Showing posts with label Dead End. Show all posts
Showing posts with label Dead End. Show all posts

Friday, July 14, 2023

It's Friday. Grab Yer Bag!


A Friday Grab-Bag post on a Friday? What the.. ?! Who's driving this thing?

No intro. Straight to the verse.

Palia Closed/Open Beta

Everyone seems to have been a bit taken aback by the sudden announcement that much-hyped "cosy" MMORPG Palia is going into Closed Beta in just over two weeks. Even more surprising (Astonishing, gob-smacking, dumbfounding, flat-out nuts...) is the news the Closed Beta will only last a week before they throw the doors open and let everyone in.

What's more, the Closed Beta will have no wipes. All progress will carry over to Open Beta and then to whatever they decide qualifies as "Live", making the CB effectively a soft launch. 

I'm still struggling to process this. I can't remember the last MMORPG of any stature that went from small scale, invite only, behind closed doors alpha (Which is where Palia has been for the last two years) to effective release in a week.

It's so peculiar I had to read the announcement several times beforeI understood it. At first I thought the "No Wipes" part referred to Open Beta, which made the idea that anyone would bother to do anything much at all in the one-week Closed test look highly fanciful. 

On closer reading, I realized there wern't going to be any wipes from the start of Closed Beta onwards, effectively making that the soft launch. About the only logical explanation I can come up with is that Singularity 6, the developer, is so confident in the state of the game as it leaves alpha that all they feel they have left to do is test the robustness of the infrastructure at scale. Letting in increasing numbers during the short, Closed Beta gives them the last remaining info they need before they throw the doors wide to anyone.

That analysis would be strengthened by the decision to do away with any kind of NDA for the Closed Beta, were it not for the fact that the damn thing's going to be over so fast it makes no practical difference whether people talk about it or not. It's going to be too late to change anything, anyway. 

Unless it's a disaster, obviously. Then I guess they'd have to pull back.

Given the timescales involved, I hadn't planned to bother applying for the Closed Beta at all but it turns out I already did: twice. I received two emails from different email addresses, inviting me to fill in a few more details on applications I'd already made. I have no memory of doing it but they didn't just randomly pick my email and send me the info so I must have.

I've filled out one of the new applications so we'll see if I get in before Open Beta begins on 10 August. I don't really know anything about the game, other than it doesn't feature combat, and I'm not remotely hyped about it like some, but I am curious to take a look. If nothing else, it's perfectly timed to give me something game-related to blog about during Blaugust.


Dead Gaem

I read a news item at NME this week headlined "Study shows 87 percent of classic video games are unavailable to play right now". Given the popularity of such platforms as Good Old Games, websites offering "abandonware" and the prevalence of emulators, I found that a little surprising.

The detail behind the headline clarifies the situation somewhat. The figure comes from a study commissioned by The Video Game History Foundation, in partnership with the Software Preservation Network, two organisations hitherto unknown to me. The research was carried out by Zendo.org (Ditto.) and can be read in full here.

It's over fifty pages long. I have skimmed it but I haven't read it in full. I can tell you the criteria it used, though:

Well, that explains it. We're talking about console or home computer games that largely predate the era of digital download; the dark ages, in software terms.

The report makes much of comparisons with other "at-risk" media such as "pre-World War II audio recordings" or "American silent-era films" but it might as well bring in medieval ballads or eighteenth century broadsheets. 

Popular culture is, by nature and definition, ephemeral. It's not designed to endure and in most cases durability would not be desirable. The culture moves constantly forward, often leaving little or no trace. Try looking up the top twenty best-selling paperback novels for every year in the 20th Century some day and see how many you've ever heard of. Then check how many are still in print.

The argument seems to be that everything that can be preserved should be preserved, something that's certainly happening with many written and recorded artefacts, and there's no real reason not to support the presevation of every cultural artefact in theory. Anything might be of use or interest to someone, someday.

For all practical purposes, though, this stuff is unavailable for a reason. People got what they wanted from it and moved on. For academic purposes it's enough that records are kept and representative samples retained, preferably including as much as possible of the best along with samples of the ordinary and the sub-par. To try to keep it all is both unrealistic and self-indulgent. 

Let's be honest here; the main market for this stuff is the nostalgia market. Once everyone who played these games as a kid has died off, who's going to want to look at any of it?

Compared to other media, video games do suffer from a particular problem in that there has never been a single, universally-adopted platform on which to play them. The situation has improved somewhat, with a much smaller number of manufacturers making hardware or operating systems than was the case in the 1980s and 90s, but there are still numerous, discrete iterations. The likelihood of even libraries or museums being able to maintain all of these in good working order is slim and the possibility of such hardware being widely accessible to the general public or even academia all but impossible.

Then again, just how real is the problem, anyway? If you want to play Commodore 64 games, there are seven thousand of them waiting for you here. Almost every extinct "ecosystem" has multiple emulation projects offering more games than anyone is likely to play in a lifetime. 

I'm not convinced the situation is as "grim" as the report claims. Or that it would matter as much as they seem to think, even if it was.


