Showing posts with label 15th Anniversary. Show all posts
Showing posts with label 15th Anniversary. Show all posts

Tuesday, April 26, 2022

LotRO: Generous To A Fault

See that up there? That's my brain on LotRO, that is. Or, if you want to be literal about it, it's a collage I made from the screenshots I took in Lord of the Rings Online earlier today. I was snapshotting new things as I found them and opened them, or I was until I gave up because there were just too damned many.

There's a phenomenon known as overgifting and Standing Stone have it down to a fine art. It might be simple overenthusiasm or maybe it's some kind of passive-aggressive atonement for previous meanness. I hope it's not a tricksy way of pushing cash shop sales on inventory upgrades. I have actually spent some of my very limited supply of LotRO Points doing just that in exactly this situation the past, so I have to wonder.

It very nearly happened again today. I got as far as opening the Store window and checking the price. I was already annoyed because last time I played I spent about an hour emptying a whole bag and yet this time, the moment I logged in it was bloody well full again. And that's before I'd even started opening any of the boxes!

Before I could even think about looking at what I'd been given, I had to spend fifteen minutes sorting through the rubbish I was carrying, finding the Forochel Task Board, taking all the quests, finding the hand-in NPC, giving him all the completed sets, retaking the quests and giving handing in some more, just to clear some of the slots taken up by task items.

After all that I still only had about half a dozen empty spaces, at which point I cracked and opened the Store. When I saw all I could afford was another five slots I just thought "Sod it", went to find a vendor willing to buy the leftovers. I hate selling stuff I could use but the alternative was to go and hunt mobs to get more items more to make up the difference. That way lies madness because no matter how careful you are, you never end up with an exact hand-in. There are always leftovers.

There is a bank in Forochel although you'd have to know it to find it. It's inside a tent that's a separate instance, which makes good sense from a lore perspective but is inconvenient in terms of gameplay, something that just about sums LotRO up, if you ask me. I went there to check but I didn't have much expectation of success. 

I wasn't disappointed, or I was, depending which way you look at it. I was right. My vaults were all but full. 

There were a few empty slots, just about enough for me to clear another row of bag space. It looked like it might be enough to make a start. Start where, though?  

My original idea on patching up had been to check out the Anniversary gifts but I hadn't bargained with all the cruft that seems to have come with the opening up of most of the expansion content to all-comers. I don't remember reading that we were getting the Collector's Editions but my bags were overflowing with "Collector's Edition - Bonus Items" boxes.

About the only plan I had was to try and guess which would explode into the smallest number of things or might have items that could be immediately consumed, like mounts or pets. The corgi, which I was quite keen to see, was already there in my packs as a separate item. I consumed that first.

You get a corgi for every character. Not just the ones you have now but any you might ever make in the future. I have never been much of a fan of corgis, so strongly associated with Queen Elizabeth II as they are, but I'm pleased to say that recent exposure to Ein in both the live and anime versions of Cowboy Bebop has added some nuance to the breed for me.  



It seems I have another dog as well, a German Shepherd. Well, actually a "Shepherd Dog" but same thing. I looked it up and apparently it comes from the Minus Morgul Collector's Edition. And then there's the Mysterious Celebration Pig. That one comes from the 13 Year Giftbox, which I got for having an account that's thirteen years old, surprise, surprise. I got it today, even though this is the fifteenth anniversary. I didn't start playing LotRO until a couple of years after it launched.

I kept on opening things until I got the message that there wasn't enough room to carry on, at which point I thought I'd better take a look at what I'd gotten so far. As well as the pets, which auto-populate onto your hotbars if they can find a spare slot, something that confused the heck out of me when I was searching through my skills to add them, there were the usual slew of fireworks and boosts, the former mostly useless, the latter very useful if I ever plan on actually playing the game.

