Showing posts with label Auteria. Show all posts
Showing posts with label Auteria. Show all posts

Wednesday, May 20, 2020

New You : Auteria

Back in April 2018, I wrote a first impressions piece on Auteria, a ten-year old MMORPG I'd found through a reddit thread. It took a while, like a couple of years, but eventually that post got a comment and from someone who'd actually played the game, no less.

In my original piece I'd noted that, although Auteria had been running for more than a decade, it didn't seem to have had an update since 2010. According to LexiAtel that's changed. Today I finally got around to taking another look.

The website, which is quite detailed and informative, includes a handy patch history. There were twenty-three updates between 2007 and 2010 and then silence until 2019, when the game received patches in March and April. With the first of those it also moved from Release 1.97.3 to Version 2.00 which has to mean something big happened!

Having read the patch notes on the forum, I'm not exactly sure what that was. When I said in chat that I hadn't logged in for a while someone asked me if I'd seen the new map yet. So I guess there's a new map. Whether they meant a new zone or the change to the on-screen map (Pressing "M" does now open a map!) I'm not sure.

I also mentioned in chat that I hadn't seen much outside the starting area and someone said something about using "port stones" on the map to go on a tour. Maybe that's new, too. I couldn't figure out how to do it so it's a moot point.

Before I began I needed to re-download and re-install  the client. That took just a few minutes. My login details worked fine but there was a surprise waiting for me when I got to character select.

Before
After
When last I wrote about Auteria I made much of the quirky fashion sense the game displayed. I described Lisa, the NPC who gives you your first quests, as looking " like she's about to go for a nice dinner at a fashionable beach-side restaurant sometime in 1986" and said of my own character "I quite like the idea of fighting evil in blue jeans and a skintight blouse".

Well, I guess it was nice while it lasted (more than ten years) but all good things come to an end. Auteria now has a choice of races, although nothing seems to tell you what they're called, and my first task before I was even able to log in was to pick one.

I went for something that looks like Grobb's entry for Miss Norrath. Either that or a cross between She Hulk and an Asura. There was plenty of choice. I could have had a plain old human, a dwarf, a gnome/halfling, a lizardperson, some kind of crystalline elemental or several flavors of goblin/orc/troll/ogre. They all look pretty spiffy. And no elves that I could see, which has to be a bonus.

Before (never saw my face)
After
I'd write something about the couple of hours I spent playing but reading back what I wrote in the first impressions piece it would be almost exactly the same, minus the sightseeing tour by dragon.

It was incredibly dark and stayed that way for almost the entire time I was logged in. I had the same trouble working out how to fight and how to heal myself. I had another run-in with an insanely tough ant. I made the same trip to the same nearby town and was as just impressed with the lighting effects as I was the first time.

The sunrise, when it did finally arrive, was spectacular. More like someone let off a mini-nuke just behind some mountains, really. I literally stood and watched the sun come up for about five minutes, it was that amazing. Screenshots don't do justice to the way it throbbed and pulsed, nor how my shadow suddenly leapt across the sand, making me actually start in my chair.

One thing that was new to me was the cat family. I met a bunch of kittens, all with names beginning "Me Me", which is a little on the nose. They had me killing mice (mice the size of pigs, I might add) and carrying messages back to their sisters and mother.

It's probably a breadcrumb quest to lead you to the next town but in the pitch black night there's really no choice anyway, since that's the only lit path. Well, other than the big wooden bridge. I went that way too, to try and kill a bandit, but I hadn't figured out how to handle a sword at that stage so I came back pretty quick.



I took a look at the website while I was healing up in the hut. There's obviously far more to Auteria than I've been able to see, pottering around in the starting area. The Screenshot section shows lots of interesting places in seven regions, including a capital city called Renvale.

I hear it's the manufacturing center of Tegratia. Maybe I'll see it one day although I certainly wouldn't put any money on it. Auteria's an endearing game with an old school feel  but I suspect its moment may have passed me by.

I would like to make some armor though, I need something to wear, now I don't have my blue jeans and blouse any more...

Sunday, January 13, 2019

If I Can't See It, It's Not There

Above is a screenshot of my desktop. Some of my desktop. I cropped four columns - forty icons - from the left-hand side.

Apart from a handful of single-player games - in fact, all the single-player games I currently own - everything that remains is either an MMO, an MMO platform or an application related in some way to playing MMOs.

The background is a screenshot from Guild Wars 2. All my desktop backgrounds in living memory have been shots from MMOs. I have tens of thousands of them so there's plenty of choice.

Obsession is such an ugly word. Then again, so is breezeblock.

