Without a doubt, the mmorpg-specific news of the week has to be the shock announcement that BioWare is handing Star Wars : the Old Republic off to Broadsword, the independent (Or is it?) studio tasked with caretaking the elderly Dark Age of Camelot and ancient Ultima Online, titles the conglomerate acquired when it subsumed first Origin in 1992 and later Mythic Entertainnment in 2006. The story has been very widely reported but this summary at Gameworld Observer is one of the clearest I've seen.
I first read the news at MassivelyOP, where the reaction in the comment thread was both less astonished and more positive than I'd have expected. It probably says as much about how badly BioWare has been judged to have handled the game over the years as it says anything good about Broadsword, although, as I commented in response to Shintar's concerned post on the news, MOP commenters do seem to have a particular blind spot when it comes to certain aging titles, Star Wars Galaxies being the most obvious, with DAOC and UO coming up strongly behind.
It seems unlikely that many of those commenters have actually played a title curated by Broadsword in recent years. Or ever. I'm not sure what the current populations of DAOC and UO look like but I think it's fair to say they'll be small and composed almost entirely of a veteran hardcore who don't get out much - to visit other mmorpgs, I mean.
Someone who has played one of the games extensively is Yeebo, creator of Yeebo's DAOC Guides, who dropped into Shintar's comment thread to share his experiences. No doubt he'll post on the topic himself at some point so I won't pre-empt his analysis of the situation, other than to say the evidence he's already presented looks pretty damning.
I already had my own, largely uninformed, opinions on the efficacy of Broadsword's tenure as a curator of slumbering giants but Shintar's reply to my comment added some much-needed texture to the conversation from an SW:tOR-specific perspective. Even though I've played the game and follow several bloggers who've written quite extensively about it over the years, I wasn't aware quite how "severely unloved" some of the devs working on it had been feeling.I knew that the game had been under-resourced and under-developed for years. I've commented more than once on the irony of a TripleA+ global IP like Star Wars having nothing more on its mmorpg record than two under-performers like the cancelled SWG and the commercially-disappointing SW:tOR but I was under the impression the latter was at least rubbing along, doing alright in a not quite top flight sort of way. It's in Tipa's Tier 3 of Google Trends MMOs alongside Guild Wars 2, after all, and I keep reading about how well GW2 is doing these days.
According to both Shintar and Pallais, a regular commenter at Going Commando and a regular SW:tOR player, too, the revenue SW:tOR generates has been used "to pay the bills so the "main" development team could faff around for years not shipping anything.", making SW:tOR BioWare's "milk cow". On this basis, it's easy to see why the 40+ developers making the cut to move across to Broadsword might see the change as both an improvement and an opportunity.
It's a very curious situation all round. By most counts I've seen, the current Broadsword set-up has around a dozen developers in total to cover both existing titles. The arrival, whether physically if they're asked to re-locate or more likely virtually, if they stay where they are, of another 40+ employees is bound to have a seismic effect not just on the activities and status of the company but also on its culture.
It reminds me weirdly of the recent events involving EG7 and Daybreak Games, where the newly-acquired properties and personnel in short order seemed to consume their host and set about remaking the business in their own image. I'm not saying we're going to turn round in few months and find the CEO of Broadsword is someone from the SW:tOR dev team but I do think that, unless the properties are kept wholly inside their respective silos, there's almost bound to be some bleed-over.
My immediate reaction was that it couldn't rationally be regarded as a positive development for the game, its players or the developers currently working on it. Broadsword is nominally a private company but the entirety of its business would seem to be maintaining two (Now three.) mmorpgs owned by EA, in which the gaming giant has long lost interest.
I'm finding it a little tricky to figure out exactly what Broadsword's status is. Some sources describe it as a "private company" but LinkedIn lists it as "public". I asked Bard, who told me "Broadsword Online Games is not independently owned. It is a wholly owned subsidiary of Electronic Arts (EA)." Bing agreed that Broadsword "is not independently owned", describing it instead as "a third-party studio".
