If there's one thing I don't need it's a new character in EverQuest. I have no idea how many I've left behind over the years, idling in banks or inn rooms or camped out in the wilds somewhere. For the longest time I tried to keep most of them ticking along, logging them in now and then, adding a level here and there. Now, though, as the years pile up like autumn leaves and my characters and I approach winter together, for many it seems less and less likely we will hunt together again.
Like Telwyn, who alluded to it in two consecutive posts this week, I believe strongly in character permanence. I, too, like to check in once in a while and touch base with my imaginary friends and alter egos. But nearly two decades and a hundred and fifty MMOs makes for an awful lot of characters. Some I'll never see again, far less play.
So why start another? And why a gnome? As Mrs Bhagpuss said, when I told her what I'd done, "Haven't you got enough gnomes?".
Well, no, apparently I don't. And you can't ever have too many gnomes, can you? As for why now, I think there were two proximate causes. First there was something Syp said in an offhand comment at Bio Break. When he described the first dozen levels in WoW as "slow and boring" it triggered a burst of nostalgic desire in me for some good old-fashioned low level gaming.
I couldn't disagree more strongly with that sentiment, finding as I do the very low levels in WoW to be the best part of the game that I've seen. Indeed, the very low levels of most MMORPgs are among the best for some very good and well-known reasons.
The lowest levels represent the game's shop-window, so they tend to be designed to please. They are also usually the content that most closely represents the original vision for the game and as such are more coherent, consistent and convincing than most of what follows. Finally, staring zones have usually been around the longest so they have been repeatedly polished until they positively glow.
In terms of core RPG gameplay the hook never sets so deep and firm as in those first few levels, when every upgrade makes a substantial and noticeable difference to gameplay. Not only does your characters increase in power and capability almost with every item that drops but the way they look changes too.
The low levels are the most playful part of almost any MMO. There's room to experiment, to find out who your character wants to be. The time will come when decisions have to be made, points have to be spent, rotations have to be set. Eventually your "role" will have little to do with roleplay and much to do with learning your dance steps but in those first, few levels you're still free to move to whatever music you hear in your head.
So, that's why I made a new character. I wanted some of that. As for why a gnome, well I blame Isey for prompting me to realize that I really should have saved the title of the previous post for one about gnomes. And once I start thinking about gnomes it's only a short step to making one.
Given where I began, with that quip from Syp, I might have made a gnome in WoW. I'm currently playing WoW a little most days, pottering around on my endless free trial, exploring and evaluating the implications of the new level scaling.
Mostly I've been leveling up my Worgen Druid, spending almost all my time in cat form. It's been fun. The level scaling seems fine. Everything takes three or four casts or hits to kill, which is still ridiculously fast by any standards other than WoW's recent own.
I already have a level one Gnome there, ready to go, but he's a Rogue and I really don't want to play a Rogue. I have no idea why I made him. There were probably reasons.
When it came to it, though, there was no point fooling myself. I wanted to make an EQ gnome, start in Ak Anon and level up in Steamfont for a bit. So I did. Ah, the whirring and ticking of clockwork. There's nothing like it.
I'd actually managed to forget that Steamfont was one of the few Faydwer zones (the only one?) to get a visual makeover many years ago. Which is surprising considering I must have crossed it literally hundreds of times in the past few years, taking my highest level character to Dragonscale Hills and the rest of the zones in 2007's excellent Secrets of Faydwer expansion.
Even so, the new Steamfont has itself now been around so long and I've leveled up so many characters there (all of them gnomes) that it has its own nostalgia. Come to think of it, I'm not sure I can really remember what it looked like before. I might need to log in to P2002 and remind myself.
As in WoW, leveling in EQ is not the uphill slog it once was. Even so, it's hardly a downhill sprint, either. It took me about forty minutes to get to level two. It would have been faster but I had to run back to Ak Anon to zone a mountain lion and I died when I pulled a Krag Chick. They are still the same insane undercon they were in 1999.
When I dinged (that sound still so satisfying) I took the book to Plane of knowledge. I was very happy to see that well outside of U.S. primetime, on one of the less-popular servers, there were still over 70 players in PoK and a couple of hundred vendors trading in The Bazaar. Life in the old game yet.
After a visit to the bank, where my new gnome helped herself to a few hundred platinum from the shared vault, thereby bypassing about a year's gameplay from the good old days, I logged out. Will I ever log her in again?
Who knows? What I do know is that one gnome leads to another. And if you can't find a gnome then a dwarf will do. Or any anthropomorphic animal that walks on its hind legs.
I have all next week off. I wonder how many new characters I could make in how many MMOs?
Blaugust Day 1
42 minutes ago



