As I mentioned in some post or other a while back, I got a 2TB HDD for my birthday but I only got around to installing it after Christmas. That gave me three internal HDDs and four terabytes of onboard storage in total.

This morning I hooked up an external HDD via a USB caddy and moved a bunch of MMOs across. Then I went through all three drives and made sure the icons for all those MMOs were present on the desktop.


Well, I say I went through them. I mostly opened folders in a haphazard fashion and pulled out any launchers or executables that I happened to spot. I am no more organized in filing or ordering my games than I am in playing them. Still, I think I got most of what there was.

This means I currently have thirty-eight MMOs, MMORPGs or limited tests for MMOs immediately available from the screen. Having an active icon on my desktop significantly increases the chances I will actually play any one of these. If I have to go find the game on an external disc, or even go digging around in the files on an internal drive, chances are I'll get distracted and end up doing something else entirely.

That said, not all of those thirty-eight MMOs are playable right now. The icon for Valiance, for example, one of the numerous would-be successors to City of Heroes, used to go to some kind of tech demo or sneak peak. I don't think that's running any more. Hang on, I'll find out... no. it's not.

As for Minions of Mirth, it used to be an MMO but now it's not. I'd forgotten all about until it got a mention on MassivelyOP a while back. The server hosting the MMO died but the offline single-player version still works. I patched it up today, made a new account and logged in to check. I never got very far in MoM the first (or second, or third) time around and I certainly don't plan on trying to get any further in single-player mode but I've confirmed it's there if I want it.


Dino Storm I did used to enjoy playing. I might very well fancy another go. Is that one still running? It didn't work when I tried it a few minutes ago. I thought maybe it had finally died but nope! As it turns out, it's just not on Bigpoint any more. Not that I 'd remembered it was.

Bigpoint decided to get out of the cowboy dinosaur business back in September last year but the game continues under the banner of Splitscreen Games. I just downloaded the new launcher from their website. It let me log in with my old username and my character was waiting for me just as I left him, what must now be several years ago.

It never ceases to amaze me just how many MMOs there are and how long they last. Also how devotedly they retain our data even when we don't seem to have any more interest in using it. Dino Storm was fairly busy when last I played but there seemed to no-one but me around this time.

Auteria, an MMO in comparison with which Dino Storm is World of Warcraft, is also still plugging away. I just logged in and there it was. Why, and for whom? No idea.

Speaking of obscure MMOs that no-one ever talks about, let alone plays, one that's not on the desktop screenshot above is The Hammers End. Actually, it is on the desktop now but I added it after I took the screenshot. I remembered it as I was writing this post si I went to see if it was still around. It is.

The website has been smartened up somewhat. Not only that but the ludicrous payment model I balked at has been replaced with a straightforward F2P/Premium system. I downloaded the game and, yes, my old login still works and my character is still there.

What's more, THE seems to have received some significant quality of life attention, possibly as part of the F2P conversion. If I can find a spare hour or two I'll have a run around, see what's changed and maybe do an update post. It's an interesting little game that deserves more attention that it gets. Well, it would be hard for it to deserve less since it gets approximately none...

The main reason I started all of this wasn't to dig up obscure old titles and see how they're doing. It was to dig up big, successful titles I keep reading about and see how they're doing. The two I specifically would like to look at again are Elder Scrolls Online and Black Desert Online.

There's always seem to be plenty of people willing to bang on about how no-one makes proper AAA MMORPGs any more and how the entire genre is doomed and yet there's these two, seemingly doing great business, both popular and successful. Not to mention Warframe. And FFXIV. Just off the top of my head.

I don't think Warframe's ever going to be my sort of thing, mainly because the suits your character has to wear are so unremittingly hideous. I have never seen one single screenshot of the game where the player-character didn't look repulsive. I thought it might be different in the game itself but if anything it was worse.

If Warframe's off the table for reasons of fashion, FFXIV certainly isn't. Characters there are a pleasure to look at. I might play some more of that, some day, seeing as how Square were kind enough to offer the first thirty or so levels for free.

What I really want to do, though, is to visit my old house in BDO. The housing there doesn't get much of a mention but i thought it was pretty spiffy. and maybe see how much ESO has changed.

I might also, finally, get back to Dragon Nest. That turned out to be another icon that didn't work. Dragon Nest has a convoluted history of ownership/publishing/regionalization that I could never keep straight but it seems whatever version I had installed isn't around any more.

Dragon Nest Europe is still available via Steam, though, and I'm patching that up as I type. (Ed. It didn't work. Now I'm downloading it direct from the website). I also have the mobile version on Android. Supposedly it's cross-plattform now. If I could find my old log-in details I'd test that but I have a horrible feeling I might have to start again from scratch.

