Showing posts with label Collect. Show all posts
Showing posts with label Collect. Show all posts

Monday, December 9, 2019

Only Collect

I don't suppose EverQuest II was the first MMORPG to include Collections as a form of content, although it was almost certainly where I first ran into the idea. I've seen it in a few games since, most notably Rift, where Trion appeared to have lifted the system almost wholesale from EQII. It's a staple of the genre but one that's far from universal.

If there's an MMO that's taken it further than EQ2 I'd be interested to hear about it. In Norrath collections are everywhere. Every zone has them, every game mode, every expansion and holiday event. The wiki has a comprehensive list that has to be seen to be believed.

Wilhelm was satirizing Blizzard for asset re-use among its plethora of collectible pets but think of the icons EQII artists have to come up with! It's lucky there are a lot of bones and pages in there.

I couldn't summon up the willpower to count the current total number of Collections, each comprising anything up to a couple of dozen items. I'm guessing there must be more than a thousand by now.

Looking at my Berserker, probably my most-played character, I see he's Discovered 573 Collections so far. I'm hoping that's over half of everything that's out there but the goalposts keep moving. There are three new Collects for Frostfell, which starts tomorrow. Blood of Luclin, the upcoming expansion, will doubtless bring dozens more.

Of the 573 he's started, my Berserker has completed only 167. That's not even a third. But he's close on plenty more. Of the remaining four hundred and some Collections in his journal, eighty-four need just one more shiny to complete.

I could buy those from the Broker any time I wanted because in EQ2 collection items are tangible and tradeable. When you stoop to scoop up a shiny it doesn't trigger an update automatically, it puts an object into your packs. You can set a checkbox to trigger a pop-up window inviting you to add the shiny to the relevant collection (sometimes they can go in more than one) but you get to decide whether to use it, sell it or pass it on.

For a ha'porth of tar. Hang on - I think I've got one of those in the bank...


Collect items can sell for very, very large sums on the Broker. Seven figure sums, assuming anyone buys at those prices. I know people pay five figures because they've paid me that much, on occasion.

The value comes from the hand-ins. Every Collection in EQ2 comes with a reward and some of those rewards are highly sought-after. Completed collections can also lead to meta-collections, where the reward for completing the collection is another item that can be collected as you work towards an even bigger reward. There are even house pets you can feed to produce random collectibles (probably best not to think about how that happens). The food they consume, dropped by mobs, sells for good money too.

Collecting also used to be a very popular means of leveling. Each completed collection doesn't just reward an item, it gives level-appropriate xp, as would a quest. Only, unlike most quests, anyone of any level can hand in a Collection. A level ten can buy all the items for a collection that takes place in a Level 100 zone, hand it in to a Collector in the safety of their home city and gain several levels instantly.

These days not so many people level up the old-fashioned way and those that do are likely not in any kind of hurry. Even so,collecting remains a whole game mode on its own - or something very close to it.

Over the years I have bought a few items from the Broker to round out Collections, usually to nudge a character over a line so I could get some spell or ability I wanted or go to a zone that was just out of my level range. I've also made a great deal of platinum by selling my surplus finds to other people.

One thing I never really have done in fifteen years, though, is to go to a specific zone to hunt shinies for a particular colllection. That is a thing people do and always have done, just not me. All I do is pick up every shiny I see and let serendipity do the rest. Which, I guess, is why I have completed less than a third of all the collections I've started, on a character that was created nearly ten years ago.


No Neriak Necromancer's Lair is complete without a Vampire Piano.



Before last night, I can only remember one single occasion when I went somewhere with the specific intent of not coming back until I'd completed a Collection. That was for the once-famous Mistmoore Piano.

The collection was correctly called "Candles", the name it appears under in the Journal, although at the time everyone called it "The Piano" because a piano was what you got for finishing it. Every decorator wanted a piano. As I remember, the collection in Mistmoore was one of only two ways you could get one. The other was to do the Crafter Epic questline to the point where you received the Earring of the Solstice, which lets you see red shinies (shinies are like Kryptonite- they come in all kinds of shades). There was another collect for those.

I had to wait until I was significantly over-level for Castle Mistmoore to get the candles because it's a Heroic dungeon full of vampires. I ended up doing it on the Test server with my Necromancer, when when the mobs were still very tough for a solo player but not one-shot tough. Feign death made it possible but it was still a long afternoon.

Last night's enterprise was infinitely less challenging but almost as satisfying. It all began when I was browsing the Broker looking for something to wear.

For most of his nearly ten years, as hundreds of screenshots on this blog stand witness, my Berserker has dressed either as a Gaucho or a Pirate. I don't like to change the look of my chaacters too often but when I decide to do it I can get quite excited about the possibilities.

It was the Dragon Attack event that started it. If you spend that many hours standing around in huge crowds, waiting for time to pass, you inevitably end up looking at what people are wearing. And, as we all know, that sort of behavior leads to envy and discontent.

The red version. I'll be getting that as well.
So many people looked so amazing/impressive/ridiculous I began to think my Berserker a little drab. Time for a change of outfit. I'd been clearing my bags and bank vaults and piling stuff into EQ2's excellent Wardrobe feature, so I started my search for a new look there.

As a Plate Armor wearer, though, most of what I'd acquired seemed to be variations on a theme. It's one thing to play the role of a tank, another to look like one. Especially an old water tank that's somehow on fire.

I'm not a fan of the heavy metal look in gaming at the best of times. I wanted something lighter, fluffier, funnier. I ran through some of the many craftable options I could make for myself but they're all quite bland. Also many of them make you look like a disgraced 1970s children's TV presenter. Not exactly the look I was going for.

I moved to the Broker and began going through the options there, which was when I began to notice a number of outfits with a "Vesspyr" prefix. They were all Appearance items any class could wear, and they all had a clothlike texture. They mostly reminded me of fancy silk pajamas. I tried some on. They looked pretty spiffy on a ratonga. Trust me, not everything does.

The prices weren't outrageous but even with nearly a million plat in the bank I wasn't too keen on forking over a thousand just for the chest piece. I wondered where the clothes might have come from and if I could go get my own for free. "Vesspyr" suggested the Tears of Veeshan expansion. I thought they might be drops or, more likely, quest rewards but when I checked it they turned out to be rewards from completed collections.

