Showing posts with label arpg. Show all posts
Showing posts with label arpg. Show all posts

Wednesday, July 29, 2026

Sometimes You Have To Make Your Own Luck

I'd love this to be a post about how I got another S-Class Banner Character on my first try and for almost no effort but sadly my luck didn't run to a third straight win. I thought briefly that it had because on my fifth roll this morning, a big S popped and up came the image above. 

Yes, it's Iroi and yes, for a second there, I thought I'd won her, but I realized almost immediately something else must have happened. When you win any character of whatever class you get a bespoke mini-movie, complete with posing and dialog. This was just a couple of static images.

I was confused enough to stop and fiddle around in the settings and options to see if I could work out what I'd won. It might surprise - or more likely shock - some players, to find out just how little I know about this game, even though I've been playing almost every day for weeks now. 

It surprises me a little, too, although not all that much. I somehow seem to be able to combine a keen sense of curiosity for what lies over the next hill with a bland indifference to how to get there. I'm like a sheep crossed with a cat. 

This is the way it generally goes: I start a new game, run through the opening tutorial then, if I like it, I carry on playing without thinking too much more about it. 

Usually what comes next is a hyper-extended quasi-tutorial that feels like the game's started but which is actually still supposed to be teaching you how to play. The problem with this approach, which I always used to recommend as probably the best way to introduce the various complexities of any game, is that I let it all wash over me and very little sticks. 

I'm sure, at some point, some tool tip or voice-over must have explained what the various buttons do on pretty much every screen but all I've done is click through them as fast as possible because I was already paying and I wanted to get on with the good bits.

It's not until I run into some problem that I stop and try to figure out for myself what all the buttons do or how the systems work. And to be fair to myself, it's not like I needed to know before, is it? Games are very easy and straightforward at the level I'm operating. It makes sense to leave it until I have a reason before digging into the details.

Absent a tutorial or a toll-tip, trial and error usually works. I tried all the buttons and one of them turned out to be a tally of every dice roll I'd made since the game began. It actually keeps the records for a rolling six months but until we get there it's everything. Looking at that, I could see I'd won an outfit.

My first! I was excited.

I needn't have been. Yes, I'd won an outfit. It was a low chance and once again I'd been very lucky to get it. Unfortunately it's an outfit for the character I was trying to win and I didn't win her. So now I have an outfit no-one can wear.

I did check. I wondered if maybe it would work for the whole team but no such luck. It's Iroi or nothing.

I carried on for a while, hoping I'd get lucky twice. I'd pre-set the number of rolls I was willing to use and I had about twenty rolls left before I hit my limit. No dice, so to speak, so I stopped. I'll almost certainly have another go before the Banner changes but for now I was done.

I was still in the mood for some gambling, though, so I thought I'd see what was on the other board, the one that uses the cheap, blue dice. I had loads of those. Last time I looked it was all characters I already had, although you always need multiples to Ascend. This time there seemed to be a couple I didn't remember getting so I thought I'd try a few rolls.

In the end I think I rolled about 25 times. There was the usual sale on where you get eight rolls for the price of ten so I did that a couple of times and then banged out a few singles on top. And I did pretty well. I got the usual couple of dupes but I also got an S-Class I didn't already have - Fadia.

I don't particularly want Fadia. If I'm honest I'm not entirely sure I can remember who she is but every character you acquire opens up some related content like Bonds and background stories so it's always good to get anyone new. 

And maybe I'll need her. After I finished rolling dice I blew a million Fons on scratch cards (I said I was in a gambling mood...) and that made me wonder where I was with my Tycoon levels. Not very far was the answer. I was on Level 19 but all the conditions had been met so I just had to press the button.

For Level 20, though, I was stuck on Exploration again. I had most of the boxes ticked but I still needed five Rabbit Holes (I'd only done one.), three characters at Level 40 (Again I only had one.) and an Anomaly Commission (I  was at 8/9 there). Rabbit Holes were easy. Or they were once I noticed you could adjust the difficulty level. Things didn't go so well before that.

Getting the character levels just meant spending some resources and I had plenty. I can't remember exactly what happened with the Anomaly Commission. I know picked a bad one. I had a look at the options available and I thought I'd try the boxing gloves. I remembered that being easy first time around.

Yes. Well. Maybe it was. The upgraded version, however, is a DPS test and I could not pass it. The gloves take a defensive stance and you have to defeat them in sixty seconds. I couldn't get them under 80%. 

At some point I fought the dog again and got the Arc but how that fits into the picture I can't quite figure out now. Maybe I needed two after all? 

I also did Dragon Gate Substitute, for which, confusingly, you fight some fish, not a dragon at all. They were easy enough, although I made it harder by falling off the roof of the building and having to start over.

The final box I needed to tick after all that was something called  Headless Rider, which is gated by an Anomaly Commission by the name of Ride Assault. I had no clue how or where to find it and it wasn't on the map so I looked it up.


Ride Assault has a complicated trigger sequence, where you have to be driving a car (A bike won't do.) down Foxwindow Avenue sometime between eight in the evening and dawn just to get it to pop. In the highly unlikely event you just happen to meet the conditions, a headless biker appears and if you chase him, he leads you into a tunnel, whereupon he summons a portal to take you to his Anomaly Realm. Then he tries to kill you.

That's not the fight you need for the Tycoon level. It's the fight you need to get that fight. But you have to start somewhere. Having read a couple of guides and fiddled with the clock to get the time of day right, I crashed about on Foxwindow until the biker appeared. I chased him, entered his realm, jumped out of my car to fight him and got slaughtered. It wasn't even remotely close.

I am now going to have to go away, read up on the strats, apply some upgrades and pick a team that has the right elemental qualities to exploit his weaknesses before I take another run at him. This means more research and finding out something about how a few systems work because I barely have a clue on most of them.

Of course, if I had any gaming skills I could probably just brute force it but I don't so it'll require some cheesing finesse. As it stand, not only can I not even begin to read any of the tells that let you know when you need to Counter or Parry. I wouldn't even know what to press if I did. I have never knowingly Countered or Parried anything since I started - nor ever felt like I needed to, either.

And it may be that I still don't. It might be that once I pick the right team and upgrade everyone, button-mashing will be good enough again. I hope so, anyway. I'm certainly not playing this game to git gud, or even for the fights, for that matter. But sometimes you have to make at least a token effort. Either that or give up, an option I always find rather attractive.

That's where I am with Neverness To Everness right now. Slowly learning how the game works so I can avoid playing as much of it as possible. 

Don't anyone try to tell me how to have fun!

Monday, July 20, 2026

Read All About It! Cat Scratch Fever Hits Hethereau!

