Showing posts with label Minions of Mirth. Show all posts
Showing posts with label Minions of Mirth. Show all posts

Tuesday, November 26, 2019

Don't Go, Kitty, Kitty

The PC Gamer post-WoW roll-call of births and deaths I was discussing yesterday includes eleven MMORPGs I could reasonably claim to have played plus one that no-one ever did. They break down into three categories: games I took seriously, games I dabbled with and games I merely glanced at.

Of the twelve, there are two that shouldn't even be on the list in the first place: EQNext and City of Heroes. I'll get to EQN later. First, let's think about City of Heroes.

Did no-one fact-check the copy? The title of the piece is "25 MMOS that lived and died since World of Warcraft launched" but the North American launch of CoH pre-dates WoW's by a full six months. It says so right there in the article! I believe I may have played it in beta as early as late 2003.

CoH looked, on paper, like something I'd really enjoy. I've been a superhero fan since before I learned to read. My mother, in her late eighties, still occasionally complains about how she had to read those speech bubbles out loud to me when I was four years old. At the time the game was announced I was deep into EverQuest and the MMORPG genre - it looked as though it could have been made for me.

It wasn't. Not even close. What always appealed to me most about superhero comics, even as a child, was the soap opera. The fighting? Not so much. CoH, in beta at least, seemed to be nothing but an endless conveyor belt of  meaningless battles, most of them in featureless offices and warehouses or bland city lots.

I played the beta in a desultory fashion for a few weeks, on and off. It was deeply disappointing. When the game launched I didn't buy it and during its eight year run I never once considered giving it a go. For my money there has never been a good superhero MMO. DCUO is the best I've played but that's more for the glorious movement controls, the well-realised cityscapes and the housing than anything to do with the combat or the story.

When City of Heroes miraculously re-appeared earlier this year (in true superhero "I was never really dead" style, I might add) I gave it a try and enjoyed it a lot more than I had back in 2003/4. Just not enough to keep logging in after the initial rush.

Moving on from the game that shouldn't be on the list at all, we come to the ones I tried just to say I had. Chief among those is Hello Kitty Online. I played HKO maybe two or three times. I downloaded it because people insisted on using it as a pejorative in general chat in MMORPGs I did play and that irritated me.

What's not to love?

My feeling was that none of the people using the fashion-challenged feline as a stick to beat their supposed inferiors with would actually have played the game. If I wanted to be able to call them out on that I had to have some basic experience myself.

Also, I do like Hello Kitty, with whom I have a little history. I remember the first time I happened upon a display of HK merchandize in real life, in the El Corte Ingles department store in Barcelona sometime in the early '90s. I was so amazed I bought a couple of items, one of which I later gave to someone I worked with as a leaving present, when they went back to the U.S.

I can remember all of that but almost nothing about Hello Kitty Online, except that it was a lot less casual than I'd imagined. I know I used that as a deflating counter-argument in chat battles a few times, although finding Hello Kitty Online more challenging than I expected was perhaps not exactly the argument-clincher I was looking for.

Speaking of memory and its failings, this is where I offer a practical dmonstration. I thought I'd played Mythos, which is why it's in this section instead of in yesterday's post, where it should have been. Turns out, on fuirther investigation, I never played it at all.

There was a brief period when a clutch of online games using Greek and Roman mythology as a backdrop appeared at around the same time. I played at least two of them and I thought Mythos was one of those but, looking at some reviews and screenshots, it clearly wasn't.

The game I was thinking of, which I remember playing quite a few times, was Mytheon not Mythos. It's still running. You can get it on Steam. Looking at the screenshots, Mythos looks like a more interesting title. I kind of wish I'd played that instead.

Moving swiftly on, we come to games I played a fair bit, on and off, but which never made it into the majors. Minions of Mirth is almost the poster child for my personal minor leagues. (Way to go there, Bhagpuss! A mixed metaphor combining two cultural touchstones, neither of which form any part of your own immediate culture. Some kind of a record, I think. Plus now you're talking about yourself in the second person...)

Someone exploring much further into Minions of Mirth than I ever managed.
MoM was unusual in that it could be played either as a full MMORPG or as a single-player game. That seemed like a great idea back in 2005 and it still seems like one now. Wouldn't it solve all kinds of problems? And if an obscure indie like Prairie Games could do it, what's stopping the big guns?

Minions of Mirth was an EQ-inspired game with graphics that looked more dated than EQ's even in 2005. I must have played through the starting area four or five times over the years but I never really got much farther than the equivalent of Qeynos Hills. The MMORPG closed its gates a couple of years back but the single-player version is still available. I even have it installed although I doubt I'll ever play it again.