I discovered that by way of one of the top results from a Google search: a table of Collections, yes, from the Tears of Veeshan expansion. The source was unexpected. Bizarre, even. It seems to be an FTP file associated with a website apparently entirely unrelated to gaming - The Viking Answer Lady Webpage, a serious website devoted to real-life Viking history. There's no mention of EQ2 or gaming on the website itself - I wonder if the table was even supposed to be publicly visible? Nothing, it seems, is invisible to Google.

In its zone of origin the pajamas are distinctly blue. And plush.

Whatever the provenance, it was just what I needed to get started. I scanned the list and decided to go for the Vesspyr Citizen's Elaborate Blue Tunic, a reward from the Withered Away collection. A quick map hop to Vesspyr Isles, a short flight to the sky island of Sothshae and there I was, hoovering up shinies and pages while my Merc despatched any wildlife foolish enough to butt in.

The mobs were green, which, thanks to EQII's insane power creep (more like power-sprint) these days means one-shot kills. I left a trail of death behind me as I circumnavigated the island scanning for shinies. As a max-level Weaponsmith my Berserker has the Track Harvestables skill, meaning I could see every ? and ! that popped. It made the whole process very manageable and considerably less random than I'm used to.

It took a couple of very relaxing and enjoyable hours to get all seven items. When I arrived I'd found ten or so spots on track. Some turned out to be pages for a book, the rest either items for the Collection I was there for or any one of half a dozen others. By the time I'd finished the collect I wanted I'd also completed one of the others, made significant inroads on all the rest and acquired a dozen or so duplicates to sell or pass on to my other characters.

I flew back to the hub village, Falinpol, where they have most facilities including an NPC who takes in Collections. He gave me my new tunic and I put it on.

It looked great. Just what I wanted. It also acted as a robe, covering the Chest, Shoulder and Leg slots. With the addition of my Circlet of Frost and Withering Hopes Cloak I had pretty much the look I was going for. Only Feet, Hands and Weapon to go.

Elsewhere they take on a grey/blue tone. It's like when you look at clothes under strip-lighting.

My usual selection of comedy weapons - Shovel, Anchor, Rubber Cockatrice - didn't seem to fit the mood so I looked at the flashier end of my rack. I picked the Blessed Aethersteel Greatsword for its blueness and sparkles.

Hands were a bit more of a problem. I didn't really have anything that matched but the closest was either the Fabricator's Gloves or the Frostfell Wonderland Plate Gauntlets. Decision-making wasn't helped by the fact that, as can be seen in the screenshots, the color of the outfit changes depending on the lighting of the zone.

As for the Feet slot, there the decision was taken for me. Not one pair of shoes or boots in my wardrobe would show up at all. It's the barefoot look for now until I can get a pair of Vesspyr Citizen's Blue Boots, which I'm hoping will play nicely with the tunic.

That means another trip to Vesspyr Isles and another session picking stuff up off the ground. Which is more than fine by me. After fifteen years I feel as though I've just opened a door onto a whole new way to play.

Going out and finding the missing items for a collect - or setting out to begin a new collection entirely - is a lot more fun than buying the same things off the Broker. Not that I'm above buying the odd item, when the rng gods aren't favoring me, but I don't intend to make a habit of it.

It amazes me that I've never taken shiny hunting seriously in EQ before this2. I  took it more seriously in Rift but perhaps that says more about how much - or rather little - there is to do in Telon, compared to Norrath, than it does about any inconsistency of approach on my part.

Whatever the reason for my late arrival at the Collectors Ball, I'm ready for the dance at last. Bring on the shinies! I've got a lot of catching up to do.

Tuesday, March 5, 2019

World of Warclaw: GW2

Well, that didn't take long. The much-ballyhooed and somewhat delayed Warclaw update dropped at 5pm, my time. I took the above screenshot of my Elementalist riding hers at about five to six.

It actually only took me half an hour but I spent a while faffing about doing other stuff. I saw the first person link a Claim Certificate at nineteen minutes past five so I was obviously slacking.

It's a goofy looking creature. Definitely not very warlike. It handles fairly normally, without the extreme lurching of some of GW2's generally abysmal mounts. I'm waiting  to see whether it will end up being an essential part of the meta, an optional extra or something no-one ever mentions again once they've ticked the box.

I'd guess the second outcome is most likely, although I can see the Warclaw's ability to instantly kill downed players being adopted with gusto if it works smoothly. The potential 50k damage per mount to gates could make a big difference to the ability of small groups to take structures, too.

The requirements for the mount were known well in advance so I'm surprised Dulfy doesn't already have a guide up. It hardly needs one. It's very straightforward to get. If you do need guidance, there's a checklist on the forum and the details are on the Wiki but be aware of the current bug that could block progress.


When I logged out to have a muffin and write this post there were queues on all four maps in Tier 1 and all of them were growing. Given that this is still in the middle of the working day for most players, I can only imagine the chaos in North American primetime.

All of the necessary actions to get the mount can be be completed in the Edge of the Mists spillover map, with the sole exception of taking a camp. I believe EotM spins up as many instances as required ( although it's been dead for so long I can't honestly remember.) and it's far more PvE-friendly, so I imagine that's where most will go.

I'd estimate that, for someone who never sets foot in World vs World, it will take several game sessions to complete the necessary Reward Track. You also need fifty skirmish tickets but the collection gives you forty. And some badges, which almost everyone will already have from achievement milestones.

Why anyone outside of WvW would want the thing is another question altogether. It's the slowest of all mounts in PvE and all its skills are specific to WvW. For completionists only, I would guess.


I was dead set against mounts coming to WvW and I remain to be convinced that they will be anything more than an annoyance but we will see. As for the conceit that the event will introduce new players to the game mode, it is to laugh. Ha ha.

What it will do is let PvE players see WvW at its most frustrating, infuriating worst. Team chat will be a conveyor belt of tedious, repetitive questions, insults and memes. Gameplay will consist of mindless Ktraining (zergs rotating around the map taking structures while avoiding each other). Lag will be off the scale. If you have to run to find the zerg you'll be ganked. And before you even get to all that "fun" you'll have to sit in a 30-person queue and stew.

