Showing posts with label TLE. Show all posts
Showing posts with label TLE. Show all posts

Thursday, May 28, 2020

Increase The Population : EverQuest

So much for that moment of madness. It's not as though I even want to play on Aradune only, y'know, everyone else is doing it. Or so it seems.

At least I didn't  take the day off work yesterday, like Tipa. Although, right now, every day is a day off work, so...

I noticed last night that both EverQuest and EverQuest II were having server issues. I got kicked when I zoned to Freeport on the way to my Mara home, where I was heading to craft a compass and a throne for the researcher missions.

Couldn't get back in so I went to log in to EverQuest instead, meaning to collect my Overseer rewards and set another five quests to run overnight. Couldn't get in there, either.

Server issues are something of a way of life in Norrath these days so I didn't think anything of it. I'd forgotten it was launch day for the two new servers so I didn't even think to blame them for breaking the game.

This morning all was back to normal. I finished up all my stuff then I happened to read Tipa's post.

I hadn't been planning on making characters on either server because I know if I did they'd never get played. Look, here's what happened when I made characters on Selo.


Level three! Level four! I really stuck with it last time, didn't I? And look at those names. Breezy and Buffy. I was definitely planning on taking it all very seriously. Actually, I'm pretty shocked I got those names. I must have been there when the server came up. Unless there was pre-registration...

It's strange, though, isn't it? Here's a twenty-year old MMORPG (Okay, twenty-one. Geez!). It already has three retro servers up and running. Then they put up another and just like that it's full. At seven in the morning (Pacific time). On a weekday.

You'd think the novelty would have worn off by now. I mean, there's nostalgia and there's obsession.

You can get onto the other new server, Rizlona, although it's showing "High" population right now. So's Aradune, for what it's worth. The tracker only does Low, Medium and High. There is no Full. Or Empty, come to that.

I'll give it a few days to calm down, maybe. Then I might try again. I do fancy another few hours in the Commonlands or Steamfont or Qeynos Hills. Poking orc pawns with a rusty shortsword. Bashing gnoll pups with a warped staff. Maybe I'll get as far as level five this time.

Or perhaps I'll make a character on Vox, the only "Preferred" server that isn't some form of Progression/Time Limited/Special Ruleset. It's a long time since I levelled up under the normal rules with normal xp and a merc.

Oh, hang on, wait a minute...

I already have two characters on Vox! Both gnomes. Both... level one. What is wrong with me?

And, oh god... no, this can't be happening...

Those two are on my current All Access account. You need one of those to play on any of the Time Limited Progression servers. But anyone can play on Vox...



And it seems I already do. Or did. I  have six characters on Vox on my old account. The one I actually play EQ on but don't pay for. Not the one I actually play EQII on and do. What a mess.

When did I play on Vox? I have no memory of it at all. One of those characters got to level forty-five. And another to twenty-one. And they're both gnome necromancers! How did that happen?

Oh, I get it - the level twenty-one is from Fippy Darkpaw, which just merged with Vox this week. I remember him. That was the last time I actually stuck with a Prog server for more than a couple of sessions.

I am seriously going to log into every server and make a list of all my characters. I have no clue how many I have or where they are.

I guess, when you look at it like that, another one on Aradune's not going to hurt, is it?

Sunday, March 17, 2019

New Kind Of Neighborhood

When Daybreak announced that one of the tent-poles for EverQuest's 20th Anniversary celebrations would be yet another round of Timelocked/Progression servers I was underwhelmed. I understand that they're popular and they make money but I felt I'd been round that particular track a time or two too often already to get excited about doing it again.

Silly me. Since I made characters on Kaladim in EQII and Selo in EQ last night, apart from sleep and eat I've done nothing else. I'm rushing to get this post done so I can get back and play some more and since I don't have to go to work until next Saturday there's a good chance I won't be doing much besides playing EQ/EQII and writing about it for the rest of the week.

Just what is it about starting over on a new server that has this effect? Is it really that MMORPGs - both as games and as worlds - work much better when played in something approximating their original context, where leveling takes time and there are people everywhere you go?

Or is it just nostalgia? The deep thrill of cheating time. We can't grow younger but we can pretend we did.


