This is the second day in a row where I'm only posting because it's Blaugust. Do not expect a quality read! But then, as we were discussing during the opening skirmishes of the Blaugust AI Wars, we don't really have any standards for posting other than that it should be mostly your own work. Neither quality nor word count matters a jot when it comes to putting up something that's going to qualify as "a post" for the purposes of the award tally at the end of the month.
At least say I can say, with a straight face, that this was a post I was always going to write. Screenshot posts have long been a staple of this blog, so I'm not just bunging one in so as not to miss a day. Well, not only that...
I don't always need a reason for a screenshot post, other than that I've taken some and I think they look good, but in this case I do have a minor point to make. As I mentioned in passing, in a recent post about Wuthering Waves, I was taken by surprise on my return to the game by just how exceptionally lovely it is to look at.
I remembered it was good but I'd forgotten how good. I'd gotten used to thinking Neverness To Everness looked gorgeous, which it most certainly does, but WW could give it a good head start and still come in ahead. Given that delightful surprise, of course I took a whole boatload of screenshots on my return, as you would, when you'd seen something worth photographing.
Even as I was taking those shots, I already had it mind to use a some for a post. This would seem to be the ideal opportunity.
All of these shots were taken while I was working my way through the twelfth act of the second chapter of the main quest, a section cursed by some ironist at Kuro with the unappealing title Stagnant Dawn on Wastelands. Whatever image that summons up isn't going to bear much resemblance to what you're about to see.
Pretty much the whole act, which took me several hours to finish, takes place inside a Sonoro Sphere in which a city called Honami is trapped, in a kind of Groundhog Day-esque perpetual time loop. The real Honami was destroyed by the Lament decades ago but an image of it remains, complete with all the citizens, known as the Left Behind, going through the motions of their final hours over and over, not knowing anything is wrong and yet somehow knowing something isn't right..
All of which could be quite depressing if the place wasn't so damn beautiful. It's a stunning creation, all pastel washes and blurred edges, as though seen through wet eyes. To say it was painterly would be underselling it. It has a three-dimensionality paint would struggle to match.
It also has a surreal element that lifts the whole thing onto another plane. The writers at Kuro seem to be adept at combining elements that shouldn't work together at all, yet somehow making them seem like the most perfect of fits. In Honami, we have a convincingly realistic, albeit mildly futuristic, urban environment, populated by recognizably ordinary people doing and saying recognizably ordinary things, while all around the surfaces of the city are melting, glowing and sometimes turning into bubbles and blowing away.
And if that wasn't surreal enough, into this twisted reality intrudes a whole gang of cartoonish capybaras, the highly fanciful incarnations of the Guardian of the city. Previous guardians we've met have been mighty dragons. Honami has a funny animal straight out of a Saturday Morning Cartoon.
It absolutely should not work, particularly given the always bittersweet, occasionally bleak nature of the story, which revolves around loss, sacrifice, bigotry, bullying and despair. But somehow it does.
In the later cut scenes, after the enemy has been vanquished and the Left Behind released from their eternal wheel, the aesthetic changes to an elegiac, evocative, cinematic style. With plenty of lens flare, which obviously I loved.
The conversations are heartfelt and emotional and the visuals pick up the tone perfectly. I'm very much looking forward to the upcoming anime. Clearly Kuro has both the writers and the artists to make the transition.
I'm also very much looking forward to reaching the point in the narrative where I can branch off and experience the permanent residue of the Edgerunners collab. Based on what I've just seen in Honami, it's easy to see why that potentially disastrous collision of worlds turned out to be so well received by fans from both sides. These people really know what they're doing.
My only regret, having finished the Honami storyline, is that I didn't spend more time in the city. True, since it only existed as a backdrop, most of it was blocked off by invisible barriers, but there were plenty of opportunities to explore at least a little off the prescribed path and I failed to take any of them. I was too wrapped up in the story to go wandering off. Now I wish I had.
I don't think the area is there to visit freely outside the story. I may be wrong. I hope I am.
As far as I can tell, though, most of the wonderfully imaginative, finely detailed places we get to visit as we follow the exciting and complex plot, exist only as long as they're needed. If that's true, it makes the sheer quality that hallmarks each and every one even more astonishing. I think I'm going to have to give Kuro the nod when we get to Creator Appreciation Week.
Remember when I complained about not being able to remember my login details
for Wuthering Waves? I wrote a whole post about it under the (entirely
intentionally) click-baity title "Wuthering Waves Is Dead To Me Now." Remember how, in that post, I said "I've tried everything and every account I can think of and nothing works"?
Yes. Well. About that...
It turns out either I didn't try every account after all or else my capacity
for thinking is so diminished I probably shouldn't be allowed out on my own.
Either way, I now have my account back.
So that's good.
This morning, for absolutely no good reason other than that I was idly
fiddling around on the desktop while I was trying to come up with something to
write about today, my attention settled on the Wuthering Waves icon. Since it
was there, I thought I might as well update the game, just in case I decided
to start over from the beginning again some day or something crazy like that.
I figured there might be a biggish update waiting but it couldn't be very big,
surely, given I'd patched up about six weeks ago. I was half right.
There was an update and it was huge. 56GB. WW (I refuse to call
it WuWa. It reminds me too much of Al Pacino going "Hoo-ah!" in Scent of a Woman.) seems to be one of those annoying titles that
insists on re-downloading the entire game every time it patches.
That annoyed me a little but what it mostly did was remind me that even if I
could play the game, which I couldn't, I'd be playing it on
GeForce Now anyway, not on my own PC, so I wouldn't need to
update it at all. Let some NVidia technician worry about that.
Otherwise what am I paying my £6.99 a month for, right?
I logged into GFN and started WW going and then I noticed a link that
said something about registering your character to see more. Well, you always
want to see more, don't you? Unless it's body horror...
The link, when I clicked it, opened a dialog that offered me two accounts that
were both, apparently, logged in already. I could tell by the names which
email addresses they were using and it momentarily made me think one of them
might be my original account to which I'd lost access.