Any fear I may have had that Warren Continent would prove so compelling, I'd forget all about Hethereau itself, has proved unfounded, albeit not through any conscious choice of mine. I was just starting to work my way through the second difficulty level, Challenge, when I was interrupted by external factors (Social visits, work...) and next thing I knew I was back doing the regular dailies. City life just seemed quietly to reassert itself.

In fact, I found myself playing for an hour or so today before I remembered the 999 Nights content was still there. Oh, how soon we forget! I will get back to it soon. I need to kill the Molten Dragon one more time and do a couple of other things to fill my dance card for the update, if nothing else.

Mostly, though, I want to go back just for the fun of it. My general suspicion of repeated content of that sort has been pushed aside thanks to the excellent entertainment on offer in this particular case. And anyway, I'd hardly have a moral leg to stand on, looking down at repeated content, considering what I've been doing instead. Something that makes re-running dungeons look positively benign. 

That's not addicted behavior at all, is it? Not compared to frenziedly buying and scrubbing away at scratch cards, anyway. Which is what I was doing this morning. Not, thankfully, outside the newsagent around the corner from my house, if only for the extremely good reason there is no newsagent around the corner any more and hasn't been for a couple of decades. 

No, I was scratching away, standing on the sidewalk outside a Midnight Catzebo In Hethereau. I can't remember which one it was. There are a bunch of them now. They're new. And they're run by cats. Very big cats.

Maybe I should explain what they are. I'm not sure the name really gives it away. "Midnight Catzebo" is a chain of newsstands dotted around the city of Hethereau. Allegedly you can buy papers and magazines there but I can't say I saw them sell any. 

What they do sell are scratch cards. They have five kinds at prices ranging from 10k to 50k. Specifically, there's a 10k card, a 20k card and three 50k cards. The prizes range from 10k to 2.5m, with the higher-price cards offering the biggest wins.  

There's a limited number of cards of each type available at each stand. I'm not sure what the limit is but I bought one stand out of 10k and 20k cards and it felt like I bought maybe twenty of each? Bit of a blur, if I'm honest.

I'm also not sure if each stand is independent of the others, with its own stock, or whether draining one dry drains them all. I couldn't easily tell by googling it and I'm sure as hell not going to go round spending my own money to test it.

They refill overnight, meaning you can theoretically buy all the cards once a day, every day, for as long as the event lasts. Oh, yes. It's an event. I didn't realize that at first. It was added with the 999 Nights update but I totally missed it because I totally missed everything about the update, except for Warren Continents, which absorbed 100% of my attention for a week or so. 

The name of the event is Mews Flash, which makes me wonder whether someone came up with the pun first and then decided to make the stallholders cats or if it was the other way around. There's a backstory of sorts, although it doesn't make a whole lot of sense.

Allegedly, the Midnight Catzebos were set up by Grandpa Miles as a way to fund his Midnight Newsstand, possibly the last functioning newsstand in the city. Social media and smartphones have basically done for newspapers in Hethereau. 

As Catvioli explained to Flora this morning,  Grandpa Miles sank all his savings into the project. Where the cats come in is anyone's guess. I met two of them They both had "cat" names, Catvioli and Cat Cake. I feel like I need to visit every stand in the city now, just to find out what the rest are called. 

When I saw Grandpa Miles' name, it reminded me I was halfway through a quest involving him. Before the game went all medieval on us, Flora was trying to find out why he was suffering attacks of delirium. Was he showing the early effects of dementia or was there an anomaly at the root his confusion?

Flora met Grandpa Miles when she happened to be passing his newsstand and noticed a blue exclamation point hanging over his head. That being the universal symbol for "Talk to me and you may learn something to your advantage"  in every game since 2004, she jogged over and introduced herself. 

Thus began a very long, well-written, emotionally satisfying quest concerning an old man, his childhood friend, her grand-daughter and the old man's busy but concerned son. The narrative touched on the changes technology brings, the impermanence of memory and how the past needs to be preserved if it's not to be lost. 

Everyone involved showed exemplary levels of responsibility, self-sacrifice, compromise, and empathy, including the JTF officials, who turned up towards the end, looking suspiciously like Men In Black, as they always do. The whole storyline felt rich in compassion and adult in theme, making it yet another fine example of why I find this and similar games an awful lot more satisfying to play than more traditional fantasy titles these days. (Ironic, considering the Warren Continent digression, I know...)

Having been reminded of its existence by a cat in a suit, I went back and finished the whole thing before I bought any more scratch cards. (At that point I'd only bought a couple, just to try them out.) The quest, which goes by the name of either“Gift for the Little Book Lover” or "Books Are Like Old Friends", depending on whether you've accepted it yet or not, is a lengthy one but it would be one whole hell of a lot longer if you waited for each of the many two-day delays to pass in game-time.

This is a mechanic I just do not get at all. I understand how developers might want to time-gate progress for any number of reasons but why would anyone build a whole bunch of delays into a quest like that and then allow all of them to be freely bypassed by moving the clock forward? 

Even that might make sense if events in the game-world took place according to a fixed calendar, as they do in the "My Time At..." series or any number of Stardew Valley type games. Then there'd at least be some notional cost to skipping a few days. Missing a festival or an event, perhaps.

As far as I can tell, though, there's no such mechanic in Neverness To Everness. Turning the hand forwards on the clock makes the sun go down and the moon come up and that's about it. The only discernable effect I could see when I did it was a change in the light and the removal of the restriction preventing me from carrying on with the quest. 

Oh, and the rain. It was gloriously sunny on the day I set the clock spinning for the final time but when the hands stopped moving we were in the middle of a thunderstorm. It was raining as hard as I've seen it in Hethereau. The streets were awash. There was forked lightning flickering across the sky. Everyone either had their umbrellas up or they were holding books or magazines over their heads and running for cover.

NTE has some of the best weather effects I've seen in a game. Everything changes when it rains, from the quality of the light to the reflections in the wet surfaces to the behavior of the people all around. Except, of course, for all those poor NPCs who have to talk to the player. They just stand there, getting drenched. As did Flora.

We got it all sorted in the end, despite the rain. Between us, we managed to bring Grandpa Miles back to himself without destroying Aria's grandmother's precious diary or nullifying the Old Diary anomaly, which turned out to be entirely benign. It was the Good Ending, for sure. Not that there was any alternative.

All of which didn't entirely jibe with the giant cat's assertion that Grandpa Miles, having brought his past and present into alignment, had then rushed out to invest his life savings in what can at best be described as a venture of dubious morality or, probably more accurately, a flat-out scam.

