Showing posts with label Columbus Nova. Show all posts
Showing posts with label Columbus Nova. Show all posts

Sunday, September 9, 2018

The Doctor Will See You Now : Daybreak Games

The final piece of this week's news jigsaw fell too late for me to fit it into Thursday's portmanteau post. This is the first chance I've had to write about it.

The upside of the delay is that at least I've had time to mull it over. Otherwise I'd have been reduced to posting a giant 🤔

Wilhelm wrote at some length about the possible reasons for Pearl Abyss's acquisition of CCP  (which I only learned this week is an acronym for Crowd Control Productions). So did Nosey, who posited my favorite explanation for the unexpected move so far - improved access to the vast  Chinese gaming market.

I have no dog in that fight although I'm very happy to watch. I do, however, have a major interest, both emotional and practical, in the current and future stability of Daybreak Games, publisher of two of my favorite MMORPGs, EverQuest and EQ2.


Unlike Nosey and Wilhelm, I have neither the academic background nor the personal experience to parse these kinds of financial transactions. I have worked for a couple of businesses that were acquired, bought or taken over and I've seen how that changed both internal practice and external presentation, but I don't think any of that is particularly relevant.

Anyone can google, though, and anyone can read Wikipedia. The entry on Dr. Patrick Soon-Shiong, the billionaire behind the "strategic investment" leading to the "joint venture" between NantWorks and DBG, is intriguing to say the least.

Dr. Soon-Shiong has a background worthy of one of the current flurry of highly-popular novels examining the Asian-American experience. He was born in South Africa to Chinese parents who had fled the Japanese occupation in WWII. He grew up in South Africa and got his first degree there before moving to Canada for his Master's. From there he moved to the U.S., where he went on to found the bio-tech firm that eventually made him America's 47th richest person, with a current estimated worth of $9b.

None of which appears to explain why he would want to buy in to a relatively obscure company running a series of somewhat elderly and largely over-the-hill gaming franchises. Dig a little deeper into his extensive biography, though, and you find a considerable interest in both media and technology.


Earlier this year he bought both the Los Angeles Times and the San Diego Union-Tribune for something over $500m. One might consider that buying newspapers in the current digital climate is not that far away from taking a financial interest in a gaming company whose products come from a bygone age.  Perhaps it indicates nothing more than an interest in our recent cultural history and a desire to preserve it.

The Doctor isn't just a nostalgist, though. Nor is he "just" a bio-tech entrepreneur. For the last decade much of his drive seems to have been directed towards the new digital world, particularly the infrastructure that supports it. His NantHealth company focuses on "fiber-optic, cloud-based data infrastructure to share healthcare information".

NantWorks, which seems to be the catch-all holding company for all the Nant projects, is also the company that has now taken an interest in Daybreak Games. It has a stated mission to "converge ultra-low power semiconductor technology, supercomputing, high performance, secure advanced networks and augmented intelligence to transform how we work, play, and live." Now we're getting somewhere!

NantWorks, curiously, is also the only one of the many Nant-prefixed operations listed in the wikipedia article not to have a hyper-link to a Wikipedia entry of its own. It does have a website.


There are nine Nant variants listed there (so far), handily laid out on the main page, each with a brief mission statement. The ones on the right are all directly concerned with healthcare. The ones on the left seek to cast their nets far wider.

NantStudio ("Sharing knowledge through education and storytelling") owns and operates "The only next generation soundstage easily configurable to both traditional and virtual production with a pre-lit 360° green screen and compatible with real-time compositing". It's "Conveniently located in Culver City" which is near L.A.

The other relevant Nant would seem to be NantMobile, which "provides technology solutions that harness powerful image recognition technology with artificial intelligence to create immersive augmented reality experiences". At this point I think it's becoming clear that Dr Soong-Shiong does indeed have interests that overlap with those of gamers in general and Daybreak Gamers in particular.

According to the DBG Press Release, the intent is to co-develop a "Next Generation Game Publishing Platform" which will "Establish E-Sports Leagues Across Multiple Games". All that unecessary capitalization is because I ripped the quotes from headlines, by the way.