As well as pets, there are free mounts to be had. I'm not exactly sure how it works but I ended up with four of them. At least, I think that's what happened. I found one new mount on my hot bar, the Steed of Starlight. It's a very impressive warhorse, caparisoned with astonomical or astrological emblems. It also runs at a very tasty 68% above standard. 

I thought that was it for mounts until I logged back in to check something for this post and found I'd somehow acquired another three - two horses and a pig. I wouldn't normally countenance riding around on a pig but I believe you can use them in Moria, where a horse can't go, so I might make an exception for that, if I ever get there.



A swine wasn't the most surprising thing I received. There were not one, not two but three Valar Level Boosts, one going to 50, another to 105 and a third to 120. It's possible I already had the Level Fifty boost from some previous event but the other two are new, I'm sure. 

They're account bound so theoretically I could use them on three different characters. I have four and another free slot to make a fifth. (Or I did. See later in the post...) It's tempting but it's going to bear some thinking about before I decide. 

I would like to see some of the later zones. I'm not sure how it works in terms of travel, though. If you boost to 105 do you also get a free pass through Moria to an appropriate area for your level or do you have to hack and slash your way through the mines like a demigod?

Another very welcome and totally unexpected gift were three "Carry-Alls". I didn't know these things existed but I'm most happy to discover they do. They're extra storage for specific types of items - crafting mats, task items, musical instruments, house items and so on - and they come in various sizes.

There were two Small and one Large Carry-Alls and a free choice of all the kinds. I picked a ten-slot crafting bag and both a ten and fifty slot task item bag. Back when I was playing LotRO as a main game, all those thirteen years ago, I took my crafting quite seriously but that seems very unlikely to happen ever again. My bags are always full of task items, though, as I mentioned earlier. It'll be great to have somewhere to stash them.

Another box I opened contained appearance armor. At first I thought that would be fine. I could stick it in the slots on the Cosmetic Outfits tab and clear a space in inventory. Unfortunately it doesn't seem to work that way. I ended up with the item registered in the Appearance tab but still in my bag. 

I went to the vault again and cleared out ten spaces by moving some crafting mats into the new carry-all. I kind of wished I'd chosen two Small crafting carry-alls then. I have a lot of mats in the bank. 

Still, ten slots is ten slots. In went the level boosts and the appearance gear and a whole bunch of stuff related to Legendary weapons, something I'm pleased to say I don't have to worry about just yet. 

By then I'd been sorting inventory for well over an hour and I'd about had enough. I might love inventory management for its own sake in other games but in LotRO it's just a pain. The tiny icons, the overcomplicated mechanics, the very miserly allotment of space... I've played plenty of F2P games with more generous capacity and much better systems.

The more I think about it, the more I'm sure I'll have to start over from scratch if I'm ever going to play LotRO for more than the odd hour here and there. Even if I can get past the inevitable inventory issues, my dwarf Guardian is quite possibly the dullest race/class combo imagineable. I could bump him up with one of the boosts but I very much doubt it would make him any more interesting to play. 

My other choices are a 27 Man Lore Master, an 8 Dwarf Minstrel and a 7 Elf Hunter. I like the Lore Master but the other two have barely begun and I'm convinced there are better options. 

Also, I'm surprised, now I think about it, to see all four of them are male characters. It's very unlike me not to have at least a 50-50 gender split. Thinking back, I'm pretty sure it was because Mrs Bhagpuss was playing too and we were duoing a lot. 

I seem to remember it getting just too confusing at one point in EverQuest II, when we started on a new server and made a bunch of new friends in a short time, having to explain that yes, we were a couple but no, we were playing different genders, which also would have been fine if we hadn't both been playing several characters and not all of those the same gender as each other, let alone the person playing them. Maybe that ought to have been less of an issue on a dedicated RP server but as I've said before, I never found Laurelin to be a particularly accomodating environment, socially, so I probably wanted to keep things simple.