It's an experience hardly likely to persuade any casual PvE player to change modes and it royally pisses off the locals. The only upside is it won't last long. These things never do.

If it turns out I end up liking the mount I'll be sure to post about it. Don't hold your breath.


Thursday, August 9, 2018

What's So Funny 'Bout Peace, Love And Understanding? : GW2

Tuesday's patch brought a nice little extra to GW2. Apparently there was some kind of competition to design weapon skins and this week the winning entries were added to the game in the form of three new "collections".

I saw it in the update notes on Tuesday but it wasn't until last night that I got around to checking whether Dulfy had a guide yet. Of course she did. She's Dulfy, isn't she?

The whole thing begins in Lion's Arch,. The first time you zone in you receive an in-game mail asking you to help with some crazed Asura's experiments. This sort of thing happens a lot. Apparently killing a couple of dragons and a god or two puts you on speed-dial with every mad scientist in Rata Sum, which is to say the entire population.

First off you have to slap together some easy-to-find bits and bobs and throw them into the Mystic Toilet Forge, where Zamorros has nothing better to do than hammer them together and spit out the very thing you need - an Ectoplasm-Infused Vision Crystal.

Consuming this lets you see ghosts. Like that's hard. Something that stopped you seeing ghosts would be more like it, especially in Ascalon. Anyway, I did it, then off I went to Fields of Ruin, where I spoke to a ghost called Xeniph.

Because I'd needed to craft a Lesser Vision Crystal for the combine, and because to do that you need to be 500 skill in Leathercraft, Tailoring or Armorcrafting, I happened to be playing my Ranger. He's a max-level Weaponsmith and Leatherworker and also a Charr.


Fields of Ruin, for those who don't play GW2, or who do and don't care to clutter up their brian cells with the convoluted lore and history of Tyria, is a flashpoint for ongoing tension between Charr and Humans. Ebonhawke, the city there, is frequently beset by bomb-throwing human separatists who reject Queen Jennah's treaty with the Charr Empire.


The conversation between Xeniph, who presumably died during the Charr-Human war, and my Charr ranger referred quite particularly not just to the historical context but to the fact that the dead human was now talking to a live Charr. I was somewhat taken aback by the intimacy but it was effective in drawing me into the narrative, something it did more successfully than the Living Story has managed these last few chapters.

It was intriguing enough that I'm curious to see how different the conversations are from a human perspective. And then probably an Asura, just for a control. Lucky I have three accounts.

The collection itself didn't take very long. A lot of people were there doing it, including three people tagged up either as Commanders or Mentors. There were helpful instructions being called in map chat and a mesmer was porting to the only awkward location, a tower in the middle of the map's jumping puzzle.

The whole thing took me maybe 45 minutes You could probably do it in half that. The final reward is
an Exotic Longsword with selectable stats. It looked like all the current stat options were available, which makes it very worthwhile for any Level 80 class that uses LS and hasn't got an Ascended version already.

The skin itself is about par for the GW2 course. Ridiculously oversized, ornate to a fault and very glowy. It is a nice blue color, I'll give it that. I might use it on my Mesmer. It definitely looks more suited to a caster than a melee.

The other two weapons are a one-hand sword and a torch. I'll be getting those as well. These short collections are fun and the dialog for this one was interesting. The torch skin is quite peculiar, too. I might use it on a necro.

Once again the amuse-bouche proves more satisfying than the main course.

Monday, July 16, 2018

Rolling Along : GW2

In a little less than six weeks GW2 will be six years old. It's very difficult to say what that means. I have a memory of an interview John Smedley gave to an industry website back around the turn of the century where he said that the expected life of EverQuest was around three years but with luck they might stretch that to five.

Sadly that interview is lost to time or at least my google-fu isn't strong enough to conjure it. It's not true that everything posted on the Internet lives forever. I'm reasonably sure I'm not misremembering, however, if only because that estimate does tie in precisely with the development and release of EQ2 and also explains both why SOE would have believed they'd need a new EQ product around five years in and why they'd have been confident that EQ players would migrate to it.

Smed, as he has been on so many things, was wrong. MMORPGs have turned out to be much more long-lived than he or probably anyone at that time imagined. Ultima Online will be twenty-one years old this September. Come next spring, EverQuest will have been running for two full decades. They are far from alone in achieving scales of longevity their creators surely never envisaged.

Come on, you can tell me. Your four-year old came up with this one, right?
For a mainstream, moderately successful MMORPG, six years isn't much. It's not nothing - some have faded a lot faster than that - but a six-year stretch isn't remotely unusual. Even so, and even though the genre has yet to set anything like a benchmark for how long an MMO should expect to last, six years in an MMO does start to feel a little middle-aged.

Going into the second half of the first decade, things have begun to settle. Most people who are going to play have most likely already played. There will always be a trickle of fresh blood but it's going to get harder and harder to present the game as "new". Most potential customers will direct their gaze elsewhere.

It's why we see MMO houses devote so much attention and PR spend towards bringing lapsed customers back to the fold. Here, GW2 is in both a very a good and a very bad place. Clever game design from the outset means barriers to re-entry are almost non-existent. Conversely, reasons to stick around long-term can be hard to find.

Are you here for the beetle drop? Me too!

Perhaps the hardest part is getting anyone to notice your aging game at all. As the recent furore around the Twitter/reddit storms that led to the sacking of two writers might suggest, not all publicity is good publicity. Or maybe it is. Only ANet's sales department can say for certain. Watch for a dip or a spike in NCSoft's future quarterlies.

What I do think has been highlighted by the whole sorry affair is the unwieldy and disproportionate emphasis placed on narrative and story, specifically in GW2. Had the participants in the initial exchanges not been so invested in the import of what they were discussing, maybe tempers would have been cooler but when it comes to stories some people do get excited.

That seems to have been the thinking back in 2012, or even more so in the years before that, when GW2 was in development. Story was a Big Thing in MMOs then. We'd had BioWare making sweeping statements about the "fourth pillar" for years and even if SW:tOR had launched to a less than stellar reception a year earlier, the orthodoxy that narrative was paramount still held sway.