Although that, I imagine, will depend on how you feel about gambling. I'm neutral about it, myself, but as several reddit threads confirm, some people are less sanguine to see it added to the game. (Again, ironic, considering it's a gacha game...) Then again, I imagine you  might have some doubts about the event if you'd just lost two or three million Fons on it. 

I did not lose that much. In fact, after what felt like about half an hour of non-stop scratching (Could have been more, could have been less. I didn't time it.) I think I was pretty much back where I started (Didn't keep an exact tally of my wins and losses, either, but the numbers look much as I remember them.)  I do know I'd had fun, though. And I got a whole load of gifts to hand out to all the characters I'm trying to ingratiate myself with because you get one of those every time, win or lose.

I really enjoyed the tactility of the whole thing. You get a different scratchcard on screen for each of the five types you can buy and you can scratch off each image with the mouse, It's an extremely convincing replication of the physical version, or what I remember of it, not having scratched an actual card in a decade or two. 

There is a button to remove all the coatings instantly if you don't, as I do, find doing it yourself with the mouse hugely satisfying. That seems daft to me. Why simulate a scratchcard and then invite people not to scratch it? Why would you be in such a rush you'd skip the whole thing? Presumably because you only bought it to win the money. In which case more fool you! Of course, you aren't going to win the money!

The most I won was 160k on a card that had five small wins. About 80% of the cards had a single win that gave the exact amount the card cost. A few had nothing and a few had slightly more or less than the cost of the card. 

That meant it felt pretty safe to keep buying the 10k and 20k cards, which I did until they ran out. They mostly paid for themselves. As soon as I got to the 50k cards, though, it was clear two or three bad cards in a row would put me further behind than I'd be likely to make up, so I stopped.

I found the whole thing an entertaining diversion. I'll probably do it a few more times before the event ends but I certainly won't be trying to grab every card, every day, the way some people supposedly have been doing. 

There's a conspiracy theory on reddit suggesting Hotta have added the event purely to bankrupt people so they'll have to buy more Fons with real money. Seems a bit far-fetched to me but then I would say that, wouldn't I? I've never had a real problem stopping before I lose only very slightly more than I'm happy to lose. 

And it's not as though you get nothing for your money. I have a whole load of gifts to give away. 

Now, who am I going to give them to? 

Tuesday, July 14, 2026

And They All Lived Happily Ever After... Or Did They?

I was going to skip posting today [Edit: yesterday.] seeing as how I posted yesterday [Edit: the day before yesterday.], when normally I'd have been at work. 

Sidebar: I'm on holiday again. I didn't book any holiday this year but leaving it until you actually have a reason to book it isn't deemed acceptable any more. If you don't book the whole year by the end of April, someone you've never met, who works in another city, books it for you. So that happened and I got given a week off in every month from June to October which, unbeknownst to the person who booked it for me, is when I'm going to retire. All of which means I'm not working another full month, ever. And I only work two days a week now to begin with. Yay me!

Sidebar: Wow! Sidebar after one sentence! That's a record. And now another! They don't teach you this in blogging school.

Getting back to the point, although whether you can get back to somewhere you never went in the first place is an interesting piece of metaphysics, I was going to give myself a day off from posting but then I finished Warrens Continent on Story Difficulty and I thought I probably ought to record that somewhere for posterity. It's 8pm though [Edit: 8.40 am now.] and I can pretty much guarantee Beryl will be in any moment to demand at least an hour's entertainment, so chances are this won't get posted tonight anyway. [Edit: It did not.] I could have left it for the morning but we're here now, so let's press on. [Edit - For a while, at least.]

As Nimgimli said the other day, "if AI wrote these posts it wouldn’t add all that superfluous preliminary junk. That’s how you can know I still write my own posts!" Whether that's a good thing or not, I'll let the reader be the judge. 

Getting back to getting back to the point, finishing the story in a major update in a gacha game isn't all that unusual for me, although doing it less than a week after it landed certainly is. What's more unusual is that I've also completed most of the associated Event Table. There are three parts to it; I've done two of them and I'm 7/9 on the third. I just have to repeat-kill a couple of bosses and get Shinku to 60 to finish but I'm not logged in right now so I can't check.

That puts me at 21/23 on the full Events Reward progress bar, the "Grand Prize" for which is five Fabricated Dice. That strikes me as the kind of  "Grand Prize" you'd give a seven year-old for coming third in the sack race at Sports Day but what can you do? It's not like I paid an entry fee.

And anyway, I didn't do it for the reward. I didn't do it for the glory, either, although it's true the Fuzzies are building a statue in my honor. Well, in Shinku's honor mostly but Flora gets a smaller statue as one of her Trusted Companions. The Dice Lord told us that in the epilog.

No, I did it for the fun. And boy, was it fun! Most fun I've had in a game for ages and by that I mean sheer, knockabout, punch-em-inna-face, rock-em-sock-em fun. The story was up to NTE's expected, excellent standard but it was mostly the non-stop, explosive combat and the showers of loot that kept me coming back. Twice a day most days. Playing longer sessions than I most likely would have otherwise.

GeForce Now can take some credit. Super-smooth 99% of the time. Never lost connection. Maybe 30 seconds of intermittent lag in ten hours play. All with my PC sitting there, quiet and calm as you like despite the weather. The only one overheating was me. 

Sidebar: I do have to give NVidia a demerit for not allowing the use of keyboards to control games on GeForce Now when you play via TV. I'd have been downstairs in the relative cool of the lounge if they'd let me use my keyboard. I didn't find that wouldn't work out until I'd already set the app up on our Google TV and bought a new wireless keyboard and mouse to go with it. The mouse works fine but the keyboard isn't recognized once you get past the GFN front-end. 

I had to google it to find out why. It's NVidia's policy, for some bizarre reason. You can only use a controller to play games on their servers if you're playing on a smart TV. No idea why. And just to make it even more awkward, GFN isn't fussy what controller you use but NTE is. Neverness To Everness only officially recognizes the PS5 Dual Sense Wireless Controller, apparently, which is not what I have.

I don't want to play NTE with a controller anyway so I'm not going to get one. I can just run an HDMI cable from the laptop to the TV and do it that way if I really want to play couch-style. I bet NTE would look amazing on the big screen though...

All of which tells you very little about the actual in-game experience of the Warrens Continent end-game. Or the Story Difficulty end-game, anyway. What happens when you go back to do it on Challenge and Nightmare difficulty I can't say because I haven't done it. Yet. [Edit: I had to go back in to get a screenshot so I can tell you a little but that's coming later...]