It also involves the creation of yet another Nant, "NantG Mobile, LLC, which has been formed to develop and publish mobile versions of Daybreak’s current games – H1Z1 and EverQuest – and to build and publish video games across all platforms". Presumably the "G" stands for Gaming. Let's hope so, anyway.

NantG, naturally, has some mission statements of its own, the most intriguing of which promises "creative problem solving to create fresh possibilities for new gameplay, improved quality of games, and increased fair play." Fair play? Hmm, now there's an idea...

There's more that I could excerpt and comment on but I think that's enough to give the general idea. This does not appear to be either a cold financial purchase for arcane accounting reasons we'll never know nor a Curt Schillingesque rich man's whim.

On the contrary, it appears to be a move that involves #2 on Wilhelm's list : "Entering a Market". Possibly with a smidge of #3: Tech of Expertise.


What I definitely don't think has much to do with anything is #4 : Brand. Yes, H1Z1 may be the "first-ever standalone battle royale game" but being first isn't what counts. PUBG and Fortnite ate H1Z1's lunch long ago and even PUBG doesn't have the kind of brand recognition that gets your name banded about by politicians and used in banner headlines aimed at terrifying middle-class parents. Only Fortnite has that.

As for EverQuest, much though I love Norrath I'd dispute whether the EQ name even has brand recognition among MMO gamers any more. Try starting a discussion about EverQuest in General chat in your MMORPG of choice and see who bites. Most players haven't even heard of it, unless they have some vague recollection of the EQNext debacle. You might as well try talking to Drake fans about The Last Poets.

If you step outside the MMORPG niche, EQ's brand recognition hasn't just faded, it never existed in the first place. Even gamers didn't know what EQ was until WoW gave them a hint and anything they once knew they've long forgotten. As for the non-gaming public...

All of which puts me in an odd position. I can see why this latest injection of capital is potentially far more beneficial to Daybreak than the purchase of SOE was to Columbus Nova (who, as we now know, never bought anything, ever, wasn't us guv, honest!). Dr Soong-Shiong or his people evidently have an actual, material interest in what DBG does, namely develop and run multiplayer games.


That's certainly not something that could be said of Columbus Nova. We all struggled back then to understand why whoever it was who'd bought SOE had done so, or what they thought they might get out of it.

It seemed that about the only explanation was that someone thought the EverQuest and H1Z1 brands were going to appreciate in value. H1Z1 was a hit and EQNext was still in development. When EQNext got canned for being the pipe-dream it always was and PUBG executed a headshot on H1Z1 it did look like the jig might finally be up.

It wasn't. Instead, the games all trundled on. H1Z1, like a true zombie, staggered back to its feet and lurched towards a minor comeback courtesy of the PS4. The EQ duo acted like nothing had happened, which, from the perspective of the astonishingly insular and blinkered playerbase for both games, it pretty much hadn't. Their reduced teams just kept pumping out content and everyone carried on being as grumpy about it as they had been for decades, while still paying their subs.

As for DCUO, well, for all intents and purposes it might as well be owned by a different company altogether. And then there's Planetside2, which just got a new map and, rumor has it, may spawn Planetside3 some day.


Meanwhile we supposedly have mobile versions of H1Z1 and EverQuest to look forward to. Possibly with ARG and VR versions now NantStudio is in the mix. Not to mention that promised development  "in video games across all platforms". We can't rule out a PC EQ3.

All of which makes me even more inclined to believe the rumors from earlier in the year had substance. I now expect to hear confirmation that this year will see the final expansions for both EQ2 and EverQuest.

I would expect the EQ games to continue in something more than maintenance mode but less than full development, adding small content drops in updates or at holidays and anniversaries, as they have been doing for the past few years between expansions. That's the sort of thing that can be handled by a very few developers or designers, allowing the rest to be moved to new projects.

I'm confident we will see an EQ-branded Mobile game of some description. Given the lack of brand recognition in any other field, it seems pointless for any such game to be anything other than some kind of MMO or RPG. Whether it will be any good or not is another matter, but Villagers and Heroes amply demonstrates that a full-feature MMORPG can work on mobile devices.


