Showing posts with label Blue Mountain. Show all posts
Showing posts with label Blue Mountain. Show all posts

Wednesday, July 25, 2012

Getting Back To The Plot...: The Secret World

For a while I veered off the main storyline in The Secret World. It's allowed. Recommended. Funcom plug the idea repeatedly in the loading screen tips, which I've had ample time to commit to memory. I haven't seen load times this long since the glory days of Everquest, when I could sometimes read two pages of a novel between Butcherblock and Greater Faydark

Don't tempt me. No, seriously...
Don't try to do all the main story at once, they warn. As if you could. When last I was following the main plot I was supposed to find someone in Blue Mountain, which I heard as "hey, wanna come score some sulphate tonight? Someone told me there's a guy, I think he might be biker? Its over at that place where the police won't go after dark so it's like totally cool. No, I don't know exactly where. Just somewhere around there. No, I don't know what he looks like, no, nor his name neither but I bet we'll know him when we see him, right?". I mean, what could go wrong?

The colors, man!
So I left it for a while and then another while but eventually the Egyptian sun toughened me up enough that I thought I'd give it a go and it all went a lot better than I expected.

I only had to look up a couple of things, locations mostly. The fights were just right, stretching but with success rarely in doubt. The plot was twisty and hooky and the end was really very good indeed. Can't really say too much, spoilers and all that, but someone got what was coming to them and someone else I'd forgotten all about did the giving.

There was one very dodgy bit right at the end that I thought came down to poor design. I was sufficiently cagey to google before I committed myself and I found lots of other people who hadn't been so cautious bitterly regretting it. They have my sympathy. Having the game mess with the personality of your character through an unclear game mechanic isn't really on.

Handy, comic shop right next door
My non-spoiler warning? Don't look a gift horse in the mouth. No, really. Don't. Keep your hands in your pockets and walk away.

Gosh.
The storyline took me back to London, what with me being a Templar, where it turned very dark and nasty. I sort of enjoyed it and sort of didn't at the same time, like reading a crime novel and having to skip over the gruesome parts but not giving up on it because the characters and plot are so compelling. No, not like that. That.

It did give me the opportunity to explore London again and remind myself just what a superb rendition of the real city it is. Well, if Everything was True. I've been crediting Grant Morrison for inspiring much of The Secret World but I found evidence it may have been one of his contemporaries instead. Or more likely as well. I present my evidence in visual form. Oh, and as they say on the buses, Read Comics.

Never look in the kitchen in a place you're going to eat.
The Haitian market is a real work of art. I knew that but I hadn't come across the Rastafarian cook in the gumbo parlor before. He's a real highlight. Once I found him I couldn't stop watching him skanking around his kitchen pulling ganja out of his hat. He's how I found out the in-game video options don't work. Just a screenshot, then.

Another chat with the ever-amusing Sonnac and it was back to Egypt, on official business this time. Having already explored just about the whole zone saved a ton of time. Whenever someone mentioned something, instead of scratching my head for half an hour then giving up and googling I was able to go "oh I know exactly where/who/what you mean! I went there/talked to her/shot at them indiscriminately only the other day!"

Said at a disadvantage. Relish it.
My favorite character so far, Said the three-thousand year-old Jay McInerney wannabe turned up. Oops, sorry. That's sort of a spoiler. But you knew he had to be more than a mission terminal in a panama hat, right? Monty and his very close friend at the dig also have a hand in things it seems. Egypt is really rich on strong characters, but then where in the game isn't?

After pounding through seventeen stages of story mission almost without a hitch I finally ran into the wall on Tier 4 of Red Sun Black Sand. It's not even a difficult puzzle, just a tough mini-boss I can't beat. Can't be bothered to beat, truth be told. I know how but it's too much like hard work actually doing it so I'm going exploring again. Don't go away Mr Fire Golem, I'll be back for you when I'm all togged up in Q8 and then we'll see who leeches whom.


Tuesday, July 17, 2012

A Girl Needs A Gun These Days: The Secret World

On account of all the Rattlesnakes.

Mrs Bhagpuss and I spent much of last weekend duoing in The Secret World, with mixed results. Given all the gunfire bullet points seemed appropriate.

  • Combat goes much better in a duo. It's fast, fun and furious.
  • Even with two guns firing, quite a few TSW mobs have too many hit points. Or their skins are too thick. Or both.
    Dance, Sackboy!
  • Duoing missions is up and down. Most actions update the group but not all and there's no way to sync the stage of the mission you are on if one of you had it paused when the other just took it.
  • A five-stage mission that goes to a solo instance at stage four is incredibly annoying in a group. Solo means solo in TSW. Unlike your Personal Story in GW2 you can't bring a friend. That's very bad design. If you can group for the mission you should be able to group for the dungeon that comes with it.
  • Mob density is overcooked, an acknowledged issue. It's also inconsistent. You can't move five feet in Blue Mountain without a bloody moth jumping on you, but you can sight-see in Carpathian Teeth (supposedly the most dangerous outdoor area) pretty much at will.
    She'm too tall I tell 'ee. 'Un'll never fit in the box.
  • The Ak'ab might be the most irritating mobs in any MMO ever. Moths the size of buffalo that charge at you and knock you down, repeatedly. Jump out of the way of one and you will inevitably agro another, leaving you no choice but to jump again and agro a third. After which the world goes black and white and if you are Mrs Bhagpuss you log out and watch Brian Cox.
  • It gets really, really dark in Blue Mountain at night. It gets proper dark everywhere in The Secret World when the sun goes down, but Blue Mountain is full-on, original-Everquest dark. Thank god for those miner's hats.
  • The New England setting is unremittingly bleak. The only place I can think of that matches it is Cartheon in Vanguard. At least it doesn't rain all the time on Solomon's Island. Come to think of it, it doesn't rain at all. There are no weather effects in TSW.
    A storm coming? Oh, A Storm Coming!
  • After a session in Cartheon it was always nice to go to Qalia for some sunshine. TSW has Egypt. Blue skies, blazing sand and The Rolling Stones on tour. Oh, wait, no - those are mummies.
  • Missions are great and all but there's nothing like some old-school gear farming. After we crashed and burned on yet another poxy moth mission in Blue Mountain last night I went to Egypt and took no missions at all. Explore, kill, loot. Q7 gear, steady xp and plenty of Pax. I got up this morning and did it again until the server went down and when it comes back up I'm ready for more. Not going to stop til I'm Q7 all over
  • Of course, normally I'd make my own gear but crafting doesn't quite work. Raws come from drops that you deconstruct, giving you the same quality raw as the item you destroyed. Only, to make one item you have to destroy five equally as good. Unless I'm missing something, I can't see how you can ever come out ahead on that deal.
    Can I get an autograph, Mr Jagger?
  • The game's really quite buggy. At one point Mrs Bhagpuss said it felt like playing a beta. The content is complete and finished, it's the systems and infrastructure that aren't. Aside from the famous chat bug, which we experienced for the first time yesterday, we got impaled on geometry several times, had a post-death color glitch and ran into several missions that just couldn't cope with a full server all trying to do them at the same time.
  • Funcom could use a fashion consultant. There are a lot of clothes but most of them you wouldn't be seen dead wearing. Bad metaphor.

Despite all that I'm still having a great time. As long as I avoid moths. Mrs Bhagpuss, who's initial interest was why I downloaded the beta in the first place, is more lukewarm. She observed that TSW is a very masculine game, more Call of Duty than Call of Cthulhu, which hadn't struck me at first but which is obvious once you notice it. I wonder if that's a feature of Funcom MMOs?





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