That "Yet"speaks volumes. I never repeat content on higher difficulty. I'm not sure I've ever done it, in any game. I've always struggled to understand why anyone would want to do the same thing but harder. Personally, if I was going to do the same content again, I'd want it to be easier. 

But this was so much fun the first time... And who knows if it's going to be the same each time? Maybe something different happens on each difficulty setting. If so, I'd want to see it. 

It's not like I saw everything the first time. I didn't even take a look at all the mini-games and events, much less finish them. I only completed one of the half dozen or so quests I took. I could maybe catch up with all of that on Challenge, if the content is exactly the same. If not, maybe there'll be new quests and events.

One thing I definitely won't be doing is going back to Story Difficulty to catch up on all the things I left undone. I tried that this morning and you can't. Once you kill the Crimson Dragon, watch the cut scenes and get transported back to Hethereau, you're done with Story. If you try to go back, you'll find a big "Completed" over that button and no option other than to start again on "Challenge".

That did irritate me. I bet it will irritate some completionists a lot more. All those unticked boxes! Fortunately, Hotta are on the case, as usual. When I poked my nose into Challenge mode, I found I'd already ticked off quite a few of the goals there. Things like "Gather 100 Resources" or "Activate 2 Set Effects" that I'd done in Story Mode turned out to be on the list and my prep-work counted. 

I hope that works both ways because there's only one thing I missed in Story Mode for a full sweep - lighting a single campfire. I lit 29/30. I don't generally care about loose ends but coming that close and missing would rankle even me. If I'd noticed, I'd have made sure to have found one extra fire but I was having too much fun to check fiddly little details like that.

This has been a fairly spoiler-free report so far, except that thing about Shinku and the statue at the beginning. I'll try to keep it that way but I'll give fair warning now there may be a few minor reveals in the rest of the post.

There's more about Shinku for a start. It turns out she's the key to the whole thing (No surprise there.) She goes through every fight as a passenger until almost the end. She doesn't have a class, she can't equip anything that drops, she levels more slowly than the rest of the team. She'd be a liability if you ever let her do anything although if you have any sense you'll just keep her on the bench the entire time.

And then, very late-on, she gets her moment and suddenly she's the big hero. I'm not sure if you have to use her for the final battle with the Crimson Dragon but you'd be daft not to. 

She did about two-thirds of the damage when I did it. I started off using Iroi and the Lambs but the Crimson dragon was too smart for that so I brought in Shinku and she soon fixed his wagon. The team beat the dragon on their first attempt. I doubt they'd have done it without her.

It would be a bit weird if you weren't using her, though. You'd have to be pretty stubborn not to take the hint. And it would mess up the story. There's a big cut-scene when you get the dragon to about a third of its health and it all revolves around Shinku. If she'd not been in the fight before then, as she hadn't been for me in every other, it wouldn't make a lot of sense. Luckily, as soon as she had her epiphany, I'd given her the lead so the plot flowed perfectly for me.

There's a fair amount of exposition in the cut-scenes but I still wouldn't say I understand Shinku's backstory. I was a bit confused over what was metaphor, what was internalized conflict and what was memory. Maybe that'll be clarified later but if not I don't mind. I prefer a little creative ambiguity in my narratives.

Speaking of which, there's some of that after Flora and her pals return to Hethereau. They all go their separate ways. Bizarrely, the Appraiser gets to stay on, alone, in Mint's apartment, where I'm ashamed to say she took every opportunity to snoop around like some kind of creepy stalker.). Then Shinku sends the Appraiser a message to say she had such a good time playing 999 Nights she's tried to buy a copy of the game for herself but it's sold out.

No big surprise there. It's the most popular game in Hethereau right now. But she's also discovered no-one selling the game has even heard of the Warren Continent scenario. She names a couple of other scenarios she was offered (Which I'm thinking could be content for us, some day.) but the one they all just played? No sign of it anywhere.

Flora, being the smart cookie she is, asks Shinku why she didn't just get Mint to tell her where she got her copy. Shinku, also being a smart cookie, tells Flora she asked her but Mint couldn't remember. 

Now, as we all know, Mint is a bit of a dumcat, but in this case I'm pretty sure it's not just absent-mindedness. The Warren Continent version of the game just somehow appeared in her apartment. She can't recall buying it, even. And Mint herself said, when they emerged back into reality, that the whole thing hadn't even felt like they were in an Anomaly Realm. It had felt like somewhere real.

I suspect if 999 Nights turns out to be a very popular and successful addition to the game, we might find out more about what all of that implies. If, on the other hand, as seems quite likely, the overall reaction is "That was fun but can we please get back to the real game now?", we might never find out what was going on.

And I'll be fine with it, either way. I hope it's all going somewhere but if it's a mystery never to be solved, that's okay too. Pursuing this storyline to far might be a mistake, anyway. For the health of the game, that is.

Dropping an entirely different game into the middle of one that's barely gotten going was an extremely high-risk choice, both commercially and aesthetically. It looks like Hotta are going to get away with it through the sheer quality of the work they've done but maybe it would be best to quit while they're ahead. 

I was skeptical when I heard about it but I'm having a great time. If it was a game in its own right, I'd carry on playing it. Even so, it'll be good to back to the city. There are more fantasy RPGs than stars in the sky and quite a few cyberpunk dystopias but upbeat, cheerful futuristic cities make for a much rarer backdrop. Maybe stick to your lane in future, Hotta?

Or maybe that's just what they are doing. Maybe they plan on making unpredictability NTE's USP. 

I could live with that. 

Sunday, July 12, 2026

Chocolate Milk - or - The Dragons Of Warrens Continent

I'm not sure I can think of any precedent for what Hotta's done to Neverness To Everness with the 1.2 update that landed last week. Something similar must have happened somewhere before because there's nothing new on this earth but if it happened in any game I was playing, I can't remember it. And it does seem like something you'd remember.

The closest I can think of would be Super Adventure Box in Guild Wars 2 but that wasn't remotely on the same scale. 999 Nights (Which, I'll remind you, because it never ceases to amuse me, is pronounced "One Thousand Less One Nights.") is a complete, full-featured ARPG, playable from within NTE

It's not a holiday event or a mini-game or even a special zone. It's a whole fricken' game! Last time, I estimated it might keep someone busy for about 30 hours but having played through the first two big dungeons, I'm going to have to revise that upwards. There are two more to go so it's going to take me maybe fifteen hours just to do it all on Story mode and there are two further difficulty levels.

That's just the main quest, which is what I've mainly stuck with so far, (There are also side-quests. I went all round the Fuzzy Village, where the not-really-sheep live, and picked up about half a dozen, although so far I've only finished one.) but there are a large number of other attractions, quite a few of which I've done, some several times, mostly because curiosity has led me to go up to a lot of creatures and objects and most of the events are on a proximity fuse.