Anyway, enough of this. I'm just hoping that having all these titles directly to hand, ready to fire up on a whim, might lead to me playing a wider variety of MMOs again. Of late I've been in something of a comfortable rut, doing dailies in GW2 and pottering about in EverQuest II. Very enjoyable it's been, too, but it wouldn't do me any harm to branch out a little.

I am very definitely not going to follow the blogging trend and start setting myself goals or targets, let alone producing some kind of schedule. Heaven forfend! I am hoping, though, that merely seeing the icons in front of me each time I sit down at the keyboard might lead to a little meander across the MMO map.

After all, there's so much out there I haven't seen.

Monday, April 16, 2018

What Does Lisa Like? First Impressions: Auteria

There was a time when I would regularly trawl the dustier corners of the interwebs, looking for MMOs I hadn't tried. I was on a mission to play them all - or at least download them all. Mostly what I'd do would be make a character, walk around the starting area, log off and never return.

I made a list a few years back of all the ones I'd "played" and it came to over a hundred. It's probably over a hundred and fifty now. Even so, there are some major gaps. I've never played EVE, Age of Conan, SWtoR...

While my enthusiasm for the genre continues to burn as brightly as it ever has, my obsessive desire to collect every MMO as though it was a Pokemon (never played Pokemon either...any version) has dimmed considerably. For many years there weren't enough MMOs to satisfy my curiosity but those days are long gone, drowned in an ocean of WoW clones and cheap imported knock-offs.


Only, here's the thing; even those days of plenty are in the past. The tide peaked a while back and now it's receding. As has often been discussed around this corner of the blogosphere, shrunken and withered as it is, the prospects on the horizon are both few and poor.

All of which makes it particularly surprising whenever I happen on an MMORPG I've never even heard of. Yet more so when that MMO turns out to have been up and running for more than a decade.

The MMO in question is Auteria. According to the History section on its website it began development in April 2007. At some point between then and now it entered Open Beta, where, as far as I can tell, it remains. The last time it got an update, according again to the history on the website, was in June 2010 but it's still there and you can still play it.


I ran across Auteria entirely by chance when I was reading a Reddit thread about obscure MMOs. I'd found myself on reddit because I'd been googling "Mimesis", another obscure MMO that never made it out of beta. I was googling that because I'd just found an old log-in and password for it and I couldn't recall whether I'd ever actually played the game.

Most of the obscure MMOs the redditors came up with I'd played at some point, or at least heard of, but there were a few that were new to me. I checked them out and they were either long gone or those 2D sprite things that look like someone knocked them up on a ZX Spectrum in 1985. I don't count those as MMOs.

Auteria, however, had a proper, functioning website and the screenshots showed a genuine 3D MMO. One that looked quite interesting. The in-game shots looked not unattractive and the captions were...odd.


I downloaded and installed it, which took about thirty seconds. Then I let it patch itself up to date, which took maybe another five minutes. I hit Play and found myself at Character Creation, which was where I made a crucial error.

In most MMOs I've ever played the process of making your account is separate from that of making your character. Not so in Auteria. I filled in my email address (well, an email address...), made up a User Name and password and hit Enter.

Next thing I knew I was standing in the world, looking at the back of my head. The "User Name" turned out to be my character name, which is a shame because the name really doesn't fit the default character from the character creation screen, which unusually happens to be female.


It matters less than it might because I couldn't find any way to move the camera so as to see my character from the front. That trope, where it doesn't matter how long you spend getting your character to look just so because you'll spend the entirety of your game time staring at the back of their head? It's literally true here.

When I arrived in Tergratia (that's the name of the country where you begin) it was nighttime. Night in Auteria is dark. Very, very dark. And long. I ran around a little before realizing I was going to get lost pretty fast in the darkness. 

I stood next to the fire where I could see at least a little way and spent ten or fifteen minutes familiarizing myself with the controls. They are, shall we say, non-standard. Movement is WASD but almost everything else is not what you'd expect. Hitting "M", for example, doesn't open a map. It opens the crafting interface.


Hitting "I" doesn't open your inventory and nor does "B". That's because you don't have one. Yep, this may be the first MMO I have ever played where your character has no bag-type inventory at all. She does, however, have Storage in a hut. And things she loots (by running over a bag that drops on the ground - took me a while to figure that out) go straight onto one of the ten slots on her hot bar.

I futzed around for a while with all that then I set out to explore - darkness be darned! I found a big bridge and crossed it. There was a boat on the far side marked "Teleport" so I clicked on that and ported myself to the nearby town. It was still dark although they had some nice streetlights. In fact, the lighting effects were the best part of the game so far.