And the prize for Most Ridiculous Ride goes to...
GW2 pegged much of its structure and a good deal of its PR push on the Personal Story. With no formal questing, no long-term vertical progression and a slew of unfamiliar mechanics centered around hot-join social activities, the directed, linear experience provided by the Personal Story threw out a lifeline to many players, who felt they were drowning in an ocean of choices.

Six years, three and a half "Living Stories" and two expansions later, who still cares about the plot? As evidenced in last week's exchanges, the writing team retains a sense of importance that I fear may not be shared by their audience.

A few years back map and guild chat would frequently, even routinely, buzz with speculation about the twists and turns of the storyline. Many players loathed Scarlet Briar and ridiculed the way the plot around her played out but they never stopped talking - and caring - about it.

These days it's relatively rare to hear anyone even mention the story. There's a brief flurry on the day a new LS chapter arrives but even then most of the chatter revolves around whether the new meta is any good and where to get whatever new shiny came with the update.

A recent post by Jeromai compares the central story line in Warframe to GW2's ongoing narrative. I'm nowhere near far enough along in Warframe to make a judgment on its story but I do know that GW2 makes little sense in narrative terms and hasn't for a very long while. I don't know whether the recent events at ANet will impact that favorably or otherwise but my feeling is that the shake-up can't really make things any worse. We'll see in three months, I guess.

No spitting in the trench, please!

If story can't carry the weight of expectation and interest in an aging MMORPG, what might? Usually it would be some form of vertical or linear progression - new levels, more powerful gear - but GW2 has opted out of those old standbys.

What's left is a series of fortunate events. Discrete, attractive, lapidary attractions, strewn like so many sparkling gems across a sweeping backcloth. ANet's designers and developers have learned to specialize in crafting Collections and Achievements that take a while to do and send players off on journeys across maps that might otherwise be forgotten, the way old zones in MMOs tend to be.

The recent update added a sprawling Achievement - The Tyrian Service Medal - that sends players to kill more than half a dozen of the game's original World Bosses. If that wasn't enough, the achievement also asks you to complete all five of the Orr Temple events. That's a grand tour of Old Tyria if ever there was one. I will be working on that, on and off, for quite a while.

Soon have these weeds whacked.

And then there's the linked series of collections for the Roller Beetle mount. I completed the third and final step yesterday. I didn't particularly want the ridiculous-looking beetle, although it turned out to be more amusing to ride than I expected. It's a motorcycle, basically. Or possibly a souped-up, ride-on mower.

No, I did the collection because it was enjoyable, well-paced and satisfying. The Griffin achievement/collection/quest was the highlight of the last expansion for me. Cadalbolg was the best thing in LS3 - even if technically it wasn't even in LS3. Scavenger hunts aren't anything original in MMOs but they're something ANet does very well indeed, better than most.

Whether it's sustainable, long term, to scaffold player retention on a mosaic of discrete, short-term platforms like this, combined with a supporting framework of very lengthy, repetitive grinds such as those required to obtain Legendary weapons and armor remains to be seen. Probably, it is.

As a business model and a creative plan for an enjoyable and long-lasting MMORPG, I think it has a lot more going for it than an inconsistent and barely coherent narrative, dished out in two or three hour helpings every third month. If I was a lapsed player I imagine I'd be alot more likely to log back in to get a Roller Beetle than I would be to find out which god was pretending to be which villain this time around.

Of course, you do have to do at least some of the story just to get the starter for the beetle so bets are being hedged. Or maybe those are synergies. Either way, the collection was more fun than the story behind it. And I might even ride the thing once in a while. It does go fast.

Monday, July 2, 2018

Roll Your Own: GW2

After all that moaning yesterday, naturally I spent much of today on the new map, Domain of Kourna. What's more, having roundly disparaged the new Roller Beetle mount, what else would I do but decide to go get one for myself?

I don't want the mount but I do like a good scavenger hunt, especially when I know exactly where to go and to get the beetle you have to do not one, not two but three collections. The in-game directions aren't bad but Dulfy has the full spec, with pictures.

I was hoping to get the lot done in time to take a screenshot or two of my cat-hatted druid clinging on for dear life to the saddle of his new, nonsensical ride. It turned out to be more time-consuming than I expected, not least because I also got sidetracked a few times by events. In the end I only managed the first two sets before the ticking clock told me I had time to finish or write about it but not both.


The first collection is very straightforward. All you have to do is find nine "Secret Caches" scattered around the new map. I barely needed to refer to Dulfy's diagrams. They are mostly easy to spot from a good distance away, particularly from the air, should you cruise past on a griffin, as I did.

That took maybe fifteen or twenty minutes. Or it would have if I hadn't stopped to help one Asuran "scientist" who wanted me to dance with some Choya and another who had some half-baked device for tracking mutated rats he needed testing.

Those felt quite like the kind of events GW2 built its original reputation on - daft, inconsequential, amusing. If you avoid the metas there are often a few little amuse-bouche like that scattered around.

Speaking of the meta, I did some of that while I was working on the second collection. Lognodo in the comments to yesterday's post said the new map meta felt incomplete and I agree it certainly seemed on the short  side for a meta. More like a short chain.

It'd be a lot more secret without the glaring yellow text.

The three collections are thematically coherent. The first has you finding medicines and drugs - some legal, some not so much - to fix the ailing Petey (a beetle). The second sees you collecting parts to make a saddle to ride him.

I don't really want to think about how the saddle attaches to the beetle but if that makes no sense at least all the bits that go to make it seem logical. Bits of golems, kit liberated from the Inquest, power sources from the energy-rich anomalies...

It also means a good deal of traveling, most of it in a crowd. There were so many people at Golem Mk II that my frame rate dropped to a slide show, something that hasn't happened to me at a World Boss event for years. As for the Anomaly, those events have been deserted for what seems like forever but in Gendarran Fields this afternoon there were three Commander tags and something like fifty people.

I was expecting this to be a problem but the only problem was getting there before it died.