Marvel Heroes is an odd one. I played it quite a few times and read about it a lot more because several bloggers I followed seemed to be very into it indeed. For me, the game doubled down on two things I really don't like at all: the Diablo-style lootfest and the aforementioned superhero action mode.

I grew up with the Marvel characters, although I was (and remain) a DC fan at heart. Marvel Heroes seemed to me to strip away virtually everything that had made Marvel the most successful comics publisher of the late twentieth century and which went on to make it one of the most profitable and worshipped global brands of the early twenty-first.

It seemed to me like a game designed by people whose only knowledge of the characters came from a short conversation with a six-year old child. Costumes? Check! Powers? Check! Personality, motivation, backstory, depth? I dunno what those things are, mister. It was the MMORPG equivalent of smashing action figures together and shouting "Bam!", something I didn't even do when I was six years old.

The most interesting thing about Marvel Heroes for me was the bizarre way it ended. Made no sense at all. Just like the game.

Stolen from my own blog.
But then, what happened to Marvel Heroes at the end happened to Firefall time and time again, while it was still running. Was there ever a game that changed direction so many times? Or suffered so many public disputes among its developers?

I played it in a couple of its variants. It wasn't the sort of game that seemed likely to appeal to me - I'm not mad keen on shooters and I don't have a lot of time or affection for mech-suits - but a couple of bloggers kept writing interesting stories about it so I thought I'd give it a try.

I enjoyed it much more than I expected, even though I was absolutely terrible at playing it. I liked the environments and the jetpack movement. It also looked great in screenshots, which always helps, particularly since, by this time, I had a blog to put them in.

The thing about opinions on Firefall is this: they depends entirely which version the opinion-holder played. Each major revision was so radical Red5 might as well have re-marketed them as new games. I liked the version with the public quests based around thumping. That one would have made for a solid MMORPG experience, I think. When they took that out I liked it a lot less. It felt more like a single-player game the last time I logged in.

That's the last of the also-rans. looks like this is shaping up to be to be a trilogy. Part three will get to the games I played for long enough to have something of substance to say about them. Or so we may hope.

Except there's one anomaly to dispose of first. The game I mentioned at the top of the post. The one that really has no reason being on PC Gamer's list at all. Not because someone can't read a calendar but because someone apparently can't read reality.

Much though some would like to believe otherwise, EQNext never existed. There was no game, ever. All there was were some videos, a lot of concept art and a few minutes of faked gameplay put together for a convention.

Blurry and out of focus. How appropriate.

It's quite hard to dig that little fact out of the welter of "Oh noes! My beloved EQNext is no more!" eulogies that clog the filters of a google search but as Feldon explains in an incendiary demolition of the entire EQNext debacle at EQ2Wire, "The EverQuest Next “combat demo” shown at SOE Live in 2013 was entirely smoke and mirrors, with developers back at the home office “playing” NPCs."

It wasn't just the demo; the entire EQNext project was smoke and mirrors. There was no game. There never had been a game. There never would be a game. It has no place on a list of MMORPGs that lived and died because it never did either of those things. I'd say good riddance to it but even that gives its existence more credence than it deserves.

Landmark definitely did exist, though, and I'll get to it next time, along with Vanguard, Warhammer, Free Realms and Wildstar. I'll even bring my own screenshots!

Sunday, January 13, 2019

If I Can't See It, It's Not There

Above is a screenshot of my desktop. Some of my desktop. I cropped four columns - forty icons - from the left-hand side.

Apart from a handful of single-player games - in fact, all the single-player games I currently own - everything that remains is either an MMO, an MMO platform or an application related in some way to playing MMOs.

The background is a screenshot from Guild Wars 2. All my desktop backgrounds in living memory have been shots from MMOs. I have tens of thousands of them so there's plenty of choice.

Obsession is such an ugly word. Then again, so is breezeblock.

As I mentioned in some post or other a while back, I got a 2TB HDD for my birthday but I only got around to installing it after Christmas. That gave me three internal HDDs and four terabytes of onboard storage in total.

This morning I hooked up an external HDD via a USB caddy and moved a bunch of MMOs across. Then I went through all three drives and made sure the icons for all those MMOs were present on the desktop.


Well, I say I went through them. I mostly opened folders in a haphazard fashion and pulled out any launchers or executables that I happened to spot. I am no more organized in filing or ordering my games than I am in playing them. Still, I think I got most of what there was.

This means I currently have thirty-eight MMOs, MMORPGs or limited tests for MMOs immediately available from the screen. Having an active icon on my desktop significantly increases the chances I will actually play any one of these. If I have to go find the game on an external disc, or even go digging around in the files on an internal drive, chances are I'll get distracted and end up doing something else entirely.