Some you have to speak to an NPC to start, some start automatically when you get near and some have portals you can go through. The overworld is handled very much like the way Shroud of the Avatar does it, albeit a lot more stylishly. The map is some kind of model village, with the player character taller than the buildings as they wander down the paths from place to place. 

You can't jump or climb and there are lots of invisible walls. It's a representation of a place rather than a place in it's own right and I find it works very well.

There's a good variety - ring events, jumping puzzles, arenas, logic puzzles and more - and they're all as repeatable as you care to make them. I wandered about, doing some at random for a while in an attempt to level up and it was good fun. 

I wanted some more levels because, as I mentioned last time, Flora and her team did not do well on their first run at the Molten Dragon. Defeat was so swift and inevitable, I figured there had to be some trick to it, which did indeed turn out to be the case. Before I even tried to figure out what that trick was, though, I thought I'd give the the tried-and-trusted over-leveling method a go.

Gaining a few levels does help but the effect is limited by the much higher influence of gear on combat effectiveness. The primary way more levels help is that they allow you to equip higher level-limited items but since, at least as far as I can tell, you need to beat the bosses before you gain access to the areas where the next tier of gear drops, it's kind of a Catch 22. 

Luckily, a random comment I just happened to spot on a reddit thread gave me a clue what was needed. Someone tossed an aside into a thread where people were talking about the problems they were having with the first boss, saying there was an "artifact" that would protect one member of your team against dragon fire. 

It was the fiery breath of the dragon, or possibly some kind of massive fiery AE, that had done for my entire team in seconds. I figured if I could find the artifact and give it to Iroi, she could heal herself well enough against the rest of the dragon's damage to solo the damn lizard if she had to. 

That would turn it into one of those long, attritional boss fights I'm all too familiar with from both GW2 and EverQuest II. Not much fun, sure, but if you get it right, you only have to do it the one time and that's bearable. 

I was settling myself into the idea but first I had to find the artifact. I thought maybe the mysterious sheep vendor might sell it but it was more obvious even than that. It turned out the person who'd left the comment on reddit was making it sound more abstruse than it really was.

The so-called "artifact" that nullifies the effect of dragon flame isn't an artifact at all. It's an accessory and it drops off... who knows? Not me. Not google, either, as we'll see. Probably just a low chance off any mob in Chocolate Volcano, I imagine. When I came to look in my bags for it, I found I already had two of them. 

They were still in there because I hadn't even noticed there were accessories or slots to put them in. It tells you something about how I play games because the slots are right there on the paper-doll and yet somehow I hadn't noticed them.

My feeble excuse is I hadn't been looking at the paper dolls when I was gearing my team. I'd been using the scrolling list of slots down the left of the screen to swap out and upgrade gear and you have to scroll that one down past the bottom of the display to see the accessory slots. They're right down the bottom, after the boots. 

I found that out by chance, not long after I'd been reading about the artifact. I just happened to scroll a bit further down than usual by mistake as I was swapping out gear. Once I'd noticed the slots for accessories were there, I clicked on them, which brings up anything in inventory that might fit the slot and it turned out I'd already looted quite a few rings and gewgaws. I'd been lugging them around in my bags for ages without knowing about it.

And guess what? There were two copes of the "artifact" I was after. It's called Hot Spring Egg and it "Grants immunity to monster burn damage." Perfect! 

Here's the really weird thing. Google doesn't seem to know the Hot Spring Egg exists. None of my searches then found it and even now I know what it's called, I'm still coming up blank. Even with the name of the game and the item there are no results. Well, no meaningful results.

If you search, as I did just now, for "Accessory in Neverness To Everness Warrens Continent that negates NPC fire damage.", the AI summary confidently informs you "In Neverness to Everness, the "999 Nights" (Warren Continent) content does not feature a single accessory that universally negates all NPC fire damage." Even if you use the exact wording from the egg and call it "burn damage" it's the same. Doesn't exist, apparently.

Yeah. Well, it does.Shows what you know, Gemini!  I have three of them now after another dropped yesterday. And you're not restricted to using the Egg on just one character, as the reddit comment implied. They're not whatever NTE's equivalent of Lore-Equip in EQII would be. Everyone on the whole team can have one. 

I probably wouldn't have known that if I hadn't found two of them in my bags. I'd have gone with my initial plan to use just Iroi and it would most likely have worked, even if it would have been teeth-grindingly slow.

With two Eggs, I had a better plan. I stuck one on Iroi and one on Flora, figuring the two of them could duo the dragon easily enough if they weren't on fire. The Appraiser has good DPS and Iroi is an amazing healer. Since plot mechanics mean Shinku has barely contributed anything to the team anyway, I've effectively been trioing the fights all along. Things would go slower without Mint's DPS but with Flora involved it would certainly be a lot faster than with Iroi on her own. 

I was almost looking forward to it now. I was about to port back and give it a go right then, when it occurred to me I might as well fight my way back through the whole volcano and get a couple of levels while I was doing it. 

That really says a lot about how much fun I'm having. It's the first time I've ever felt like I got the point of an ARPG. Killing hordes of mobs and picking through heaps of loot for upgrades hasn't really been my thing until now. I guess it can't have been the mechanics that were putting me off when I've tried other games that use them, after all. It must have been something else - the setting or the aesthetic, probably. 

It really helps that all the main armor slots displays, there's a great variety of looks to discover and the avatars are large enough to see what it all looks like, something that's never been the case in any isometric-perspective game I've played. The developers have done a really great job, not just adding a complete ARPG to the game but making me enjoy it, too.

So that's what I did. I enjoyed it. Specifically, I enjoyed the return match with the Molten Dragon and I especially enjoyed kicking the crap out of it. 

By the time I got to the dragon's room, the whole team had dinged 21 except poor old Shinku, forever a level behind. But she wasn't going to be fighting anyway. 

Flora woke the dragon up up and whacked it about with her sword. Iroi tagged in to drop her big heal when it was needed. I think Mint might have made a brief appearance, too, mostly to drop her Ultimate then vanish again. She couldn't hang around for long, not having an Egg of her own.

With its fire and lava attacks proving utterly ineffective, the dragon went down pretty easily. As did the  second dragon, over in the Milk Ice Mountain, which was where I went next. I was expecting to have to find some new item to protect me against freezing damage for that one but no. I never checked what damage the Frostspike Dragon who lives there was doing but whatever it was it didn't have much effect on my team, three of whom had the Hot Spring Egg by then.

Maybe that dragon does burn damage too. Or maybe it was my clever strat that did for him. 

