Showing posts with label WvW Season 3. Show all posts
Showing posts with label WvW Season 3. Show all posts

Wednesday, October 15, 2014

Season's End : GW2

A full and speedy return to blogging normality today was somewhat impeded by my having to make a three-hour round trip to another city for some kind of work-related seminar (a previously unheard-of activity for grunts of my lowly level but something which seems to be becoming disturbingly frequent of late). Still, travel fatigue aside, I wanted to say something about the conclusion of the third GW2 World vs World Season before it disappears forever into the mists of time rather then just into The Mists.

Yak's Bend contrived not only to come first overall in Silver League but to win all four matches. They were mostly very good fun, with plenty of good fights and some exhilarating, extended sieges, both defending and attacking, but only in the first week could the outcome have been said to be in much doubt. We all expected Week 3 to be the toughest but in the event it fizzled and everything was wrapped up not long after the weekend.

I thoroughly enjoy the Seasons, more so than the regular competition, but it's clear that both need a lot of thought if they're going to offer genuinely edge-of-the-seat, competitive content for more than the odd match here and there. That said, and for all the complaining on the forums, each Season does see a very significant and sustained upswing in activity on the Borderlands so I can't be the only one having fun. I would guess that so long as ArenaNet keep seeing those numbers in their metrics they'll have scant motivation to make the kind of sweeping changes so often demanded.

The official reward for our sterling performance was, as expected, underwhelming. All of my Tournament Claim Tickets from this Season and last remain unspent, taking up valuable space in my bank vault, and will continue to do so until something worth buying is added to the Battle Historian's stock. I suppose I could get the Mini Dolyak or some Ascended jewellery and the various utilities are always useful but I'm hanging on to the tokens in the vague hope that one day they might come up with something I actually want and that I can't already get elsewhere.

The title for completing the extremely easy achievement is...odd: "Mist Treader". I quite like it.
It reminds me of my favorite of the Narnia books, one of my favorite novels of all time, "The Voyage of the Dawn Treader". For that reason alone I might display it... if I could actually see my own title. Which, of course, I can't. Still, titles. I like them. Not complaining. Much.

Then there's the mildly controversial  Dolyak Tournament Statue. Clicking on this supposedly grants a buff to XP and WXP that varies in length according to where your server placed in the tournament. First place gives a five-hour buff. The controversy comes from the one-time nature of the benefit, which can only be used once per account on a single character. I haven't dared to click the statue to test it yet.

The unofficial award, of course, has been the catapulting of eternal T3/T4 stalwart Yak's Bend into the giddy heights of Tier 2. This was always on the cards, what with Maguuma imploding and Glicko ticking away in the background throughout the Season like an unexploded bomb. Even so, I don't think many of us expected such an emphatic promotion. Or wanted one.

T2 has been an unbalanced mess for weeks prior to the Season. Maguuma tried their hardest to get into the upper tiers months ago but when they got there they apparently found the pace too hot. They discovered, as had several servers before them, that it's a lot harder to slide gracefully down a Glicko snake than to climb up a Glicko ladder. A lesson I fear we may yet have to learn. Painfully.

Over the last eighteen months or so Yak's Bend has made an unconscionable number of enemies in WvW, primary among them Stormbluff Isle and Fort Aspenwood. There was some talk that we won some poll recently naming us Most Hated Server or some such. Apparently we ticked Sea of Sorrows off at some point too although I have no memory of how that happened.

Dire threats were made on the Official Unofficial Forums (such discussions having long been banned on the Official Official Forums, naturally) by a few self-appointed community leaders purporting to represent the views of SoS and FA. Apparently we would be double-teamed so hard if we ever dared poke our cow-donkey muzzles out of Tier 3 we wouldn't stop running til we hit T5.

Doesn't seem to have worked out quite like that. We aren't exactly bandwagonning, thank heaven, but we have picked up two or three really quite significant guilds on transfer and there appears to be a general resurgence of interest and attendance on the back of our Season success. Consequently we are outperforming all expectations including our own. For now...