One thing that GW2 manages better than most other MMOs is keeping elderly maps alive. It would be so easy to keep all new content in maps attached to the current expansion (and for commercial reasons most new content does require access to Path of Fire) but ANet routinely thread some of that content back through the older maps as well.

Oddly, it wasn't the older events that posed a problem. They were heaving. The one thing that slowed me down was finding anyone doing a Bounty in the new map. I hung around by the Bounty Board for the best part of an hour, on and off. I checked LFG regularly. Nothing.

I tried taking a bounty and starting it to see if people would join in but the one I chose was up on a mesa and no-one passed by. I was seriously considering popping my Commander tag and starting my own LFG squad but I wasn't keen to exhibit my complete ignorance of the mobs and their tactics, never having even seen one in action.

By contrast, a very poor turnout for the bounty. I was just happy to get it done.
In the end I went to World vs World to sell and clear my bags and when I came back there was a small squad doing the Bounty Daily. I flapped over to them on my griff and got there just in time for the kill.

With all the various parts for the saddle stuffed in my packs all I had to do was check in with Blish and Gorrick. Much to Gorrick's amusement, Petey the Beetle was having none of it. Now I have to run all over Tyria scraping up scraps to make a beetle banquet to bribe the blasted bug.

One of those delicacies comes from the Toxic Spider Queen in Kessex Hills, a vicious Champion mob left over from the Scarlet era. People have giving that thing a wide birth for years. That's absolutely going to need a good turnout.

Another is a new mob, the Alpha Beetle, deep in The Silverwastes. Dulfy warns "...be vigilant as the beetle has very little HP and dies quickly" but that was before the latest patch-to-the-patch "Updated the “Kill the alpha beetle” event to be a champion group event".

Even the sky is uninspiring.
All fine and dandy right now, when people are falling over themselves to grab the shiny, new mount, but perhaps not so much in a few months time for the late starters. Oh well, it's been tweaked once, it can be tweaked again. Not sure when I'll get around to finishing up the final part but I'll be sure not to leave it too long, just in case.

As for the new map itself, I can't say I was very taken with it. It's a scrubby tract of desert with a lot of grey rock. There are some striking orange sands and a few lush, green oases but overall it's not the kind of place I can imagine wanting to spend more time in than I had to.

I'll be very glad when we're done with the desert altogether. Ironically, I wanted to go in the direction of Crystal Desert after Heart of Thorns but I've had more than enough of sand and rock now.

I hope when we're done doing whatever it is we're going to do to Kralkatorrik we head off to the Far Shiverpeaks to sort out Jormag. Or, after the recent revamp of underwater water weapons, maybe we could go hunting for Steve the Sea Dragon. I could go for a subsea expansion.

Just please don't let's go underground into the magma tunnels looking for Primordus. I've seen enough lava to last a lifetime.

Tuesday, May 29, 2018

Come On In, The Water's Lovely! : EQ2

In my opinion, EQ2 may not have the most MMO holidays but it definitely has the best. The major events - Frostfell, Nights of the Dead, Tinkerfest, Brewday and the rest - come packed with enough quests and collections, races and achievements to keep regular players occupied for days, if not weeks.

As well as the big ticket events there are the monthly City Festivals and the Moonlight Enchantments that follow the lunar calendar. There's almost always something to do in Norrath so you might think there'd be no need to add any more annual events. The EQ2 team would beg to differ.

I only happened to notice the addition of the upcoming Oceansfull festival when I spotted a single-line entry on EQ2 Traders a few days ago. If it hadn't been for the accompanying picture I might have missed it altogether. The news squib links to a full description of the brand new holiday event, which is currently running on the Test server before it goes Live on June 8, when it runs for ten days until June 18.

Oceansfull is the Othmir celebration of thanks to their god, Prexus:

 "For generations, the othmir have been giving thanks to Prexus at this time of year for all he provides, above and beneath the waves. You are welcome to join any you may find celebrating along the oceans' edge, across Norrath. They say if you search the waters nearby their celebration locations, you're bound to find evidence of Prexus' generosity."

The new event seems to have been timed to fill that uncomfortable gap between the final flurry of festivals late Spring and the arrival of Tinkerfest in mid-summer. It's also been timed to make its first appearance almost exactly as I'm away on holiday. I will be back for the last few days, but rather than wait I decided to wake up a few of my old Test server characters and take a look right now.


Niami Denmother describes Oceansfull as "a mellow little festival", in keeping with the well-established gentle, whimsical nature of the ottter-like Othmir race. There may be people who don't like Othmir but if so I don't think I'd want to spend much time hanging out with them.

I've had an abiding affection for the fish-eating, hat-wearing seafolk since they first appeared in EverQuest's Scars of Velious expansion all the way back in the year 2000. I spent many happy hours helping the Othmir protect the beaches in Cobalt Scar, glaring with disapproval at the greedy druids and wizards who chose to slaughter my furry friends for the loot instead.

The Othmir have played a significant, if minor role in EQ lore ever since, cropping up in various contexts in both games. Several of my EQ2 characters have taken on Othmir tradeskill apprentices over the years. I still visit them now and again to give them some more training and copy down the new recipes they discover.

Playing on Test used to require two separate installations of the game but these days you can just toggle from Live to Beta to Test from the Launcher. It works perfectly. I did that, then looked at my large roster of Test characters.


Having played there for five years or so I have a wide range to choose from. I have several level  90s, the cap  when I moved to the Freeport server with the coming of F2P, and plenty more in most deciles down to level 20 or so. I picked my Level 90 Ratonga Bruiser, who was the character I was playing most often when I was a Test regular, logged him in and took him to the nearest qualifying beach, which happened to be at the Commonlands Dock.

I had time to take a single screenshot when the heavens opened and a massive thunderstorm began. EQ2 has some very dramatic weather effects. Freeport goes almost black when rain sets in and even in the Commonlands heavy rain reduces visibility to a few yards. It also leeches the color out of everything, rendering screenshots muddy and miserable. Not ideal for a blog post about a cheerful little summer festival.

Fortunately, travel in EQ2's version of Norrath is quick and easy, especially if you have an All Access Member's right to use the Fast version for free. In a matter of moments I was flying a griffin across Antonica to the Tower of the Oracles, where the handy list of locations at EQ2 Traders told me I'd find Othmir celebrants letting off fireworks and dancing.