Wait! Are We The Bad Guys?

The Classic Games report mentions "piracy" as one way of accessing old games. I suspect it's referring to those emulators I was talking about. I'm theoretically opposed to piracy but I confess that I'm not always entirely sure what it is and I'm not particularly scrupulous in finding out.

This week I decided I wanted to watch a TV show called The Owl House. I first heard of it when I was looking for clips of Dead End: Paranormal Park on YouTube to use in a post a while back and The Owl House kept cropping up in the recommendations. 

I figured the two shows might have creators in common but actually it appears they just share a number of thematic and socio-political features: adolescence, LGBTQ+ rights, demons.... that kind of thing.  

Dead End: Paranormal Park was cancelled after the second season. I'd been meaning to try The Owl House as an alternative but before I'd gotten around to doing anything about it, I came across this article at Vanity Fair. It made me even more interested to see the show for myself so I started googling to find out where I could watch it.

My preference would have been on one of the streaming services I already subscribe to but neither was carrying it. It's on Disney+, which I don't currently have. I keep meaning to sub to it because there's plenty there I'd watch but I don't want to add a third channel and I haven't found a sensible point at which to drop one of the two I already have.

I was very willing to buy a box set of the three seasons of the show on DVD but there doesn't appear to be one. The closest I could get would be a digital download from Google Play but although the show originally ran as three seasons, for some reason it's been split into five, all of which have to be purchased separately. The total cost comes to almost $70, which seems outrageously inflated.

I watched the first episode, available free and legally on Disney's own YouTube channel as a tempter, and while I liked it, I didn't like it enough to pay seventy dollars to see the rest. Even if I'd been willing to spend the money, I can't find the show on the UK version of Play so I'm guessing it's not even available to buy in this region.

I was about to give up and forget about it when I noticed a link in the search results to the Internet Archive. Curious, I clicked on it and it took me to this. Seasons One and Two are available in full under "Community Video", a section of the archive to which "thousands of videos were contributed by Archive users and community members.

It hadn't previously occured to me to look for currently-available material in the Internet Archive. I use it now and then to find stuff that seems to have vanished from the web. I thought that was what it was for. That you can use it to watch material that's already out there on commercial platforms is news to me.

Maybe something about the way the Archive operates makes it okay or maybe no-one who would care has noticed. If so, does that make it "piracy"? I dunno. I'm watching a couple of episodes a day, anyway. It's a good show. I'll review it when I've seen them all. Well, the first two seasons, anyway. Still don't have a source for the third. Maybe someone will have "contributed" it to the archive by the time I get there...


Not Very Rock and Roll

I keep reading stories about bands and artists cancelling performances and abandoning tours for reasons related to their physical and mental wellbeing. Some of the cancellations are wholly understandable - Celine Dion has a neurological disorder called Stiff Person Syndrome; Lewis Capaldi is still adjusting to the impact of Tourette's Syndrome. 

Some, however, don't seem very... how shall I put it... rock and roll. 100 Gecs have cancelled the whole of their European tour because "we're physically and mentally worn out". It's true  the tour was a relatively lengthy one by modern standards: fourteen dates in twenty days in cities as far apart as Dublin and Milan. There would have been a far amount of travelling. A bit like one of those old "fifteen cities in fifteen days" European Vacations.

The decision contrasts spectacularly with something I read this morning in a book about the year 1982, from which I learned that Iron Maiden, having swapped out their original singer for Bruce Dickinson the previous year and just having charted in the UK with Run To The Hills, were about to set out on a 184 date world tour that would take them from February to December.

The book in question isn't particularly well-written but it's extremely well-researched and stuffed with both hard facts and fascinating anecdotes. The image it paints is of a music scene fueled by drugs, alcohol and a general determination to do anything the hell necessary to become famous, successful, respected or popular - preferably all of them at once. 

It's very clear that absolutely no-one was taking responsibility for their own health back then, either mental or physical. You just plowed through and hoped you didn't die before you finished the tour. I am absolutely not suggesting "it was better in the old days". I'm very pleased that musicians and performers are both willing and able to take the necessary steps back from a punishing lifestyle to look after their short and long term wellbeing. Maybe it'll lead to me reading fewer obituaries of drummers dying in their forties and fifties

I'm just saying it's a very different world, that's all. No wonder Lana's so nostalgic about the 1970s.

And finally...

You Need Jesus - Yung Gravy, bbno$ (BABY GRAVY)

I dunno. I thought it was funny...

Peace Out!


Monday, June 27, 2022

My Favorite Demons


How many of you reading this have a favorite demon? Anyone? Anyone? Bueller? 

I know someone put their hand up. There's always one.

Okay, doubling down, who has more than one favorite demon and can rank them?

Yeah! Now those hands are going down.

I guess it's pretty obvious I wouldn't be asking if I wasn't going to tell you that, yes, I do have favorite demons, plural. And I'm going to tell you who they are. And which I like best. In order.

Better. Which I like better. Grammar matters. Don't make me show you that Reese Lasangan video again. 

