Showing posts with label Eden Eternal. Show all posts
Showing posts with label Eden Eternal. Show all posts

Thursday, February 25, 2021

Nothing Lasts Forever


Yesterday Wilhelm at TAGN posted an excellent examination and analysis of the difficulty of launching successful, new mmorpgs in the face of the sheer longevity and resilience of the games already running. As he observed 

"Fans of the genre tend to bemoan its stagnation and blame WoW or free to play or whatever for the fact that things can seem stale.  But the real problem is that old games don’t go away".

And I chipped in with this comment:

"People will insist on banging on about the mmorpgs that close down without ever recognizing the vastly larger pool of games that just keep on going."

I stand by that statement. It's just a shame I chose to make it on the day Gamigo decided to clean house.

In what seems like a particularly insensitive cascade of press releases, the company widely known for acquiring and aggregating mmorpgs announced the closure of four of them. Well, four so far. I imagine players of the remaining dozen or so left in the stable must be chewing their nails.

I can't pretend that the closures affect me deeply, either emotionally or practically. Two of the games, Defiance and Defiance 2050, I've never played. I've thought about playing them, a few times, but never with enough enthusiasm to do anything about it.


 

The latest to be axed, Eden Eternal, I have played. I've mentioned it here a few times. It even has a tag although I've never done a whole post about it.

I think of it as "the mouse game" because when I played my character looked like a giant cartoon mouse. I can't really remember much about the gameplay. I have a feeling it might have been the first mmorpg I ever played that used the "autorun to quest target" option, something that seemed almost magical at the time and which I still appreciate in every game that offers it.

Eden Eternal won't be missed by many in this quadrant of the blogosphere, I suspect. I know Telwyn of Gaming SF played and wrote about it now and again. Maybe a few others might have given it a look once, out of curiosity.

Of course, if it was one of those games that bloggers write about often that would at least suggest there might be enough interest to keep the servers running. When no-one even name-checks your game in passing it's never a good sign.


 

The fourth and thus far final game to be shuttered by Gamigo is the one I'll miss most: Twin Saga. I really liked Twin Saga. It not only gets a tag here but there are two posts dedicated to it specifically, both from 2017, when I played the game for several weeks and got a character to something like level fifty.

It had a gorgeous, vivid cartoon look and a bizarre, surreal, frequently disturbing prose style, whose sheer peculiarity could not be entirely explained away by the usual translation issues.

The thing I'll remember most about Twin Saga, though, is the housing. My character lived in a terracottage, a virtual mansion, complete with conservatory and roof garden, sitting atop a giant tortoise. You can travel the world in your house. And I did. For a while.

Not for long, though, because the other thing I'll remember about Twin Saga is how hard it got. I didn't stop because I was bored with it. I stopped because I hit a wall in the levelling game and couldn't get past it. I returned several times to see if it had gotten any easier but it never had. Now it never will.


 

All the games Gamigo are sending into the ultimate east close their doors for the final time on the same day, April 29th. That gives current players a couple of months to get their affairs in order, say their tearful goodbyes and work out what to do with themselves when the games they loved no longer exist.

Presumably there aren't going to be all that many people in that unfortunate situation. Gamigo's given reasons for the cull are purely commercial. Apparently the games cannot sustain themselves, which presumably means they cost more to run than the cash shops bring in.

I wonder how strictly true that is? Obviously those four games won't be making much of a profit because if they were you can absolutely guarantee they'd still be up and running. On the other hand, Gamigo has been on a buying spree these last couple of years. They've snapped up Trion, Aeria Games and most recently Kingsisle.

That's given them a much bigger protfolio than they ever had before. It's a lot of mmorpgs under one roof. And some of the recent acquisitions, particularly ArcheAge, Trove and Wizard 101, have hugely more traction in the marketplace than the likes of Eden Eternal or Twin Saga. It's not unrealistic to imagine there's a need for clarity in the offer as much as there is a desire that each and every game should be self-sustaining.


