Showing posts with label Iksar. Show all posts
Showing posts with label Iksar. Show all posts

Tuesday, December 13, 2011

The Village Green Preservation Society (Freeport Chapter): EQ2



I was going to get Furglebin to give his thoughts on the new, instanced versions of Freeport's villages (or " 'hoods" as the EQ2 dev team has somewhat embarassingly chosen to start calling them ). Furglebin never saw the original versions, though so he's going to have to keep his thoughts to himself for a while and let me compare old with new.

 So far I've seen behind the gates of Temple Street, Beggars Court and Scale Yard. Some of us who've been around Norrath for a few years now had built up quite a store of affection for those villages. Before the Age of Discovery arrived there were requests for one of the old zones to be kept open for nostalgia's sake, so we could go on living in the village Inn and pass on Lucan's unusually generous offer to have his personal housemovers (I forget whether they're trolls or ogres) move all our precious stuff to the ever-unpopular Jade Tiger in North Freeport. Or as we must learn to call it, the North of Freeport. No zoneism under the Overlord's enlightened rule.

Gnomish equations. Who knew?

Failing that, people asked, could we have a nostalgia tour, where we'd be whisked around the old zones on a look-but-don't-touch trip. Maybe on a Maj'Dul carpet, since the many pleas for a Sedan Chair mount continue to go unheard. But no, there was to be no last-minute reprieve. All six villages were converted into Instances, their high, ironbound gates firmly locked to those without the requisite quest in their journal.

A few weeks ago I went round my favorites (Temple Street, Beggars Court, Big Bend) using EQ2's spiffy newish in-game video option to make my own documentary on the Way We Lived. I'm quite glad I did because the new villages are very different and it'll be nice in a few years to look back at the good old days, but if I had in mind that the villages might be ruined, or just wasted, I needn't have worried.

Norrath, Doctor? Are you certain?

All three of the villages I've seen so far look very much as they did. They're immediately recognizable as the same places, the zone architecture largely unchanged. What's really changed is that the villages have come alive.

Yes, isn't it weird? All the characters controlled by living people have been booted out, leaving only computer-controlled NPCs and yet the villages feel more vibrant, more lived-in, more "real" than ever before. In Temple Street, where gnomes and ratongas always lived an uneasy, uncomfortable truce, the removal of any need to pander to commerce with players has freed both sides to give fullest expression their shared technological insanity. Clockwork excrescences have appeared on the buildings like barnacles on a boat and tin men walk the streets where pigs frolicked. It's like Ak'Anon with added ratonga.

Beggar's Court, longtime den of minor ganglords, thugs and receivers of stolen goods, has made full use of the meridian wall that was always its signature. Below, indentured craftsmen whipped straight from the refuge boats (those are still coming? Really?) slave at the forges and workbenches, while above the gangmasters lounge around tables laden with roasted poultry (looking suspiciously like Vulrich), drinking ale beneath the newly-planted palms.

A gnome would not be my first choice for Prison Cook.

Scale Yard is a prison. The Freeport Militia have annexed it and filled it with surly and unruly "criminals" and many of the inmates and the guards seem to be Iksars and Sarnaks. Hence the name. And once again there's a table groaning with food and ale for the Overlord's favored to enjoy.

The stories are pretty good, the small segments I've seen so far. The Beggar's Court one was actually too morally disturbing for even my "evil" ratonga characters. If it goes on the way it started I'll have to skip that one with the rats and let my Iksar Necromancer and Troll Shadowknight take over. One way or another, though, I'm going to explore these new villages and their stories. There's more going on than I ever knew and much more than I expected.

Sunday, October 30, 2011

Can't Stand Up For Falling Down

I totally did not come up with this post just so I could do this link.

Monks of Pantaloonia
 
The whole monk thing used to mystify me, I confess. Everywhere you went in fantasyland there they'd be, hopping and jumping and throwing shapes, hurling themselves on the ground like possums. They'd hold out their quivering palms like traffic policemen at a minor road accident and expect you to drop dead from fright not laughter.

And now they are pandas and somehow that's supposed to be a silly bridge too far? 

I thought fighting monks were pretty ridiculous when I first encountered them back in the 1970s. Martial arts were absolutely everywhere back then; on tv, in comic books, on the big screen, even in the charts. Even I had a set of nunchuks, although since the wood bits flew off the end every third revolution when the screw fitting unwound they made for more slapstick than violent assault.


Hey! I saw you blink!

I'd pretty much forgotten all about monks by the time I came to MMOs so it was a little disconcerting to step out of the main gates of Qeynos to find bare-chested men lying all over the ground. It was a popular class, for sure. I even had a monk of my own, aptly nicknamed the Drunk Monk because I created him on one of the Zek pvp servers and only ever played him when I'd been drinking.


Thousandth time's the charm
Kunark brought a whole new level of monk silliness. Seven foot tall lizards that spun on the balls of their clawed feet and swiped at you with their tails. Thousands of them, hissing, swiping, spinning and falling down. It took an EQ monk hundreds, thousands of attempts to raise his Feign Death skill and for months wherever you went in Norrath all you heard was the sound of Iksars falling down and getting up again, grunt, hiss, thud.


Zen garden with fox
I never took to the monkly life until I played my first Disciple in Vanguard and then suddenly it all clicked. A martial artist whose every punch and kick put heart and health back into his companions. The perfect combination of melee and healing I hadn't known I'd been looking for all along. It would scarcely have seemed silly at all, if he hadn't been a three-foot high fox, pirouetting on his hind legs.

That led indirectly to my playing a Bruiser in EQ2. I'd tried a gnome monk and a kerran bruiser before but neither stuck. It was only when I stepped out into The Commonlands as a three-foot high ratonga (that's a rat with attitude) that again it all clicked into place. Ninety levels fell like rain.

OMG! What happened! Were you mugged?
The Disciple remains my favorite ever class in any MMO and if anything could induce me to try WoW again it might easily be a melee-healing Panda. (Although the panda part could still be a sticking point. If it was a melee-healing squirrel it'd be a done deal). A character that can kick ass in close combat while keeping all his friends alive and fall flat on his back and giggle his whiskers off if everything goes south, well what's silly about that?
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