I spent the morning on Selo, leveling my Bard in Shar Vhal, the Kerran city on the dark side of Luclin, where it's always twilight and Norrath hangs low in the sky like a threat. It was really something to begin there instead of outside the gates of Qeynos or Freeport. I haven't started in Shar Vahl for a decade or more but it all came flooding back.

It took me an hour just to finish the introductory citizenship quest. I remember doing that when Luclin was new. It took me all of a Sunday afternoon, back then. They may have reverted a lot of stuff but I'm convinced it's still easier than it was.

When I'd made enough money killing grimling skeletons in The Pit I went to buy my new songs. Then I broke for lunch. Half an hour later I took a trip forward in time - five years or five hundred, depending how you look at it - to Kaladim and EQII, where I've been dying a lot leveling my Dirge in Sunken City and The Sprawl.


I was having such a hard time I ended up buying a full set of no-stat chain armor from a vendor. I can't remember the last time I had to do that. It was awesome! And it made hardly any difference at all! I still had trouble just trying to get from one questgiver to the next without being eaten by wild dogs.

It was all a much more immersive, involving, satisfying, fun experience than I was expecting. Despite - or possibly because of  - all the being killed, getting lost and generally getting piled on, everything was comfortably exceeding expectations. And then I remembered that DBG had restored the original starting villages for this fresh start.



The villages, when they were around, were something of a mixed blessing. Original EQII began with a lengthy lead-in before you arrived at what you might call the "real game". I don't mean the end game. I mean long before that.

There was the bit on the boat at the start, then the Isle of Refuge, then you had to go to either Qeynos or Freeport and find your racial starting area, where you'd get an inn room and your class quests. I think that's how it went.

The class quests themselves went all the way to Level 20, which took me a couple of weeks first time out. Maybe longer. Most of it happened down in the sewers as I recall. You got into those by way of a drain in your village.

Well, the quests are still missing but the villages are back and so is the drain! I had no idea how much I'd missed them.

Of course, the physical locations never went away. They just got repurposed and repopulated years ago. On Live there are questlines for every race that send you to your racial village every ten levels. Most of those questlines are top notch. I've done quite a few. I probably should do the rest some day.

The problem is, when they did the revamp, Sony Online Entertainment shut off access to the zones for anyone not doing the quests. Since the quests were unique to specific races that meant most characters would never be able to go in most of the villages again and even the right races could only go in when they had the quests active.

What's more, the new storylines put all the villages into a state of conflict. And they scaled with your level, assuming you did the quests as they became available. Even if you could get in, all you'd find was a combat zone. Which was never what any of the villages were about.

And what was that? I'd actually forgotten. They were, like much of the original game, there to tell the tales of ordinary Norrathians, living ordinary lives in an extraordinary world. There were little stories everywhere, vignettes of how it might be, to live cheek by jowl with talking animals, monsters and giants.


The quests are no more but the vignettes and the characters live on. I spent the best part of an hour wandering from village to village, talking to gnomes and ogres and trolls, taking screenshots of cats and pigs and crazy people, like Spezzi the "Street Hag" (we all know what she is...) and Chef Schmenko, psychotic ratonga with a meat cleaver.

These characters may still be running their scripts over on Live, behind the closed doors of the quest instances. Good luck finding out. Here, on Kaladim, you can stroll about in peace, just like we did in the good old days, soaking in the ambience.


What's more, you can bank and shop and craft. All the vendors and utilities have been restored, including the subterranean tradeskill instances. Best of all, you can rent an inn room and settle. Forget your billett at the Jade Tiger's Den in North Freeport (although you have to take a room there too, if you want to complete the starter housing quest). Come back to the village that raised you. Buy yourself a candelabra.

As I was going round I got so excited I felt I had to tell someone. General chat seemed a bit too focused on arguments about leveling speed for the kind of gosh-wow fluffiness I had in mind so I gosh-wowed in the Test channel instead, where fluffiness is a way of life.


Someone promptly sent me a tell asking me if I wouldn't mind going round all the villages in Freeport to run a zone query to get the official map names so he could submit them to EQ2Maps. I was very happy to oblige.