One final note before I go. I'm all but certain that when I logged in this afternoon I had four characters and one more free character slot under the Premium ruleset. After I logged out and logged back in again I have four characters and three free slots. What with that and the mounts, I'm starting to wonder what else might have changed.

Maybe I'll log in the other two accounts I have access to and see what else I can blag. I mean, free stuff, right? You can't have too much. Can you?

Thursday, April 30, 2020

Fifteen Again

Paeroka has a helpful post up running through some of the many free gifts and bonuses available in various MMORPGs during this time of trouble. She mentions the free questing in Lord of the Rings Online, now extended to May 31st, something I tried and found I didn't like. I find that particular game suits me better the fewer quests I do.

She also has also a nice picture of the free cape available in the Guild Wars 2 Gem shop. I logged all of my accounts in today to grab that one, including the third account that's largely dormant these days and my free to play account that I haven't used in several months. While I was there, I took the opportunity to credit the F2P account with the Saga of the Icebrood episodes, a totally pointless excercise since a) it would require Path of Fire to play, which I have no intention of buying even with the current 50% off and b) I only ever play Living Story/World/Saga content on my main account anyway.

Still, free stuff is free stuff, a point I believe I have made many times before. There's certainly a lot of it about right now but, for once, the giveaway in GW2 isn't related to the lockdown. It's part of ArenaNet's celebrations for the fifteenth anniversary of the original Guild Wars.

That set me thinking. I can't remember precisely when Mrs Bhagpuss and I decided to play Guild Wars. I know it wasn't at launch. We thought it was a PvP title and although by then we'd both had plenty of PvP experience in Dark Age of Camelot and elsewhere, we weren't really interested in another round of virtual fisticuffs.

By April 2005, though, our love affair with EverQuest II was very much on the rocks. Almost everyone we knew had left and we were finding it a real grind, leveling solo and duo in a game that was still designed almost entirely for groups. Plus EQII ran like a pig with a broken trotter on my PC.

My memory tells me we went from EQII back to EverQuest and I also seem to remember that when we were playing Guild Wars it was late summer or early autumn. That would fit the timeline, being maybe four or five months after Guild Wars launched.

I recall reading a piece on some gaming news site about the way the game had taken an unexpected turn from PvP to PvE, attracting a much greater number of players interested in the latter. That piqued my interest. I remember suggesting it to Mrs Bhagpuss as a game we might try as a direct result of that news item.

She agreed, I bought two copies, we tried it and we both liked it. It wasn't really an MMORPG. It arguably became one but in its initial form it was definitely a lobby-based dungeon crawler for PvE players with a well-developed PvP battleground alongside.

Belghast has a post up about what a mistake it is for developers to mix PvP and PvE in the same game. I don't entirely agree but I do think it's definitely better to keep the two modes separate where possible. Guild Wars and GW2 both do that very well but one thing that people rarely mention about the first game was that, at one time, you literally couldn't play the PvE campaign without first playing a little PvP.

Someone will probably pop in and correct me if I'm remembering this wrong. It was around eight years ago when I last made a new character in Guild Wars so my memory is hazy. As I recall, if you're playing Prophecies, as the campaign in the original base game is now known, when you reach the end of the pre-Searing introduction (itself one of the greatest bait and switch openings in MMORPGs, and there's some heavy competition for that), you have to enter a PvP battleground and complete a match.

If you don't you can't carry on to the campaign itself. It's a fairly harmless trial by fire. I don't think you can fail it in any way. You just have to endure it until it's over and then you never have to think about PvP again. But just that once you have no choice.

I remember being mildly irritated but not because I objected to the intrusion of PvP in principle. No, my problem was that PvP in Guild Wars is so insanely fast I can barely even understand what's happening when I watch a match, let alone do anything meaningful if I'm in one.

