Showing posts with label Marjory Delequa. Show all posts
Showing posts with label Marjory Delequa. Show all posts

Monday, May 30, 2022

Catching Up


A couple of updates on previous posts today, just to tidy things up a little. I continue to grub around the peripheries of various games, ticking a few boxes here, indulging a whim there. It keeps me amused but it isn't creating a lot of fresh ideas for posts about gaming. 

This might well be the least gamey I've felt for a couple of decades. Most of my time seems to go either on playing with the dog or doing things around the house and garden. The weather is fairly good and it's nicer to be outdoors doing physical stuff than inside, going digital. It won't last. We'll get some rain soon enough and suddenly sitting in a chair staring at a screen will seem like a much more attractive option.

I've been plugging away dutifully at my Overseer Missions in EverQuest II and I've finally managed to acquire enough Celestial and Fabled quests to fill my ten-a-day quota. It's not quite that straightforward, since some of the Celestials take a little over a day to complete and some equally extraordinary length of time on cooldown but most days I only have to fill in a couple of slots with Legendary missions to make up the shortfall.

The slightly disappointing part, after all the effort I've put in, is that now I've been able to inspect the full loot table, including the Celestial Bonus Chests, there don't seem to be any Fabled weapons, armor or jewellery. There's only Legendary, which tops out at 295 Resolve. 

That's still very useful and upgrades much of what I had from questing but I'm sure there were Fabled items in the previous seasons and those were another five or ten points of resolve above the Legendary. 

Of course, it's all somewhat notional when I'm not actually doing any adventuring. I don't think I've swung a sword or cast a spell in EQII for the best part of a couple of months, even though I log in at least once every day, often two or three times. It does sometimes make me wonder why developers bother creating any old-school adventure content at all. I'm not sure I wouldn't prefer the games without it.

Okay, no I wouldn't, but it is interesting just how long a diet of log-in dailies and setting missions can hold not just my loyalty but also my attention these days. I think I burn out faster on actual adventure activities than I do on the background maintenance. It's no wonder things like World of Warcraft's Garrisons had such appeal for a certain demographic. I fear I might be part of it.

Partly, as must be obvious, the appeal for me comes from working out the mechanics and figuring out just how these things operate. I've mostly got the hang of the latest Overseer season now but I would still like to know just what effect, if any, levels have on the system. 

Overseer xp is painfully slow but I've inched my way to the mid-point of the five-level range. I can't say I've seen any difference. I'm guessing it's nothing more than a qualifying pre-requisite for the next season but even that's a guess. I've always been maxed on the season before so I don't have any direct knowledge of whether you have to hit the cap on the last season before you can do the next.

The other mmorpg I'm still notionally playing is Guild Wars 2, although there, for the first time since they were added not that long after launch, I have finally fallen off the Daily roundabout. There was a while when the puppy made it difficult to get the dailies done every day and somehow that seems to have broken the habit. I could easily find time to do them every day again now but often I just can't be bothered. 

Surprisingly, that doesn't mean I'm not playing at all. I logged in this afternoon to do some more of Living World Season One. I was hoping to find out if we ever get to see any more of the old Lion's Arch but I was also curious to revisit the introduction of Marjory Delaqua. (I'd completely forgotten, naturally, that we all got a doohickey at the conclusion of the original outing that lets you replay the whole thing any time you like.)



After I'd played through the Dead End chapter I was even more curious to compare my feelings today with what I thought about it the first time round, when we were first introduced to the concept of a 1940s film noir detective agency in a 21st century fantasy mmorpg. I had a vague recollection that I'd been a lot more impressed back in 2013 than I was with the rerun nine years later.

In fact, it turns out I barely mentioned. it. I reviewed the Dragon Bash event in full but consigned the story to a single paragraph, where I summed it up as "Good, on the whole". I was considerably more generous towards the Raymond Chandler pastiche back then than I would be if I was reviewing it now, saying it "worked surprisingly well".

This time around I found the writing unconvincing and the voice acting labored. Marjory has always sounded downbeat but on her debut she comes across as just bored. I think it's supposed to convey world-weary cynicism but it just made me feel she wasn't interested either in her work or life in general.