At this point I decided to log off and come back when it got light. While I appreciate the attraction of having recognizeable "Night" and "Day" in your MMO, I have always thought that making night so awkward that players log off to avoid it is a design error.

When I logged in again a few hours later it was 9am in game. I knew because there's a handy on-screen clock. I could see what I was doing at last, so I set about the life's work of the newbie - talking to anyone who'll talk back and doing anything they ask you to do.

In this case there's not much choice: you can talk to Lisa, a young woman who looks like she's about to go for a nice dinner at a fashionable beach-side restaurant sometime in 1986, or to her pet, a talking bear cub called Little Paw. Little Paw wants you to announce yourself to all and sundry in General Chat.

You might think that, in an eleven year old, semi-abandoned MMO so obscure that Massively OP doesn't even have an entry for it, speaking in chat would be safe enough. No-one's going to hear you, are they? Oh yes they are! There was a lively conversation going on when I logged in and during the time I played I must have seen half a dozen players speak. Someone plays this game.


I kept my own counsel and declined the bear's attempts to get me to socialize. Instead I completed a series of tasks for Lisa, every one of which required me to run somewhere then run back to her. I ran to three signposts, her garden, the nearby town, two of her friends and a dragon.

The dragon let me ride on his back for a sightseeing tour of the area. I don't generally suffer from motion sickness in games but this was one of the most emetic experiences I have ever had in an MMO. I was reduced to looking away from the screen, glancing back occasionally to see if it had stopped.

On the way to the second signpost I encountered an ant, which attacked me. It was a big ant. There's a joke there but I'm ignoring it. I couldn't work out how to fight back and the ant killed me. Death by ant is an ignominious beginning (or end) to any would-be adventurer's career. I respawned in the starting village, the appropriately named "Hometown", where I had to stand for a moment in the Healing Hut to recover.

That seems to be how you get your hit points back. A bit like going to an Altar in Neverwinter, if I'm remembering that correctly. I did find out later that mobs drop Healing Potions so there's a way to keep going without having to run to the hut every other fight but I didn't kill the ant so no potions for me.

I'd already been to the town when I found the teleport boat in the night so when Lisa told me to run there I cheated. Then, naturally, I needed to go back and tell her I'd done what she asked (even though I really hadn't), which meant running back - only I didn't know the way - because I'd cheated. Cheaters never prosper.

I got around that by cheating again. I ran into the countryside until I found something to kill me. Ranger Gate we used to call it, back in EQ. In Hometown once more, Lisa sent me to see her pal in a little hut outside the village and he finally - after about an hour of entirely non-combat gameplay - gave me my first combat quest: kill ten "little beasts". Why? For two very good reasons; they're "annoying" and "Lisa doesn't like them".


So I  did that. It took me a long time. Combat in Auteria is basic to say the least. The controls are very odd for an MMO from 2007. Attack is entirely by use of the left mouse button. You have to press "Q" to go in and out of combat mode, then either keep pressing LMB or hit "F", which autoattacks.

After the first couple of little beasts (pretty sure they were spiders) I took to tabbing out and reading the website. When my character's squeals and the beast's grunts stopped I tabbed back in, checked if I needed to use a potion or visit the Healing Hut, targetted another beast and did the same again.

By the time I'd killed ten and gone back to Lisa's friend I'd had enough excitement for one evening. I'm not sure whether I'll be visiting Lisa again. There are surely better ways I could be spending my time.


That said, like a few less-celebrated MMORPGs I could name, Auteria has...something. Graphically it looks like a game from much further back than the late 2000s. Visually, it reminded me quite a lot of Istaria (nee Horizons), which launched in 2003.

The scenery is sparse but not unappealing; the skybox is striking and attractive and as I said the lighting effects are delightful. The interiors of some of the buildings are bizarre. One room I saw looked as though actual fabric designs from a homeware catalogue had been overlayed onto some basic furniture shapes.

The way the characters are dressed in smart casuals that wouldn't look out of place at a suburban dinner party is weirdly endearing, too. According to the useful Help section on the website there are armor quests but I have no clue how you woiuld even equip armor and in any case I quite like the idea of fighting evil in blue jeans and a skintight blouse.


The whole game has the sweetly idiosyncratic sense of being someone's passion project. It wasn't much of a surprise, digging into the depths of the web page, to find that, like Project: Gorgon, Auteria is the result of the hard work of a real-life couple, Thomas and Elke. As they put it, "We both like to play computer games, and Tom to develop software especially games, thats how Auteria was born."

I doubt that Auteria would have changed anyone's life even ten years ago and it certainly won't now, when development on it has long ceased, but I'm glad I found it and I hope it hangs around a while longer.

I may well be back, if only for some sweet Ant Revenge.

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