A few random observations on
The Secret World that I felt moved to jot down during the recent beta weekend. Bullet points seem oddly appropriate...
- That Templar intro sequence sets a great mood. The guy that did the arm movements probably needs to stop watching those old Thunderbirds videos, though.
- Having to choose three names for your character but only getting to use one in-game is a masterstroke. Will the other two names ever be mentioned again? Part of me hopes they stay My Secret. Part of me hopes they Mean Something.
- Jumping is very convincing. There's a real feeling of momentum and direction. It's not like I can levitate. Although now I ate that bee...
- The fade from grey to color on the loading screens between zones is a beautiful touch.
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Susie's - Good Lobster, Great Jukebox |
- Music sounds great coming out of radios and jukeboxes. It even has its own volume setting in the Options. I hope we get to find out what songs are playing.
- The ultra-small
quest mission allowance is going to take some getting used to, but Funcom might just be on to something. At first I was swearing at the screen when I had to keep putting Missions on hold but I have to admit it helped me focus and I need all the help I can get with that.
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Go on Mavis! Move about a bit! |
- Making a lot of missions repeatable on a cooldown needs to be done with care. It's fine for "kill more zombies" but not for natural one-time story arcs and I wasn't sure that line was always respected.
- NPCs don't move. Oh, they wave their arms and scratch their heads and shuffle and do all the other "I'm not a statue" things that NPCs always do in MMOs, but I never saw one step a pace away from the spot he started on. Once I noticed this I couldn't stop noticing it. Very distracting. It would feel more real if they walked from one room to another once in a while, like NPCs do in every other MMO ever made.
- Someone likes Keanu Reeves. A lot.
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Whoa, Dude! I totally smoked that zombie! |
- The glaring red outline around any interactable object is a clunky device. There must be a more immersive way of showing us where we're supposed to be clicking.
- I like the ladders but the climbing mechanic could use an iteration or three.
- Collects! Better the less-obtrusive shinies or sparklies of EQ2 or Rift than these honking great DCUO-style tablets but I'll take what I can get. Collects are an MMO must-have.
- Delivering Lore via Collects is a clever twist but making the Lore worth reading, that's a real break with tradition, unless you're playing Echo Bazaar. That The Secret World could give even Echo Bazaar a run for its money in the Lore stakes is high praise indeed.
That's all I got. Until next time.