Showing posts with label Laurels. Show all posts
Showing posts with label Laurels. Show all posts

Friday, February 15, 2013

Dungeon Day Alert: GW2, DCUO

Yesterday turned out to be Dungeon Day. I hadn't planned it that way but it didn't come quite out of the blue. A trip underground had been on the cards since February's Monthly added "Dungeon Participation" to the chore list.

Since launch, hordes of ill-tempered adventurers and dungeoneers have found themselves conscripted into the War in the Mists to get their 50 "Monthly WvW Player Kills", something I can usually knock off in a session or two of normal play. Turnabout is supposed to be fair play, so I didn't complain too much when the addition of Fractal dungeons to the game at the end of last year brought with it a requirement to do seven of the irritating hoop-jumpers, a demand I grudgingly complied with the first month it appeared and then said "never again".

I would have been quite content to ignore monthlies altogether had the Laurel system not been thrust upon us. I didn't really need the rewards we'd been getting before then. Every Jug of Karma I've ever received is still sitting undrunk in my bank, every Mystic Coin has gone unspent. Laurels, however, are  different matter. Until some other means of obtaining them appears, they come one at a time via a Daily drip-feed. The Monthly completed brings another ten. If you want to buy anything worth having, and there's quite a lot in that basket, you can't really afford to be picky about what you do to get them.

Golems. They look funny but no-one's laughing.
Looking on the not-really-very bright side, at least we're only being tasked with completing five dungeons. We had to knock out seven Fractals, although I ended up attempting at least twice that many before I finally got the damn thing done. Also, Dungeons are at least in some fashion integrated into the world, not something bolted on as an all-too-obvious makeshift patch when the good ship Progression sprang a leak. Against that, GW2 Dungeons have a very poor reputation both as examples of the form and as any kind of entertainment.

The only time I'd done one before was when I'd assisted Mrs Bhagpuss in the completion of her ranger's Personal Story. That was Arah, the level 80 dungeon. It went on a bit and a lot of it was watching cut-scenes, or at least that's how I remember it. This time I thought I'd start at the other end and do the start of the Story in Ascalonian Catacombs. If I took one of my level 80s and joined one of the PUGs that are almost always recruiting for it when I'm in Plains of Ashford it should be a doddle.

So it was, just a few minutes after logging in yesterday morning that my level 76 Thief entered The Crucible of Eternity, the penultimate dungeon, recommended level 78. I don't know why! Someone was LF1M for it while I was banking in Lion's Arch and I wasn't really awake yet. These things happen.

He is. I'm not.
It took a long time. A long, long time. Over two hours. I think three of the group already knew each other, one had done the dungeon before and I was the only one under 80. It was a pleasant group, as all PUGs I've had in GW2 have been, good-humoured and patient for the most part. Just as well since the first pull was a full group wipe.

It got better after that and we progressed to about half-way through the dungeon, set in a dizzying descent through an Asuran research facility known by the not very reassuring name of The Infinite Coil Reactor. As a Thief I didn't have much to do other than try to hurt stuff and not die. I used the Shortbow a lot. No-one complained.

We got hung up for a long while on some annoying Inquest gnomes Asuras with heavy golem back-up who blocked the stairs while firing incredibly annoying balls of light from their high-tech rifles that followed you no matter where you dodged. After many deaths and an extortionate repair bill we managed to split them up and whittle them down. After that it was plain, if very stately sailing.

The dungeon has a bit of a horror movie ending. Just 'cos you've killed the main villain don't think it's over, that's all I'm saying. Also, Bosses that have a "Kill Shot" ability that one-shots anyone are cheesy. Always have been, always will be. All in all it wasn't too bad. Far too long but that was probably because we weren't very organised. The story was about as engrossing as your average Saturday morning cartoon, there was an admirable absence of dance-steps to learn and I got a hat.

Guys! Wait for me! I was just knocked out!
Four more to do over the next two weeks, then. Not too terrible a prospect and I can't have had that bad a time because late last evening I was in another dungeon. Sort of. Super heroes don't really do dungeons. They do "Alerts". This one was on the Moon.

Yes, I seem to be playing DCUO again. Not sure why other than it's just a lot of fun. In short bursts. Why was I doing an Alert with a character I barely remember how to play within minutes of logging in? Furniture, that's why. I have a Base that needs decorating and since Ikea doesn't appear to have reached Metropolis yet it seems the only way to get a coffee table is to fly to the Moon and steal one. Oh wait, we're super-heroes. Confiscate one. That's probably what we're doing...

It's okay guys, If I don't know my way back by now...
In space no can hear you scream, which suits DCUO PUGs just fine because no-one ever speaks. Hardly surprising since DCUO has the worst chat interface ever seen in a major (or minor) MMO. Also just as well because all I would have heard would have been "Who's the idiot in the clown suit and why is he dead all the time?".

Luckily we had a level 30 slumming it in this (I think) level 18 recommended Alert. Other heroes came and went, a Green Lantern clone rolled "Need" on everything and then left half-way through. On the scorecard at the end he was flat bottom in everything so, nice run for him. I was second from last but at least I had the self-awareness to roll Greed, although only because no furniture dropped.

