Showing posts with label Mabel. Show all posts
Showing posts with label Mabel. Show all posts

Thursday, May 24, 2012

Scattershot: The Secret World

A few random observations on The Secret World that I felt moved to jot down during the recent beta weekend. Bullet points seem oddly appropriate...
  • That Templar intro sequence sets a great mood. The guy that did the arm movements probably needs to stop watching those old Thunderbirds videos, though.
  • Having to choose three names for your character but only getting to use one in-game is a masterstroke. Will the other two names ever be mentioned again? Part of me hopes they stay My Secret. Part of me hopes they Mean Something.
  • Jumping is very convincing. There's a real feeling of momentum and direction. It's not like I can levitate. Although now I ate that bee...
  • The fade from grey to color on the loading screens between zones is a beautiful touch.
Susie's - Good Lobster, Great Jukebox
  • Music sounds great coming out of radios and jukeboxes. It even has its own volume setting in the Options. I hope we get to find out what songs are playing.
  • The ultra-small quest mission allowance is going to take some getting used to, but Funcom might just be on to something. At first I was swearing at the screen when I had to keep putting Missions on hold but I have to admit it helped me focus and I need all the help I can get with that.
Go on Mavis! Move about a bit!
  • Making a lot of missions repeatable on a cooldown needs to be done with care. It's fine for "kill more zombies" but not for natural one-time story arcs and I wasn't sure that line was always respected.
  • NPCs don't move. Oh, they wave their arms and scratch their heads and shuffle and do all the other "I'm not a statue" things that NPCs always do in MMOs, but I never saw one step a pace away from the spot he started on. Once I noticed this I couldn't stop noticing it. Very distracting. It would feel more real if they walked from one room to another once in a while, like NPCs do in every other MMO ever made.
  • Someone likes Keanu Reeves. A lot.
Whoa, Dude! I totally smoked that zombie!
  • The glaring red outline around any interactable object is a clunky device. There must be a more immersive way of showing us where we're supposed to be clicking.
  • I like the ladders but the climbing mechanic could use an iteration or three.
  •  Collects! Better the less-obtrusive shinies or sparklies of EQ2 or Rift than these honking great DCUO-style tablets but I'll take what I can get. Collects are an MMO must-have.
  • Delivering Lore via Collects is a clever twist but making the Lore worth reading, that's a real break with tradition, unless you're playing Echo Bazaar. That The Secret World could give even Echo Bazaar a run for its money in the Lore stakes is high praise indeed.
That's all I got. Until next time.















Wider Two Column Modification courtesy of The Blogger Guide