That said, not all of those thirty-eight MMOs are playable right now. The icon for Valiance, for example, one of the numerous would-be successors to City of Heroes, used to go to some kind of tech demo or sneak peak. I don't think that's running any more. Hang on, I'll find out... no. it's not.

As for Minions of Mirth, it used to be an MMO but now it's not. I'd forgotten all about until it got a mention on MassivelyOP a while back. The server hosting the MMO died but the offline single-player version still works. I patched it up today, made a new account and logged in to check. I never got very far in MoM the first (or second, or third) time around and I certainly don't plan on trying to get any further in single-player mode but I've confirmed it's there if I want it.


Dino Storm I did used to enjoy playing. I might very well fancy another go. Is that one still running? It didn't work when I tried it a few minutes ago. I thought maybe it had finally died but nope! As it turns out, it's just not on Bigpoint any more. Not that I 'd remembered it was.

Bigpoint decided to get out of the cowboy dinosaur business back in September last year but the game continues under the banner of Splitscreen Games. I just downloaded the new launcher from their website. It let me log in with my old username and my character was waiting for me just as I left him, what must now be several years ago.

It never ceases to amaze me just how many MMOs there are and how long they last. Also how devotedly they retain our data even when we don't seem to have any more interest in using it. Dino Storm was fairly busy when last I played but there seemed to no-one but me around this time.

Auteria, an MMO in comparison with which Dino Storm is World of Warcraft, is also still plugging away. I just logged in and there it was. Why, and for whom? No idea.

Speaking of obscure MMOs that no-one ever talks about, let alone plays, one that's not on the desktop screenshot above is The Hammers End. Actually, it is on the desktop now but I added it after I took the screenshot. I remembered it as I was writing this post si I went to see if it was still around. It is.

The website has been smartened up somewhat. Not only that but the ludicrous payment model I balked at has been replaced with a straightforward F2P/Premium system. I downloaded the game and, yes, my old login still works and my character is still there.

What's more, THE seems to have received some significant quality of life attention, possibly as part of the F2P conversion. If I can find a spare hour or two I'll have a run around, see what's changed and maybe do an update post. It's an interesting little game that deserves more attention that it gets. Well, it would be hard for it to deserve less since it gets approximately none...

The main reason I started all of this wasn't to dig up obscure old titles and see how they're doing. It was to dig up big, successful titles I keep reading about and see how they're doing. The two I specifically would like to look at again are Elder Scrolls Online and Black Desert Online.

There's always seem to be plenty of people willing to bang on about how no-one makes proper AAA MMORPGs any more and how the entire genre is doomed and yet there's these two, seemingly doing great business, both popular and successful. Not to mention Warframe. And FFXIV. Just off the top of my head.

I don't think Warframe's ever going to be my sort of thing, mainly because the suits your character has to wear are so unremittingly hideous. I have never seen one single screenshot of the game where the player-character didn't look repulsive. I thought it might be different in the game itself but if anything it was worse.

If Warframe's off the table for reasons of fashion, FFXIV certainly isn't. Characters there are a pleasure to look at. I might play some more of that, some day, seeing as how Square were kind enough to offer the first thirty or so levels for free.

What I really want to do, though, is to visit my old house in BDO. The housing there doesn't get much of a mention but i thought it was pretty spiffy. and maybe see how much ESO has changed.

I might also, finally, get back to Dragon Nest. That turned out to be another icon that didn't work. Dragon Nest has a convoluted history of ownership/publishing/regionalization that I could never keep straight but it seems whatever version I had installed isn't around any more.

Dragon Nest Europe is still available via Steam, though, and I'm patching that up as I type. (Ed. It didn't work. Now I'm downloading it direct from the website). I also have the mobile version on Android. Supposedly it's cross-plattform now. If I could find my old log-in details I'd test that but I have a horrible feeling I might have to start again from scratch.

Anyway, enough of this. I'm just hoping that having all these titles directly to hand, ready to fire up on a whim, might lead to me playing a wider variety of MMOs again. Of late I've been in something of a comfortable rut, doing dailies in GW2 and pottering about in EverQuest II. Very enjoyable it's been, too, but it wouldn't do me any harm to branch out a little.

I am very definitely not going to follow the blogging trend and start setting myself goals or targets, let alone producing some kind of schedule. Heaven forfend! I am hoping, though, that merely seeing the icons in front of me each time I sit down at the keyboard might lead to a little meander across the MMO map.

After all, there's so much out there I haven't seen.
Wider Two Column Modification courtesy of The Blogger Guide