A new EverQuest game - an EQ3 - on PC seems a lot less probable. Also, oddly, less attractive. If one does come, it will undoubtedly use action gaming controls, which means almost no existing or former EQ or EQ2 players will go within spitting distance - other than actually to spit at it. It will be something I'll dabble in at most, I imagine.

As usual, for the time being it's all about waiting. Wait to see what happens to the existing games. Wait to see how that works out for the players. Wait to see what new projects are announced. Wait to see if they ever happen. Wait to see if they're any good.

As is my wont, I am cautiously optimistic. At the very least this seems to augur better times for the games and the franchises than either fin-de-siecle SOE or the immediate aftermath of the sale. DBG have managed the games well, particularly in the last couple of years, and this would seem to remove the immediate risk of either a fire-sale or financial difficulties.

Watch this space for further developments and in the meantime, keep on keeping on.



Saturday, April 28, 2018

Putting Out Fire With Gasoline: Daybreak Games

There's only been one MMO story this week - the fiasco surrounding who owns Daybreak Games. Wilhelm has the best summary of the position so far. Massively OP is also worth checking for the ongoing updates to the increasingly convoluted drama.

The one piece of information that hasn't been widely linked is this analysis of the original problem by ShadowInsignus on the Planetside2 reddit. Written by someone who seems to know how these things work it appears to explain that the sanctions in question were unlikely ever to have impacted DBG specifically, regardless of the ownership issue. Even if they do turn out to be among the targeted entities, there should still be options available to apply for exemption or for a license to continue trading.

If true, that makes Daybreak's bizarre behavior all the more difficult to comprehend. The most obvious and simple response to the initial flurry of interest and concern would seem to have been to issue a straightforward PR statement of the kind frequently used to pour sand on a fire. Something along the lines of "We don't believe the impending sanctions will affect the running of our games in any way but if we discover anything to the contrary we'll be sure to inform our customers right away".

That would have dampened interest to nothing more than the familiar mumblings of the usual haters. The troll army would have moved on, looking for new witches to burn. Instead, someone at DBG chose to behave like a clown in a rake factory, running full pelt in random directions, stamping on anything that might fly up and hit them in the face.

Who's driving the boat?

The issue almost instantly ceased to be about whether U.S. Government sanctions over Russia would have an impact on the EverQuest franchise, the H1Z1 PS4 launch, the renewal of the DCUO license or the health of Planetside2. If all that was at stake was the future of those IPs the story would have remained a very local one. While that would have been an impressive line-up of MMOs a few years ago, these days, no-one outside a sliver of the MMO community cares about any of them.

Instead, someone at DBG decided to go full George Orwell on the problem. They tried to rewrite the internet, thereby ensuring that people with no interest in MMOs whatsoever began to sit up and take notice.

Perhaps the weirdest aspect of this whole weird tale is that it's beginning to look as though the current, rewritten narrative could turn out to be the "true" one. Rohan from Blessing of Kings  makes a convincing case in the comments to the TAGN post that the way the sale was handled, as it's now being described, wouldn't even be all that unusual.

The Ars Technica piece is more revealing still and adds further clarification that suggests there may be many more layers to this supposedly done deal yet to be uncovered. A lot seems to rest on the somewhat nebulous term "owner", which, as I originally suspected, does not necessarily mean what a lay person would take it to mean.

I can affirm this from my own tangential experience. In the business where I work, both internal and external PR has referred for years to a specific individual as being "the owner". Recently, when the business was put up for sale, the names of other institutions and entities, none of which most of us working there had ever heard of, began to appear in  ownership roles. This stuff is complicated and frequently obscure, whether intentionally or otherwise.

Nibiru is coming!

Then, as if the ownership issues and wikipedia scandals weren't enough, we had the layoffs. Layoffs, like server merges, are never good news but, frankly, the thing that surprised me most was learning that DBG still had 70 people left to let go.

It seems likely that, rather than being a consequence of - or even a reaction to - the impending sanctions, these layoffs relate more to the collapse of H1Z1 as a profit-driver. That game, which played a John the Baptist role for PUBG and latterly Fortnite, had a good run while it lasted but it appears everyone agrees it's over. It's a shame the zombie depocalypse also had to damage the fortunes of the rest of the portfolio but if it results in a tighter focus on the core franchises it may not be all bad.