 

One of the pillars of Wilhelm's argument concerning the drag factor of elderly games on the development of new ones is the near-obsessive commitment of fans. Not just the continued desire to keep playing the same old games but the will and ability to make that possible even if the companies that nominally own the games aren't interested any more.

It's true. The emulator and private server scene is huge. There are grey market versions of games it's hard to imagine anyone cared about enough to recover from the void. But players do care. 

I've written a few times about the ongoing project to revive the game I knew as Ferentus. I only ever played that game, briefly, in beta. And yet I've never forgotten it. As with a number of more than half-forgotten titles I occasionally google it and a while back when I did that I ended up on a website telling me it was coming back. 

Since then I've played it a couple of times on open beta weekends. And it's as much fun as I remembered. I wouldn't spend my free time helping to bring it back but I'm very grateful someone has. 


 

Will someone do the same for the Gamigo Four? We'll see. I'd put the odds pretty low for Eden Eternal and Twin Saga but I suspect Defiance may have had the kind of audience that will see keeping it alive as a challenge. I hope so. 

For all that the persistence of old mmoprgs acts a drag anchor on the development of new ones, I hate to see any of them die. They will, though. As time goes on the seeming invulnerability to time that's been a hallmark of the genre will inevitably erode. 

More and more games will disappear for good. It's a shame but I don't think we can complain too much. After all, they've already lasted far, far longer than either their players or their developers imagined they could.

The only question left for me now is whether to use these last couple of months to revisit old haunts for a final time, maybe set foot in some new ones, while the opportunity still exists. 

I'm not sure I will. It's probably best just to let them slip quietly away.

Monday, October 29, 2018

Better The Devil You Don't Know

Last week's big news was the entirely unheralded acquisition of Trion Games by Gamigo. Following the recent equally unanticipated takeover of CCP by Pearl Abyss, this would appear to mark the beginning of a period of consolidation in the MMO market. Syl thinks so.

There have always been mergers and buyouts, of course. The ownership of both IPs and studios changes hands all the time. Sometimes it goes so smoothly and unobtrusively that years later most people can barely remember it even happened.

Othertimes, the journey is crepuscular and labrynthine, as in the history of the company currently known as Daybreak, which began life as a segment of Sony's 989 Studios, later becoming Verant Interactive then Sony Online Entertainment, eventually being sold to... someone... before arriving at its current resting point, which is... well, who really knows?

In both those cases, standing as they do at opposite extremes of the hysteria scale, the games go on. Cryptic are still knocking out content for Star Trek Online seven years later and people still play it. Daybreak did clear some dead wood but the core titles are all up and running with new content still coming down the pipe - for now, at least.

Reactions to the sale of Trion have been surprising. Well, they surprised me. I had been under the impression that Trion's reputation was so abysmal that almost any change of ownership would be greeted, if not with fireworks and street parties, then at least with a grunt of cautious approval.


Wasn't Trion the company that generated negative headline after negative headline for its chaotic mishandling of ArcheAge and its increasingly predatory cash shop practices? Didn't we all bemoan its precipitous decline from nice guy up-and-comer to punch-drunk schlub?

The worst thing anyone seemed to have to say about Gamigo, on the other hand - in fact pretty much the only thing anyone - apart from Wilhelm - had to say about them - was "who?" As a publisher with more than two dozen MMOs in its stable (twenty five, in fact, not counting the four (Atlas Reactor isn't an MMO) just acquired from Trion) I'd say Gamigo must have been doing a pretty good job to have stayed under the radar this long.

Nosy Gamer, always diligent in his research, uncovered the still little-reported fact that Trion wasn't merely strapped for cash; it was on the verge of bankruptcy. As he explained, the unfamiliar term "Assignment for the Benefit of the Creditors", which appears in the small print required by EU law, is the California State version of the more familiar Chapter 7 bankruptcy.

