Showing posts with label Planes of Power. Show all posts
Showing posts with label Planes of Power. Show all posts

Monday, December 11, 2017

A Hall Of Mirrors : EQ2, GW2

Pushing on into the Plane of Disease last night, it occured to me how exceptionally reflexive MMORPG gameplay has become. In 1999, as I peered at the dim shapes in the small window at the center of my 15" CRT monitor, shapes that were supposed to be bats but which looked more like kites flapping in a strong wind, I could hardly have been expected to imagine that two decades later I'd still be there, still in that same imaginary world, still killing bats.

The bats look a lot more batlike these days and I can see them much more clearly but they are, nonetheless, bats. Not precisely the same bats, it's true, but one imaginary bat looks much like another, twenty years of technological progress notwithstanding.

Rallius Rattican, protected by bats. Overprotected, I'd say.


The unchanging wildlife, the immortal parade of bears, bats, rats and boars, that's the least of it. More, it's the places and the characters, a litany of familiar names. One of the most striking features of both EQ2's Planes of Prophecy expansion and GW2's Path of Fire is the way every opportunity has been taken to remind us of the past.

There's the nostalgia card being played, of course. As the MMO genre ages, increasingly developers have come to understand just what a strong suit that is. But it's more than that. These worlds have history.

Gryme. He still holds the key.


Tyria may have seen two hundred summers and Norrath half a millennium but time works diferently there and so does death. The dead rise and walk again and the lifespan of a lich or a vampire or a god isn't measured in years but in centuries or millennia or eons.

Even without the supernatural the scant few hundred years across iterations wouldn't be enough to erode all evidence of the old regime. The rise and fall of empires leaves behind a residue of history, statues and cities that even cataclysms cannot entirely obscure. Everywhere you turn you see a face, a shape, a suggestion of the past.

Cubes. Seen one, killed them all.
There's all that and there's so much more. For weeks I've been hearing veterans of the first Guild Wars reminisce not only about the stories they were told but the legends that they made. It's an alienating experience, like hearing tales of a homeland that was never yours.

Well, now I'm getting that feeling all of my own. It's not just that I know the names, nor that I remember the landscapes. I was there. And more than that, I was there not just in one other life but many.

Puslings. Still the same annoying little snots they always were.

MMORPGs, if they last, all become palimpsests, their own iterations overwritten endlessly, but there are layers on layers. From every era memories accrue, lying one atop another.

When Planes of Power was new I spent evening after evening edging along the polluted dunes with five nervous friends, barely able to kill a fly - literally, since Malarian mosquitoes were about all we could handle. As the expansion aged and we grew in confidence we roamed more widely until we opened the doors of the Crypt of Decay. Then we died.

The original Plane of Disease, courtesy of Allakhazam.
 But we came back and eventually we tamed the zone and made it ours. Some of it. A room at a time. 

A couple of years later, on a different server, the Planes became a playground. With levels and the welcome accumulation of power that both blesses and curses MMOs, Crypt of Decay turned into "that zone that drops all the gems", the place Mrs Bhagpuss and I duoed when we needed some quick cash.

The new version, unmistakeably the same place. Only with added horse-goats..

A while later there was only me. Me and my mercenary. Me and my mercenary and my pets, a lone player and a clutch of silent, obedient allies, roaming fearlessly where once a full group cowered and quaked. I had good times alone.

I have such history here. Not just in this plane or this zone but across the world, these worlds. Worlds whose metafictional existence has become so fractionated, so crystalline that every shock splits a shard that reflects the whole.

Crypt of Decay. Now it gets tricky.

The two MMORPGs I play the most right now are each the second generation that's neither a copy nor a continuation. The new exists in tandem with the old, each refelcting the other into infinity. I can see all of those refelctions at once and behind them all the ghosts of what they were and who I was and what we may become.

It's something rich and strange. It's oddly like life.

Tuesday, November 28, 2017

A New Dawn : EQ2, GW2

I'm sitting here twiddling my thumbs right now as I wait to see who will be fastest off the mark - ArenaNet or Daybreak. As Telwyn has already observed, it never rains but it pours and today is launch day for both EQ2's 14th expansion, Planes of Power Prophecy and the first episode of GW2's fourth season of The Living World (or whatever they're calling it these days).

The EQ2 servers went down a while ago, advertising a scheduled downtime of five hours with license to add. If they hit their marks that would see the first incursion to The Plane of Magic, PoP's supposedly vast open-world map, beginning sometime around 8pm GMT - which by pure co-incidence is the time that 90% of GW2's patches land.

Once in a while someone at ANet will decide to come in early and we get an unexpected kick around the middle of the afternoon or tea-time. I'm logged in right now after doing my dailies hoping to get the old heave-ho but no joy so far. 

I'm in Tyria now but only because Norrath is closed. I spent all morning working through the solo quest-lines in Everfrost for no better reason than I wanted to. As I said in general chat to another player, who was waxing lyrical about how much fun he and his guild have been having, going through older content at their own pace, it's just nice to have all this great stuff to go back to, whenever the mood takes you.

It may not be a fair comparison because GW2 has just had a full expansion while EQ2's last one was a year ago but I'm far more excited about going to the Planes than I am about finding out what happens next in the God-Dragon War. It's that nostalgic feeling that DBG are so deft at tapping into.

Planes of Power was an epochal turning point for EverQuest. The game changed with the Shadows of Luclin expansion in 2001 but it was PoP a year later than spun the whole world on its axis. After PoP nothing was ever the same again. Many older players hated that but I'd left and come back once already and I was ready for something different.

Even though I was never a raider, and Planes of Power raised EQ's raiding culture to its zenith, I was fully and deeply engaged with the culture of the game at that time. I was in both an active guild and an even more active custom chat channel. The channel had half the guild in it as well as friends from several other guilds, including some very serious raiders looking for a more relaxed crew to kick back with on slow evenings.

It wasn't until much later, when the addition of Mercenaries and a lot more levels made duoing old raid content a fun thing to do, that Mrs Bhagpuss and I saw most of the higher Planes of Power. She'd seen quite a bit more of the expansion, while it was new, than I had because she applied and was eventually accepted into one of the larger raiding guilds, only to hate it there and leave almost immediately.

There were some parts of the Planes that we did come to know very well indeed, though, even when they were current content. We spent many evenings holed up in some corner of Plane of Nightmare or Plane of Disease, quaking as we waited to see if the puller was going to bring more than we could handle - which could be a single treant if it was a feisty one...

Later we spent long hours in Plane of Storms and Bastion of Thunder but probably my fondest planar memories are of the Sunday lunchtime runs through Plane of Innovation as a full guild group escorting our resident tinker to the vendors at the end of the zone. I can hear the whirring and clanking as I write...and the swearing...

Seeing screenshots of the upcoming EQ2 version of Innovation brings it all back. It won't be the same but it doesn't need to be. All it has to do is remind me of those good times. I might even have to level my tinkering up again.

I never got round to copying a character to the Beta servers so when the expansion finally goes live it will all be new to me. I have, however, been browsing the beta forums, where the tone has been relatively positive, for a change. Last year's Kunark Ascending, which I enjoyed, had a mixed reception at best but the feeling at the moment seems to be that lessons may have been learned.

As Kaozz, who didn't appreciate the direction DBG took last time, says "It sounds like a great expansion for those who have been gone, easy to jump in on any 100, easy access to get rolling not depending on gear."

I hope she's right. And I hope I get to find out for myself before it's time to go to bed!
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