The game has a spectator mode which I used to use quite often when I played. Watching a match gave me the impression of two teams of tasmanian devils having a fight in an exploding fireworks factory. I did try playing a few matches but it was utterly hopeless. Given that, over the years, I've played with reasonable facility and moderate success in battlegrounds in DAOC, World of Warcraft, Warhammer, Rift, The Secret World, GW2 and EQII, just to name the ones I remember, I think it's fair to say Guild Wars PvP is on a different skill plane altogether.

Guild Wars is currently in maintenance mode but it still celebrates whatever anniversaries and holidays it had running when it was under active development. I read on Massively:OP that for this notable anniversary the handful of people keeping the lights on and dusting the furniture have made a special effort, adding a new boss and some elite skills.

I did think I might make the effort to see that for myself, which is how I came to be back in old Lion's Arch earlier today, but although I managed to find the NPC who hands out the doohickey that lets you fight the new boss it all looked like considerably too much work. I always forget just how complicated everything in the original Guild Wars has to be, involving all kinds of items and NPCs and fiddling about in menus and inventories.

Instead I contented myself with watching the hourly firework display then finding the Xunlai Gift Giver so I could exchange my Birthday Present Voucher for actual birthday presents (told you it was fiddly). I had this year's and last year's in my bag and I was fortunate enough to get a gold and a purple mini for them.

I took those to my Hall of Monuments and placed them on the podium. I'm not sure how many more I need to place there to get another HoM point for my Hall of Monuments in GW2 and it's rather a moot point these days anyway, but you do these things, don't you? Or I do.

It did surprise me that after I'd done that I still had both minis in my bag. I thought placing them meant you lost the use of them for good. There's even an in-game warning that suggests as much. Maybe they've changed it.

If I can summon up the willpower I might log in all my other characters. I believe they all get individual birthday presents. The minis are tradeable so I could, if I was feeling particularly insane, log in both accounts simultaneously and hand all the good minis from my old account to the one I have linked to GW2.

That might be taking the whole free stuff idea a little too far. I don't mind logging into games I don't play to get things I won't use but I have to draw the line at logging in to games I don't play to get stuff I don't need so I can use it to get stuff I still won't use in different game altogether.

Saturday, November 30, 2019

A Monumental Success: EQII

The 15th Anniversary Event for EverQuest II has turned out to be one of the best I've enjoyed in any MMORPG. It didn't look like much on paper but in the game itself it has been popular, compelling and well-received.

Any event that runs 24/7 for a full month and can still draw a crowd just a few days before it ends has to be reckoned a major success. When those crowds are still upbeat and positive even after hundreds of repetitions that's pretty much a miracle.

The last time (quite possibly the only time) I saw an event on this scale go down as well was probably the demonic invasion in World of Warcraft that preceded the release of the Legion expansion. The two have some significant factors in common.
  • The events are open to all levels and classes (The tradeskill event does require Level 20).
  • They are easily accessible.
  • They give excellent XP.
  • They give desirable rewards.
  • They are extremely alt-friendly.

The adventure events all take place right next to the Ulteran Spires, a transportation network open to everyone, meaning you can be at any event in seconds. The areas around the spires are also close to 100% safe from wanderng mobs, meaning even Level One characters can and do join in.

For any characters under Level 100 the big attraction is abundant xp. Low level characters gain multiple levels on every dragon kill and even in the 80s and 90s the xp gain is significant, as is AAXP if toggled.

Loot is good, too. Every kill gives generous rewards, sometimes as many as four items. There's a huge variety and some of the best are tradeable so there's money to be made as well.

Killing dragons caught the imagination of the playerbase from the start but the crafting event was more of a slow burn. In the opening days, progress was slow and few people seemed interested but as time went on the numbers participating increased and a real buzz developed.

Today, on Skyfire, my main server, both the monuments are complete and they look magnificent. They will be a memorable addition to the permanent landscapes of Commonlands and Antonica.


Even though the statues are finished, the quests remain until the event ends in a few days time.  I was particularly impressed that the questgiver acknowledges this and has new text explaining why help is still needed.