Nosy also discovered that the price Gamigo paid for Trion Worlds and all its games and IPs was "in the low USD two-digit million" range: under $15m, then, probably closer to $10m. By contrast, CCP fetched $225m up front with another $200m to come if it hits performance targets. Trion's was a fire sale by comparison.

I've played a few of Gamigo's MMOs. They publish Eden Eternal, a jolly romp with mice that I've enjoyed once in a while and Twin Saga, a game I played for more than fifty levels and write about occasionally.


Gamigo acquired Twin Saga when they bought Aeria Games, who appear to retain some kind of individuality. Twin Saga itself seems to be suffering from population issues since the English Language server was recently merged with the German/French one to form a single  Global Server, but the game persists and the Producer's Letter from August promises " ...a more populated server together with more and more content. Oh yes, Twin Saga is on the road!"

I don't really play any of Trion's MMOs any more. I dip into Rift once in a while and sometimes think of having another bash at ArcheAge but realistically I am not going to play either of them again in any meaningful way. I can't claim to have any lingering emotional attachment to either of them. I also never played Defiance and didn't like Trove.

It's easy for me to look at the sale in a detached, emotionless way and say that I imagine it will be at worst neutral and most likely good for the games. They appeared to be in a hole, operated by a company that now looks like it may have been in freefall. From the outside, this looks more like a fingertip save than a looming disaster.

That doesn't seem to be the general reaction. Massively OP's comments were predictably filled with doom and gloom but I've been more surprised to see bloggers, whose opinions I value more than random MOPpets, posting to say they're quitting Trion games as a direct result of the change - or at least seriously considering doing so.



I align myself more with Kaozz, who said 

"This isn't like Wildstar where the studio is closing down. While they'are reports of a massive layoff, who didn't see that coming with the state of Rift in the last year or so. Not surprising at all. The game has focused on all the wrong things, like the Prime server, leaving the normal servers to flounder and stagnate for far too long. I'm very sad a lot of people lost their jobs, I hope the staff cut from Trion find jobs swiftly and wish them all the best. As a customer I saw a bleak future, this is something better than closure, it's a possible future for these games."
 As always, in the end only time will tell. My guess is that none of Trion's MMOs will close but neither will they get much in the way of new content. They will settle into something more than Maintenance Mode but less than Full Development, a relatively happy medium where they will live out a quiet, unspectacular life for many years to come.

Having the games on the log-in portal of a new Publisher, where they will almost certainly come to the attention of many players who will never even have heard of Rift or Trove, will most likely bring in enough curious newbies to more than replace the exiting bitter vets. How many of those incomers will hang around is another story.

The bare fact is, though, that without this sale or another like it, these games would have closed. Trion was out of luck and out of road. Had Gamigo not come along with a handful of cash the only (legal) hope left for anyone wishing to play these games would have been the newly-announced Video Game Museum.

And that's something that deserves a post of its own.


Monday, September 3, 2018

East Goes West

If playing Bless last month had any impact on me at all, it was to make me feel nostalgic for other Eastern MMOs I've tried. Over the years I've played quite a few. Most of them I've enjoyed but none of them have I stuck with for more than a couple of months at most.

Let's see how many I can remember off the top of my head...

The first must have been Silk Road Online. Mrs Bhagpuss and I tried the beta and I remember being quite excited that we were seeing something we'd never seen before - an MMORPG made by and for people from a culture significantly different from our own. I wasn't all that struck with it but Mrs Bhagpuss liked it enough to mention it fondly for a few years afterwards, whenever the topic of imported MMOs came up.

I think Ferentus was the first game where I saw player-placed street vendors.

Then there was Ferentus, a beta for a long-forgotten MMO (also known in some territories as Xiones or Herrcot) that never went Live. Ferentus was the opposite of Silk Road in that it was almost indistinguishable from a Western MMO of the time. We both really liked it even though it was very rough and unpolished. Almost unbelievably, it still has an active Reddit ,where ex-players still hope for some kind of emulator, one day.