In normal circumstances (that's to say when the company appeared to be in the hands of responsible adults rather than teenagers trying to cover up the evidence after a wild party), I wouldn't feel especially concerned by either the layoffs or the ownership confusion. Apart from commiserating with the individuals involved and offering my genuine best wishes for their future careers, there wouldn't be any particular need to get involved even to the point of writing blog posts about it. I may have my preferences and my favorites but game ownership and personnel change all the time. We just smile or frown and log in as usual.

All I really care about is that someone is there, paying the bills and keeping the lights on, so I can log in when the fancy takes me and walk my countless characters around until I get bored. If there's enough money and enough people to bring some new content once in a while then that's a bonus. Even in the depths of the PSS1 debacle, the absolute nadir of the SOE administration, I never threatened to quit.

Portrait of The Owner.

It's when my access to the games themselves feel under threat I get anxious. Over the years I've seen a number of MMOs I felt an emotional connection with go dark: NeoSteam, Rubies of Eventide, City of Steam, Free Realms and, by far the most difficult to accept, Vanguard. None of those would or could have the impact that the simultaneous disappearance of both EverQuest and EQ2 would have. I might never recover.

Consequently the outcome of the current crisis is paramount. I want the games to continue and my characters to persist. If that means a sale to yet another owner (there are rumors) then so be it. I don't want them to change hands because, unlike most of the angry brigade that dominates the discussion, I am on record as believing that the games themselves have been better run, more stable and more fun to play since the sale than throughout most of the time they were owned and operated by Verant and/or SOE. If it's a choice between sunset and a new owner, however, then it's no choice at all.

For those without a wolf in the fight, it must make for a fascinating soap opera. I would absolutely love to know who panicked this week and why. When the easiest thing to do was to do nothing, why did someone instead choose to try to do the impossible?

Pay no attention to the man behind the curtain.

I'd also like to know why John Smedley is keeping his counsel. It's not like him to stay out of any argument where his input could make things even worse. To be fair, the feisty Smed of a few years back has been conspicuous by his absence since the hacker wars and the demise of Hero's Song. Maybe he's just a changed man. On the other hand, maybe he knows more than he wants to tell.

There may be further revelations and surprises. Regardless of what else does or doesn't come to light, we will all know on June 5th whether the games will continue. With astonishingly bad timing that is also the day I fly to Spain. I'll be gone for almost two weeks and I would normally intend to avoid all gaming news while I'm away. I might have to make an exception this time but I'm keeping my fingers crossed the outcome doesn't spoil my holiday along with everything else.

As for the lay offs, I have yet to see a comprehensive list of the individuals who have left the company or what roles they vacated. Without that it's hard to estimate the impact on specific titles. If the sanction problem goes away, will we still get the promised expansions for EQ and EQ2 later in the year? At this point I'd consider that a luxury but who knows? Maybe Norrath will start to look more important to whatever version of the company remains, once the appeal of all things zombie fades away.

For now, all we can do is wait and watch. It will all be alright in the end or it won't. Either way, it's a salutory reminder of the impermanence of all things and the uncertainty of most.

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Well, not to ruin my own carefully crafted, elegaic coda but after I posted the above I had my tea and then I logged into EverQuest. The news section on the launcher pointed me to "A Note from the EQ Producer Mooncast" which states, among other things, "Though we’re not ready to announce too much yet, both game teams are still gearing up for this year’s expansions, and EverQuest 2’s Game Update #106 is just around the corner with loads of new in-game content ... (stay tuned for news on that very soon!). Plus, on top of all that, we’re already entering the planning stages to make sure that EverQuest’s 20th Anniversary will be an event to remember!"

Onwards and upwards!


Tuesday, April 24, 2018

Everything You Thought You Knew About Columbus Nova And Daybreak Games Is Wrong!

Well this is intriguing. Massively OP reported today that

"On April 6th, the US Department of the Treasury targeted several Russian oligarchs and froze their assets due to "destabilizing activities" by these figures (including suspected interference in the 2016 U.S. election). One of the oligarchs so punished was  Viktor Vekselberg who owns the Renova Group conglomerate and its subsidiary, Columbus Nova".

