In a development I'm sure will surprise absolutely nobody, I'm finding
ROSE Online to be a lot more enjoyable than I expected. I only started
playing the game
on a whim, when I happened to read a news report about its unexpected return from
mmorpg limbo, thinking to get a single blog post out of the event, if that,
but I swiftly found myself drawn in by the simple, uncomplicated gameplay,
cute graphics and the general hustle and bustle of what appears to be a very
popular and well-attended resurrection.
For the moment, ROSE is the game I find myself keenest to log into each day,
closely followed by EverQuest II, where I continue to make good
progress in the latest expansion, Renewal of Ro. Third on the list
comes Noah's Heart, another game I never expected to stick with but
which I've now been playing every day for four-and-a-half months.
Falling by the wayside for the time being are
Lord of the Rings Online, New World and Guild Wars 2, none of
which I've given any serious attention for weeks. Of those three, it's
LotRO that stands the best chance of an early return, thanks to the
recent addition of two new starting zones. As ROSE has reminded me yet again,
the aspect of mmorpg gameplay I most enjoy is the early to mid level range,
when significant changes to both gameplay and character development come thick
and fast.
As I mentioned
in passing
the other day, just preparing to set out to explore new content in
EQII requires a significant investment in time and effort, as you check
all your gear and abilities are fit for purpose and take remedial action to
correct those that fail the test. It is, in itself, an enjoyable process, but
it requires an entirely different degree of concentration, application and
administrative attention, something that can become mentally exhausting after
a while.
In contrast, the early levels of any mmorpg feel more open, exciting and
fresh. There's the intellectual challenge of learning new systems and
mechanics, something I find exhillarating and absorbing, but also the relative
freedom from the kind of beauraucratic box-ticking that frequently dominates
at-cap gameplay. If nothihng else, it's a pure joy to play a character whose
inventory is almost empty.
ROSE Online benefits hugely in this respect from being a game from an earlier,
simpler era. It feels both mechanically and graphically uncluttered. The game
looks and plays clean. I'm aware that behind the straightforward
appearance may lurk a much more complicated interior but that's not something
I need to worry about just yet.
For now, all I have to do is go where the questgivers send me and do what they
ask. If I keep doing that, I get a drip-feed of information on how the game
and the world work, plus I get new weapons and armor. It's a really plaeasant,
relaxing, involving way to spend a couple of hours. I can see how it caught
on.
One of the things I learned yesterday was the name of the world on which ROSE
Online is set. It's called Junon, a name that sounds comfortably
familiar yet different enough to stand out among the many imaginary entries in
my mmorpg address-book.
I was looking at the map yesterday, after I'd been given the introductory
quest to the third zone, Canyon City of Zant, eponymous home of the
first significantly-sized town I've yet visited, and it occured to me the
whole of the world map looked a tad on the small size for a full game.
I've since learned that ROSE Online takes place on not one but three separate
planets, the other two being Luna and Eldeon. There are four
other named planets in the ROSE solar system, all of which were intended to be
available for play, but as
the wiki
somewhat enigmatically explains, the others were only available on "Rose Online Brazil, first and only server with all seven planets."
If I go on playing ROSE, something that seems highly likely, at least in the
short term, I'll probably find myself digging into the history of the game a
little, as often happens in cases like this. I do enjoy investigating the
genre's quirkier corners even if I occasionally find myself wishing someone
else had already done the research and turned it into a neat summary I could
skim through instead.
The whole concept of mmorpgs offering different content in different
territories is something I'd like to learn more about. I've noticed it
happening in a number of games I've played, particularly Dragon Nest,
which seems to have had half a dozen significantly varying versions over the
years, and it often comes up as a point of contention when titles are ported
to the Western market, but I can't recall ever seeing any kind of overview or
discussion of the underlying principles of the phenomenon.
For now, I'm going with the three world paradigm for ROSE Online. If it turns
out there are more, that'll be a bonus. In any case, even given my current
enthusiasm for the low-end game, I think it's unlikely I'll make it far enough
to complete the Level 70 quest that takes you to Luna, let alone to Eldeon,
which doesn't open up until you hit Level 90.