Runes of Magic, on which Wilhelm occasionally reports, was the first successful Eastern attempt to play the West at its own game. It was also one of the first generic WoW clones and the standard bearer for the Free to Play payment model. Once again, Mrs Bhagpuss and I beta-tested it and found it lacking, although a decade later I find I can remember it in surprising detail.

After that, the flood gates opened and playing imported MMOs became just something I did rather than something worthy of comment. Back then, I used to be in the habit of playing a number of MMOs super-casually, usually for an hour or so at the very end of the evening, right before going to bed.

That was in the days before I had a Tablet. These days I lie in bed watching American sitcoms or searching for ever more obscure bands on YouTube. I'm not convinced that's progress.

I did take some screenshots of NeoSteam but I have no idea what happened to them. I think I saw this thing once, though.

NeoSteam filled the late-night MMO slot for quite a while. I really liked that game. I was a seven foot tall tiger with a giant hammer - what's not to like? Neo-Steam was around for a good few years and had quite a following at one time. There were a lot of levels and zones but I never saw much more than the first few of either. I'd play it now if it was still running.

I also liked Argo, which arrived a few years later. That one came and went and came back and then vanished. Surprising how often that happens. Argo didn't have much to recommend it but it did have that indefinable vibe that made it feel like a place. Hard to describe but I always know it when I feel it.

Before that, there was the one whose name I always get muddled up with another, Western, title. Earth Eternal? No, it's no good, I'll have to google it...

And this is why we fact-check!  No, it wasn't Earth Eternal. Earth Eternal was the all-animal MMO originally produced by an American indie called Sparkplay Media. Mrs Bhagpuss and I betaed that one too and although we both liked it we found it a tad slow and repetitive.

After Earth Eternal failed in the West (twice) it had a run in Japan, where it was known as Ikimonogatari. According to wikipedia, no version ever made it further than Open Beta bit it still picked up a strong following.
I also have no screenshots of my time in Earth Eternal. Nor did I ever play a frog.

As if to prove that nothing on the internet ever goes away, I am astounded and delighted to discover that there is an Earth Eternal emulator! Now known as The Anubian War, it's even had an expansion, Valkal's Shadow, and the game is still up and running. I'm downloading it as I type!

Getting back to the topic at hand, the Eastern MMO I was thinking of was Eden Eternal. A natural mistake, even more so when you consider that in EE I played a mouse. A large mouse, I'll grant you, but a mouse all the same.

Eden Eternal was probably the first Eastern anime-influenced MMO I tried. It's bright and bouncy and not at all serious, which should please Wolfy and Jeromai. It was also, I think, the first time I came across the wonderful auto-quest feature, something I wish all MMOs would adopt.

Eden Eternal is still up and running. It even has a Back to School event on right now, which tells you something about the demographic that plays there. I don't think I'm going to download it again but it's an Aeria game and I have their launcher on my desktop...more on which later.


Blurry when stretched. Then again, aren't we all?
Then came Zentia, probably the best Eastern MMORPG I ever played. Mrs Bhagpuss and I downloaded the beta one Saturday on a whim and neither of us played anything else all weekend. The game had a unique style - cheerful, whimsical, lighthearted - that was exemplified by the giant dragon mount that players could hop on as it passed by, like boarding a bus. You could even do trivia quizzes in the central square of the main town.

The whole gameworld had an upbeat, happy atmosphere that was mood-elevating just to be around but it was also a very solid MMORPG, with traditional questing and combat that felt solid and satisfying. It's a game that deserves to be revived but sadly no-one seems to have bothered.

I think most of those games pre-date this blog, although I did write about Argo back in 2012. I also played, and briefly wrote about the oddly (and inaccurately, given how little time I spent there) named Loong, one of many games tipped by Kaozz of ECTmmo. She finds and plays even more obscure MMOS than I do, although currently she's with the crowd in WoW.

