Showing posts with label Neverness. Show all posts
Showing posts with label Neverness. Show all posts

Wednesday, July 29, 2026

Sometimes You Have To Make Your Own Luck

I'd love this to be a post about how I got another S-Class Banner Character on my first try and for almost no effort but sadly my luck didn't run to a third straight win. I thought briefly that it had because on my fifth roll this morning, a big S popped and up came the image above. 

Yes, it's Iroi and yes, for a second there, I thought I'd won her, but I realized almost immediately something else must have happened. When you win any character of whatever class you get a bespoke mini-movie, complete with posing and dialog. This was just a couple of static images.

I was confused enough to stop and fiddle around in the settings and options to see if I could work out what I'd won. It might surprise - or more likely shock - some players, to find out just how little I know about this game, even though I've been playing almost every day for weeks now. 

It surprises me a little, too, although not all that much. I somehow seem to be able to combine a keen sense of curiosity for what lies over the next hill with a bland indifference to how to get there. I'm like a sheep crossed with a cat. 

This is the way it generally goes: I start a new game, run through the opening tutorial then, if I like it, I carry on playing without thinking too much more about it. 

Usually what comes next is a hyper-extended quasi-tutorial that feels like the game's started but which is actually still supposed to be teaching you how to play. The problem with this approach, which I always used to recommend as probably the best way to introduce the various complexities of any game, is that I let it all wash over me and very little sticks. 

I'm sure, at some point, some tool tip or voice-over must have explained what the various buttons do on pretty much every screen but all I've done is click through them as fast as possible because I was already paying and I wanted to get on with the good bits.

It's not until I run into some problem that I stop and try to figure out for myself what all the buttons do or how the systems work. And to be fair to myself, it's not like I needed to know before, is it? Games are very easy and straightforward at the level I'm operating. It makes sense to leave it until I have a reason before digging into the details.

Absent a tutorial or a toll-tip, trial and error usually works. I tried all the buttons and one of them turned out to be a tally of every dice roll I'd made since the game began. It actually keeps the records for a rolling six months but until we get there it's everything. Looking at that, I could see I'd won an outfit.

My first! I was excited.

I needn't have been. Yes, I'd won an outfit. It was a low chance and once again I'd been very lucky to get it. Unfortunately it's an outfit for the character I was trying to win and I didn't win her. So now I have an outfit no-one can wear.

I did check. I wondered if maybe it would work for the whole team but no such luck. It's Iroi or nothing.

I carried on for a while, hoping I'd get lucky twice. I'd pre-set the number of rolls I was willing to use and I had about twenty rolls left before I hit my limit. No dice, so to speak, so I stopped. I'll almost certainly have another go before the Banner changes but for now I was done.

I was still in the mood for some gambling, though, so I thought I'd see what was on the other board, the one that uses the cheap, blue dice. I had loads of those. Last time I looked it was all characters I already had, although you always need multiples to Ascend. This time there seemed to be a couple I didn't remember getting so I thought I'd try a few rolls.

In the end I think I rolled about 25 times. There was the usual sale on where you get eight rolls for the price of ten so I did that a couple of times and then banged out a few singles on top. And I did pretty well. I got the usual couple of dupes but I also got an S-Class I didn't already have - Fadia.

I don't particularly want Fadia. If I'm honest I'm not entirely sure I can remember who she is but every character you acquire opens up some related content like Bonds and background stories so it's always good to get anyone new. 

And maybe I'll need her. After I finished rolling dice I blew a million Fons on scratch cards (I said I was in a gambling mood...) and that made me wonder where I was with my Tycoon levels. Not very far was the answer. I was on Level 19 but all the conditions had been met so I just had to press the button.

For Level 20, though, I was stuck on Exploration again. I had most of the boxes ticked but I still needed five Rabbit Holes (I'd only done one.), three characters at Level 40 (Again I only had one.) and an Anomaly Commission (I  was at 8/9 there). Rabbit Holes were easy. Or they were once I noticed you could adjust the difficulty level. Things didn't go so well before that.

Getting the character levels just meant spending some resources and I had plenty. I can't remember exactly what happened with the Anomaly Commission. I know picked a bad one. I had a look at the options available and I thought I'd try the boxing gloves. I remembered that being easy first time around.