I went through the various stages to log each of them in and of course neither
of them was The One. They were the two new accounts I'd made the last time I
did this, each with a single, unplayed Level One character and nothing
else.
In the process of logging them in to check, though, I reminded myself which
two email addresses they were. And neither of them was the one I'd say was the
most obvious choice. The one I'd have been likely to use when starting a new
game I wasn't planning to play for long.
Imagine the screen going all misty as we wind back to how I got started in
Wuthering Waves in the first place. It was all because of a passing mention by
Naithin, who'd tried the game and not thought all that much of it,
mostly because of certain issues he had with the quality of the sound
recording as I recall. For some reason. that spurred me to take a look at this
oddly-named gacha title and the rest is... well, it's forty posts about the
game on this blog for a start.
Back then, I wouldn't have been expecting to do much more than take a quick a
look, which is why I didn't bother to set up a proper account. I just used
Google's very convenient handshake protocol,
the one UltrViolet has just implemented
to handle comments on his blog. I tend to use it wherever it's offered because
it's so easy and saves so much time. This is how billionaires groom us, isn't
it? (Adjusts tin-foil hat...)
And I'm sure it's very nearly foolproof - if you just use the one gmail
address for everything, like a normal person. As I'm only just beginning to
realize, though, it's a lot less reliable if you have a couple of dozen of
them. I'm really going to need to make a note of which address I use for which
application in future and if I'm going to have to do that, I might as well
just make a regular account the old-fashioned way.
All of this is there and thereabouts a repeat of the process I went through
back in June. The one I wrote about in excruciating detail back then. So why
am I repeating myself, other than for the sheer, visceral joy of listening to
myself talk, of course, always a given on this blog. (I throw that in for any
New Blaugustians that may still be plowing through this wall of text in the
fading hope some point or purpose might eventually emerge. It won't. Or if it
does, it won't be for a while.)
Sidebar - New Blaugustians sounds either like the name of a
second-tier superhero team, likely made up of characters who never managed
to hold down their own title or if they did it only lasted a dozen or so
issues. They'd be based in a city like Denver or Omaha, a good way from
either coast, which is where all the action in super-hero comics always
happens.
Or it could be an acid-jazz outfit from the '90s...
At this point, if I had any sense, I'd have admitted I was just repeating the
same exact steps as last time and I was going to waste another morning on the
hopeless task if I didn't accept the loss and move on. It's that saying about
not learning from the mistakes of the past, isn't it? You keep on making them.
And that other saying about people doing the same things over and over and
expecting them to turn out differently...
Yeah, well, that's a bunch of crap. And I can prove it. I didn't learn the
lesson and I did do the same thing again and it turned out differently!
Okay, maybe I didn't do exactly the same thing. Maybe, when I said last
time I'd tried "every account", what I really meant was "Every account except the most likely one. The one I should have tired
first.The frickin' obvious one."
Or, I guess, maybe I did try that one but something else changed since
I did it. I'll leave myself an out because who knows what happened? Not me. I
won't say I don't care - it would be nice to know for sure - but I will say
I'll never find out so there's no point worrying about it.
Whatever it was, I'm back in Wuthering Waves on my old character,
Califlora. She's level 40 and almost at the end of the
Riniscitta storyline. To be precise, she has the final Act and the
Segue left to do before starting the next big chunk of main storyline, the one
I've missed, which itself is the chapter before the current one, which has
just begun.
I'm about an update and a quarter behind, I think. Not much further than I was
the last time I had to catch up. It's doable.
And I've already started. After I spent what felt like half an hour opening a
hundred windows to read about dozens of events I didn't understand and clicking
on all the rewards that had been patiently awaiting my return, I looked up how
to access the content I was trying to play through back in June, the
Edgerunners Collab.
That event is over now but I thought I remembered reading somewhere that the
Night City adventure itself was permanent content. I also seemed to
recall you can jump straight into it without having done the MSQ first.
It is and you can. It took me some googling to find out how, though. I
couldn't figure it out in-game. And even when I did figure it out, I didn't do
it.
I was about to and then I noticed you can get to Night City more organically
by progressing the main story to the point where you reach "the transport dock" in a quest called "What Burns Beneath The Frostlands". I checked how
much I'd have to do to get there and it was "only" four quests down the
line, in the first Act of "To The Stars Yet To Shine". It's not like
I'm in a mad rush. I thought I might as well walk there.
Of course, first I'll need to remember how to play. To that end, I worked my
way through an exploration quest Califlora had up. She must have been doing it
when I last played her although I don't remember it.
By the time I'd finished it, I had a vague idea of how things worked. Who I
had in my team. Which buttons to press. That sort of thing. Annoyingly, the
combat controls are just very slightly different from
Neverness To Everness but it didn't seem to make too much difference.
It was surprising how fast it all came back.
Whether I can juggle two story-heavy gacha games at once is another question.
That's a lot of cut-scenes and voice-overs to get through. But I ought
to be able to get to Night City, at least. If I buckle down, I might even be
there before the next big content drop in NTE, which ought to be in about two
to three weeks.
If nothing else, it'll give me something new to write about for Blaugust.
Always provided I don't forget my login details again...
This is going to be a very short post. I know I say that a lot and then
run on for several thousand words but that won't be happening today. I had a
specific post in mind and I haven't been able to write it so this is the "what would have been" version.
It was going to be about the Wuthering Waves/Edgerunners collab that
started this week. I'd been trying to pretend it wasn't happening so I
wouldn't start fomoing at the mouth about it but yesterday I saw the trailer
in my YouTube subs and couldn't resist. And it was excellent.
So, I watched that and I read a whole bunch of people saying how
good it was, not just in the comment thread but in articles like this one and I
thought, well, maybe I'll just check to see if you really have to be all up to
date in the game to see the story. And it turns out you don't.