Almost the definition of Generic Eastern Import, Loong appears still to be available from Gamigo under the name of Loong Dragonblood

Since Inventory Full arrived, most of the Eastern imports have been relatively big news. In no particular order (least of all chronological) there's been Blade and Soul, Black Desert Online, Revelation Online, Aion, Riders of somewhere-or-other, that one about Dragons that SOE licensed and of course Final Fantasy XIV, which is a whole different story.

Bless Online is the latest and it's... okay. I wouldn't put it much more strongly than that. As I said at the beginning of the post, Bless's main impact on me has been to remind me of other imported and translated MMOs I like more. Two in particular: Dragon Nest and Twin Saga.

Not that Bless is anything like either of those. It's just that I remembered, while playing Bless and reading about how badly translated it was supposed to be, that there's a particular style of translated quest text that I love. Twin Saga is dripping with it and so is Dragon Nest.

It appears we've crossed out last bridge in Dragomon Hunter.
It's as though they'd found a really articulate, bi-lingual seven-year old, with a vivid imagination, and given them a completely free hand to translate the original quests - without worrying too much about whether the finished version made much (or any) sense. It's almost like naive art.

I tried to find my old installation of Twin Saga yesterday but after booting up several Hard Drives without success I gave up and re-installed it via Steam. As it was downloading I thought to google "Twin Saga", which I probably should have done at the start.

Turns out it's also published by Aeria Games, for whom, as I mentioned above, I have a generic launcher on my desktop. They also published Dragomon Hunter, another quirky import I liked a lot, which has sadly closed. The launcher itself is also dead. You have to download and update directly from the website now - or use Steam.

Following that discovery I was able to find the original installation buried in the Aeria Games folder on my C Drive so now I have the blasted thing twice! I linked my Aeria account to Steam and now I'm up and running with my old character, who turns out to be level 50! Proof that I really did like Twin Saga when I last played.

Best name prefix ever!
Dragon Nest is more problematic. It has a convoluted history of versions and territories. Last time I tried to play I couldn't get it to run. I'm running short of drive space right now so I don't think I'll download it again just yet but I guess I shouldn't wait too long. Grab 'em while they're still alive seems to be the motto for some of the less-celebrated imports.

Anyway, that wasn't the post I sat down to write. I was going to muse over returning to MMOs and how it can vary from impossible to ecstatic. That'll have to wait for another day. This has run far too long and there's double XP in Norrath that won't last forever!

Monday, February 1, 2016

Musings On A Wet Monday Morning

A little while ago Azuriel posted some thought-provoking observations on the inherent structural problems facing the MMORPG genre. These boil down to the slipperiness of definitions and the willingness of the audience to be satisfied.

That post, which I found myself mulling over yesterday, after the sad and arguably unnecessary demise of City of Steam, was prompted by another from SynCaine, that infamous pillar of the Axis of Blogging Evil.  The Evil One was bouncing off yet another post, this time from Wilhelm at TAGN, which itself derived from what was probably no more than a routine space-filler for a slow starting year at PCGamer.

So the circle turns. Often lambasted for negativity, SynCaine is more an agent provocateur, a satirist even. Like Keen, who professed rather bizarrely only yesterday that "there’s nothing out right now except for EverQuest that comes even close to satisfying a TRUE MMORPG experience", the register is often closer to disappointment than contempt.

Theirs are the voices of gamers who are not easily satisfied. As Azuriel explains, that makes them a bad fit for MMORPGs in the first place: "I’d wager that most people that stick with the MMO genre long-term generally find one game and settle in. And why wouldn’t you?"

Sometimes you just have to find a new home.

SynCaine, in common with many other long-time bloggers and commenters and countless millions of players who choose not to share their opinions with the world, has drifted away from the genre altogether. Keen, after many, many attempts to find a home elsewhere, has ended up back where he began, or as close as he can get.

It seems most long-time MMO fans don't do that. They settle in. They settle down. They never leave.

The frenzied years of WoW tourism left us with a different impression: MMO players as a vast swarm, filling the virtual skies, whirring and scrabbling as it descends on each new, bright hope, stripping it clean and wheeling away, leaving the bones to bleach and crumble.