As for seeing more of LA, sadly that didn't happen. It's back to the main plaza, where they haven't even covered the body of the Charr representative, much less moved it to a more suitable resting place. I carried on with the storyline until I got to the part where you have to complete events in Bloodtide Coast to fill a progress bar, at which point I lost patience and gave up. 

For now, anyway. I don't hold much hope that I'll get to see any more of the old, pirate version of LA in the rest of this revamped episode but I'll probably carry on to the end all the same. It is a bit of a nostalgia trip, after all.

And finally, My Time At Sandrock. Bizarrely, there was a news item about the game at NME earlier today. I really wasn't expecting that. It suggests the series has something of a following, since the thrust of the piece is that Sandrock is already more popular than Portia, even in Early Access. 

As I type, MTAS stands at #83 on the Steam chart, one place above Cyberpunk 2077. Just over twelve thousand people are playing but the peak so far is not far off double that.

I've been playing too, but so far I've only notched up about three hours, mostly because it can be a bit of a struggle at times. Nothing to do with the gameplay, which is identical to Portia and a lot of fun. The main problem is loading and transitions. It can take several minutes to get into the game and a couple to move from one location to another within it; opening any window - inventory, map, options - takes thirty seconds or so.

At first I thought it might be yet another problem with my machine and it still might be but there's a note in the latest patch notes saying "Optimization is a high priority" so I 'm hoping it's them, not me.

As soon as I can play comfortably I'll be racking up those hours, I'm sure. At least, I will when it starts raining.

Thursday, July 24, 2014

All Back To Marjory's : GW2

Over at Kill Ten Rats, Ravious has a nice rundown of GW2's second season story so far, which is good because that means I can just link to it here and say "What He Said". I would have been struggling to get my version done before we hit the next Episode and when that arrives no-one is going to give hoot #1 about Entanglement.

The running time of that video teaser for Episode 3: The Dragon's Reach lasts about as long as an Elementalist casting Meteor Shower and the impact hits about as hard. The forum has been on fire since it landed (Reddit, too, for all I know). Map chat buzzes and rings with speculation and, yes, delight. If you haven't seen it, it's worth forty-five seconds of your time.


It's always good to see Rytlock doing his thing, although from the chewing-out she's getting Rox may not agree, but even by his major predator standards that bit with the sword is going some.  "What the hell is he doing?" seems to be the most common response. Suffice it to say that, on the back of this little piece of movie-making alone, today I bought the Destiny's Edge novel just to have at least a glimmer of an idea.

Still, that's the future. In the past and the present we have some aftermath and some questions brewing. Like, is Scarlet really dead? My answer to that is she's as dead as any supervillain, namely she is until some writer decides he or she has a really neat idea on how and why she's not. That's genre writing, folks.

Then there's the whole "are we corrupted yet?" thing. Was that really the Eternal Alchemy and if so didn't you imagine it would be, oh, I dunno, more Werner Herzog, less Roger Dean?

Much more interesting is the whole Jory/Kas/Belinda thing. Here's how I read it: Marjory has serious issues with her family. She has made a number of ambivalent comments about her upbringing and she has gone out of her way to keep information about her bckground from Kas. Kas only meets Belinda by chance.

Maybe it's me. I do tend to see ironic foreshadowing pretty much everywhere...

Belinda's behavior on meeting Kas for the first time is emphatically over-enthusiastic, leading to numerous accusations from players that she sounds like a much younger girl than the character would suggest. This is put down to a poor line reading by the voice actor, even though, as a rule, recent GW2 voice acting and direction has been pretty good and even rather subtle.

Belinda's subsequent appearances show her to be a competent and responsible soldier, not a flighty, breathy ingenue. The voice acting is significantly less hysterical. Either the audio director had words or, my choice, the initial reaction to meeting Kas was actually played as over-reaction, over-compensation.

In each meeting Belinda goes out of her way to be excitedly, enthusiastically accepting of both Kas, herself, and Kas and Marjory's relationship. She want Marjory to know that she, at least, very possibly in strong contrast to other members of their family, has no prejudices either in regard to Kas's rank or to her and her sister's sexual orientation and/or lifestyle choices.