Kuro recommends you do it in sequence to get the most out of it but
they also realize a lot of people might be coming back just for the
Edgerunners content because that's one of the main reasons companies do
collabs like this in the first place. With that in mind, they've made it a
standalone episode you can access immediately or as part of the storyline, as
you prefer.
I haven't played Wuthering Waves for a while. A good while. Last September in
fact. I didn't stop because I got bored or lost interest. I stopped because it
got to be too intense and I found myself taking it too seriously, which is
very much not what I want from my gaming. I did plan on watching the story
content on YouTube instead, since it felt like I was watching a movie every
time I played, but in the event I just drifted out of thinking about it at
all. Until now.
The next thing was to check if I had the game installed on this PC. I didn't
think I did because I bought it after i stopped playing but as it happens I
moved the relevant SDD across and although I removed a few things, Wuthering
Waves wasn't one of them.
Great! No need to download the whole thing again, then. I can just patch it
up. Yeah... nope. I had to download a new launcher from the website because
the old one no longer worked and the new launcher insisted on downloading the
entire game, all 100+GB of it before it installed it in the same directory. It
took a couple of hours and by the end I had a fresh 108GB client, up about
20GB from where it had been.
That took me past the time I had available to play the thing so I left it for
this morning. After breakfast I opened the launcher and hit Play and the damn
thing downloaded another massive update. The client now weighs in at an
enormous 133GB!
Phew! Still, at least I can finally play the game, right? Ahahahahaha! No!
I can't play Wuthering Waves because I do not have my account details any
more. In the quarter of a century I've been playing online games this has
barely ever happened to me. I almost always keep a note of my account details
for everything - games, services, forums, you name it. And if I don't, I can
always at the very least work out what email address I used and recover them.
Not for this one. I almost certainly used the extremely tempting and
convenient "Sign in with Google" option. I use it a lot because I'm
lazy. It's a bad idea and I know it's a bad idea but I do it anyway because
what could go wrong?
Apparently what could go wrong is I could not be able to figure out which
google account I used. I have a lot. At least a dozen I use regularly and
probably as many more that I've made and then forgotten about. There are only
about five or six I regularly use for something like this, though, so again,
how hard could it be just to go through them all and find the right one by
trial and error?
Harder than I expected. In fact, impossible.
I tried the obvious two or three and they weren't right. Then I had the clever idea of checking my email to see which one had been sending me the
press releases. I have all my in-use email addresses set to forward to one
central address so I don't have to keep logging in to all of them.
It was then that it occurred to me that I don't seem to get any emails from
Kuro about Wuthering Waves. None at all. I did a search and I never have. Not
a single one, ever. Which is very weird. Surely they send them? They'd be the
only gaming company ever if they didn't.
Just in case the mail was going to an address I hadn't set to forward, I went
through the laborious process of logging them all in. None of them had ever
heard from Kuro. While I was at it, I even checked some of the more
obscure addresses I haven't used in years. It was a useful hour in that at
least I've reset the timers on those so Google won't delete them for a bit
longer but it didn't get me any further.
I went through my Little Black Book of Logins page by page. Nothing. It seems
I never wrote down anything about Wuthering Waves at all. I don't keep as
many handwritten notes about this sort of thing as I once did but I do usually
at least make a note of which email address I've used for a new game. Not this
time.
Even if I don't keep a note of it, Google must or how would it work? I googled
that and found out how to check what apps you've given permissions to, which
is a handy piece of information to have. Then I checked all of them and none
of them showed "Wuthering Waves" or "Kuro" in the list.
By this point I was pretty much stumped. I tried checking my laptop, where I
once tried to play the game and found it wouldn't run, and my old PC, which
meant connecting everything back up, which was a pain. No joy with either of
them. And that was the last, worst idea I had.
Reading around the web, it seems there are some quirks with Kuro's login
process that mean accounts set up by typing in an email address are registered
independently of the same email address selected through "Play with Google" but either way you'd think there'd be a stream of promotions going to that
address, which as far as I can see there never has been.
There's also an issue where your account is specific to the Region where you
chose to play. If you pick the wrong one on login, the game acts as if you
never played before. I tried Europe and America, the only two I'd ever have
chosen. Nothing on either.
I do have a blog though. I know I would never have mentioned a specific email
address in a post because I am not completely irresponsible but I do sometimes
mention other useful details. So I checked my
First Impressions
and came up with this potentially telling piece of information: "Downloading and installing the game (It's something like an 18GB
footprint.) took just a couple of clicks.... There was no time wasted
registering an account. It accepts a Google login, which it doesn't even bother to confirm with an email to the Gmail
address you give it."
Hmm. First, it's grown like Topsy, hasn't it? Second, it never sent a
confirmation email. Now that is odd because, while I was trying to
get in this morning, I used Google to start a new account and that
did send me a confirmation, although it didn't ask for any response.
Not that it helps at all but it's a data point.
I'm in on that account now and I see there's an option to "Link Email".
Maybe I never took it on the real account. That would explain why I never got
any emails.
Anyway, I've tried everything and every account I can think of and nothing
works so the only other option is to contact Kuro Customer Service and see if
they can restore access. Thanks to screenshots, I do have the name of my
character and the User Id but I never spent any money in the cash shop so I
don't have that crucial piece of evidence, without which I'm not sure they'll
be all that interested.
I could start over from the beginning. As one person advising someone else
with a similar issue helpfully pointed out, if you skip all the dialog it
wouldn't take long. Or I could go back to Plan A and watch it all on YouTube.
That sounds like the better option. I'm not convinced pressing the buttons adds
anything much to the experience.
Every post I write these days seems to begin with me talking about some
"plan" or other that's either fallen apart or been abandoned or had to be
changed to fit in with new circumstances. Once in a while I even open by saying
I had a plan and now here it is, made real. When or why I started making all
these plans escapes me, although I bet it had something to do with Blaugust...
And yes, I did have a plan for today. I mean, I didn't have it for long... Not
that it's gone wrong, for once. No, it has come to fruition, which is
something plans do according to convention, albeit not many of mine.