It's behind you!
By the final boss I was beginning to remember how the controls worked and what my abilities were. At least I made it through the last couple of fights alive. The whole thing took maybe twenty minutes and was fun all the time, even when I was being repeatedly pummeled to the ground.

You dancing? I'm asking.
Now that I come to think of it, perhaps the villains targeted me because I was dressed as a circus clown they were driven berserk with envy over my Valentines Day finest. When I logged in I had mail and in the mail were Valentine's presents which brought a flurry, even a blizzard of unearned "Achievements" and the most ill-considered "romantic" leisure-wear I have ever seen. Let's not mince words - it's a clown suit. Someone in the SOE art department doesn't have a date for Valentine's this year, I'm guessing.

So there you have it. What does it take to get me into a dungeon these days? Bribes, basically. But once I'm in there it's kinda fun. I guess that means I'll be going again.

Tuesday, January 29, 2013

Sitting On My Laurels: GW2

"Flame and Frost: Prelude" GW2's elegaically-named January update arrived last night. ArenaNet tell us it's the smaller of the two updates they're working on at the moment and if that's true then February's must be a real monster.

The official Press Release gives the flavor, the forums have the Patch Notes and Dulfy has the detail. What I have is a few hours of puttering about and a lot of unanswered questions.

It's quiet. Too quiet...
As soon as we logged back in Mrs Bhagpuss and I set off like a pair of hyperactive Kate Adies, charging past the incoming refugees to gawp at whatever dangers they might be fleeing. Except... what refugees? There were none. All through Wayfarer Foothills and Diessa Plateau Norns and Charr continued their obsessive beef&beverage-based activities amid the usual small wars.

Prelude to nothing yet, then, and as I write this early afternoon of the following day, to nothing still. No sign, either, of the Heralds that

"will begin appearing in cities across Tyria shortly after the January 28th update to keep adventurers apprised of the events currently underway that are driving the Living Story forward"

Depends how you define "shortly" I guess. Probably means the same as "Soon". Although:

"Persistent world content related to the story of the refugees has been added to Wayfarer Foothills, Diessa Plateau, the Black Citadel, and Hoelbrak."  

Past tense, not future.

But then, time is out of joint in Tyria. It must be because although we couldn't find any refugees we did finish two dailies in a single day. After months of pleasurable permanence the familiar Daily routine got a hefty shake-up yesterday. From now on we should see a different set of tasks each day, with a handy checklist in the top-right corner of the screen. I'm not entirely clear yet on how these will rotate; whether it's seven sets, a randomized five from a pool, made up on a whim by a bored Dev or what. Time will tell.

Last night's set included 25 underwater kills, which I was happy to see since I had, not fifteen minutes earlier, bought both a Rare Spear and Speargun on the Trading Post for cheap and was itching to try them out. The requirement to complete ten Combos with an Ally was more problematic. Much conversation ensued, both between me and Mrs Bhagpuss and the general population of Diessa Plateau as everyone tried to remember what a Combo was and argued about who counted as an "Ally".
 
Timing. It's all in the timing.
That one took a long time and it was never really clear what gave an update and what didn't, but it got done in the end. All that was left was to craft ten Green Wood Planks and the first of what I expect will be many Laurels was mine.

Laurels? Oh, they're the new currency. We seem to get a new currency every month. Unlike Ugly Socks, though, Laurels look like something worth hanging on to. A Charr going by the unambiguous if unimaginative name of "Laurel Merchant" has appeared next to Craxus the Karma vendor in Fort Marriner and even a brief perusal of his copious stock suggests Laurels are going to be highly worth collecting.

For a start-up business operating out of a wagon he has one hell of a range. I barely know where to begin describing it. Mini-pets, crates of Exotic armor for all classes, superior crafting tools, unidentified dyes, Ascended jewellery, Infusions, it's quicker to list what he doesn't sell. He even sells WvW siege blueprints, although buying those with Laurels would seem to be the equivalent of using £20 notes to start a fire because you fancy a slice of toast.

My name? You don't need to know my name.
There's a good range of prices. There are things you can get for just a day or two's work: boosters for xp, magic find or coin, the crafting tools and suchlike. Less than a week gets you ten dyes or a box with two pieces of Exotic armor. If you want Ascended jewellery you can figure on getting around one piece a month from dailies alone. With five slots to fill, that's not unreasonable, and there's another 10 Laurels for doing the Monthly to shave a month or so off that schedule.

If you want Goedulf or the magnificently-named Chauncey von Snuffles III, an overweight cat wearing a Derby hat and a bow tie who "placed second in the Divinity’s Reach Fanciest Cat competition" it's going to take you a couple of months. Still, why buy a cat when you can be a cat? Top of the shop is the Endless Mystery Cat Tonic, yours for just 100 Laurels.

It's a lot to take in. For now I'm going to keep my Laurels in my pocket. I'd like to see what this Exotic armor looks like, for one thing, not to mention what stats it has. And then there's the "level 78-80" thing. Who wants level 78 Exotic armor, other than a level 78? Then, too, this is just Phase One of the Achievement revamp. There may be other ways to earn Laurels in future.

It's no time to be blowing them on Arrow Carts, that's for sure.
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