My Hawker is curently Level 19. Progress has been steady, the bulk of
experience coming from quests, the handing-in of which can sometimes jump you
a whole level or more. The nature of the quests and their rewards makes it
plain I'm still in the tutorial phase so how much longer progress will come in
such hefty chunks is uncertain. I'll just enjoy it while it lasts.
Meanwhile, I'm appreciating the changes I see all around me as I travel.
Yesterday was the first time I'd seen the gameworld at night and it was
spectacular enough to prompt me into taking several screenshots of the vibrant
night-time sky. I'm something of an afficionado of skyboxes and I have a
particular appreciation of looming planets and nebulae, both of which Junon
has in abundance.
I also met my first anthropomorphic animal NPC, a vendor and repairer by the
name of
Rockwell. I think he's a bear but I wouldn't swear to it. At
first I thought he was an otter but on closer examination he looks a bit too
gormless to be anything so cool.
One of the things I didn't mention in
my First Impressions piece
was character creation. Usually it's something I'd give space to but in this
case it was so perfunctory I forgot all about it until after I'd finished the
post. I was mildly disappointed there were no options to play anything other
than a human but it's something I'm resigned to these days. At least if I can't
be an animal in game, now I know there are some I can talk to. That's something,
at least.
Another in-game staple I ran into for the first time yesterday was the player
vendor. Pretty much every mmorpg has some method for players to transfer goods
between themselves. Some games have several. There's one basic, fundemental
split, though, and that's whether the interface involved is a UI element or a
virtual object placed in the gameworld. (Actually, as both EQII and
FFXIV would like to tell you, there's a way to bridge that chasm, but I
don't want to derail my own post by going into details on how its done.)
ROSE Online appears to stand firmly in the camp that believes in players laying
out your their own stalls; literally. Coming into the city of Zant, I ran into
several player-vendors on the access ramp, peddling wares that looked
interesting enough to make me stop and shop.
The stalls include a large overhead sign the player can personalise as
appropriate. I don't know how or if it's policed but I was impressed by the lack
of smut. I saw dozens of the things and they were all reasonably informative, at
least after a fashion.
The one that caught my eye was advertising Backpacks for sale. I'm always in
the market for more storage. I wasn't immediately able to work out how to buy
them, which turned out to be lucky for me, since I later found out the sneaky
seller appeared to have purchased some items from an NPC vendor, just a few
yards up the ramp in the city itself, giving them a hefty mark-up.
It's a common practice and well-established in games that allow reselling of
vendor-bought gear. I've done it myself on occasion so I don't hold a grudge.
Caveat emptor, as they no doubt don't say on Junon.
Zant itself is a very busy place, positively teeming with activity. I found a
helpful NPC willing to explain the facilities although I'm still finding the
lack of word-wrap challenging. I often have to swivel the camera so the text
is visible against some clear background like the sky.
One other thing that struck me, something I rarely mention when giving early
impressions of mmorpgs, is the quality of the combat animations. I know it's
something some people take very seriously indeed but I can honestly say I
rarely even notice what moves my character is making, mostly because I'm too
busy looking at the hot-keys.
In ROSE, at least at these early levels, there's not an awful lot to do in a
fight. It's mostly auto-attack plus a special, giving me plenty of time to
admire the clean, precise movements my character makes as she stabs and
slashes with the bamboo spear she's still using.
By now I ought to have swapped to a more Hawker-appropriate weapon, like a
katar or a bow but I'm so happy with how my character looks using the spear I
haven't yet made the change. That's something I have in mind for next time I
log in, which will be later today.
And that's how things stand at the moment. I have the basics down but there's
still a huge amount to learn and much more to discover. This is the honeymoon
phase. As Parker says to Logan in the final episode of
Veronica Mars, employing some of the bleakest ironic foreshadowing I've
ever heard, "enjoy it while it lasts".