Yes. Well. Maybe it was. The upgraded version, however, is a DPS test and I could not pass it. The gloves take a defensive stance and you have to defeat them in sixty seconds. I couldn't get them under 80%. 

At some point I fought the dog again and got the Arc but how that fits into the picture I can't quite figure out now. Maybe I needed two after all? 

I also did Dragon Gate Substitute, for which, confusingly, you fight some fish, not a dragon at all. They were easy enough, although I made it harder by falling off the roof of the building and having to start over.

The final box I needed to tick after all that was something called  Headless Rider, which is gated by an Anomaly Commission by the name of Ride Assault. I had no clue how or where to find it and it wasn't on the map so I looked it up.


Ride Assault has a complicated trigger sequence, where you have to be driving a car (A bike won't do.) down Foxwindow Avenue sometime between eight in the evening and dawn just to get it to pop. In the highly unlikely event you just happen to meet the conditions, a headless biker appears and if you chase him, he leads you into a tunnel, whereupon he summons a portal to take you to his Anomaly Realm. Then he tries to kill you.

That's not the fight you need for the Tycoon level. It's the fight you need to get that fight. But you have to start somewhere. Having read a couple of guides and fiddled with the clock to get the time of day right, I crashed about on Foxwindow until the biker appeared. I chased him, entered his realm, jumped out of my car to fight him and got slaughtered. It wasn't even remotely close.

I am now going to have to go away, read up on the strats, apply some upgrades and pick a team that has the right elemental qualities to exploit his weaknesses before I take another run at him. This means more research and finding out something about how a few systems work because I barely have a clue on most of them.

Of course, if I had any gaming skills I could probably just brute force it but I don't so it'll require some cheesing finesse. As it stand, not only can I not even begin to read any of the tells that let you know when you need to Counter or Parry. I wouldn't even know what to press if I did. I have never knowingly Countered or Parried anything since I started - nor ever felt like I needed to, either.

And it may be that I still don't. It might be that once I pick the right team and upgrade everyone, button-mashing will be good enough again. I hope so, anyway. I'm certainly not playing this game to git gud, or even for the fights, for that matter. But sometimes you have to make at least a token effort. Either that or give up, an option I always find rather attractive.

That's where I am with Neverness To Everness right now. Slowly learning how the game works so I can avoid playing as much of it as possible. 

Don't anyone try to tell me how to have fun!

Monday, July 27, 2026

Catzebo Carousel

A week ago, I posted something about one of the new, time-limited events in Neverness To Everness, an event that seems to be variously known as "Mews Flash", "Meow Express" or "Cat Dream", depending on the whim of whoever put the whole thing together or whoever happens to have translated the particular bit of text you're reading.

To recap, it's a gambling game where you buy scratch cards from a large, formally-dressed cat standing behind the counter of a booth known as a Midnight Catzebo. You obviously hope you're going to win big but I've been playing every day, or at least every day I remember, and I haven't exactly won big yet, although I also haven't lost big either. 

Most days I just about break even. I tend to stop if I either win or lose more than a couple of hundred thousand. I had a good run this morning with the biggest single win I've had so far, 300k, but I lost that much a couple of days ago so I'm pretty much back where I started.

Having scratched a lot of cards now, I'm certain the cheapest, the 10k ones, are a waste of time. About 90% of them have a single 10k win, so if you buy the full day's allotment of twenty you're going to end up very slightly out of pocket. I've given up bothering with those altogether, except for a little project I'm going to get to in a moment.

The 20k cards are slightly better in that you get quite a few 30k wins, putting you a little ahead, but the overall hit rate is lower, so it works out much the same. I'd barely call the 10k and 20k cards a gamble, they're so consistent in the results they give. It was fun for a while, scratching off all the imaginary foil, but the thrill of that wears off when you realize how predictable it is.

The three types of 50k cards are a lot more entertaining and also where the real money is, if you get lucky. Then again, there's a real chance of blowing more than you can afford before you've noticed if you aren't careful. 

There's no reliable return of your stake money here. Most times you either get nothing or a decent chunk of cash. There are frequently multiple winning slots on a single card. I've had four or five several times, adding up to 200k or so. Conversely, there are a lot of duds, where you don't win anything.

When I first discovered the event, I wondered how many Catzebos there were, scattered across Hethereau. And what the cats operating them were called. I'd seen a couple, so I knew it was a franchise of some kind with multiple outlets and both the cats had odd names (Catvioli and Cat Cake). I was curious (Appropriately enough, what with the cats....) to meet the rest and find out if there was some kind of theme to it all.

