rpgs, massively multiple or otherwise, have something called "ascension". It rarely bodes well and I tend to pretend it's not there for as long as possible. I'm pretty sure I could get a good few more sessions out of Genshen Impact without ascending but something came up that made me think it was probably about time.

It's not that I haven't been doing anything to improve my characters. It's just that Genshen Impact has a lot of progression mechanics. In addition to expanding your roster of playable characters and ascending them, they all have levels, as do their individual weapons and each of the five artifacts they can wear. I'd been doing due diligence on all of those so I had all my main characters level 20 with most of their gear partially upgraded.


 

There's also the all-important "adventure rank", the real benchmark the game uses to gatekeep the storyline. That's the one you can't really ignore. I'd been tickling that along to the point where I was able to access the quest to open Stormterror's Lair and confront the dragon that's been plaguing Montstadt.

The Domain that presents itself at that point is flagged as appropriate for a team of characters around level 26. All my team were level 20, which is the highest you can reach without undergoing the first of several ascensions.

That, clearly, was my note from the game telling me to stop slacking and ascend, already. As Tobold mentions, ascension requires certain material components. At the stage he's reached some of those only drop from bosses but for the first ascension they come from all over the place and I already had everything I needed for my four main characters.

I also had a ton of the dropped books that give huge chunks of leveling experience so it was the work of a couple of minutes to ascend my whole team and level them to twenty-five. As I was fiddling around with that I happened to open the Wish window by mistake and in doing so I noticed that two of the four kinds of wish currency I had were about to expire.

The way my mind works, I'm entirely happy to hoard currencies and containers for the entire life of a game, never opening or spending them before sunset comes, but put an expiry date on anything and I'm damned if I'm going to let it go to waste. With just seven days to use my Wishes I thought I'd better get on with it. 



I still didn't really know what they were for or how to use them, so I did a bit of reading on the subject. It turns out that "Wish" is what the game calls the infamous mechanic that's mentioned in every article and review I've ever read about the game, the "Gatcha". Who knew? Well, everyone except me, apparently. 

Once I knew, I began to see the point of wishing. This is how you get the most powerful characters! Having them makes combat easier, always good with me. As is very well known, though, the gacha mechanic is designed to make getting the best characters a long and expensive process, especially if you have your sights set on one character in particular.

I read a bit about who the most sought-after characters are right now and apparently top of the tree is Diluc. There are a bunch of "guides" on how to get him but as one of them puts it most succinctly "getting Diluc boils down to getting lucky with a Wish".

That guide goes into a lot of detail on how to optimize your chances and concludes "you’re basically going to have to spend money unless you’re prepared to play a lot of the game or just hope to get extremely lucky". Yeah, well, about that...

One of the limited-time currencies I had was for the bizarrely-named “Ballad in Goblets” wish. According to several guides I read, this is heavily weighted to give you a character called Venti, assuming it gives you any five-star characters at all, which isn't by any means guaranteed. 


 

Since I didn't have any five-star, top-of-the-shop characters, other than the Traveler, who everyone starts with, and since Venti is himself considered a top-tier character, I figured I didn't have anything to lose by spending my free money, especially since it was going to evaporate in a few days if I didn't. 

I had enough for ten pulls of the gacha/wish handle. The first four or five gave me various three-star weapons, each preceded by a shooting-star animation lasting several seconds. I imagine that would become quite annoying if you were spending money hand over fist trying to get the drop you wanted.

I wasn't really paying attention until the next shooting star exploded onto the screen with a markedly more spectacular display of fireworks than any of the others. "Hello", I thought, "something's up!"

What was up was Diluc, in fact. Riding in on the tail of a comet to invite himself into my team. What are the chances, eh? Well, about 1.6%, from what I hear. Or 0.6%. I still don't really follow the fine detail.

Anyway, I have him. He's suposedly the best DPS character in the game as it stands although no doubt he'll be superceded in no time since that's how the monetization works. And I also have the second best damage-dealer, Xiangling, a four-star character who arrived on the very next shooting star after Diluc.


 

I had plenty of xp boost books left to bang those two up to twenty-five and enough mats to boost their weapons some as well. I swapped them into the roster ahead of Amber and Lisa and now I have to learn how to play all over again. I don't imagine having two fire (or Pyro, if you prefer the language of the game) damage dealers is ideal but, hey, burn all the things! It may not be subtle but it usually works.

At least I have the Ascension and Wish processes a little clearer in my mind now. It seems exceedingly unlikely I'm going to need to spend any money in Genshen Impact any time soon and most likely never. Meanwhile, the story is getting ever more intriguing , the world ever more gorgeous and intricate and the gameplay more satisfying.

I can't say I'm too worried about either paywalls or playwalls right now.

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