It is, of course, very early days. We haven't even finished the first match yet. I have a queasy feeling this is how Maguuma started. Even if it does turn out that we can hold our own in T2, however, that only opens the prospect of an eternity playing the same two servers week after week. I have to say I was quite content in T3/T4, where we were getting good matches from a revolving pool of 5 or 6 very closely-matched teams. Ah well, time will tell if we can hack it in the big leagues, I guess.

So, there we are. On balance I would say Season Three was A Good Thing but the systems and processes could all clearly stand some further improvement before we get a Season Four. Plenty of time for that - I don't imagine we'll see the next round this side of Spring 2015.

Monday, September 15, 2014

Go! Go! Go! : GW2

First post since Thursday.
Reason: GW2 World vs World Season Three.

Match #1 Yaks Bend vs Crystal Desert vs Dragonbrand

The match began at reset Friday. 2 am local. My contribution? Fast asleep in bed. Probably some snoring.

Saturday morning I woke up, made breakfast, logged into MOSMillennium on my iPOD Touch, hoping ANet hadn't pulled any last minute surprises but no, everything was fine. There we were, safe in Silver. Phew!

Back from work, too many hours later, I was able to log in at last and head straight for our Borderlands. Six hours later I looked up...where did the evening go?

Sunday was much the same only more so.

The traditional approach

It's been fast, frenetic and fun. Tactics have completely changed, from last season and from YB's normal pattern. We don't seem to be bedding down, sieging up and holding stuff the way we usually do. Huge zergs tear around like over-sized havoc groups, assaulting everything. There are  pitched battles everywhere.

Moar Trebs!

We still have golem rushes but now we have crash-builds too. Eight guild catapults up in seconds on a  wall. Five superior rams on a gate. And that's just for a tower. We had ten trebs hitting Bay from south-west camp at one point. Ten!

The Hair Bear Bunch: Extreme Close-Up
Some of this is down to changes in the mechanics. The new siege traps that render siege unuseable for 45 seconds have already dictated a new approach to placement. Many siege engines strung out in a line instead of a few clustered together. If traps catch much of the siege we pound on the door until the rams start up again or we just abandon it and charge on to somewhere else.

If you're sure you can manage without me,
I'll be off
Mechanics aside, most of the new approach is, I think, down to personalities. Our new, dominant WvW guild is fast and organized, burning with energy. They complement our steady, established order perfectly. While they wreck around Eternal Battlegrounds and the enemy Borderlands our familiar Commanders fortify the homelands or arrange to hold what's been taken.

We haven't entirely given up our old ways. On our home Borderlands yesterday we were at siege cap most of the day . People had to be told to let some of the trebs decay. Fears that the drastically reduced achievement requirements for Season Three (they can be completed in a matter of minutes and you can do them all in Edge of the Mists if you want)  would lead to a complete non-appearance of the PvE militias seems unfounded. We had queues, often, across the weekend.

That's one excuse...
Spies and saboteurs are up to the usual tricks, draining supply and strolling golems off of cliffs. If we get Stormbluff Isle next week, as seems likely if I understand the revised Swiss system correctly, things could get ugly. With the short format and freedom to transfer there will be carpetbagging too. Yak's Bend, unexpectedly successful runners-up in two longer, harder seasons before this, look a fair bet for first place this time, although the entire Silver League looks drum-tight. We may yet be bandwaggoned if we look like winning. I hope not but I already see a lot of unfamiliar names and guild tags.

Following the ranger revisions in Tuesday's patch and on hearing that the supposedly broken class I've happily played since beta was now uber I took a long look at my spec. It did not stand up to scrutiny. Not because there was anything inherently wrong with it. I'd wanted a condition damage ranger and I'd made a condition damage ranger. Thing is, I never play as though I'm playing a condition damage ranger.

Can't we use that boat? I hate getting my fur wet.

I re-traited and re-geared for burst damage and survivability and so far its a major improvement, just as it was when I finally cracked and rebuilt my Elementalist as a pure zerker. Sometimes it just doesn't pay to fight the meta. Now if I can just stop barrel-rolling into enemy zergs I should be fine.

ArcheAge opens for F2P scrubs tomorrow and I'm keen to get started but it may have to wait. Although if the Season carries on at this pace I might need to head there for a while just to catch my breath.





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