Whatever the corporate structure, it's pretty clear that Broadsword is an mmorpg retirement home. It's also one evidently dependent on a single client - EA - for games to look after. If it's not part of EA, it might as well be.
Clearly it's better for SW:tOR to be sent into retirement than into the sunset but I'm not sure the game's players were expecting either just now. That many of them seem to be unfazed by or even quite pleased with the idea suggests just how far expectations must have fallen. As for the developers, it does appear that those who don't get the boot themselves will probably just be glad to have BioWare's boot off their neck.
As a player of very old, niche and/or underpopulated mmorpgs, I can attest that maintenance mode isn't always a bad deal. If a game already has plenty of content, all it really needs is someone to keep the lights on and change the fuses when they blow. The hardcore players who stick with the games they love long after everyone else has moved on are usually quite capable of making their own entertainment.
Games like that usually have a skeleton crew operating them, like the half-dozen each at DAOC or UO. A team of forty may be half what SW:tOR used to have but if those forty are freed from the fetters of an actively-hostile management, it's not unrealistic to imagine them becoming more productive overall. It might be an unpopular opinion but I'd say that, from a player's perspective, something of the kind did happen to the two EverQuest games under Darkpaw, when it was siloed from Daybreak - and things had already improved there under DBG compared to late SOE.Thoughts like these may make the prospects seem cheerier but there's a big difference between SW:tOR and either the games Broadsword already runs or the Daybreak stable. In fact, there's an instructive comparison to be drawn between EQII specifically and SW:tOR.
One of the largely-forgotten selling points of EQII when it originally launched back in 2004 was that it claimed to be the first fully-voiced MMORPG. That record is "officially" held by SW:tOR, as verified by the self-regulating Guiness Book of Records but other equally authorative sources with longer memories remember it diferently. Much of the hype of the time revolved around the large number of voice actors employed, the hours of dialog they'd recorded and the big names (Christopher Lee and Helen Slater) SOE had hired to voice the two opposing faction leaders.
After EQII failed to emulate its predecessor's impressive sales curve, one of the first things to be dropped was all that expensive voice acting. For most of the life of the game we've gotten by with some voiced set-pieces in major storylines and a lot of reading.
And it's been great. Better, in fact, than the original plan which, if I'm honest, I found pretty irritating even when it was a novelty. I don't really like voice acting in mmorpgs all that much. It slows things down and it's often distracting. I hardly ever turn off the music or the sound in games but I often turn off the voices.
I suspect SW:tOR players take the voice-acting in their game a bit more seriously. They also expect a lot of story, that being the fourth pillar on which the game was so famously built. How Broadsword will manage those expectations with their reduced team and without the safety-net of a giant corporation behind them might be interesting to watch. From the outside.Will SW:tOR begin to bloom again and go on to flourish under the gentler guiding hand and more supportive environment at Broadsword? Or will financial concerns and restraints replace the cultural chill that supposedly froze out innovation and creativity under BioWare, leaving the game no better off and perhaps even worse than before?
Will the devs who move across even stay with SW:tOR? I wonder if there's anything about that in the agreement? Will Broadsword be constrained to maintain their new ward with exact same level of resources they were handed or will they be free to re-assign some to the other games under their control? Could SW:tOR's losses become DAOC and UOs gains?
Well, don't look at me. I don't know. I'm going to be sitting over here in the cheap seats, munching on my popcorn. This one's going to run and run, I'll bet.
One thing I will say about it is that it's revived my own interest in giving the game another run. I think I'll wait until the ink's dry on the deal, then I might either wake up my old character or start a new one. I won't be staying long, I'm sure, but it seems like it would be a good time to pay a visit and take a look around the game's new home.
Whether looky-loos like me, coming in, will balance out disgruntled vets heading out the door the other way remains to be seen.






