I'm being ironic, at least somewhat. No strat I ever come up with is likely to qualify as clever. I think I'm doing pretty well if I know what my characters' main abilities do. Combining them for some kind of dramatic payoff is generally well beyond my remit. 

That is what your supposed to do, I think. NTE, like all the gacha games I've tried, assumes players love complexity. It's ferociously complex in terms of synergies between characters, gear, effects, abilities and a whole lot of other factors, all of which I'm sure the developers imagine the players will just lap up (And probably spend money trying to min-max.). Luckily for me they also seem quite forgiving of lazy bums who can't be bothered to figure out how it all fits together, which is just as well or I'd not be playing.

Sometimes, though, things happen that are hard to ignore. On the way up the milk mountain, something weird occurred often enough to make me tab out to try and find out what the heck was going on. Three-quarters of my team kept turning into flying lambs mid-fight. After that, I couldn't control them at all until combat ended, when they snapped back into their own forms as if nothing untoward had happened.

Fortunately, google knew what it was. It's what happens when you hold down "E" for a little longer than just a key-press, when Iroi's on the field. E triggers what I think of the "ranged" skill. (The game calls it Redirect.) Everyone has one but I'm not sure they all vary on a short and long press. 

I wouldn't necessarily know without looking it up because I rarely use the long-press at all. I hadn't been doing it intentionally this time, either. It was just a fluke but a very fortunate one. What happens when Iroi does it is that she turns the whole team into her puppets. In that form, they can't be damaged at all but they can still attack. 

Given that Iroi is an amazing healer who can keep going for ages on her own, it means she can tank the mob while her flock of lambs whittle away at it. (The lambs all have special attacks as well but I haven't figured out how to get them to work yet.) Perhaps best of all, if Iroi does die, all the characters who were lambs pop back up as themselves, at full health!

That's what happened in the Frostspike fight but by then the dragon was at about 10%. Flora and Mint finished it off with no trouble. And that was the second mountain done.

Next, it's off to the lake. Amber Syrup Lake, to be exact. And to tell the truth I've already made the trip. But that's a story for another day, if only because so far I've only gotten as far as the first campfire so there's not a lot to tell. 

Wednesday, August 6, 2025

It Changes Nothing : Phrolova Said So, So It Must Be True


Every post I write these days seems to begin with me talking about some "plan" or other that's either fallen apart or been abandoned or had to be changed to fit in with new circumstances. Once in a while I even open by saying I had a plan and now here it is, made real. When or why I started making all these plans escapes me, although I bet it had something to do with Blaugust...

And yes, I did have a plan for today. I mean, I didn't have it for long... Not that it's gone wrong, for once. No, it has come to fruition, which is something plans do according to convention, albeit not many of mine.

When I say I didn't have it for long, I don't mean I had it for a while then gave up on it. I'm back-projecting. I only came up with it a day and a half ago and now I'm done with it, so... I didn't have it for long. English is hard.

Although not as hard as biology. If you're a may-fly, I had that plan for a lifetime and then some. Any may-flies out there, reading this? No? Thought not.

So, what was this plan, then? I'm embarassed to tell you, now I've made all this fuss about it. It doesn't deserve to be dignified with the name "plan". It was just that I knew on Monday what I was going to post about on Wednesday, or at least what I wanted to post about then. Now. Whatever. Tenses are slippery.

Almost three weeks ago, I posted something about the latest update in Wuthering Waves. A week later I posted again to say I was finally, actually, for real this time, up to date with the storyline and ready for the next chapter. And now I'm posting to say I've done it. 

Well, I think I have. I got the "Quest Complete" screen for Rinascitta II: Act VIII, anyway. There's probably a coda or an afterword I haven't done yet and for all I know there might be a second installment coming before the next full update, like there was last time. But I've definitely finished the big storyline segment in the current update.

It took me over three hours, broken into three unequal session, and it was fricking amazing! Seriously, it was so good. Even though I kept getting interrupted by dogs and people at the door and Mrs Bhagpuss telling me lunch was ready and all kinds of real-world responsibilities, I was so deep into it it didn't break the spell. And what a spell it cast.

For once, I pretty nearly understood what was going on. Might be the first time since the original questline back in Jinzhou. I just about understand who everyone is now. I recognize all the factions and I have a general impression how each of them stands with the others.  I'm comfortable with the jargon and I get most of the lore references without having to look them up (Something you can do through in-game hyperlinks, an innovation I don't recall seeing anywhere else.)

Better yet, I'm finding I can follow the motivations of the characters, more often than not, which has certainly not always been the case. That's never been because their reasons for doing what they're doing are poorly explained. It's because most of them have secret agendas or multiple agendas, some of which they're keeping secret from some people but not others, or agendas they, the characters, do not fully understand or aren't even aware they have. Plus some of them are being mind-controlled, sometimes but not all the time, because of course they are.

To say there's some nuance involved would be like saying there's some vodka involved in a Russian wedding. (I don't know. I'm assuming? Anyone been to a Russian wedding? My first simile involved Ozzy Osbourne but I thought better of it. (It was complimentary so don't @ me!)) It's basically all nuance. Remember when we thought The Secret World had some elliptical writing? Bears and rats compared to this stuff.

After the current chapter, I think I do finally have some idea who The Fractsidus are. Is. Again, whatever. What they're up to still isn't entirely clear and neither do I know "who" they are as individuals yet, except for this episode's Guest Star - Phrolova.

Oh, I love Phrolova! It's not saying much because I love most of the characters in Wuthering Waves. Well, a lot of them. But Phrolova is especially wonderful because of her nihilistically monomaniacal dedication to a purely romantic cause. She's just... she'd burn down the world to have what she wants and all she wants is what she had when she had nothing. Nothing but love and a home, so, everything.

She gets some truly great lines and Rae Lim, the voice actor behind the English dub, delivers every one of them to absolute perfection. It's such a difficult read, too. Phrolova says things that on the page look to have "lack of affect" or "ennui" written all over them but which come freighted with a subtext of loss, defeat, depression and despair. 

Best I can figure it, Phrolova is a sociopathic empath. Or an empathic sociopath. She feels nothing except everything and none of it matters except at the core where it all matters too much. I screen-shotted some of her bleakest lines but I couldn't screenshot the delivery. 

Okay, I could have videoed it. But I didn't. I figured I'd steal a compilation of the best ones from YouTube. Only there aren't any. There are plenty of comps of her battle cries and lots of cut scenes and videos explaining why "JP VTubers can't stop crying during Phrolova's story" (Who can blame them?) and a ton of other stuff but nothing like I would have focused on. 