This morning I finally got around to doing something about it. I began with the map.

I was still figuring out how that worked. I always seem to take a long time figuring out the basic systems in games these days. I play everything in an ever more casual and laid-back, not to say soporific, fashion or so it sometimes seems. I only started taking a proper look at the map a week or two ago. 

It turns out that, like everything in NTE, it's extremely well-designed. The search function is versatile and powerful and you can set a tracker for anything you see on the map. All the icons are meaningful, too. You can see the Catzebos well enough just from the little cat-heads that weren't there before. 

Still, I didn't fancy poring over the whole thing trying to find them by sight. After a bit of fiddling about, I figured out that all the Midnight Catzebos are listed under the Recommended Locs tab. That was going to save me some time. 

Next, I discovered you can sort all the categories either by district or for the whole city. I got the list up for Hethereau first, to see how many Catzebos there were altogether. It's a nice, round number - ten. Then I selected Miguel District, where Flora happened to be, and started from there. 

Since I seemed to have made a pointless little project for myself, I thought I'd do it properly for a change. I used to do a lot of this sort of thing in MMORPGs back in the day but with the advent of narrative-driven games, quest helpers and never doing any damn thing if it doesn't come with an Achievement or a reward attached, I've fallen out of the habit.

I once spent several days going round all the vendors in Norrath I used regularly with characters of different races and varying charisma stats, making notes on how it affected sales prices. I kept the info in a book on my desk and referred to it when I wanted to sell anything valuable. That's the kind of entertainment I used to make for myself, back when we made our own entertainment. We were simple folk...

Luckily, this project didn't take me days. More like a little under three-quarters of an hour and even that included two trips, one each with Lacrimosa and Sakiri, on the Ferris Wheel that stands (Precariously, in my opinion...) on top of the Floe Cinema. I just happened to bump into them as I was passing. That might get its own post although it probably won't. 

In keeping with tradition, I dug out a notebook and made notes as I ported and trotted around the city. I'd usually take screenshots these days but it occurred to me that even though I was going to take a shot of every booth anyway, it would actually be more efficient to transcribe the details by hand as I saw them, rather than to go back through all the pictures afterwards, looking for the information I needed. 

I would have had to take screenshots of the map, too, if I wanted to give the precise locations. Easier just to write down the names of the streets while I had the map open. It would have been easier still if I'd taken the time to write them down neatly enough so I could read them afterwards but there you go...

Since I was going to be at the booths anyway, I thought I might as well buy a scratch card at each of them and keep a record of my wins and losses, just for the fun of it. I'd already spent my allocated limit for the day, so I chose to buy just one 10k card at each stall, which gave me a chance to test my consistency theory.

Out of ten cards, nine had a winning panel.Every one of them was worth 10k. House takes 10%. Just as I thought.

As I was going round, I found myself thinking about the post I was going to write but also, for some reason, about the ongoing controversy over AI that's raging around Blaugust and something Paeroka said stuck in my mind, about how Blaugust doesn't have any rules about what constitutes a "post", so you could legitimately post a single word every day and it would qualify.


That gave me an idea. What if I didn't use the screenshots of the ten Catzebos right away? What if I saved them and posted one every day in Blaugust when I didn't have time to write a proper post? I don't have a back-up plan for days like that this year and that would be a super-easy way of hitting the target. 

Would that be more creative than prompting an AI for a picture? It's arguable. It might be less creative. I didn't draw those cats myself. Or name them. I very much didn't come up with the idea of putting cats with funny names in booths. All I did was go to where they were and take a picture. Where's the creativity in that?

Take it a stage further. What if I prompted an AI to make a picture of a cat in a booth and then I got my phone and took a picture of my monitor showing the image and posted that? Would that count? How about if I did it on the laptop then carried the laptop around the house and garden and took pictures of the screen with the AI-generated image but with different real-world backdrops? How significant a part of the post is the AI image then? Where even are the lines? It's angels and pinheads all over again!

These are the kinds of things that go through your mind when you take on a repetitive project like this. 

Tempted as I was, I decided not to save my cat pictures for Blaugust, not least because now I've had the idea I can recycle it easily enough if I need to, later. The "photos of AI images" thing is amusing me, too, and the main reason I have a blog is to keep myself amused, so...