For players there's an obvious incentive. The rewards for crafting, which were lacklustre compared to those for dragonslaying, have improved significantly now the project is done but the real reward for tradeskillers, at least those with levels yet to hit three figures, has once again been the xp. So far I have taken my Carpenter from 50 to 100 and my Alchemist from 20 to 90.

Perhaps the most enjoyable aspect of the whole event, however, has been the great spirit in which it has been taken by the overwhelming majority of players. There has been a real community feeling  about the whole thing, both in the co-operative and helpful way people have called out the timers for the dragon attacks and in the the many expressions of support for the crafting effort.

I have spent most of my gaming time this month killing and crafting dragons and I'll be sorry to see it all end on Thursday. It's been a worthy accolade for fifteen years of EQII and best of all, there will be permanent reminders in the form of two majestic statues on the coasts of Karan.

And now, if you'll excuse me, I have a few more dragons to kill.

Monday, November 11, 2019

Underpromise, Overdeliver: EverQuest II

When I first read the official announcement  outlining the events Daybreak had scheduled for EverQuest II's fifteenth anniversary celebrations I was underwhelmed. Granted, anniversaries that end in five generally carry less significance than those that end with a zero - and fifteen is definitely neither ten nor twenty. Still, fifteen years of continual operation is a notable achievement for an MMORPG. It deserves recognition and respect.

For what was described as "our big 15th Anniversary event" we were promised something called "Dragon Attack": dragons were scheduled to attack the Ulteran Spires in four zones, Thundering Steppes, Everfrost, Loping Plains, and Nektulos Forest. Backing this up came a tradeskill event, in which we would be tasked with "constructing permanent, impressive statues commemorating the 15 years that have passed since the Age of Destiny".

Is he looking at me? He's not, is he?
The list of rewards from the crafting quest looked a tad thin and there was no mention of the pay-off for protecting the spires from dragons. The press release also tied the annual Heroes Festival, which falls at this time each year, into the anniversary celebrations as if it was part of them. That seemed a bit cheeky to me.

It didn't help that there was a 15th Aniversary Celebration Bundle in the store, stuffed to bursting with really tempting treats including a crafting table that works for any tradeskill, a 66-slot bag, a 100% fee-reducing, 100 slot broker crate, speed-enhancing boots, a mount and lots more. Very good value at $34.99 but perhaps a little galling when compared with what I thought were rather lackluster in-game rewards.

And then I logged in and discovered I was wrong on every count. The event is excellent and so are the rewards. I spent most of yesterday killing dragons and having a rare old time. As I sit here now I'm alternating between writing this post and killing more. Whether by good fortune or good design, EQII's fifteenth birthday party is turning out to be one of the most enjoyable I've attended for quite a while.

Note bunny and shovel from previous events. Cloak too, probably.


Dragon Attack and Heroes Festival mesh a little chaotically but work well together. Structurally very similar, they each consist of a series of public quests in which very large creatures with quadrillions of hit points appear at easy-to-access locations on a fairly predictable schedule.

All the mobs are raid-level so it relies on a good turnout if things are going to go smoothly. We certainly have that for now. Heroes Festival is a little more forgiving on numbers, although not by much.

It features "clothwork" puppets representing famous villains from the lore. They're notionally operated by a theater troupe of NPCS and are nothing more than giant pinatas. I'm not sure if they even fight back. Dragon Attack features guess what? Dragons. They do fight and there are even some tactics required, as outlined in the wiki.

You can't fool me. You're not a real dragon!
All of the dragons and most of the puppets appear right next to a wizard spire, meaning anyone can get to them with the minimal of travel time. There's a ten minute warning before they arrive and once they're in place there's a nominal timeframe in which they have to be killed, something like 90 minutes.

Each dragon has a one-hour respawn time and right now they're taking five or ten minutes to die. With people doing them in a fairly strict rotation that means the next is along in about the same time it takes to kill one, if not sooner.

