Showing posts with label Withered Lands. Show all posts
Showing posts with label Withered Lands. Show all posts

Wednesday, April 25, 2012

Stop Twisting My Melon, Man! : EQ2


Miserable day outside. April showers? April steady downpour more like.

That's a real fruit. Who knew?
What could be more welcome on such a wet, grey day than a little harvesting? Gathering if you prefer. It's relaxing, soothing, and profitable. I like to gather, mine or harvest in all MMOs that allow it, which is most of them and I've always particularly enjoyed EQ2's implementation. Simple and elegant, there's a zen-like quality as you move from node to node, depleting each with a series of satisfying sounds and animations, occasionally (very occasionally) slavering at the Skinner Box reward of a Rare, signaled by a DING! worthy of Pavlov himself.

My semi-precious!
Rares in EQ2 have always represented money just lying on the ground. Perpetual revenue-generators for adventurers willing to take the trouble to skill-up their gathering skills, Rares represent a broker staple. Crafters can never have enough yet they don't want to spend the time, suffer terrible runs of luck with the RNG or just plain die too often to find all they need out in the field. Frequently some fad or bug pushes the price of a particular rare through the roof and so it is right now.

Who's the joker with the small change?





The recent update, although no full expansion, did bring two new levels for crafters as well as adventurers and along with the levels came new recipes requiring new harvests. We got a full new tier of harvests, including rares but according to EQ2Wire one of those rares, Osmium is bugged so that it drops 90% less often than it should. Since Osmium is used to make Level 91 and 92 Expert Level Mage spells and Fighter Combat Arts, and since you need to have scribed the Expert to get a Research Assistant to make you the Master version, and since not having the Master version of your new spells is like having the wrong knot in your school tie, this has not gone unnoticed.

Last night the cheapest Osmium on the broker was selling for at least 80 plat. I know, because I sold it. Today the cheapest is 102 plat. I'd undercut that if I had any more but after several hours zipping around Withered Lands on my trusty flying disc I still haven't turned one up.

Dice loaded
It's been a very pleasant day all the same. I completed a number of quests I'd forgotten about, acquired a pet Stormwing Whelp and found many Rares. Just no Osmium. The meditative trance did tend to suffer as various passing elementals, giant bugs or carnivorous plants attempted to rip my head off, but a powerful ratonga berserker laughs at such impertinences. Alright, squeaks.

Mines!
Not every would-be gatherer can shrug off the advances of a homicidal treant so easily, of course, and there have been many bitter complaints over the years about SoE reneging on their contract with crafters by putting all the nodes in the middle of packs of angry animals, where only adventurers could reach them.

I thought this would be the case with our latest top-end gathering zone, Withered Lands but I was surprised to find that nodes pop up in the safe areas around the Steles, where uncorrupted satyrs maintain small pockets of Tunare-sponsored green-lawned calm among the general corruption. All types of nodes spawn there and the areas appear to be discrete "fields", meaning that as one node is depleted another will spawn in the same area rather than beyond where the wild things are.

We Bought A Zoo
This means that any gatherer, regardless of his or her adventure level, can safely harvest in the Withered Lands. Well, you'd probably want to be able to fly, which would mean being a level 85 crafter, otherwise you might have some difficulty getting to one of the Steles intact. Or at all. You only need to get there once, though, since each Stele has a horse stop and once that's opened you have a free, invulnerable, automatic ride to and from the zone-in camp any time you need it.

I found more nodes faster in that safe spot than I found while roaming, if only because cutting up huge beetles with a sword takes quite a long time. Being able to gather safely in a final-tier zone is surprisingly generous and very welcome. It still isn't getting me any Osmium though.

Wednesday, April 18, 2012

Withered Goest Thou: EQ2

Saddle up your griffin, we're off to the Withered Lands! Along with everyone else. Within an hour or two of GU63 going live yesterday Freeport, probably EQ2's busiest server, had five instances of the new overland zone running.