Getting back to the ostensible point of this post, I can now tell you the names of all ten cats manning (Or should that be "Catting"?) the booths. They are all male, as far as I can tell, if that's relevant, or they present a male aspect, at least. They all look like 1930s gangsters, if we're going to be frank.

The Ten Cats, in the order I found them, are:

Miguel District 

Cat Ball - Flamingo Avenue

Catvioli - St. Torres Avenue

New Herland

Cat Pastry - In the square with the Wertheimer Tower

Cat Dice - Nutcracker Road

Cat Tart - Camelot Avenue

Cat SugarYuanmu Hill

Bridge Crossings

Cat Pancake - Bluebeard Road

Unheard Shores

Cat Puff - Just off Coastal Highway Z42

Illusion Town

Cat Cake - Fiscus Avenue

Cat Roll - Coastal Highway Z42 

It does very much look to me as thought these cats must have been named by someone thinking mainly about how hungry they were feeling. With a couple of "Things I Can See On My Desk" thrown in for the sake of variety. 

The outlier is Catvioli. He's the only cat with a single-word name and also the only one whose name isn't an easily recognizable object or foodstuff. I looked it up just in case it had some meaning I wasn't seeing but there doesn't seem to be any. I saw someone on some thread or other suggesting it might be a pun on ravioli but that seems like a stretch.

And of course we'll never know. This is a time-limited event and not a very significant or important one even in the context what might constitute importance in a free-to-play, gacha game. No-one cares what the bloody cats are called or why. 

And yet I've just spent about three hours of my life on it, and that's on top of the three hours I spent on much the same topic a week ago. 

It's nice to have a hobby, isn't it? Keeps us off the streets, anyway. If anyone's under the delusion what kind of pictures we use to illustrate our posts actually matters, maybe they should chew on that for a while.

Monday, July 20, 2026

Read All About It! Cat Scratch Fever Hits Hethereau!

Any fear I may have had that Warren Continent would prove so compelling, I'd forget all about Hethereau itself, has proved unfounded, albeit not through any conscious choice of mine. I was just starting to work my way through the second difficulty level, Challenge, when I was interrupted by external factors (Social visits, work...) and next thing I knew I was back doing the regular dailies. City life just seemed quietly to reassert itself.

In fact, I found myself playing for an hour or so today before I remembered the 999 Nights content was still there. Oh, how soon we forget! I will get back to it soon. I need to kill the Molten Dragon one more time and do a couple of other things to fill my dance card for the update, if nothing else.

Mostly, though, I want to go back just for the fun of it. My general suspicion of repeated content of that sort has been pushed aside thanks to the excellent entertainment on offer in this particular case. And anyway, I'd hardly have a moral leg to stand on, looking down at repeated content, considering what I've been doing instead. Something that makes re-running dungeons look positively benign. 

That's not addicted behavior at all, is it? Not compared to frenziedly buying and scrubbing away at scratch cards, anyway. Which is what I was doing this morning. Not, thankfully, outside the newsagent around the corner from my house, if only for the extremely good reason there is no newsagent around the corner any more and hasn't been for a couple of decades. 

No, I was scratching away, standing on the sidewalk outside a Midnight Catzebo In Hethereau. I can't remember which one it was. There are a bunch of them now. They're new. And they're run by cats. Very big cats.

Maybe I should explain what they are. I'm not sure the name really gives it away. "Midnight Catzebo" is a chain of newsstands dotted around the city of Hethereau. Allegedly you can buy papers and magazines there but I can't say I saw them sell any. 

What they do sell are scratch cards. They have five kinds at prices ranging from 10k to 50k. Specifically, there's a 10k card, a 20k card and three 50k cards. The prizes range from 10k to 2.5m, with the higher-price cards offering the biggest wins.  

There's a limited number of cards of each type available at each stand. I'm not sure what the limit is but I bought one stand out of 10k and 20k cards and it felt like I bought maybe twenty of each? Bit of a blur, if I'm honest.

I'm also not sure if each stand is independent of the others, with its own stock, or whether draining one dry drains them all. I couldn't easily tell by googling it and I'm sure as hell not going to go round spending my own money to test it.