Indeed, because the two events are on different schedules, there's frequently a dragon and a puppet up at the same time. It's possible to chain-kill with no more than a few five or ten minute intervals now and again. I did that for about four hours at a stretch yesterday and it was a lot of fun.

Everyone lines up along the crater rim for this one. People are weird.

There's a real carnival atmosphere at the moment, on this first weekend. Every dragon and puppet draws a crowd, even on my low-pop server, Skyfire. Yesterday afternoon and evening there were sometimes enough people to spawn second instances of the zones. I crashed twice because of the strain a hundred players, their pets and minions put on my graphics card.

General chat is busy with people asking which dragons or puppets are up and with people who are killing them reporting the progress. We even had someone roleplaying a TV reporter for a while. I've heard no complaints save one - someone was moaning that having these two events plus the expansion beta all at once meant there was too much to do!

My haul from Saturday,
not including the stuff I equipped.
As for the rewards, which I turned my nose up at when I read about them, I was completely wrong. They're great! Very generous and sufficiently desirable to bring people out of their usual instances to get them.

The Dragons drop very good gear for Mercenaries (every piece I've had has been a major upgrade), Illegible Spell Scrolls (needed for spell upgrades and something I virtually never see drop as a solo player), and Infusers for gear (which I'm saving to use on the inevitable upgrades from questlines in the upcoming expansion).

The most important drop for me, though, is Mount equipment. Levels and gear for mounts was a keynote feature of last year's expansion, Chaos Descending, but it was one that I spent most of the year ignoring. Until this weekend none of my mounts had a single piece. Now I have a saddle and some barding equipped and more than a dozen more mount items in my bags.

Last, and very much not least, there's an Achievement for killing all four dragons. I'm not much for Achievements in general but it's different when they come with one of the best "mounts" I've ever seen in the game.

It may seem odd that I'm sounding so enthusiastic about a mount when only a few weeks ago I was bemoaning their very existence but the name of the mount in question should go some way to explaining why that is: Reveal Inner Dragon.

Technically an actual mount, this is really an illusion. You place it in your Mount Appearance slot (you can put it in the main Mount slot if you want but it doesn't have very good stats) and you become a dragon. A really good-looking dragon at that.

Look at me! I'm a dragon!

I want one for all my Level 110s. The Berserker has one and the Warlock will before I finish this post. That leaves four more. I may well get it for the lower level characters on other servers too. While the dragons are Level 110 Epic X3 raid mobs, you get credit for just being there when the kill happens so any level can complete the achievement provided they don't mind dying now and again.

That's the adventurer side of Dragon Attack. To keep this post to a manageable length for once I'll cover the crafter's version separately. Suffice to say it's pretty good, too.

As for the returning Heroes Festival, which I so glibly dismissed on sight as "more of the same", I'd completely missed the part of the press release that mentions the five new collections added this year. Even if I'd seen it, I wouldn't have known that the rewards for those include three new mounts.

Not really! Don't kill me!
As for the new items added to the Heroes Festival vendors to be bought with the currency you get for doing the event, if it wasn't for the invaluable EQ2 Traders I wouldn't have known there were some wonderful old school paintings (the ones without the horrible new frames) and one of the best sets of appearance armor I've seen in the game for years. The PR team might have mentioned that...

Dragon Attack runs until December 6th and Heroes Festival to November 19 so there's plenty of time to get everything done. At the moment everything is buzzing and it's easy and fun but as people run their alts through the cycles and get all the rewards they want I imagine it will quieten down considerably.

I wouldn't leave it too long - all the targets are raid mobs and I can tell you from experience that even with the puppets that don't fight back it takes a handful of players an awfully long time to whittle one down. I imagine that's why the event allows an hour and a half for the kill.

All in all I give this anniversary celebration a hearty cheer. So much better than I thought it was going to be. Thanks and congratulations to the dev team once again. Maybe someone needs to pop round to the PR department and have a quiet word...



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