I found the otters alright. It wasn't raining either so I was able to snap a few shots as they capered. There was a problem, though. The event consists almost entirely of opening giant clams to collect gifts. Clams live underwater. In EQ2, unlike GW2, you need special apparatus or magical assistance to breathe underwater.

You'd have thought that a level 90, who'd retired at the peak of a highly active adventuring career, would have some piece of equipment that would provide a basic function like Enduring Breath. Or at least a few Totems of the Otter, the crafted consumable that cast that spell. Yes, well... you'd be mistaken.

Five minutes later I was back on the Griffin, heading across Antonica with my Level 60 Inquisitor. Inquisitors can cast spells that let themselves and their groups breathe underwater. So I did that. Then I swam around in the murky waters off the Antonical headland, opening clam after clam.

It's a gloriously soothing experience. The clams are huge and easy to spot  from a distance. There are plenty of them. They have a short timer before you can re-open them, so you can't just stand next to the same one and chain-click, but by the time you've done the rounds of nearby clams the ones you started on are ready again.


There seem to be a lot of items to get. It was a good while before I started seeing duplicates. A lot of the presents are house items in any case, so multiples are welcome. Especially so since GU106 added stackability to most house items.

As well as furniture I got a consumable Othmir illusion and several appearance weapons. It was addictive and fun. In the Test channel several people were saying exactly that, almost purring with satisfaction as the little bursts of dopamine stroked their pleasure centers. I notice no-one ever says developers are scoundrels for including this kind of content - it's ony when they lock it in a box and charge for a key that people begin to claim no-one wants it.

Oceansfull also brings a traditional shiny collection, which takes place on land. I found a few purple shinies but they seemed relatively scarce compared to the norm in other festivals. I didn't really spend long looking - I'll save that for the few days I have when the festival is Live.


All in all Oceansfull looks to be yet another excellent addition to the holiday calendar. It's quite astonishing that the small team left working on EQ2 is able to keep coming up with so much new stuff. This is a simple festival, yes, but it's fun and it fits with the lore, too.

Oceansfull is available on all servers including Progression/TLE from the 8th to the 18th of June. It can be enjoyed by characters of any level at a variety of beaches from starting areas to end game. There are no quests to get - jump right in the water and start opening those clams.

Just don't forget your diving gear!



Wednesday, October 11, 2017

The Catbird Seat : GW2

The main reason I pushed forward to the end of Path of Fire's story so quickly was to get my griffon mount. That's not to suggest the griffon is a reward for finishing the storyline. It's not. Would that it were so simple.

No, completion of the main story is merely the prerequisite to open the first Collection that begins a sequence of what any other MMO would call "quests". And they are quests; of course they are.

Seriously, at this point in GW2's development the insistence on avoiding the Q word is nothing less than a fetish. The "Achievement" list is the quest journal, the events window in the upper right corner of the screen is the quest tracker, anyone asking questions in map or guild chat talks about "quests". Only Anet themselves cling to the tattered fig-leaf that supposedly hides the all too plain fact that in this respect at least their game did not break any molds or shatter any paradigms. Rather, after a brief and huffy bid for individuality, it turned around and meekly followed the herd, pretending it wanted to go that way all along.

The Griffon is the fifth of four Mounts in the expansion. Its existence was kept under wraps throughout the short beta and never mentioned in the PR blitz leading up to launch. Once the expansion went Live the existence of the Griffon mount remained a secret for, oh, nearly a day. Inside a week twenty-five thousand players owned one.


I had to wait a little longer than that but I have one now. In theory my quest (yes, I'm going to call it that) should have begun when I came across one of the clues that only begin to appear when your account gets flagged as Story Complete. The appearance of mysterious items in your loot, things like "A Strange Feather" or "A Strange Pellet of Bones and Fur" is supposed to lead you to Beastmaster Ghazal in the Garden of Sebhorin in Vabbi and thence to the Remains of the Last Spearmarshall, a talking corpse on a plateau, where the whole thing really kicks off.

In practice, since I already knew about the mount and the quest from numerous discussions in both guild and map chat, I didn't wait for the feather to drop. Instead I called up Dulfy's truly excellent guide and went straight to the fallen spearmarshal.

I didn't think to note down exactly how long the whole questline took to finish but I did it in several sessions across most of the week so it must have lasted several hours. I imagine it would have taken a lot longer without the guide to follow but the in-game instructions are reasonably clear and once you get the feel for the kind of places the eggs are hidden it's not exceptionally difficult to predict where you're likely to find them.


I have previously described the Path of Fire expansion as one giant jumping puzzle, which is kind of true and kind of not. It would probably be more accurate to describe the entirety of the open world covered by the five new maps as one giant Vista. There's little need for the kind of precision, dexterity or nerve sometimes required to complete GW2's official Jumping Puzzles but doing almost anything, anywhere, requires the kind of loose scramble previously confined to filling out those little map flags.

It turns out that suits me fine. I always loved Vistas. I've loved climbing in MMOs since the days early in the century when I discovered you could scramble across the roofs of Felwithe. There used indeed to be almost a cult of climbers within MMOs, people who would spend hours trying to find ways to reach places the developers never intended them to find, just so they could take screenshots and post them on forums to prove they'd done it.

That kind of organic, geographical, architectural exploration seems to me to be fully in tune with both the spirit and the history of the genre in a way designated Jumping Puzzles are not. Incorporating climbing into a quest seems fair and proper, whereas insisting on completion of an actual JP very much would go very much against the grain.


The many eggs you need to collect for the Griffon quest are placed atop pillars and cliffs that require some thought and ingenuity to reach. I loved it. Even with the guide to follow it necessitated a deal of creative thinking and puzzle-solving. Perfect explorer content in other words. Just as I enjoyed the Ascended Weapon quests in Heart of Thorns a lot more than I appreciated the main story quest, so I had a deal more fun getting my Griffon than following the plot that led to my being able to begin the quest in the first place. It was also in quest of my Griffon that I began, grudgingly, to learn to rely on my lesser mounts.