They refill overnight, meaning you can theoretically buy all the cards once a day, every day, for as long as the event lasts. Oh, yes. It's an event. I didn't realize that at first. It was added with the 999 Nights update but I totally missed it because I totally missed everything about the update, except for Warren Continents, which absorbed 100% of my attention for a week or so. 

The name of the event is Mews Flash, which makes me wonder whether someone came up with the pun first and then decided to make the stallholders cats or if it was the other way around. There's a backstory of sorts, although it doesn't make a whole lot of sense.

Allegedly, the Midnight Catzebos were set up by Grandpa Miles as a way to fund his Midnight Newsstand, possibly the last functioning newsstand in the city. Social media and smartphones have basically done for newspapers in Hethereau. 

As Catvioli explained to Flora this morning,  Grandpa Miles sank all his savings into the project. Where the cats come in is anyone's guess. I met two of them They both had "cat" names, Catvioli and Cat Cake. I feel like I need to visit every stand in the city now, just to find out what the rest are called. 

When I saw Grandpa Miles' name, it reminded me I was halfway through a quest involving him. Before the game went all medieval on us, Flora was trying to find out why he was suffering attacks of delirium. Was he showing the early effects of dementia or was there an anomaly at the root his confusion?

Flora met Grandpa Miles when she happened to be passing his newsstand and noticed a blue exclamation point hanging over his head. That being the universal symbol for "Talk to me and you may learn something to your advantage"  in every game since 2004, she jogged over and introduced herself. 

Thus began a very long, well-written, emotionally satisfying quest concerning an old man, his childhood friend, her grand-daughter and the old man's busy but concerned son. The narrative touched on the changes technology brings, the impermanence of memory and how the past needs to be preserved if it's not to be lost. 

Everyone involved showed exemplary levels of responsibility, self-sacrifice, compromise, and empathy, including the JTF officials, who turned up towards the end, looking suspiciously like Men In Black, as they always do. The whole storyline felt rich in compassion and adult in theme, making it yet another fine example of why I find this and similar games an awful lot more satisfying to play than more traditional fantasy titles these days. (Ironic, considering the Warren Continent digression, I know...)

Having been reminded of its existence by a cat in a suit, I went back and finished the whole thing before I bought any more scratch cards. (At that point I'd only bought a couple, just to try them out.) The quest, which goes by the name of either“Gift for the Little Book Lover” or "Books Are Like Old Friends", depending on whether you've accepted it yet or not, is a lengthy one but it would be one whole hell of a lot longer if you waited for each of the many two-day delays to pass in game-time.

This is a mechanic I just do not get at all. I understand how developers might want to time-gate progress for any number of reasons but why would anyone build a whole bunch of delays into a quest like that and then allow all of them to be freely bypassed by moving the clock forward? 

Even that might make sense if events in the game-world took place according to a fixed calendar, as they do in the "My Time At..." series or any number of Stardew Valley type games. Then there'd at least be some notional cost to skipping a few days. Missing a festival or an event, perhaps.

As far as I can tell, though, there's no such mechanic in Neverness To Everness. Turning the hand forwards on the clock makes the sun go down and the moon come up and that's about it. The only discernable effect I could see when I did it was a change in the light and the removal of the restriction preventing me from carrying on with the quest. 

Oh, and the rain. It was gloriously sunny on the day I set the clock spinning for the final time but when the hands stopped moving we were in the middle of a thunderstorm. It was raining as hard as I've seen it in Hethereau. The streets were awash. There was forked lightning flickering across the sky. Everyone either had their umbrellas up or they were holding books or magazines over their heads and running for cover.

NTE has some of the best weather effects I've seen in a game. Everything changes when it rains, from the quality of the light to the reflections in the wet surfaces to the behavior of the people all around. Except, of course, for all those poor NPCs who have to talk to the player. They just stand there, getting drenched. As did Flora.

We got it all sorted in the end, despite the rain. Between us, we managed to bring Grandpa Miles back to himself without destroying Aria's grandmother's precious diary or nullifying the Old Diary anomaly, which turned out to be entirely benign. It was the Good Ending, for sure. Not that there was any alternative.

All of which didn't entirely jibe with the giant cat's assertion that Grandpa Miles, having brought his past and present into alignment, had then rushed out to invest his life savings in what can at best be described as a venture of dubious morality or, probably more accurately, a flat-out scam.