He'd been asking since yesterday and found no takers and I only saw two other players in the villages as I was exploring. My excitement seems original if not unique. Maybe there will be more interest in the restoration project when it finally hits Live. TLE servers do tend to attract the more hardcore end of the playerbase.


Or maybe no-one will care. I didn't think I would. Not until I went there. Now I care enough that I'm going to make another character over in Qeynos so I can see those villages too. Well, I might. I'd have to buy yet another character slot for that. Maybe I'll wait 'til the project comes to the Skyfire server where I already have some Qeynosians.

The one thing that puzzles me is why this is all happening in EQII now, when we're supposed to be celebrating EverQuest's 20th. EQII has its own fifteenth anniversary coming in November. I just hope they've left a little in the tank for that.

Friday, February 22, 2019

Bring Back The Good Old Days : EQ2

This just popped up in my news feed. I thought I'd share.

There's nothing particularly surprising about Daybreak launching a new Time-Locked Expansion server, of course. We used to call them progression servers back in the day, didn't we? Even nostalgia sometimes hangs around long enough to develop rose-tinted memories all of its own. There's something particularly unusual about this one, though.

When it comes to nostalgia, DBG are past masters. Remember when they brought back The Isle of Refuge? They do and they've done it again:

Return of the Hoods
We will be reopening the hoods and villages for Kaladim, like Big Bend, Longshadow Alley, the Baubleshire and Nettleville. Quest content in these villages will remain changed, but the hoods themselves will be there to access and reminisce.
That alone would probably be enough to get quite a lot of people to make a character or two on the new server, Kaladim. Only you don't necessarily have to:

In time, these hoods will also be available for all other servers.


Just as you can now start on The Isle of Refuge on any Live server, in time you'll be able to stroll around  Greystone Yard or Temple Street with your regular characters, whenever you get the fancy, not just when you happen to have the right quest access to unlock the gate.

I don't remember anyone calling them "Hoods". I thought they were generally know as Burbs. Still, what's in a nickname? Just so we can take the trip down old memory lane.

The server also has a number of other sweeteners on offer, including Heritage Quests and Collections that provide account-wide rewards and what sounds like better thought-out itemization and a more immersion-friendly ruleset than some other TLE servers have had. It's the chance to revisit the haunts of our extreme youth that will grab most of the attention, though.

Alongside this new PvE offer there's also the rebirth of Nagafen, EQ2's infamous PvP server, to tempt those of a confrontational disposition. Apparently it passed the audition in the recent beta.


As the news release says, there's a lot to take in. I'm not planning on playing on Nagafen and I don't propose to precis the ruleset here either. Go read it for yourself if you think you might be interested. I can guarantee that whatever the rules happen to be, almost no-one playing there will like any of them. They never do.

Both servers go Live on Saturday March 19th. Saturday is an interesting choice. Very player-friendly. Not so much for the poor DBG staffer who draws the short straw and has to come in all weekend to try and keep the servers up.

It's all part of the celebrations for EverQuest's 20th birthday. Probably. It doesn't actually say so but the timing is right. I might start a character on Kaladim if only to wander round a few of my old haunts. An All Access account is required but I have one of those. Not sure I have a free character slot on it though.

You might worry it was stretching things a bit thin. I mean, how many servers can EQ2 sustain? Always room for one more, eh? At least for a while.

Anyway, it sounds like fun. Can't knock fun!


Wednesday, July 29, 2015

The View From The Long Grass : EQ2

When the EQ2 team announced their intention to follow up the surprise success of Everquest's third batch of Progression Servers with some nostalgia-based fun of their own I wasn't all that interested. The original 1999 version of Everquest thoroughly deserves the "Classic" tag but the only classic thing about the 2004 release of EQ2 was the classic misjudgment SOE made by releasing it at the same time Blizzard released WoW.

Over the long, hard decade since that brief fight was fought and lost an enormous amount of work has been done to retool and reshape EQ2 into a very different offering from its much more successful competitor. For my money, and I've been a subscriber since launch, the huge majority of those changes and innovations have been all to the good. I play the current game and I'm very happy with what's on offer there.

As a subscriber, when the subscription-required Time Limited Expansion (TLE) servers launched I was planning on popping in, running around for a while, enjoying the fresh New Server smell then logging off, never to return. At character creation I even had a wild fantasy of rolling on the open PvP server, Deathtoll. That lasted about five seconds before I settled on yet another good old PvE plod.