So you'll have to imagine the voicees for yourselves when you read her saying things like

or 

or maybe 

Or my absolute favorite

Phrolova stares into the void and the void won't make eye contact. Don't you just love it? 

Yes, well, maybe you don't. I'd have to admit it requires a certain sensibility. The whole game does.  One snarky YouTuber posted a nine-second video that sums up the WW gestalt very nicely:


And yes, there is an awful lot of that - the player-character standing very close to the guest star as they gaze meaningfully at - or more often past - each other. Also a very great deal of flirting on the part of the guest star, almost always received with complete incomprehension or just straight-up ignored by the PC. Except, to misquote Fcukers - Fuck, No. Phrolova Don't Flirt.

There's also a fair smattering of this:

The PC desperately and all too often unsuccessfully lunging towards the Guest Star as the Guest Star falls or sinks or vanishes into some portal.

And then there's the ever-popular 

Meaningful Hand-Clasp. 

Sometimes it's the Rassuring Hand on the Shoulder but the Clasp is More Meaningful.

I can see it might not be to everyone's taste but it is to mine, probably because, as Mrs Bhagpuss has so often informed me, I'm basically a teenage girl. Emotionally, anyway.

So much for the story and characters which are all A+ as usual. Plot, too, for a change. Also, for the record, my character made choices in this one that I wouldn't have made. And said things. Boy, she can be harsh, sometimes...

Gameplay continues to be all but non-existent although there were some good mini-games this time. All very easy but I found them entertaining. Less walking-and-talking than usual, more standing around and lots and lots of flashbacks, dream sequences, still images with voice-overs and various other engaging ways of presenting a passive narrative as if you had some say in the outcome.

As for combat, it genuinely does get less and less every time now. A handful of tiny fights with trash mobs, for which I always used the extremely OP Phrolova, so they lasted mere seconds. One final boss fight that came with a load of instructions about special abilities and how to counter them but which I aced on the first try, using nothing more skilled than some slightly enhanced button-mashing. I watched my cooldowns and swapped characters a few times to get some heals but other than that, no tactics used or required.

And that, I imagine, except for cleaning up whatever decompression and debriefing mini-quests may remain, will be it until the next, big content drop in a few weeks. I feel emotionally drained. I'll need that long to recover. 

As for the Gacha elements... there are none. Seriously, I don't even use the free draws. I did ding Union 40 today, which got me some message about having to do a quest before I can level up any more but I'm not convinced even that will be needed for the story. If it is, I'll handle it when I have to but no money will change hands.

I mean, I would pay for this game. It's totally worth paying for. But so far I haven't needed to and I'm sure Kuro can manage just fine without my contribution. In Phrolova's words (Or nearly...), Gacha rolls "aren't of concern to someone like me".

Wouldn't mind having her on my team, all the same. Maybe I'll at least have a few free pulls and see if I can get her...

Monday, July 7, 2025

Games For A Wet Weekend

I did a lot more gaming than usual this weekend. For one thing, I wasn't working and for another the sun wasn't out. 

It was raining, in fact, which literally put a dampener on my natural inclination to be outdoors in the summer when the sun is shining. I think it's inbred in English people of a certain age, those of us who were brought up at a time when children old enough tie their own shoelaces were ushered out of the house after breakfast and expected to entertain themselves until at least lunch, if not tea. 

Even now I get that nagging feeling that I ought not to be "wasting the sunshine". Of course, it doesn't help that we see so little of it most of the time. It takes a good few fine days in a row before it starts to feel okay to stay inside. This is what happens when you live in a temperate climate.

The games I chose to play were interesting to me. I've been posting a fair amount about all the choices available and yet when I do find myself with both the time and the inclination to settle in for a few longer sessions, my choices often surprise me.

The steady, reliable pick is almost always EverQuest II, which I have been playing for more than two decades now with barely a break. I did drop the game  between 2012 and 2014, something I can date quite accurately because the two expansions for those years, Chains of Eternity and Tears of Veeshan, are the only ones I didn't buy and play on release. That was because I was full-time in Guild Wars 2 around then.

I came back with 2014's Altar of Malice, after which I played GW2 as my main MMORPG and EQII as my secondary, quite consistently, until I eventually dropped GW2 three years ago, at which point my involvement with EQII largely carried on unchanged. Maybe I play a little more of it these days but it certainly hasn't filled the space left by GW2's departure from the schedule.

At the moment, all I'm doing in EQII is Overseer dailies, which I've now managed to work up to the point where I only need to log in once in the morning to set all ten, then once again in the evening to collect the rewards. 

The recent news that the summer update will come with yet another free set of at-cap gear to encourage lapsed players to jump back into the game has to some extent made my efforts to catch up with Overseer seem unnecessary but that's a trap I don't intend to fall into again. It's how I got into this mess in the first place. I might not need the drops from Overseer but I need to level it up so it's capped when the expansion comes out because there will be things I need from it then and I won't be getting them until they, too, have been superseded if I don't do the hard grind now.

That all only takes a few minutes, though. With plenty of time and enthusiasm to play this weekend, I took the opportunity to return to Once Human, which has just received an absolutely huge update. Starry deem it so significant they've labelled it Once Human 2.0.

And they're not exaggerating. It has genuinely game-changing implications, with the new scenario, Endless Dream, opening up the whole map, North and South, for free play from the start and the update adding a completely new Class System and a whole new feature, almost a game mode, called Dreamland Fantasia


 

Up to now the game has been classless, Now, you can still choose to be a "Freelancer", which means you carry on the same as always, but you also have the choice of three Classes - Beastmaster, Chef or Gardener. Because this is Starry, they can't do anything in a normal way, so the Class system is in "public testing", by which they mean they've added it to the live servers as a work-in-progress with the intention of  "refining" it based on player feedback. That always works so well, doesn't it?

My feedback so far is that they ought to move the feeding trough a lot further back towards the start of the crafting tree. I picked Beastmaster (Well, of course I did.) but I have nothing to say about it yet because before you can use your whistle to get your pet to obey you, you have to tame the creature and to tame it you have to feed it and I can't.

It says in the description that you can either put food and water in a feeding trough or throw it on the ground but my wolf ignored anything I dropped next to it. I did a bit of research and it appears that method of feeding had already been proved not to work in animal breeding, a feature of the game I've never bothered with and from which some aspects of Beastmaster play have clearly been derived. 

 

Unfortunately, to make a feeding trough requires steel ingots and steel is several stages into the smelting process, meaning I need not only to have upgraded my smelting to that stage but also my ability to craft pickaxes. Steel is made from iron and you need a bronze pickax for that. 

