The bats look a lot more batlike these days and I can see them much more clearly but they are, nonetheless, bats. Not precisely the same bats, it's true, but one imaginary bat looks much like another, twenty years of technological progress notwithstanding.
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| Rallius Rattican, protected by bats. Overprotected, I'd say. |
The unchanging wildlife, the immortal parade of bears, bats, rats and boars, that's the least of it. More, it's the places and the characters, a litany of familiar names. One of the most striking features of both EQ2's Planes of Prophecy expansion and GW2's Path of Fire is the way every opportunity has been taken to remind us of the past.
There's the nostalgia card being played, of course. As the MMO genre ages, increasingly developers have come to understand just what a strong suit that is. But it's more than that. These worlds have history.
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| Gryme. He still holds the key. |
Tyria may have seen two hundred summers and Norrath half a millennium but time works diferently there and so does death. The dead rise and walk again and the lifespan of a lich or a vampire or a god isn't measured in years but in centuries or millennia or eons.
Even without the supernatural the scant few hundred years across iterations wouldn't be enough to erode all evidence of the old regime. The rise and fall of empires leaves behind a residue of history, statues and cities that even cataclysms cannot entirely obscure. Everywhere you turn you see a face, a shape, a suggestion of the past.
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| Cubes. Seen one, killed them all. |
Well, now I'm getting that feeling all of my own. It's not just that I know the names, nor that I remember the landscapes. I was there. And more than that, I was there not just in one other life but many.
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| Puslings. Still the same annoying little snots they always were. |
When Planes of Power was new I spent evening after evening edging along the polluted dunes with five nervous friends, barely able to kill a fly - literally, since Malarian mosquitoes were about all we could handle. As the expansion aged and we grew in confidence we roamed more widely until we opened the doors of the Crypt of Decay. Then we died.
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| The original Plane of Disease, courtesy of Allakhazam. |
A couple of years later, on a different server, the Planes became a playground. With levels and the welcome accumulation of power that both blesses and curses MMOs, Crypt of Decay turned into "that zone that drops all the gems", the place Mrs Bhagpuss and I duoed when we needed some quick cash.
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| The new version, unmistakeably the same place. Only with added horse-goats.. |
A while later there was only me. Me and my mercenary. Me and my mercenary and my pets, a lone player and a clutch of silent, obedient allies, roaming fearlessly where once a full group cowered and quaked. I had good times alone.
I have such history here. Not just in this plane or this zone but across the world, these worlds. Worlds whose metafictional existence has become so fractionated, so crystalline that every shock splits a shard that reflects the whole.
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| Crypt of Decay. Now it gets tricky. |
The two MMORPGs I play the most right now are each the second generation that's neither a copy nor a continuation. The new exists in tandem with the old, each refelcting the other into infinity. I can see all of those refelctions at once and behind them all the ghosts of what they were and who I was and what we may become.
It's something rich and strange. It's oddly like life.