I spy with my little eye something beginning with L. Yes there is. Look up.
I know there shouldn't be. But there  it is.

The surprise return of The Far Journey and The Isle of Refuge carried me through a couple of sessions but I was still expecting to quit soon after my SK landed in Freeport. Only that didn't happen. Somehow, there I was, renting a room at The Jade Tiger, putting down my free table and bulletin board, then running out toThe Graveyard for a seemingly endless questline given by one of The Overlord's many impossibly verbose henchmen.

After that I found myself killing Brokenskull Pawns in the Ruins and ghostly pirates in Sunken City...on and on it went. Another session, in The Commonlands now, fetching ingredients for Mooshga's dubious dishes, killing more orcs from a different clan, culling armadillos, wild dogs and wisps. I've been all through Thieve's Way and down into The Decrepit Crypt. I've soloed thirty ghostly orcs at the start of Wailing Caves and picked up my Doom Stick from Cog Burn.

12 SK LFG. Oh, wait..SK..belay that, I'll just solo it.

I've gathered and mined and fished because, and I can scarcely believe I'm saying this, I'm crafting again. Yes, crafting. Let me tell you about the crafting. I ran all the way from Freeport to Qeynos just to use the World Bell on the Antonica Dock to get to Halas just to do the Tier 2 crafting questline.

It's a long run but it was worth it. After most of Tuesday spent in EQ2 my Shadowknight sits at level 15 with a Scholar level to match. He's going to be an Alchemist when he turns 20 so he can at least keep his spells and combat arts up to scratch. And he's going to get to 20, too.

Why? Why is this server getting traction with me that none of the three iterations of EQ nostalgia ever did? That's very easy to explain. Stormhold, the PvE server, isn't really about nostalgia at all.

That rhino is definitely not "vanilla".

Leave aside the ancient boat ride and the revived Isle (both of which, I'm pretty sure, will soon become starting options on the regular servers) Stormhold really isn't much different from a Live server. The main changes are in pace and population.

Because of the hype and because of the chance for a new start there are a lot of people playing. The world feels vibrant and busy and bustling. That would - does  happen with any new server but because of the specific TLE ruleset here it's especially effective. With only the base game available the options to spread out and get away from each other are limited. Without access to public teleports and flying or hyper-fast mounts the world is filled with people traveling.

You missed a memo, Kurdek.

When I wanted to go to Halas I had a choice: find a Druid or a Wizard to take me (and there are a few advertizing their services) or run it myself. I chose to run and it was fun and easy. I died just once, trying to bull my way past a pack of Level 24 wolves milling around the path in Nektulos Forest. I was level 13 and they made very short work of me but I revived a hundred meters away with nothing worse than a little xp debt that took just a couple of Discoveries to clear as I ran on again.

In 2004-5 the trip from Freeport to Qeynos via Nektulos Forest was notorious, especially at low level. Fish flew above the river, firebats nuked you from the sky, everything was aggressive and it all chased you forever. When you died (and it was always when, not if) you picked up huge xp debt that took an age to clear. It was a trial, a rite of passage, in so many ways. On Stormhold it takes a while but it's a pleasant jaunt.

I took the scenic route. Hey, my time's my own...

What the TLE ruleset has achieved doesn't have as much to do with nostalgia as it does with returning the game to a pace that feels natural, somewhere that rests very happily between the attrition of the first year after launch and the Benny Hill chase of leveling on Live in 2015.

Live, of course, has to be where it is. Over the years, as the level cap recedes beyond the horizon of a new player, XP gain in the Live game has been tuned up and up in everything but "current" content so that fresh starters and alts can catch up. Heroic characters allow you to begin at level 90 and Mercenaries replace the other players who no longer exist to fill out groups in the 20s and thirties (or indeed the 70s and 80s).

On Stormhold, for the while, it's not like that and it doesn't need to be. Everyone is moving and progressing at a relatively stately pace but don't kid yourself it's anything like it was Back In The Day. Compared to 2004-5 this is still EQ2 on speed and your character is on steroids. In 2005 I would not have been pulling four or five yellow-con mobs at once and coming out last rat standing. I wouldn't have been soloing my way through The Decrepit Crypt at Level 12. I wouldn't be 15/15 after less than a full day's play. I think that took me the best part of a month first time round.