When I say I didn't have it for long, I don't mean I had it for a while then gave up on it. I'm back-projecting. I only came up with
it a day and a half ago and now I'm done with it, so... I didn't have it for long. English is hard.
Although not as hard as biology. If you're a may-fly, I had that plan for a lifetime and then some. Any
may-flies out there, reading this? No? Thought not.
So, what was this plan, then? I'm embarassed to tell you, now I've made all this fuss about it. It doesn't deserve
to be dignified with the name "plan". It was just that I knew on Monday
what I was going to post about on Wednesday, or at least what I wanted to post
about then. Now. Whatever. Tenses are slippery.
Almost three weeks ago, I
posted something about the latest update in Wuthering Waves. A week later I
posted again
to say I was finally, actually, for real this time, up to date with the
storyline and ready for the next chapter. And now I'm posting to say I've done
it.
Well, I think I have. I got the "Quest Complete" screen for
Rinascitta II: Act VIII, anyway. There's probably a coda or an afterword
I haven't done yet and for all I know there might be a second installment coming
before the next full update, like there was last time. But I've definitely
finished the big storyline segment in the current update.
It took me over three hours, broken into three unequal session, and it was fricking amazing! Seriously, it was so good. Even though I
kept getting interrupted by dogs and people at the door and Mrs Bhagpuss
telling me lunch was ready and all kinds of real-world responsibilities, I was
so deep into it it didn't break the spell. And what a spell it cast.
For once, I pretty nearly understood what was going on. Might be the first
time since the original questline back in Jinzhou. I just about understand who
everyone is now. I recognize all the factions and I have a general impression
how each of them stands with the others. I'm comfortable with the jargon
and I get most of the lore references without having to look them up
(Something you can do through in-game hyperlinks, an innovation I don't recall
seeing anywhere else.)
Better yet, I'm finding I can follow the motivations of the characters, more
often than not, which has certainly not always been the case. That's never
been because their reasons for doing what they're doing are poorly explained.
It's because most of them have secret agendas or multiple agendas, some of
which they're keeping secret from some people but not others, or agendas they,
the characters, do not fully understand or aren't even aware they have. Plus some of them are being mind-controlled, sometimes but not all the time, because of course they are.
To say there's some nuance involved would be like saying there's some vodka
involved in a Russian wedding. (I don't know. I'm assuming? Anyone been to a
Russian wedding? My first simile involved Ozzy Osbourne but I thought better of it. (It was complimentary so don't @ me!)) It's basically all nuance. Remember when we thought
The Secret World had some elliptical writing? Bears and rats compared
to this stuff.
After the current chapter, I think I do finally have some idea who
The Fractsidus are. Is. Again, whatever. What they're up to still isn't
entirely clear and neither do I know "who" they are as individuals yet, except
for this episode's Guest Star - Phrolova.
Oh, I love Phrolova! It's not saying much because I love most of the
characters in Wuthering Waves. Well, a lot of them. But Phrolova is especially
wonderful because of her nihilistically monomaniacal dedication to a purely
romantic cause. She's just... she'd burn down the world to have what she wants
and all she wants is what she had when she had nothing. Nothing but love and a
home, so, everything.
She gets some truly great lines andRae Lim, the voice actor behind the English dub, delivers every one of them to
absolute perfection. It's such a difficult read, too. Phrolova says things
that on the page look to have "lack of affect" or "ennui"
written all over them but which come freighted with a subtext of loss, defeat,
depression and despair.
Best I can figure it, Phrolova is a sociopathic empath. Or an empathic
sociopath. She feels nothing except everything and none of it matters except
at the core where it all matters too much. I screen-shotted some of her
bleakest lines but I couldn't screenshot the delivery.
Okay, I could have videoed it. But I didn't. I figured I'd steal a compilation
of the best ones from YouTube. Only there aren't any. There are plenty of
comps of her
battle cries
and lots of
cut scenes
and videos explaining why "JP VTubers can't stop crying during Phrolova's story" (Who can blame them?) and a ton of other stuff but nothing like I would
have focused on.
So you'll have to imagine the voicees for yourselves when you read her saying
things like
or
or maybe
Or my absolute favorite
Phrolova stares into the void and the void won't make eye contact. Don't you
just love it?
Yes, well, maybe you don't. I'd have to admit it requires a certain
sensibility. The whole game does. One snarky YouTuber posted a
nine-second video that sums up the WW gestalt very nicely:
And yes, there is an awful lot of that - the player-character standing
very close to the guest star as they gaze meaningfully at - or more often past - each other. Also a very great deal of flirting on the part of the guest star,
almost always received with complete incomprehension or just straight-up ignored
by the PC. Except, to misquote Fcukers - Fuck, No. Phrolova Don't Flirt.
There's also a fair smattering of this:
The PC desperately and all too often unsuccessfully lunging towards the Guest
Star as the Guest Star falls or sinks or vanishes into some portal.
And then there's the ever-popular
Meaningful Hand-Clasp.
Sometimes it's the Rassuring Hand on the Shoulder but the Clasp is More Meaningful.
I can see it might not be to everyone's taste but it is to mine, probably
because, as Mrs Bhagpuss has so often informed me, I'm basically a teenage
girl. Emotionally, anyway.
So much for the story and characters which are all A+ as usual. Plot, too, for
a change. Also, for the record, my character made choices in this one that I wouldn't have made. And said things. Boy, she can be harsh, sometimes...
Gameplay continues to be all but non-existent although there were some good
mini-games this time. All very easy but I found them entertaining. Less
walking-and-talking than usual, more standing around and lots and lots
of flashbacks, dream sequences, still images with voice-overs and various
other engaging ways of presenting a passive narrative as if you had some say in the outcome.
As for combat, it genuinely does get less and less every time now. A handful
of tiny fights with trash mobs, for which I always used the extremely OP
Phrolova, so they lasted mere seconds. One final boss fight that came with a load of
instructions about special abilities and how to counter them but which I aced
on the first try, using nothing more skilled than some slightly enhanced button-mashing. I
watched my cooldowns and swapped characters a few times to get some heals but
other than that, no tactics used or required.