Too late!

So, two demons, then. I was hoping you'd think it was more but I was never going to get away with it.

Let's do this like they do at the Oscars. No, wait, not the Oscars... where is it they announce the results in reverse order? Don't say Miss World. This isn't the nineteen-seventies. Oh, never mind. We all know how it works.

Coming in at #2 (Of two...) the formerly unchallenged champion and still the only demon whose likeness I both own and wear on a T-shirt...

Luci!


The T-shirt in question features Luci's catchphrase. Can you guess what it is? Have a go. Go on. Do it. You know you want to.

So, Luci. Short for Lucifer, obviously. Although that's never confirmed. Could as easily be Lucille. 

And even as I write this, it occurs to me I'm selling myself short here. I just thought of two more demons I could add to the list. 

Do it! Do it!

Shut up, Luci. But okay, I will.

New, improved list of Bhagpuss's Favorite Demons. Now twice as long! (Still in reverse order).

#4 - Jack Kirby's Etrigan the Demon. I'm not the world's greatest Kirby fan although, as with the Beatles, I've come around to the general opinion of his genius as I've grown older. 

I'm not at all sure I ever read a whole Demon comic. If I did, I don''t remember anything about it. The character turned up in plenty of DC comics of a certain era that I did read, though. I always quite enjoyed his guest shots and cameos. 

A character that only speaks in rhyme is always going to make for interesting reading when handled by writers who aren't comfortable with verse. Although calling the doggerel Etrigan spouted "verse" is pushing it.


#3 - Lucifer. It seems a tad disrespectful to rank the actual Devil, Lord of Hell, etc etc. in third place and it does undersell just how much I enjoyed Tom Ellis's performance in the Netflix series of the same name ("Lucifer" it's called, that is, not "Tom Ellis", although frankly it might as well have been.)

I watched all 90+ episodes, following the show from Prime to Netflix when it switched. The quality was up and down and tonally it was all over the place. I preferred the earlier seasons to the later ones although I suspect when I re-watch it a few years from now that opinion will reverse.

The thing I find most curious about Lucifer is that he's a Neil Gaiman creation. I've never really seen Gaiman as much of a humorist. I probably ought to read one of the comics some day, see how many jokes he puts in.

#2 Luci from Disenchantment. We covered this already. Surely you can't have forgotten? It was like three minutes ago!

And now... the moment you've all been waiting for... the winner! Give it up for

#1 - Courtney from Dead End Paranormal Park!

In case you missed it, Dead End Paranormal Park is a ten episode animated series new to Netflix this month. Well, new to the UK version of Netflix, anyway. Not sure if it's been out before in other territories. Probably has. We get everything late. (Not really but sometimes it feels like it.)

Described on IMDB as "Two teens and a talking pug team up to battle demons at a haunted theme park", it's a show in which two teens and a talking pug team up to battle demons at a haunted theme park. No, wait, that's not it at all.

It's a show about friendship, acceptance, loyalty and honor. It made me tear up a couple of times and want to knock the leads heads together once. Slap them? Give them a sound telling off? Sit them down and discuss the implications of their actions with them in a safe and supportive environment? That last one, I guess, only with more shouting and hand gestures.

Courtney is a supporting character with a powerful redemptive arc, to which she refers at least once in a not at all fourth-wall-breaking metaside. (I just made that one up. Good, isn't it? Try to use it if you can. Let's see if we can get it to catch on). 

We meet her in Episode One as the lackey of a powerful demon lord, who's trying to steal the souls of Our Heroes, and leave her at the end of Episode Ten, happily crushed in a group hug by the self-same trio she tried to annihilate back at the start (Spoiler, but you'll thank me later.). Along the way she gets all the best lines and throws some welcome grit into the sugar.

The show itself is rated PG, which suggests to me that whoever rated it knows some very liberal and hip parents. Either that or they really weren't paying attention. 

Also, not all shows are rated equally.  Or even using the same process, as far as I can tell.

DEPP (Ooh! I just realised what the acronym is!)  has just a single warning, for "Threat". Umbrella Academy, has a whole bunch of advisories as you'd expect, including one for "Discrimination", something that's a major plot point and a core story element in several episodes of Dead End, where it doesn't get a mention. 

Hmm. We seem to be straying from the point, always assuming I had one. Wait! I did!

All I really wanted to do was draw attention to a good show that I imagine most people reading this won't have noticed yet. Although I could be wrong. Maybe I'm the last to know. Wouldn't be the hundredth time. It's kind of buried in the "Netflix After School" sub-basement but if you enjoyed Final Space or Kid Cosmic or Kipo you deffo might want to give it a try.

Dead End is based on a comic, just like pretty much every show I like these days. Think that means anything? As soon as I'd watched the final episode I went to Amazon to see about buying some of the Deadendia graphic novels but they're "Currently Unavailable". Seems like a missed opportunity. Anyone mentioned it to marketing?

The last episode concludes with an obvious set-up for a second season. Here's hoping they get one. Better yet, give Courtney a spin-off series of her own!

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