It happened. It still happens. Look at Blade and Soul. Game developers even expect and plan for it. People do like a new shiny. But when the swarm moves on do those bones really lie still and forgotten?

Another road to take.

It seems not. Mostly those MMOs pick themselves up and go on. Remember the hype trains of the last half-decade and change? Allods, Aion, Rift, SW:ToR, ESO, just to name a handful. All still with us. MMOs are very hard to kill (although Trion seems always to be working on new ways to test the boundaries of extinction).

Those that drop seem often to have been culled rather than to have met a natural end. Rubies of Eventide sits in someone's wardrobe, a ball taken home. Tabula Rasa and Helgate:London lost their nerve. Star Wars Galaxies didn't fit the portfolio. City of Heroes was making good money, well-populated and popular, just not enough for corporate targets. City of Steam was scuppered by technology and poor decisions.

WildStar may be the next big beast to fall. It probably won't make it, so everyone says. Missed its market, misjudged its targets, mismanaged its way to the cliff's edge. Take your pick. It's not gone yet, though. Nor is Firefall, another of those MMOs you wonder just who plays and which underwent many of the same trials and still does.

I played it for a while. I might again. I never gave Red 5 any money, though, because I am the problem not the solution. I pay money every month to Daybreak Games, whose games I don't play all that often because I'm busy playing every MMO that catches my attention for free. That great long list of installed MMOs I have, growing week by week, earns no-one anything much. I'm not a rational consumer. Don't survey me.

It's no good looking back.

And yet someone must be paying, somewhere. As I was thinking about this yesterday I remembered a few MMOs I played long ago. With sunsets in mind I thought perhaps I ought to revisit a few before the chance was past. Perhaps the chance was already past. That's happened to me before.

Not this time. Anyone remember Eden Eternal? I doubt it. I mostly remember it because it let me play a giant cartoon mouse. Well, it's still there if I feel like doing that again. It's only five years old though, a mere stripling. What about Regnum? Once also known as Realms Online and now known as Champions of Regnum but still the same game. I had a short and happy frolic there and look, here it is. Next year it will have been running for a decade. It's even on Steam.

Ah yes, Steam. There, perhaps, is a partial explanation for this fountain of youth the genre seems to have found. Only partial, of course. The core reason for the insane longevity of even the most apparently unappealing MMOs is surely, as Azuriel says, that some people never leave. Even so, attrition must wear them all down over time. An infusion of new blood is necessary if the corpse is to keep on shambling.

Even when it seems you're all alone.

I'm new to Steam but I'm fast beginning to see its attractions, both to players and producers alike. My Library, which stood at no games at all for years, then one for twelve months, now has three. Thanks to SynCaine (him again) I downloaded Sunless Sea, which is not an MMO, even by the broadest definition. Its predecessor, Echo Bazaar (later known as Fallen London), which I played for a while and for which I made my Twitter account, something then required, arguably was. Is. It, of course, is also still running.

I played 19 minutes. By the time I got around to playing again my free weekend pass had expired. I'm not sure I'll play Sunless Sea again - it's a bit more of a "game" than interests me and a bit less of a story - but I'm sold on the ease of access.

One of the annoying things about trying new MMOs is all the form filling, the registering, the passwords and so forth. Steam circumvents much of that and if for no other reason I will likely end up using it as a portal for MMOs that use it. Like, perhaps, Knight Online, a game I have never before considered trying, a game that launched in the same year as WoW but which has only arrived on Steam in 2016, a dozen years later.

And your past glories mean nothing.

This isn't going anywhere in particular. I'm just talking out loud, working things through. We'll come back to this, over and again, I'm sure.

There are all these MMOs, you see. Some people start playing them and never stop so the games keep rolling along and as they go they pick up more players as others drop off. Meanwhile game companies look at them, see them there, keeping on going, and think "we'd like some of that" and make more. And people start playing those and some of them keep playing...