And that, I imagine, except for cleaning up whatever decompression and
debriefing mini-quests may remain, will be it until the next, big content drop
in a few weeks. I feel emotionally drained. I'll need that long to
recover.
As for the Gacha elements... there are none. Seriously, I don't even use the
free draws. I did ding Union 40 today, which got me some message about having
to do a quest before I can level up any more but I'm not convinced even that
will be needed for the story. If it is, I'll handle it when I have to but no
money will change hands.
I mean, I would pay for this game. It's totally worth paying for. But so far I
haven't needed to and I'm sure Kuro can manage just fine without my
contribution. In Phrolova's words (Or nearly...), Gacha rolls "aren't of concern to someone like me".
Wouldn't mind having her on my team, all the same. Maybe I'll at least have a
few free pulls and see if I can get her...
I had a very simple plan for today. I was going to patch up
Wuthering Waves, log in and do as much of the new story content as I
could cope with, then stop and have lunch. After lunch, I was going to write a
post about it. The story, not the lunch.
And that's still the plan, except for one very slight variation. I won't be
writing about the new story any more. I'll be writing about the old one.
I thought I'd finished the main story quest last time. I thought I was ready
to jump straight into whatever came next as soon as it appeared. I even said
so
in print. Confidently. Definitively.
And as I also said then, I even had the screenshot to prove it. A screenshot
that read
"No Content. No New Quest".
I'm just going to have to take your word for that, Lupa.
Under the Main Quests category in the quest journal.
I don't know... seems pretty conclusive, doesn't it?
Except for one thing I'd missed...
Kuro, in their wisdom, decided to split the story content in Update 2.4
into two parts. I had indeed finished the first one but there was a Part Two I
didn't even know about.
Chapter II Act VI - Flames of Heart dropped on 3 July.
I didn't spot it because I haven't logged in since I finished
Chapter II Act V - Shadow of Glory back in June. I also didn't read
anything about it in any of my gaming feeds, which is a bit worrying. I imagine
it was covered, WW being a very popular game, but either I just didn't see
it or I didn't bother to read past the headline.
Luckily, it only took me a few seconds to figure out I still had another
chapter to do before I could take a look at the new stuff. And anyway, the old stuff was still new stuff to me, so I was fine with having to take a bit
of a run-up to get to the current chapter,
Dreamcatchers in the Secret Gardens.
Looking at some of the commentary around Kuro's decision to split the last
drop into two episodes, I see there was speculation that the second part
might be more combat-focused, presumably fueled by the fact that the first
part very much wasn't. If anyone was hoping that prediction would turn out to
be correct, they'll have been disappointed.
I can't remember exactly how long the first installment took me back in June
but today's session, in which I did nothing but the aforementioned Flames of
Heart, lasted a couple of hours. I did have to stop once to play with a very
insistent Beryl, so maybe it was about an hour and a half to an hour and
three-quarters of actual gameplay.
Don't mind us, We just live here.
Or, to be more accurate, about fifteen minutes of pressing buttons. The rest of the time I was
watching a movie.
A very absorbing and enjoyable movie with some excellent acting, skilled
direction and superb set design but also with a plot that was very hard to follow.
I mentioned last time, how the plot in Wuthering Waves is generally "so arcane and abstruse I can barely follow it". It's really not getting any easier, even now more of the mysteries
have been revealed.
In fact, forget the plot... I couldn't even claim I understand the setting. I
imagine we're all used to games and books and movies and TV that relies
heavily on the audience's preconceptions and prior experience and which draws
extensively from a huge corpus of long-established tropes, symbols and
devices? Well, Wuthering Waves doesn't do a lot of that.
It's not a Western fantasy with dwarves and gnomes and elves and orcs but it's not
strictly an Eastern fantasy with dragons and demons and spirits either,
although there are a few dragons or dragon-like creatures, now and then.
It's
not science fiction in the familiar aliens, rayguns and spaceships mode, but
there are plenty of robots and one hell of a lot of advanced technology. It sometimes has an urban-fantasy or cyberpunk moment but mostly its just hard to place, exactly.
I guess it might fit uncomfortably within the ill-defined parameters of
science-fantasy but then doesn't everything? That's a tag that never feels
like it's telling you much, anyway.
Oh, right... that makes everything clear...
It's post-apocalyptic in a sense, in that there was some sort of
catastrophe called The Lament in the near-past, but that seems like it must have been either a
very metaphysical event or longer ago than you'd think from the way everyone talks about it because there's very
little sign of devastation in the urban areas and not much in the hinterlands.
You have to go a fair way into the boondocks to see the remnants of the
disaster, whatever it was.
There are superior beings in the world but they aren't gods or deities per se.
They're "Sentinels" or "Guardians", usually tied to a locale like some kind of genius loci. There's an
evil version called the Threnodian but your guess is as good as mine what
sort of entity that is.
There are Tacit Discords, aggressive mobs that come in industrial
quantities. They're the grunts of the game, filling the roles orcs or demons
might take in other settings. And then there are Echoes, which are like
the TDs but on your side. Mostly. Except when they're trying to kill you.
Somewhere behind all of this is some network of what I can only take to be
AIs: sentient supercomputers that run everything but frequently have issues or
need assistance for reasons I could not begin to explain. They seem to be
fairly universal in a world made up of city states, each with its own form of
government - monarchies, technocracies, theocracies and so on.
And everything is sound or music-themed, from the Resonators and Echoes to the Frequencies that make up everything in the entire world. That's not confusing at all...
How all of this ever came to be I have no clue, although I'm more than willing
to believe it's explained somewhere in the narrative. That's part of the problem -
everything is explained in the narrative. So much is explained so often, in
such detail and by so many characters, many of whom are written to
novelistic standards, meaning there are unreliable narrators and limited
narrators and subjective narrators and first-person and third-person and
omniscient... that in the end the sheer wealth of information isn't just
confusing but overwhelming and, I find, impossible to remember, even if I feel like I understood it at the time.
