Showing posts with label Metrica Province. Show all posts
Showing posts with label Metrica Province. Show all posts

Sunday, April 21, 2013

Now Where? : GW2

One of my projects, leveling up a character all the way to 80 in GW2 "by completing each Map in consecutive order by level range and geographical propinquity" as I pedantically and pretentiously described it last month, ran into an unexpected problem. Maps in Tyria aren't laid out like that.

You might think I'd have noticed after playing the game for the best part of a year and having spent thousands of hours there but no. Instead here's another very instructive lesson in how memory works. Or rather doesn't.

As I remembered it, Charr, Norns and Humans all have a clear, linear path of progression right to 80, should they be dull and unimaginative enough to take it. Charr level up in Ascalon, Norns in the Shiverpeaks and Humans in Kryta.

No they don't. There is a linear progression of sorts for both Norns and Humans but it's somewhat convoluted to say the least, and also involves a great deal of overlap. For Humans it would go

Queensdale 1-17
Kessex Hills 15-25
Gendarran Fields 25-35
Lornar's Pass 25-40
Dredgehaunt Cliffs 40-50
Timberline Falls 50-60
Mount Maelstrom 60-70
Straits of Devestation 70-75
Malchor's Leap 75-80

The linear path for Norns is exactly the same from Gendarran Fields onwards, simply replacing the first two maps with

Wayfarer Foothills 1 - 15
Snowden Drifts 15 - 25

Charr have no linear path at all. I should have remembered that, what with the Big Ebonhawke Adventure and all, but I didn't. Ascalon has maps that go all the way from 1 to 70 but they aren't contiguous. There's that gaping hole from 30 to 40 for which you either leave the Charr lands for the Shiverpeaks or Kryta or do the suicide run through Blazeridge Steppes to get to the Charr's 30-40 Map, Fields of Ruin.

It's almost certainly no co-incidence that to get to Fields of Ruin safely, a twentysomething Charr needs to travel to Divinity's Reach and use the Asura Gate to Ebonhawke. After all, the Charr's entire recent political and military history is dominated by the truce brokered by Queen Jennah and the delicate, ongoing negotiations for a lasting peace. Nudging a young Charr out of his Ascalonian comfort zone and into the Capital of his erstwhile enemy is the kind of invisible storytelling MMOs really should be all about.


When it comes to Asura and Sylvari, there's really no pretense at all at any kind of cultural progression. The Sylvari haven't even been around for a quarter of a century and the Asura are effectively refugees so neither  has much of an established homeland available to explore, although the Asura are working on it. Once my Asura Ranger finished up Metrica Province and Brisban Wildlands that was about it.

My wont in any MMO is to run about like a kitten in a snow flurry, tearing off in one direction after anything that catches my eye, then spinning round and haring off in another because the wind caught my fur funny. It's an approach that tends to lead to knowing a lot of locations very well indeed and others not at all. Forcing myself to hit every point of interest marked on the map and complete every heart was a very different experience.

The level of detail is just astounding. I didn't just do the stuff I was told to, I spoke to every NPC that would talk to me. I followed golems and Asura around and watched what they got up to in their own time. I joined in every event, climbed anything I could climb, dived down anywhere I could swim. You could spend weeks in Metrica Province just trying to get to the bottom of all the feuds and mysteries there.

Brisban Wildlands is a change of pace. It's well named,  a scrubby, unloved-looking place and at first sight there doesn't seem to be much going on. There's more to it than meets the eye, though. A lot more. It has some spectacular set pieces and some quite stunning hidden gems, like the mushroom valley and especially the event where some mysterious supernatural creature turns the Great Hunt of a bunch of Sylvari back on them. I felt like I'd walked into a horror movie.

At level 30 the question is where to go next? Brisban Wildlands connects to Kessex Hills, but that's another 15-25 map and that would take me to Gendarran Fields, which is only 25-35. I'd be completing one map under level and in doing so leveling far enough to be over-level for the next and then I'd never catch myself up.

Instead I decided to pass through Kessex and Gendarran Fields along the road and head into Lornar's Pass. Which puts me on the same track as a Human or a Norn. Only better because, Asura. At the rate I'm going I should be in Orr some time around Wintersday.

Friday, March 15, 2013

The Potterer's Guide To The Fire Elemental : GW2



Where is it?

Thaumonova Reactor in Metrica Province

Nearest Waypoint?

Muridian.

Will this take long? I think I'm starting to glow.

Not too long. The event chain leading up to the Fire Elemental runs just a tad slower than The Maw, about once every thirty minutes.

What is there to do in the meantime?

Explore the Thaumanova Reactor. It's a fascinating, if radioactive place. Frequent events run inside and it's a great spot for several Dailies. Comatose Asura researchers sprawl in every corridor for Healer,  the wide range of creatures roaming the halls are perfect for both general Kill and Kill Variety and there are several Veterans scattered around. There's also a rather challenging skill point round the back of the reactor.

How will I know when the main event starts?

The text will change to "Rooba is outside the eastern entrance, preparing to enter the reactor's remains" . There's no audio clue and you can't see the text if you wander very far, so stay close to the building.

What do I have to do?



Follow a whirling dustbin around the reactor. Make sure it doesn't "die". Stand in a ring for ages while a dustbin whirls about. Make sure it doesn't "die". Listen to an Asura give a masterclass in overconfidence about why her whirling dustbin won't "die". Watch the dustbin die.

Finally, finally! fight a Fire Elemental while dodging pools of lava and reviving people who didn't.

Sounds like there's a lot of standing about.

There is. Also walking at the pace of an arthritic tortoise, which appears to be the benchmark speed for Golems in this part of the jungle. The Fire Elemental event, or Thaumanova Reactor Fallout to use its Sunday name, is the only one with a fixed duration, since the part where you stand in a ring lasts exactly five minutes. This is very handy if you want to go make a cup of tea or boil an egg.

Sum it up for me. Is it worth doing?

For the rewards, of course it is. As often as you can.

The story itself is amusing, at least the first time. If you do it right from the start (there are other pre-events as well) it takes ten minutes or so, which is a lot longer than any of the other low level chest-droppers, or maybe it just feels longer, what with all the standing in one place.

The Fire Elemental is moderately spectacular although its hard to appreciate the view when he's doing his best to incinerate you and the actual fight is great fun. After the first couple of runs you might want to cut to the chase and arrive just before the ring event ends, in time for the payoff.

As a bonus, someone will often offer to use "The Key" by which they mean the Matrix Cube Key. It opens that portal you ran past earlier and probably wondered about. Jump down the well and land on a floating platform outside. There's a Champion Steam Ogre. Beat him and get another chest, although just an ordinary one this time.

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