There are a lot of people in the world. The internet is endlessly accommodating. There is no clear reason why any of this would stop unless the critical mass of people interested in playing this type of game falls below a viable threshold and who knows what that threshold might be? It's clearly not very large if Istaria and Ryzom can survive and even prosper.

There's always a new dawn just over that hill.

The whole thing clearly isn't going to come to an end just because a lot of people lose interest, get bored or disenchanted and wander off. There are, after all, as noted, a lot of people in the world, more every day, and most of them haven't even had the chance yet to be bored by an MMO. They still have that life-experience ahead of them.

So, yes, some MMOs will go under. As the years wear on more ghosts will walk. Changes in fashion, taste, technology and definition may slow the flow of newcomers from production and consumption both but will the stream be dammed entire? I wouldn't bet on that.

I'm thinking the trick is to attach to the genre and not become overly infatuated with the individual games but that, of course, is impossible. It's always going to hurt when one you love falls. It's comforting to know there are so many but there's always that one, isn't there?  Not to love isn't a response.

The more I consider this the less I understand. It's magic, after all. One morning I'll wake and like fairy gold it will all be gone. Until then, we're rich. Let's enjoy it.



Monday, February 27, 2012

Taking The Loong View

What a lot of MMOs there are. I downloaded yet another one yesterday. Kaozz's fault. She mentioned that she was playing something called Loong Online. "Smooth as butter and polished", she said. I'd never heard of it, which was provocation enough without the praise on top.

I googled and found it on the Gamigo portal where I had a choice: sign up for Loong alone or make a Gamigo account to play any of their games. They host a lot of MMOs including a few I'd heard of. Fiesta, which certainly gets a lot of advertising, none of which has ever made me consider trying it, King of Kings, which I did once play for about half an hour and Black Prophecy, which crops up on Massively now and again largely to my complete lack of interest. They have several more and others in development. They even have a Golf MMO, and they're welcome to it. Obviously no real point starting a Gamigo account, then.

Quit hogging the camera, cat!
Having made my Gamigo account, when I came to add Loong to my list of games I planned to play on it I noticed a familiar name: Otherland. Otherland is the MMO based on Tad Williams' sprawling, disturbing cyberpunk/fantasy noir. It's an MMO I've had in the back of my mind for a long time, looking forward to giving it a run whenever it appears. Haven't heard much about it for a while, although there was a video recently. I had no idea Gamigo were involved but now I'm signed up. Pre-ordered, I suppose you could say, if you can pre-order a game you don't have to order in the first place. Ah, sweet serendipity.

Gamigo is a German F2P gaming network.  Seems to be the week for those, what with the PSS1 thing and all. There's an awful lot of MMO activity in Germany, now I come to think of it. Bigpoint are another. They host Drakensang and Nadirim, both of which I've tried, and Battlestar Galactica, which I haven't, it being a shooter. Germany is a big, rich country and one where MMOs seem to be very firmly established. Once you factor out the "sold like chattels" part of the PSS1/Sony deal the whole thing begins to look a little less disturbing. If they can get the IP block sorted out and restore freedom of choice, who knows? Maybe something good could come out of the wreckage.

Slot in top of head is not for litter
Leaving that aside for now, pending the supposed SoE/Allaplaya statements due later today, what is Loong like? Well, I only played for an hour or so but it was a good hour. It certainly looks fine. The world is lush and detailed, the views are stunning, the creatures are quirky and that's just in the starting areas.The interface is a bit too gritty for my taste and I can't say I'm keen on the fonts but the functionality is all there. Compared to, say, Eden Eternal, a game I like a lot, Loong appears to be several notches higher in quality. Gameplay, at the starter level, is identical.

Will I play it much? Ah, that's the question, isn't it? There are just so many MMOs. It's all very well downloading them and trying them out, but how often do I get much further than the starting area? Is looking great and playing smoothly enough? Well, no it's not. Even really top-notch gameplay doesn't set the hook deep enough. Zentia, for example, is a first-class game in just about every respect. Gameplay there is as good as any MMO I've played. Mrs Bhagpuss and I were on it all weekend when we first found it and we played sporadically for a fair while after that, but in the end we drifted away.