Although that, I imagine, will depend on how you feel about gambling. I'm neutral about it, myself, but as several reddit threads confirm, some people are less sanguine to see it added to the game. (Again, ironic, considering it's a gacha game...) Then again, I imagine you  might have some doubts about the event if you'd just lost two or three million Fons on it. 

I did not lose that much. In fact, after what felt like about half an hour of non-stop scratching (Could have been more, could have been less. I didn't time it.) I think I was pretty much back where I started (Didn't keep an exact tally of my wins and losses, either, but the numbers look much as I remember them.)  I do know I'd had fun, though. And I got a whole load of gifts to hand out to all the characters I'm trying to ingratiate myself with because you get one of those every time, win or lose.

I really enjoyed the tactility of the whole thing. You get a different scratchcard on screen for each of the five types you can buy and you can scratch off each image with the mouse, It's an extremely convincing replication of the physical version, or what I remember of it, not having scratched an actual card in a decade or two. 

There is a button to remove all the coatings instantly if you don't, as I do, find doing it yourself with the mouse hugely satisfying. That seems daft to me. Why simulate a scratchcard and then invite people not to scratch it? Why would you be in such a rush you'd skip the whole thing? Presumably because you only bought it to win the money. In which case more fool you! Of course, you aren't going to win the money!

The most I won was 160k on a card that had five small wins. About 80% of the cards had a single win that gave the exact amount the card cost. A few had nothing and a few had slightly more or less than the cost of the card. 

That meant it felt pretty safe to keep buying the 10k and 20k cards, which I did until they ran out. They mostly paid for themselves. As soon as I got to the 50k cards, though, it was clear two or three bad cards in a row would put me further behind than I'd be likely to make up, so I stopped.

I found the whole thing an entertaining diversion. I'll probably do it a few more times before the event ends but I certainly won't be trying to grab every card, every day, the way some people supposedly have been doing. 

There's a conspiracy theory on reddit suggesting Hotta have added the event purely to bankrupt people so they'll have to buy more Fons with real money. Seems a bit far-fetched to me but then I would say that, wouldn't I? I've never had a real problem stopping before I lose only very slightly more than I'm happy to lose. 

And it's not as though you get nothing for your money. I have a whole load of gifts to give away. 

Now, who am I going to give them to? 

Tuesday, July 14, 2026

And They All Lived Happily Ever After... Or Did They?

I was going to skip posting today [Edit: yesterday.] seeing as how I posted yesterday [Edit: the day before yesterday.], when normally I'd have been at work. 

Sidebar: I'm on holiday again. I didn't book any holiday this year but leaving it until you actually have a reason to book it isn't deemed acceptable any more. If you don't book the whole year by the end of April, someone you've never met, who works in another city, books it for you. So that happened and I got given a week off in every month from June to October which, unbeknownst to the person who booked it for me, is when I'm going to retire. All of which means I'm not working another full month, ever. And I only work two days a week now to begin with. Yay me!

Sidebar: Wow! Sidebar after one sentence! That's a record. And now another! They don't teach you this in blogging school.

Getting back to the point, although whether you can get back to somewhere you never went in the first place is an interesting piece of metaphysics, I was going to give myself a day off from posting but then I finished Warrens Continent on Story Difficulty and I thought I probably ought to record that somewhere for posterity. It's 8pm though [Edit: 8.40 am now.] and I can pretty much guarantee Beryl will be in any moment to demand at least an hour's entertainment, so chances are this won't get posted tonight anyway. [Edit: It did not.] I could have left it for the morning but we're here now, so let's press on. [Edit - For a while, at least.]

As Nimgimli said the other day, "if AI wrote these posts it wouldn’t add all that superfluous preliminary junk. That’s how you can know I still write my own posts!" Whether that's a good thing or not, I'll let the reader be the judge. 

Getting back to getting back to the point, finishing the story in a major update in a gacha game isn't all that unusual for me, although doing it less than a week after it landed certainly is. What's more unusual is that I've also completed most of the associated Event Table. There are three parts to it; I've done two of them and I'm 7/9 on the third. I just have to repeat-kill a couple of bosses and get Shinku to 60 to finish but I'm not logged in right now so I can't check.

That puts me at 21/23 on the full Events Reward progress bar, the "Grand Prize" for which is five Fabricated Dice. That strikes me as the kind of  "Grand Prize" you'd give a seven year-old for coming third in the sack race at Sports Day but what can you do? It's not like I paid an entry fee.