Progression in Once Human is very fast so I had no issues with gaining the points required to open all the necessary nodes on the crafting tree but even with that done, I still have to go out, find some iron, mine enough of it, bring it back and smelt it (Along with some sintered bricks, also a few stages into the process.)  before I can make a trough to feed and water my wolf. Plus I need some metal parts from scavenging, which means either a lot of exploring or fighting...

Consequently, I am still a Beastmaster in name only, not yet having tamed a beast. It reminds me very much of becoming a Beastlord in EverQuest, when the class was first introduced and you had to slog through the first nine levels on your own before you were deemed fit to partner up with a pet. 

It doesn't help that, when I was playing yesterday, for some reason I still can't explain, I also picked two cooking specializations, which would very clearly have gone much better with the Chef class. It's all a bit of a mess and I'm wondering whether I might have to re-roll and start over. As I said, progress is really quick, so it wouldn't be very hard to catch up and at least I might have a better idea what I was doing this time.

The new scenario looks fun. It involves the dream plane invading reality and comes with a lot of hallucinogenic changes to the landscape, something Starry's artists seem to just love doing. It's one of the biggest attractions of the game for me because it means you barely have to touch the actual content itself to get the full impact of the spectacular visual changes. 

It's a very smart way of re-using the same zones over and over without either replacing them or removing the existing content. You're in the same place each time, with the same NPCs and quests and locations but there's a whole load of weird lighting effects or objects floating in the sky or bizarre weather and it freshens everything up no end.

It has a good deal to do with why I don't seem to mind having to start over all the time but I would still like to get settled on a permanent server so I didn't have to build a new house every time I come back. The 2.0 version of Once Human finally offers the combination I wanted all along - full map access and permanence - so hopefully this might be the endpoint for that journey.

There's an incredibly long and detailed set of patch notes covering the classes, the scenario and more that I won't even begin to try and summarize, let alone go through point by point. Once Human, always confusing structurally, now has so many twists and turns it's very hard to keep any of it straight.

It reminds me in a way of Fortnite, where the original concept was very simple and streamlined and then the developers just kept bolting more and more bits onto it until you couldn't tell what it was any more. I was put in mind of Epic's moneymaker when I clicked on a pop-up in Once Human yesterday, thinking it was going to take me to a dynamic event and it actually took me to the new Dreamland Wonder fairground, a large island instance filled with mini-games.

They're good games, too, some of them. I tried the jumping puzzle, which is visually spectacular and not impossibly difficult. I would have loved to take lots of pictures but I was pretty sure if I stopped to use the camera I'd have fallen off something so I only took a couple. Then I did a race, which was great fun and would have been better still if I'd realized it was a full-contact sport. I got knocked off my motorbike by another player not long after the start, which is my excuse for not finishing the course before the timer ran out.

What with all the scenarios running on separate servers and none of them ever going away and Eternaland and Dreamland and the seaside resort I forget the name of, Once Human is already starting to feel more like a game platform than a single, coherent game but I don't think that's a bad thing at all. 

Even though it sometimes seems it's been in spite of Starry's best efforts, I think Once Human is finally maturing into a very solid, entertaining, enjoyable experience. It has a large, stable population and a Very Positive rating from five thousand recent reviews on Steam, up from Mostly Positive from lifetime reviews. If you've wondered about trying it but have been concerned by the various, well-advertised issues, now might be a good time. 

When I wasn't playing Once Human this weekend, I was playing Crystal of Atlan. Why? Good question...

I suppose the obvious answer is "Because it's fun". And it is. It's cheerful, upbeat, colorful and fairly easy still, although not a complete cake-walk. Whatever the reason, it continues to be the icon my mouse pointer feels magnetically drawn towards every time I think I'd like to play something but don't quite know what.

Progress is trucking along comfortably. I dinged three times yesterday, finishing at Level 47. I now know there are sixty levels in total so a max level character doesn't feel out of the question. 

Not an awful lot happened while I was playing. The big news is I finally managed to get rid of the stupid maid outfit and replace it with something at least slightly less embarrassing. Now I look like I'm on a smoke break from the fortune-telling concession at the Renaissance Fayre but it's definitely an improvement. 

I bought the new outfit with one of the numerous in-game currencies. It was one of the most expensive items but I'd acquired enough coins without even trying so that's a positive for the way the game's been monetized.

Gameplay-wise, I finished Chapter Three of the MSQ and started Chapter Four. The storyline isn't very subtle or complex but it's entertaining enough to keep me engaged. 

I did get some laughs out of Conrad, a senior member of the Church, who I had pegged for a villain almost the moment he opened his mouth. His explanations for his experiments on an innocent bunny rabbit, which he was claiming were intended to heal the injuries said rabbit sustained while helping me in a dungeon (Don't ask...) were so obviously sociopathic I was literally shouting at the screen. I'd say the way no-one else saw through him beats me only it doesn't. I know exactly why that was - everyone is either gullible or innocent to the point of imbecility.

One odd thing that happened was that for some reason I started clicking my mouse pointer on the hotbar icons for my skills instead of using the keyboard as I had been doing. CoA is one of those equal-opportunity games that has action controls and tab-target hotkeys and doesn't care which you use. 

In the old days I'd always have clicked but it's an indication of just how many action games I've played that I didn't even think of playing that way until yesterday. When I got to doing it, clicking felt... I don't know... the same? Maybe better but not really? It wasn't a big difference either way, that's about the only thing I'm sure of.

I did a lot of dungeons and beat all the bosses, except one, without having to use a Revive potion, which is a very good result for me. The game is clearly designed to allow you to brute force your way through dungeons, using a potion to get up every time the boss kills you, putting you back at full health but leaving them still wherever they were. There doesn't seem to be a limit on how many times you can do it in a single fight, although I haven't tested it. Three times is the most I've needed in the game so far. Once has mostly been enough.

If I can beat the boss without a revive, I call it a clean win. All but one of my wins yesterday were clean, even if some were very close calls. My feeling is that I would have died a couple more times if I'd been using the keys instead of clicking because I think I was timing my attacks better with a click and on those close fights even one good combo that might not have landed otherwise could have made the difference. 

Hard to be sure but I think I'll stick with the clicks for a while. It's all still at least 80% button-mashing, however I do it, so let's not get any ideas I know what I'm doing.

How much gaming I'll be doing this week remains to be seen. The weather forecast is very different. Lots of sunshine and getting hotter and hotter. I suspect that will mean less time at the PC although it's possible it might even get too hot to want to be outside for a while so my preferences might all loop round and come back in on themselves. 

Whatever the weather, one game will still get its due time every day. Those Overseer dailies have to be done, rain or shine.

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