I told you once. Shoo!.
I think, for me at least, it comes down mostly to character. In Loong I can be a good-looking young man or a good-looking young woman and that seems to be about it. It's not like being a giant tiger in NeoSteam, is it? Or even a mouse in Eden Eternal. I just don't find playing good-looking young people very involving. If I can't be an animal, at least let me be a dwarf or a gnome, something with a big, bushy beard. Zentia let me play a fat old man, which may be why I lasted a few weeks there rather than a few hours.

Do my feet even touch the ground?
It's not just how the characters look, either. It's also how they move. My Loong character travels in sudden, fluid leaps and bounds, so slick and fast that he's sometimes on the far side of where I want him to be before I can make him stop. Rift has a very dull selection of races but movement there is stolid, steady, firm. I can feel every footfall and that really does matter. The more solid the character feels, the better I am able to associate.

I'll plug on with Loong for a bit. On and off. Here and there. Now and again. The world very much looks worth exploring. I'll be surprised if I become more than an occasional visitor, but that's fine. There are so many MMOs after all.

Saturday, December 17, 2011

Are You Still Playing That Old Thing?

EQ2 EQ2 EQ2 ! Does he never think of anything else? Well, sometimes...

MMOs I am playing a bit

Rift

Logged in twice this week. Did a couple of dailies on my Defiant Pyro/Chloro. Tried an Instant Adventure and found myself in a Raid of one person - me. Disbanded from myself and joined a real raid to do a zone invasion in Stillmoor. Enjoyed myself a lot. Good chance I will play again over the weekend.

Guild Wars

Logged in once this week. Explored a couple of Explorable Areas. Didn't die as much as usual. Oohed and aahed a lot at the scenery. Finished one quest. Fair chance I will play again next week.

Eden Eternal 

Logged in to check out the new races. Didn't like them. Ran around being a mouse for a while. Decided Eden Eternal will be my NeoSteam replacement. Likely to be a while before I play again.


Runescape

Finally made an account. Only about a decade late but never mind. Did a bunch of starter quests. So nice to have a "tutorial" that is in the actual game-world. Runescape is clearly a game I could have invested in heavily a few years ago. May still give it a run.

It's settling!

MMOs I am thinking about playing, but not actually playing

Everquest

Thought about logging in and leveling up my Necro on the Progression server. Thought about playing my Beastlord. Thought about doing some AAs on my Druid. Had a bit of a nostalgic daydream. Didn't log in.

DCUO

Thought about making a PvE character. Thought about the alleged 5GB update. Didn't log in.

Vanguard

Thought about getting all my stuff out of escrow and rebuilding my house now that Vanguard has a dev team again. Lost the will to live just thinking about doing that. Didn't log in, although I did the week before to do some Diplomacy, which I might do more of soon. Soonish.

The proud homeowner in happier days

Dragon Nest

Thought about logging in. Couldn't remember my account or password details. Couldn't be bothered to look them up. Didn't log in.

LotRO

Thought about doing some seasonal stuff. Thought twice. Didn't log in.

Allods

Thought about starting a Gibberling (some Gibberlings. They come in packs of three). Remembered how long it takes to level in Allods. Didn't log in.

My house? Da! Of course is my house!

MMOs I am thinking about playing, but not thinking very hard

Ryzom, Aika, Crowns of Power, Fallen Earth, Final Fantasy XIV

MMOs I can no longer play even if I was thinking of playing, which I was in a vague kind of way

Star Wars Galaxies, NeoSteam

MMOs I am not even thinking of playing any time soon, if ever, or ever again (delete as applicable)

Star Wars: the Old Republic, WoW, EVE

MMOs I would be playing if they were finished, which they aren't. Yet

Guild Wars 2, Everquest Next

Coming Soon - more stuff about EQ2!


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