After Belinda's horrific and shocking death, (Oops! *Spoiler*) Marjory chooses to cut Kas out of the entire mourning/grieving/funeral process. The reasons and explanations she gives are unconvincing and Kas is indeed not convinced by them. Marjory insists and Kas, behaving empathically, allows herself to become convinced because it's clear that Jory needs her to go along with the fiction.

Marjory is hiding something. It has been rather deliciously suggested that Jory, being a necromancer, wants Kas out of the way so she can perform some revolting ritual that will bring her sister back to "life". Much though that would make for a fascinating sub-plot I don't think that's going to happen.

Then again, not without good reason.

My reading is that Marjory knows that, even at the best of times, introducing her aristocratic, same-sex lover to her family, and especially her mother was going to be a challenge. This is emphatically not the best of times. I actually can't read which of those factors is in play but there's certainly something there that's not right. I get the distinct feeling that Marjory knows that to arrive home with Kas for the first time, along with the news that Belinda is dead, compounded by the fact that the two lovers were there when she died and failed to save her, would pretty much put the tin lid on any happy ever afters.

I do hope it turns out to be an issue of orientation not class. The introduction of a same-sex couple in this storyline has been welcome and refreshing but so far there's been an almost wish-fulfillment element to the easy, complete and unfettered acceptance the lovers have received, in the game-world at least. Perhaps Tyria really is utterly without gender prejudice (which would be nicely affirmative, it's true) and Kas and Jory's relationship is, quite literally, unremarkable within the parameters of their written, cultural environment.

That would be positive in it's way but also a missed opportunity. It would be a lot more interesting, not to mention powerful, were they to confront and overcome at least some opposition to the choice they have proudly made.

All well and good. Best talk about it now, though. When Rytlock drives that blade into the Ascalonian flagstones no-one's going to be in much of a mood for gender politics or sociological theorizing.

Friday, June 21, 2013

When They Say Dead End... GW2

If I have time over the weekend I might go into the whole Dragon Bash episode in full post mortem detail but just in case that doesn't happen I wanted to be sure to mention the unadvertised coda. It's very easy to miss.

Spoilers incoming...

There's no achievement to point you towards this. When you finish the No More Secrets instance there's one of those Winterfest baubles hanging in the air reminding you someone wants to speak to you but both times I saw it it appeared to be hanging over Inspector Kiel's head not over Marjory Delaqua.  When I spoke to Kiel the bauble went away so I'm guessing it really was attached to her.

Whether that's intentional or not, Kiel has nothing new to say, but Marjory does if you're persistent and thick-skinned enough to opportune her anyway.


Well, that sounds like an invitation worth following up, even if you're a walking shrub or a raggedy-eared two-foot tall gremlin. I mean, a drink's a drink after all.

A short hop from Lion's Arch and a stroll through the impossibly picturesque backstreets of Divinity's Reach brings you the Dead End.

Behind the barred gate, in the warm firelight glow, you'll find not only Marjory but also the enigmatic Lady Kasmeer, currently going by her given name of Kasmeer Meade, like that's going to fool anyone. She's turning out to be a heck of a lot more interesting than she appeared back in Southsun, that's for sure.

As we probably already figured, she has some history with Marjory Delaqua and now both of them have some history with you, too.



Marjory herself is waiting across the room. Just kind of standing there. It would be impolite to remind her about that drink, wouldn't it? And anyway it appears you have other things on your mind.


 

Was it? Apparently it was. I confess I didn't see him at all. I'm pretty darn sure he wasn't there.  You might almost think this was a flashback to a conversation that happened right after the your first visit to the Dead End. Logan was there then alright. But then what Kasmeer said would make no sense, would it? Oh wait, maybe she means back at the Crime Scene. I didn't see him there either! I'm so confused.

And that's your lot. You never even get that drink.

As an homage to 1940s film noir it couldn't be more appropriate. It's brooding, inchoate and mystifying. You get the strong impression that you aren't the only one who's lost track of what's going on.

I really liked it. Don't miss it.



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