How much can it hurt, right?

No, the TLE dev team have tweaked some specific stuff here and there and made some well-judged modifications to things that were glaringly overpowered but in most respects this is modern EQ2 slowed down. And that is exactly what I've been asking for for years!

It still doesn't mean I'll be sticking with it long term. The timing isn't great. I was just about to get back into WoW, there's F2P Wildstar coming down the pike and I have so many other MMO projects on the go. Added to that, Mrs Bhagpuss isn't interested in coming back for yet another run. We came to the game together in beta and played alongside each other on Steamfont, Oasis, Test and Freeport. There are plenty of MMOs I'll happily play on my own but playing EQ2 without her feels a bit odd.

And anyway, to some extent I've done this all before, when Freeport launched with the original, restricted F2P ruleset. I've leveled so many characters in EQ2. I've started over from scratch and gone to the then-cap on several different servers. Do I really want to go through it all over again?

Smart Loot? I thought it was my lucky rabbit's foot.

I'm not sure. For now, though, I'm having a great time. My plan is to level up at least far enough to have a vote when the thirty days are up, which means I have to get at least to Level 30. If I make it I'll be voting against the unlock but my sense from within the game is that the majority will want to move on. Desert of Flames is a big expansion, though, with a lot of high-end content. I'd be surprised if a majority is done with that in a month. Subsequent unlocks may not come so easily.

It's an odd time for EQ2 right now. Stormhold is a clear success and I think it will remain a busy, well-populated server. On the other hand, those extra servers they had put by in case demand matched what was seen when Ragefire launched haven't been needed yet and server merges are coming for the Live game. How many of the players on the TLE servers are new or returning and how many have just moved next door from another Live server is hard to guess.

What do you expect for 5 silver a week?

What is clear, though, is that Daybreak is quietly managing a return to a form of Subscription-based gameplay as the default for the Everquest franchise. With the Arch-Priest of Free-to-Play now free to devote more time to his EVE online corp, that's a trend I expect to see expand and grow in the months and years ahead.

I'm happy with that. I'm getting my money's worth and, if the Progression/TLE servers are any kind of indication, this is a team that, finally, seems to be learning who and where its audience is.


Tuesday, July 21, 2015

I'm On A Boat! : EQ2

In a surprise move, expected by absolutely no-one, the new EQ2 Timelocked Expansion servers, Deathtoll (PvP) and Stormhold (PvE) launched smoothly, slightly ahead of schedule and without issue today.

Oh, wait, no...that wasn't the surprise...well, yes it was, but...

THIS was the surprise :

Having spent years telling us it was impossible, it turns out the devs have been playing a game of Chinese whispers all along, telling each other the code for the Isle of Refuge had been knitted into socks and could never be unravelled. Finally one of them decided to go and have a look down the back of the sofa and lo and behold, what did he find? A fully working Isle of Refuge complete with all the original quests!

Actually I'm far from sure which "original" version this is. I know it was changed several times but beyond that it's gone all fuzzy. It was a long time ago. I do remember this version, where the wyvern drifts past, sets the ship on fire and incidentally frees the caged goblin but I could swear there was a version with a much longer fight.



One thing that definitely was there right from the start is the execrable voice acting. It really is some of the worst I have ever heard. What those accents are supposed to be Mel Gibson only knows. Whoever's playing Captain Varlos even gets a line reading totally wrong - the seafaring term "swinging the lead" is clearly new to him and presumably to the director. He pronounces "lead" as if it rhymes with "deed" not "dead".  Some sea captain he is. And why does the dwarf refer to himself as "me" all the time, like Superbaby in a 1960s Bob Haney script?



Never mind, they might be the least convincing jolly jack tars on Norrath but somehow they muddle through. My little ratonga shadowknight  is safely ashore, literally and metaphorically wet behind the ears, ready to be indoctrinated in the ways of Lord Lucan D'Lere and introduced to the "culture" of Freeport.

I wonder what the weather's like this time of year?



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