Columbus Nova, of course, is the company that bought Daybreak Games from Sony Online Entertainment three years ago. Or so we thought.

MOP went on to speculate that the freezing of "...between $1.5 and $2 billion assets from Vekselberg" could have a real and dire impact on Daybreak Games Company". Well, you'd think so.

This unnerved me somewhat. I would very much like to carry on playing several DBG titles for a good while yet and anything that threatens their continued good health makes me twitchy.

Rather than sit around chewing my nails I went to Google to see what I could find. I read the details of an ongoing billion dollar lawsuit affecting Columbus Nova that has nothing to do with the current focus of the U.S. Government's concerns. That seemed like a potentially bad thing for DBG in its own right.

I also read some more details of the asset freezing. It seems that while Mr. Vekselberg is partly based in Switzerland as well as in Russia, Columbus Nova itself operates out of New York, under the stewardship of
 Mr Vekselberg's cousin, Andrew Intrater, who is a U.S. citizen.

So far so confusing. There's another arm or wing or something called Columbus Nova Technology Partners, also based in the U.S. With a name like that you might think they'd be the section housing DBG but I checked their portfolio and there was no sign of the owlbear's glaring eye.

Eventually, inevitably, I ended up at Wikipedia. The entry on Columbus Nova there is brief but it contains this surprising statement:  

"Former Senior Managing Partner Jason Epstein also owns Daybreak Game Company".

Wait, what? He owns it how? Privately? So I looked up Mr Epstein:

"Jason Epstein is an investor and business executive who is the primary owner and executive chairman of Daybreak Game Company, the online gaming company."
His LinkedIn entry agrees. At this point I was starting think that maybe "owner" is some kind of technical business term that actually means something other than what you'd think. So I googled that. It isn't.

About then some trouble blew up at Hills with Blackgate and I was defending camps and runing yaks for an hour. After that I went and had my tea.

By the time I got back Massively had updated their original piece a couple of times. The story had ceased to be about the imminent threat to DBG from Russian asset freezing. It had moved on to "who the heck owns this damn company anyway?"

DBG had given MOP a statement that basically confirms what I'd found out for myself but was having a hard time believing. Indeed, it went somewhat further into the Twilight Zone:

“Daybreak Game Company has no affiliation with Columbus Nova. Jason Epstein, former member of Columbus Nova, is and has always been the primary owner and executive chairman of Daybreak Game Company (formerly Sony Online Entertainment) which he acquired from Sony in February 2015.”
Not only does Columbus Nova not own DBG - it never did! Jason Epstein, private investor and "angel", owned it outright, all along.

As for the original press release and all the subsequent PR and general chit-chat that mention Columbus Nova in the context of either owning or operating Daybreak Games, to quote MOP quoting DBG, it was all "an error on the part of the company":

“It was current executive chairman Jason Epstein, former senior managing partner of Columbus Nova that acquired Daybreak, not Columbus Nova itself. That distinction was never corrected in the past, so we are correcting that now”
Well, good. I'm glad we got that sorted out...it's only been three years. Amazing no-one noticed before, really.

I suspect there may be more to this than we know so far but at the moment I'm mostly feeling relieved that the company is apparently in private ownership. Suddenly, an awful lot of the stuff that's happened - or hasn't - since the SOE sale makes a lot more sense.

As one of two businesses (Harmonix, the other, also being a Gaming company) owned by one rich guy, who may very likely be personally interested in gaming, DBG looks like a very nice asset indeed, whereas I always thought it sat extremely uncomfortably in the portfolio of a multinational investment group with billions of dollars in any number of non-gaming projects.

I'm also feeling quite pleased with myself for finding most of this out for myself before I read it on Massively, although I'm a bit miffed I didn't do it quickly enough to send them the tip and get the credit! Oh well, that's what I have a blog for.

Where we go from here could be interesting to say the least. Perhaps now this is all out in the open we might even get some statements about what course Mr Epstein plans on charting for the future of Daybreak Games. Seeing as how he owns it outright and all...

Then again, maybe not. Steady as she goes!
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