The game also uses any number of visual and gameplay devices to tell its
story. I tend to dwell on the cinematic elements but there are sections told in
stained-glass panels, in picture-books, by holograms and malfunctioning
robots, in pages torn out of notebooks, on computer screens, in flowcharts and
over com-links. Significant plot and narrative elements are sometimes conveyed
by way of mini-games, where the whole game becomes a 2D scroller or a
platformer, something that really doesn't add to my ability to follow what's going on in the story.
And of course there's the ever-popular developers favorite - key speeches on
major plot points delivered by significant NPCs in the middle of a pitched
battle. Always fun, that one.
Somewhere in the back of all of this lies one of the most meta-fictional devices
I've ever encountered, namely the ability of some of the characters to place
other characters and even the player-character, inside a
fictional reality within the game-world, sometimes without the game giving any indication it's happened. Awareness is then leaked in ways that are familiar from novels and movies but even when the artifice is revealed it persists, stubbornly, as though just knowing something isn't real isn't enough to stop it being real.
And there's a lot more besides. Not least, The Fractsidus.
The Fractsidus might be the real arch-villains. Or they might be just another
faction. At one point I thought they might be anti-heroes or even The Good
Guys. And maybe some of them are. Who's to say they all have the same
agenda?
The Fractsidus have been in it almost from the start and they keep coming back. In
the next chapter it looks like we might find out something more material about
the mysterious organization or at least one of its members, Phrolova,
because she's set to be the next playable Resonator and therefore is presumably the player's ally for the meanwhile, at least.
I was very keen to find out more when I logged in this
morning but now I guess I'll have to wait a little longer. I have a full slate
of things to do through into the middle of next week so it's going to be a
while before I can clear the necessary morning or afternoon to watch the next Wuthering Waves movie.
Pretty sure I won't be any the wiser about what's really going on by the end. But that's how I like it.
It's now clear to me that Wuthering Waves is an anime I watch, not a
game I play. There is the minor inconvenience of having to press the space bar
to move the dialog along every so often and the major nuisance of having to
stop and fight something once in a while, but fundamentally, I log in when
there's a new episode, watch it, then log out until the next one drops.
There's a new one next week and I'm looking forward to it in just the way I
would if it was a new season of a show I liked.
In theory, I ought to be doing much more than just the MSQ. There's a huge,
open world, plenty of side-quests and companion stories and a whole raft of
activities that would easily occupy my time for hours and hours. But I'm not
doing any of them.
Instead, any time I feel like playing an anime-style MMORPG, I fire up
Crystal of Atlan instead. CoA is nowhere near as good as
Wuthering Waves. It doesn't have the storyline, the characters, the graphics
or the game design to give WW a run for its money. By comparison it's
paper-thin. And yet I keep choosing to play it instead.
Partly, as I've said before, it's the sheer number of things to do in
Wuthering Waves that puts me off. Apparently you can indeed have too much of a
good thing. Mostly, though, it's the way the story is delivered, which does
feel extraordinarily like a tv show.
It takes me three or four hours each time to get through the new chapter,
which is very comparable to the time it takes to watch the eight or ten
episodes of a single season of a show. Then, when that's done, there's a month
or two to wait before the next chapter, which feels like an accelerated
version of the wait for the next season.
To complete the comparison, most of the time I really am doing nothing but
watching a screen. The amount of interaction required seems to get smaller
every time. It really has reached the point now, where I think I'd prefer it
if there was an actual show I could watch instead.
This morning I sat through the full seven and a half minutes of the trailer
for next week's update, Version 2.5, Unfading Melody of Life. Here it
is so you can have the pleasure, too.
The main story is still the prime focus, insofar as it comes first, but
it only takes up two and a half minutes of the run-time. The rest of the
trailer, more than twice as long, goes through all the other new stuff that's
coming, almost none of which I'm interested in and much of which I don't even
understand.
I can see there are some changes to Echoes that I'm probably going to
have to pay some attention to if and when the difficulty increases, although
it's by no means certain that will happen. If anything, the game has gotten
easier since I started playing. There's also something called "Special Story Experience" that caught my attention, but it's not explained in any way so I'm just
going to have to wait and see if it's relevant to me.
I'm looking forward to seeing where the story goes next and I'll be happy to
find out more about Phrolova and the Fractsidus. It's always
entertaining when that mysterious organization turns up and causes trouble.
Other than that, everything else, I imagine, I can and will ignore.
Over in Crystal of Atlan, I dinged 50 earlier in the week. Only ten more
levels to go and I'll be at the cap. I imagine it will happen. Nothing seems
to getting much more difficult although I do need to keep upgrading my gear,
something I rarely bother to do in Wuthering Waves, so I guess technically CoA
is more challenging in terms of combat.
The reverse is very much true when it comes to the story. CoA is very
straightforward. It reminds me a little of reading a children's picture-book
sometimes, in that there are a lot of declarative statements, simple
observations and didactic explanations. Nuance, subtlety and complexity are
mostly absent.
That goes well with the art style, which also has a picture-book look about
it, but the combat is comparatively convoluted, involving a lot of combos and
dodging as well as a surprising amount of in-combat interaction with objects
in the environment - ringing bells, climbing ladders, leaping on and off
moving platforms and the like.
Consequently, it feels a lot more like playing a game, which I think may be
why I choose it over Wuthering Waves every time I find myself thinking "Hmmm. I'd like to play a game now..."
Falling between the two extremes on my current gaming calendar is
Marvel's Midnight Suns. Actually, it doesn't so much fall between them
as set them up as two opposite poles between which the player constantly needs
to switch.
I can see why there was so much pushback from players at launch. It's quite
irritating to have to swap to what is effectively a completely different game
every so often just to get to the point where you can go back and carry on
playing the game you wanted to be playing in the first place.