Path of Fire is an expansion designed around a single feature: Mounts. They are required in a much more intense and sustained manner than its predecessor Heart of Thorns ever required Gliding. It's not only that some areas are literally impossible to access without a Mount (specifically those that are accessible only via Jackal portals); it's more that although you can get to most places by clambering or gliding, it's so much easier to bounce on a bunny or glide on a skimmer; you feel you're wasting your time trying to do it any other way.

I'm getting used to the mounts but I still dislike them. I don't suffer from motion sickness using them so that's not an issue for me. I just find them annoying, clunky and badly designed. They are, however, unavoidable. It's not just the otherwise difficult to access locations: it's becoming increasingly apparent that any activity that isn't undertaken entirely alone is going to demand a mount for the simple reason that mounts move at twice the speed of a player on foot. If you don't crack out a mount you simply can't keep up. Given the size of the maps, if you try to go it on foot, by the time you arrive at an event it's likely to have ended.

I finally had to admit that to myself last night, when I joined a Bounty Train for the first time. Bounties are PoF's answer to Core Tyria's World Bosses,  legendary monsters that drop decent loot and take what would in other games be described as a pick-up raid to kill. Unlike World Bosses, Bounties spawn when players take the bounty from a board in various settlements. This makes them ideal for one of GW2's favorite activities - the zerg train.

I was criss-crossing the Elon Riverlands searching for Mastery Points when someone announced they were tagging up and starting a train to do all the bounties on the map. It took about an hour and it made for a pleasant, entertaining and profitable session. It occurred to me that what Anet have effectively done here is to refine and institutionalize a player invention, which they previously disapproved of so heartily the nerfed it into the ground, the old Champ Train. I guess that's what they mean when they say they improve the game by "iteration".

After I missed a kill because I couldn't keep up with the zerg I caved and mounted up. For general overland travel I'm leaning towards using the Jackal. It's small, it doesn't lurch about and the triple-portal zips it forward at incredible speed. The Raptor yaws and sways like a yacht in a gale, the Springer is useless for anything but going straight up and the Skimmer gets stuck on hip-height ledges. The jackal it is.


For now but not for ever. The unmastered griffon is of limited use for ground travel, launching itself  in short hops then falling back to earth like one of those failed nineteenth-century attempts at powered flight. Once I have all those Masteries done, however, it will be tantamount to a fully functioning flying mount, as you can see in this lovely video.

Lest I give a false impression, I should emphasize there's a lot more to the Griffon quest than just collecting eggs. You have to visit all five maps, complete some specific Events, some of which can't be soloed, some of which have their own pre-reqs. You also need to complete two Hearts on each map to open the vendors, from each of whom you need to buy an item that costs 25 gold, giving the Griffon a monetary cost of 250 gold, which, in GW2, is not pocket change.

All that done you then have to complete an instance set in Kormir's Library, familiar from the main story but now overrun with demons seeking to reclaim it for Abaddon. Dauntingly, you need to kill ten Elites to get ten keys to open ten chests. There's a lot of angst about this on the forums because Elites can be a tough ask solo but I found it to be easy and enjoyable. I also found the chests easy to find. I only had to refer to Dulfy's guide once.


Finally, when you return to the fallen spearmarshal, a boss mob spawns and there's a big fight. To my considerable surprise it's fun and it lasts about as long as a fight should before wearing out its welcome.

All in all I found the Griffon quest to be just about ideally tuned for my personal tastes, preferences and abilities. There's a particular sweet spot for GW2 content that this exemplifies, along with the Caladbolg quest and the HoT Ascended Weapons collections. Curiously, this is also the content that comes with some of the rewards that I find most desirable. I wonder if the same team is behind the design of all of them?

The Griffon quest is definitely the most fun I've had in Path of Fire so far. Now it's back to the steady work of finding those Mastery points and filling out that experience bar. Which, if I'm honest, is pretty good fun too.

Onwards and, eventually, upwards!

Monday, July 4, 2016

Welcome To The Museum : The Secret World

When I first heard that The Secret World was going to be giving every player their own museum it was the most intriguing and appealing news I'd heard about the game for a very long time. Prior to that almost everything seemed to be aimed squarely at end-game players and since I never even finished the main story-line from launch that was exactly what I didn't need.

I'm very fond of The Secret World. The worldscape is meticulous in its attention to detail. The writing, the cut-scenes and especially the voice acting are all significantly above MMO genre standard. There's no shortage of strong, memorable characters and stories. My character looks great and the game takes superb screenshots.

What's not to like, eh? Well, the combat isn't stellar and in a genre that relies on hitting things til they fall over that's a problem. Also it can be quite grindy and not in a good way. The very quality and intricacy of the quests makes the whole process seem even less meaningful than usual when you find yourself doing them for the fifth or sixth time just to earn some AP.

Also I'm just not very good at a lot of what I'm asked to do there. I find the gameplay significantly more challenging than almost any other MMO I enjoy and I am not a big fan of "challenge" in my entertainment. It's not just that I can't do some of the fights, although that's the most irritating part. Quite a few of the non-combat missions, which I can do, I don't much enjoy.

Nevertheless, on balance I do like the Secret World and I'm always keen to go back and have another run at it. The Museum looked, on paper, like an excellent reason to return.


Firstly, everyone gets their own instance. It's free and there's no pre-requisite. Not even a quest. You just open the door and there you are in your very own museum. It's a kind of housing. I've seen it compared to GW2's Hall of Monuments although now I've walked the corridors of the museum that's a bit like comparing a ruined folly at the end of the lower orchard to the fifteen-bedroom mansion at the top of the drive.

Secondly, the gameplay associated with stocking and decorating your museum seems eminently reasonable. Mostly it's filling out achievements, finding Lore updates and killing regular mobs. It sounds like something anyone can just pick away at in their own time, at their own pace. Perfect for my predilections.

I was very much looking forward to taking charge of my own museum as soon as it appeared in game but as it happened that coincided with the arrival of my new PC, meaning I didn't have the game installed. By the time I got around to locating the old drive with TSW on, first impressions of the museum had begun to pop up and they weren't pretty.

Syp, a big TSW booster, who'd been enthusiastic, was less than impressed, describing it as "a huuuuge grind and AP/PAX/black bullion sink". Others were less complimentary. 