EQ2's ability to spin up copies of any zone that gets too full means you never really get that glorious launchday crush, when frame-rates drop to single figures and it's ten men to every wolf. Still, it was busy enough. After a few minutes of being gazumped on ground spawns just outside the opening quest hub I took to the skies and went exploring. When it wasn't raining, that is. There's a storm dragon in Withering Lands who doesn't like to share the skies with anyone so periodically she makes it rain so hard griffins get too wet to fly. Or something. Anyway, you're grounded.

Did I take a wrong turning? This looks like Vana'diel
It's a nice hark back to the terrifying Wuoshi, who used to lurk in agro range of the Druid Ring in the original Wakening Lands. For a long time I had a low level character camped out there on a suicide mission. When my druid wanted to port to Wakening Lands I'd log the unlucky chump in first. If Wuoshi didn't eat him, it was safe to travel.

Nothing in Withered Lands seems to require quite that degree of paranoid preparation. My first impression of our new playground is that it's quite beautiful. It certainly doesn't look withered. Weird, yes. There's quite a variety of terrain in a relatively small area. Corrupted woodland, obviously, but also an odd flat pond with knee-deep water, a lot of craggy mountains, patches of hold-out Tunarean greenery and some arid dustland. Most of our old friends from Tunare's day seem to have survived the intervening half-millennium. I spotted mist panthers, raptors, giants, satyrs and the ever-unwelcome Holgresh but no sign so far of the clunky, clanky empty suits of armor I used to spend hour after hour dismantling in the olden days.

No fair! I wanted a blue one
The zone is one of the best to fly in so far. Lots of canyons to swoop through. Flying inside the giants' magnificent lofty halls is especially entertaining. It doesn't rain in there, either. If you'd rather not fly (and if you don't have Featherfall you probably shouldn't, what with the 20k falling damage I took when it started to rain and I was foolishly aloft with my crafting cloak on) there are horse stations scattered around. The zone is relatively linear and a ride on the very fast horse from end to end takes a good while, although not quite as long as the interminable canter from the Feerrott docks to Cazic Thule. An odd touch is that while riding you display a pennant and the flag is a different color for different characters. Not sure if this means anything...

Withered Lands is quite three-dimensional, with those canyons plus caves, tunnels and insect mounds. The color palette is very varied. Make the most of the scenery on the way to Skyshrine, because Skyshrine is "a city at war"tm and it looks just like the ones in every other MMO. People (well, droags) lying around all over the place, lots of things on fire, barricades etc etc. If you were hoping for a suave, sophisticated city of dragons to hang out in (I was) then you probably should have come a century ago.

Hey Jim! You left some green in. Boss is gonna be mad.
The layout seems to match the template of The Hole in Odus. A small quest hub where you come in and three wings of heroic content which are also available as three separate instances. The difference here is that the instances are tuned for duos. And they're orange. More orange than a Dutch football fan drinking Tango while eating a tangerine. I have never in my life seen so much orange.

The content itself seems fun, although the quest text manages to be both verbose and lackluster at the same time, which is quite a trick. EQ2 has a relatively high standard of wit and humor for an MMO but I've scarcely cracked a smile so far. The actual tasks are the usual; kill me eight of these, get me six of those, bring me back a wolf, find my missing patrol. Yadda yadda and indeed yadda.

 Norrath's Bore of the Year Finalists limber up
The New Combine expedition is as badly organized and ill-prepared as any expeditionary force not led by gnomes could possibly be and of course any random passing adventurer is going to do a better job than these clowns. It's handy, then, that said clowns seem to have more gold than the First Bank of Norrath to hand out, not to mention weapons and armor that would have been considered suitable for gods only a day ago.

Despite the complete lack of logic, internal consistency and anything approaching  sense in the basic set-up, I'm finding it a lot of fun. In fact, I wouldn't be here writing about it now if it wasn't that so many other people seem to have been finding it fun as well that Freeport has crashed. Again.

As soon as I can get back in, I'm going on a monkey hunt. Someone's going to give me pants if I bring him four monkey spell-books. And they're Godlike pants!

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