The way it seems to work - I've only been through one cycle so far - is that
you move through the storyline in a pedantically chronological and literal
manner, constantly switching from one mode to the other.
After the tutorial you move to a base, where all the characters either live or
are staying as guests for the duration of the crisis. From there, you
select missions, so far one at a time with no choice, to which you travel by
portal. On arrival a fight starts almost immediately. That's the tactical RPG
part of the game, which is what I "bought" it for and which would, I
imagine, have been the reason most people did.
The game lets you move back and forth, going on missions, throughout the
course of a day and doing practical stuff back at base but when night comes
you have to stay at the base for a "Hangout" or a "Club Meeting", something which mostly involves deep and meaningful conversations with
other members of the team.
The conversations aren't bad but they definitely aren't so fascinating I look
forward to them. Looking it up, I see that there is in fact a way to avoid
Hangouts, although it's not recommended because you get good bonuses from
doing them. Also that they don't seem happen as often as I imagined. There
appear to be more complaints about too few Hangouts in the game than too many.
Maybe Firaxis tweaked it post-launch or maybe the complaints at
the start were from people over-reacting without really knowing how it all
worked. Not like that ever happens...
The hangout part of the game has slightly put me off playing, though. I tend
to play tactical RPGs quite specifically so I can enjoy some turn-based combat
on demand, which makes having to plod through a bunch of conversations to get
to the fights quite irritating. The actual fights thmselves are good fun
though, so I will put up with the inconvenience. For now, anyway.
I can't help thinking it would have been a lot better if they'd picked more
interesting characters, though. Then I might have wanted to talk to them. But
then, post MCU, I'm increasingly finding Marvel characters very bland
compared to their pre-MCU comic versions or, indeed, to just about any
characters from DC, either pre- or post-DCU. They all seem to have a
whiff of the corporate about them these days.
Finally on my gaming schedule, I'm still plugging away at Overseer in
EverQuest II. Just before I started this post, I dinged Overseer 55,
for which there's an Achievement, although it's still five more levels to the
next tier. When I reach that, I'll finally be up-to-date. It'll have only
taken me about six months...
With luck I should have it done by the end of the summer, so I'm well on track
for the Autumn/Winter expansion.
As of now, I am officially up-to-date with the main storyline in
Wuthering Waves. I have the screenshot to prove it, too, but it's a
really boring screenshot, so I'm going to make it super-tiny so it doesn't
spoil the look of the post.
There it is. Get your magnifying glasses out. Of course, I'm absolutely nowhere
with the rest of the bazillion side quests, which would probably take me the
rest of the summer to finish , if I did nothing else, but that's not the point.
My goal in the game, in so far as I've ever had one, is to follow the really
very good main story and that I am just about managing. Let's not get ambitious.
How did I reach this welcome but largely unexpected position? The latest
update, gloriously named Lightly We Toss The Crown (Whoever it is at
Kuro Games that keeps coming up with these titles deserves a raise.)
arrived two weeks ago, a week after the eight-minute (!) promotional video.
As you can see, it's taken me a while to get around either to writing about or
playing it but I've now done one and here I am doing the other so that's all
good. Of course, as I've suggested already, "doing" the update only
means I've made my way through the latest chapter of the MSQ.
As you can see, if you're crazy enough to sit through the full eight minutes
of the video, that's just a very small part of the new content. I continue to
be completely in awe of the sheer amount of gameplay added with every
update but then I did play Guild Wars 2 for a decade. My benchmarks are shot.
Some of it only sticks around until the next one but most of it is flagged
"Permanent" so the total size of the game increases significantly every
six weeks or so. How long that's going to be sustainable is another question.
I'd seriously hate to be starting now and the game's only been out for a year.
Same picture but bigger in case you didn't click
Speaking of which, when I logged in a few days ago to try and get caught up, I was
expecting to have to go through whatever was added to the MSQ with the
Anniversary because I'd been running one update behind for a long time. I was
surprised and very pleased when the game took me straight to the start of the
current chapter. It seems whatever happened in the Anniversary celebrations
wasn't part of the main storyline at all.
I still don't actually know what it was, only that it generally wasn't
well-received. Naithin at
Time To Loot, the only other blogger around these parts who writes about WW,
mentioned a couple of times that he was unimpressed by whatever it was
and expressed some curiosity about what I might think about it, when I got
around to doing it, but I'm going to have to disappoint him there because I
haven't and now I probably never will.
Unless, of course, it was the thing with Encore and the video game
sponsored by the Pioneer Association... If it was, I can see the
problem. After I finished the latest chapter of the MSQ, I went back to see if
I could figure out what I'd missed and that looked like the most likely
candidate so I went to give it a go.
You may well ask, Abby...
It started out well but it ended badly. The conceit is really similar to
GW2's Super Adventure Box, a gimmick I never much
liked. In both cases a character in the game you're playing creates a video
game inside the game your playing for the characters in that video game to
play for fun. And also in both cases that video game looks much more like what
a video game would look like if you asked someone who doesn't play video games
and has no particular love for them would imagine all video games probably
look like, namely childish and dumb.
Aesthetically I prefer the one in Wuthering Waves, which is called... no, I've
already forgotten. Super Adventure Box has it beaten hands-down on the naming
front. SAB is a great name and very easy to remember - it's three years
since I last played GW2 and I remembered it instantly, whereas it's
about half an hour since I played this one and I'm going to have to look it
up... Second Coming of Solaris. That's it. Not very catchy, is it? Must
have given the job of naming it to an intern, I guess.
Anyway, it starts out quite charmingly but soon devolves into some huge arena
fight where you play a character that isn't you, which we all love
so much, don't we? I got a warning at the start that all my
resonators were too low for it but I carried on anyway because they were the
best ones I had so what else was I going to do?
There has to be an easier way to travel.
The warning was on the money. Unsurprisingly, my team, all 40-60, couldn't make
much of a dent in the level 90 mobs they had to fight and pretty soon everyone
was dead. I tried to exit the arena but there was no way to do it without
spending a Revive token to get someone up, so I force-quit the game and
rebooted... and came back in exactly the same position. So I had to revive and
then quit, which annoyed me.