The negative reaction did blunt my own enthusiasm and that, plus having a lot of other things going on, meant that I didn't get around to patching TSW up and logging in until this evening. I'm very glad I did.

Jogging through the London streets I noticed that TSW is beginning to show its age a little. Either that or it looked better on my older, less powerful machine. It still revels in the same stellar art design though, even if the textures are looking a little threadbare here and there. 

Once through the door the minimal, almost severe lines of the stone-faced exhibition halls work very much in its favor. There's a brief explanatory pop-up but really everything is easy enough to figure out. Empty plinths await your efforts at collecting specimens. Read the plaques to see what's required. That's about it.

I bought the relevant writ and opened the New England wing, figuring that would be the easiest since it's the game's starter zone. I was happy to discover that I'd already completed a good deal of the necessary requirements for most of the would-be exhibits. I don't even remember TSW having an Achievement system but apparently it does and I've done some.

Some people have taken strongly against the only exhibit that comes with the museum - a giant statue of your own character. I loved it. First thing I did was take several selfies standing and sitting beside my giant doppleganger. 

The Gift Shop was a bit of a comedown. It's mostly empty. I think it fills up as you add exhibits but it looks a little sad right now with all its half-empty shelves. The few plainly carved wooden toys look positively pathetic.

One very odd duck was the postcard stand. The postcards themselves were fine - it was the prominent price sign on the top that struck a false note. Since when did any London museum price postcards in dollars?

That was about the only cavil I had although all those old masters on the walls seem a tad out of place, come to think of it. You'd think something by Dali or Hieronymus Bosch might be a better fit.

Other than that everything looks just as it ought. I look forward to happy times in the woods slaughtering  Ak'Abs and ferreting out snippets of Lore like some Lovecraftian version of Gerald Durrell. Oh, wait, no - he'd bring them back alive, wouldn't he? Not much chance of that!


Saturday, December 26, 2015

You Can Get The Staff : GW2

Among the really quite surprisingly large number of things I've found myself enjoying in Heart of Thorns are the Ascended Weapon Collections. Before the expansion launched I never gave them a thought but it seems that I should have. For once, ArenaNet seem to have found my personal Goldilocks zone .

The Collection system was intended to provide a framework for horizontal progression. Over the year and more since it debuted in the September 2014 Feature pack it has sprouted seven sub-sections including Basic, Rare, Black Lion and three flavors of Legendary but the only one that has really caught my attention is Specialization.

For my tastes, most of the Collections fall into the "pointless time sink" category, a place where a great deal of GW2's "content" seems to reside, but the Specialization Collections have managed to pitch themselves just the right side of busy-work, landing squarely in the realm of  "I could do this and it wouldn't be horrible". What's more, the final reward is something simple, straightforward and clearly desirable: an Ascended Weapon.

The Ascended gear tier has been in the game for so long now that the controversy that greeted its introduction seems almost forgotten. Working through the various routes to acquire a full set of Pink Quality armor and weapons has become routine for many players. I am  not one of them.

I'm happy to cherry-pick the quick and easy Ascended option where it presents itself. My
considerable Badge of Honor surplus (currently standing at just under 13,000 on the main account) provides instant access to all the rings, amulets and trinkets I could want. I've been lucky enough to acquire a smattering of weapons and armor pieces from drops here and there, something that has become a much more feasible means of acquisition since the change that allowed us to change the stats using the Mystic Forge.

The most straightforward way to fill out the set is, of course, by crafting. I do have some 500 skill tradeskillers who could get the job done but it feels far too much like throwing money on a blazing fire and I generally can't bring myself to do it. These new collections, though, are not just relatively economical, they're fun too.

There's a weapon for each of the nine classes. Each weapon requires the collection of fourteen "items". It sounds like a lot of work but since Collections are account-based and some of the items are shared between two or more classes the total is less daunting than it might be. Moreover, while a number of the items are gated by certain Masteries (primarily Itzel and Nuhoch language and Exalted Aceptance and Gathering), once those Masteries are in your book, getting your hands on the items themselves becomes trivial.

The first I knew of the existence of the Specialization Collections was when items I received early in the HoT Personal Story caused a window to pop up telling me I'd started one. I didn't pay much attention but then more updates appeared as I killed my way across Magus Falls and even Core Tyria.

That was when I took a look at the Collection and found myself thinking "Y'know, this looks doable". Over the last few weeks I've been picking away slowly at the first Collection I discovered, the Druid staff Yggdrasil. Other than a couple of trips to obscure Karma vendors around Tyria I haven't needed to do anything much other than things I'd have been doing anyway.


It's not to say that pursuing the vague goal of someday owning Yggdrasil hasn't directed my day-to-day choices at all. I probably wouldn't have Map Completion for Verdant Brink if I hadn't needed at least one Magus Falls map completed by a Ranger. I might not have bothered to do the sub-collect for the Machined Staff or the Mystic Forge combine for the Mystic Forge if they weren't needed for The Project. I might have taken some of the Masteries in a different order.

And so on and so on. The point is, though, that nothing I ended up doing was anything I wouldn't have done at some point, maybe, probably, randomly. All the collection required was that I change my focus: do this particular thing now rather than later. That's the kind of directed activity in MMOs that I find not just acceptable but welcome. If there's one thing I often need but find hard to find it's a bit of focus.

On Christmas evening I finished up both the Machined and Mystic Staff requirements and took possession of Yggdrasil. It looks rather good, I think. A neatened, tidied version of the exotic Druid's Staff that marks a ranger's transition to the druidic life and which appears to be a sapling pulled up by the roots from some public park.

Mrs Bhagpuss, naturally, finished her Yggdrasil weeks ago, following it up with the Thief's Bo, which, being a staff, shares some of the steps. Thief is the only class I don't have on the main account and I have no plans to add one so I'll probably move on to Ydalir, the Dragonhunter's bow, next. Of all the new Elite specs the Guardian's Dragonhunter is the only one for which I prefer the new weapon to any of the old choices.

Over time, though, I expect to complete all the Specialization Collections. They're neither too easy nor too hard. They're just about right.




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