If that was the thing you didn't like much, Naithin, I didn't like it either.
I'm not surprised people were up in arms about it.
The current update, though... SO much better! I really loved it,
actually. It's spectacular but also subtle, with a throughline from previous
chapters but also plenty of new and different elements of its own. I found the
plot involving, the setting evocative, the new characters engaging and the
gameplay satisfying. Pretty much straight As all round from me.
I'm not going to do any plot summaries. Frankly, the plot is now so arcane and
abstruse I can barely follow it while I'm playing, so it's going to make no
sense to anyone who isn't. And that, you'd think, would be a negative but it's
far from being that.
There are inns?
It's true that I do, in general, enjoy narratives that I can't unravel but
they also have to be stuffed full of interesting or exciting details and moments
to keep me engaged and this one really is. So much is going on all the time it's
impossible to follow but instead of feeling confusing it successfully creates a
sensation that there are huge, hidden forces moving beneath the surface,
creating ripples strong enough to knock you off your feet.
And that's quite thrilling. I'd be happy never to learn what's really
going on. Indeed, I might prefer it that way. I'm happy just watching the
ripples spread.
The update adds a whole new playable area, which I have yet to explore to any
meaningful extent. In fact, when I look at my map in the game and at the
achievements associated with exploration, I see that I have yet to explore
almost everywhere other than the territory that came with the original launch and wherever the story's taken me since. I really am letting the explorer archetype down.
How about one of those inns I was hearing about?
The new city is called Septimont and it has a vaguely Roman theme
inasmuch as everyone wears either a toga or roman legionary armor and the big
ticket in entertainment is gladiatorial combat in the arena. A good deal of
the chapter involves pairing up with one of the locals and competing in the
four-yearly Agon, a knockout competition for gladiators.
That's very clever. A previous chapter had us competing in similar competition
that was culturally inflected. It shows just how rounded a personality the
player-character must be, that they can beat entire populations at both the
arts and in combat. But then, if you've been following the plot, you'll know
that the PC, for once, really is superhuman. I know all games tell you your
character is the Big Kahuna but in Wuthering Waves the lore and the storyline
back that up with evidence.
The writing and the voice acting is excellent as always. I particularly liked
the thoughtful observations on the effects of fame and the relationship
between performers and fans. That seemed extremely up with the
zeitgeist.
Are you looking at my tail?
The new character you pair up with, Lupa, I found both delightful and
fascinating. She's full of nuance. I couldn't entirely figure out either her
motivation or her trustworthiness for a long while. In the end I decided she
was - mostly - what she a) said she was and b) believed she was but there's
definitely some part of her that's neither.
Her name, of course, means Wolf, which is fine... except she apparently is a
wolf. I mean, she has a tail and she keeps sniffing people. Yes, really. I am not sure exactly how that goes in
Solaris-3.
There was that whole side-quest ages ago, with the guy who was a wolf, and he had a
tail like hers but as far as I remember he had to pretend he wasn't really a
wolf, just a boy with a false tail pinned to his pants or else he'd have been lynched. Maybe I'm
misremembering or maybe Septimont is just more socially advanced and
wolf-people there don't suffer the same type of prejudice.
Lupa's voice actor, like most of them, does a bang-up job but I do feel I
ought to call attention to a rare case where that... erm... isn't exactly
true. If you watch the first couple of minutes of the promo video I
linked earlier, you'll soon see what I mean.
I'm sorry? I didn't quite catch that. Did you know you have quite an
accent?
Yes, it's Augusta. What is that accent she's doing? I honestly
can't even tell what it's supposed to be, let alone what it is.
Sometimes it sounds Scottish - or rather it sounds like someone who once saw a
phonetic version of a Scottish accent one one of those amusing seaside postcards but has never heard an
actual Scottish person speak. Quite often it sounds Welsh but as if whoever's
talking is trying, unsuccessfully, to pretend they don't have a Welsh accent.
Mostly, though, it sounds like nothing on Earth.
Arguably, that could be okay. Solaris-3 isn't Earth. There could be plenty of
accents there that no-one here has. If so, it's just weird only Augusta has
this one. But then, I bet the actor playing her is the only one that could do
it...
As you'd expect from a plotline involving trying to win a knock-out
competition for gladiators, there's a fair amount of combat in this chapter,
although even then not so much as you might expect. Once again, I'm extremely
pleased to say, all the fights are well within the capability of an
under-geared, under-prepared, casual player with minimal skills and a tendency
to button-mash.
A girl's gotta make a buck, right?
The only time I lost a fight was the Final, on my first attempt, at which point
the game popped up a window to suggest that before I tried again I might do
something about my Echoes. That was good advice. I had five of them slotted as
I should but only one had been upgraded. The others were all zero level.
Once I'd swapped some of them around, adding a healer, which seemed like a
pretty crucial omission, and upgraded them all, my second attempt was cake.
And anyway, I didn't even need to finish the fight, which changes for story reasons several
times, at what seem to be set points, into different fights with bigger bosses, all of whom also
turned out to be quite manageable.
Most of the gameplay, as usual, isn't fighting at all. It's watching a rather
good movie, this time one with a spectacular ending, stuffed to bursting with
special effects. It was very impressive. And also satisfying. I had a really
great time.
Lupa is great but it's Buling I really want to see more of next
time.
I didn't have a stopwatch running but the whole chapter (And I did nothing
else in the game until I'd finished it.) took me three sessions. I don't play
very lengthy sessions these days but all three were well over an hour, so I'd guess
the whole thing must have been at least four hours long.
And now, for once, I'm technically up with the story. Well, the MSQ, at
least. It'll be another month before the next update, if past cadence is a
guide, so I've got time to go do some exploring on my own time, without pointers telling me where to go.
I think I'd better make the effort or they'll throw me out of the Explorer's
Guild.