And anyway, I didn't do it for the reward. I didn't do it for the glory, either, although it's true the Fuzzies are building a statue in my honor. Well, in Shinku's honor mostly but Flora gets a smaller statue as one of her Trusted Companions. The Dice Lord told us that in the epilog.

No, I did it for the fun. And boy, was it fun! Most fun I've had in a game for ages and by that I mean sheer, knockabout, punch-em-inna-face, rock-em-sock-em fun. The story was up to NTE's expected, excellent standard but it was mostly the non-stop, explosive combat and the showers of loot that kept me coming back. Twice a day most days. Playing longer sessions than I most likely would have otherwise.

GeForce Now can take some credit. Super-smooth 99% of the time. Never lost connection. Maybe 30 seconds of intermittent lag in ten hours play. All with my PC sitting there, quiet and calm as you like despite the weather. The only one overheating was me. 

Sidebar: I do have to give NVidia a demerit for not allowing the use of keyboards to control games on GeForce Now when you play via TV. I'd have been downstairs in the relative cool of the lounge if they'd let me use my keyboard. I didn't find that wouldn't work out until I'd already set the app up on our Google TV and bought a new wireless keyboard and mouse to go with it. The mouse works fine but the keyboard isn't recognized once you get past the GFN front-end. 

I had to google it to find out why. It's NVidia's policy, for some bizarre reason. You can only use a controller to play games on their servers if you're playing on a smart TV. No idea why. And just to make it even more awkward, GFN isn't fussy what controller you use but NTE is. Neverness To Everness only officially recognizes the PS5 Dual Sense Wireless Controller, apparently, which is not what I have.

I don't want to play NTE with a controller anyway so I'm not going to get one. I can just run an HDMI cable from the laptop to the TV and do it that way if I really want to play couch-style. I bet NTE would look amazing on the big screen though...

All of which tells you very little about the actual in-game experience of the Warrens Continent end-game. Or the Story Difficulty end-game, anyway. What happens when you go back to do it on Challenge and Nightmare difficulty I can't say because I haven't done it. Yet. [Edit: I had to go back in to get a screenshot so I can tell you a little but that's coming later...]

That "Yet"speaks volumes. I never repeat content on higher difficulty. I'm not sure I've ever done it, in any game. I've always struggled to understand why anyone would want to do the same thing but harder. Personally, if I was going to do the same content again, I'd want it to be easier. 

But this was so much fun the first time... And who knows if it's going to be the same each time? Maybe something different happens on each difficulty setting. If so, I'd want to see it. 

It's not like I saw everything the first time. I didn't even take a look at all the mini-games and events, much less finish them. I only completed one of the half dozen or so quests I took. I could maybe catch up with all of that on Challenge, if the content is exactly the same. If not, maybe there'll be new quests and events.

One thing I definitely won't be doing is going back to Story Difficulty to catch up on all the things I left undone. I tried that this morning and you can't. Once you kill the Crimson Dragon, watch the cut scenes and get transported back to Hethereau, you're done with Story. If you try to go back, you'll find a big "Completed" over that button and no option other than to start again on "Challenge".

That did irritate me. I bet it will irritate some completionists a lot more. All those unticked boxes! Fortunately, Hotta are on the case, as usual. When I poked my nose into Challenge mode, I found I'd already ticked off quite a few of the goals there. Things like "Gather 100 Resources" or "Activate 2 Set Effects" that I'd done in Story Mode turned out to be on the list and my prep-work counted. 

I hope that works both ways because there's only one thing I missed in Story Mode for a full sweep - lighting a single campfire. I lit 29/30. I don't generally care about loose ends but coming that close and missing would rankle even me. If I'd noticed, I'd have made sure to have found one extra fire but I was having too much fun to check fiddly little details like that.

This has been a fairly spoiler-free report so far, except that thing about Shinku and the statue at the beginning. I'll try to keep it that way but I'll give fair warning now there may be a few minor reveals in the rest of the post.

There's more about Shinku for a start. It turns out she's the key to the whole thing (No surprise there.) She goes through every fight as a passenger until almost the end. She doesn't have a class, she can't equip anything that drops, she levels more slowly than the rest of the team. She'd be a liability if you ever let her do anything although if you have any sense you'll just keep her on the bench the entire time.

And then, very late-on, she gets her moment and suddenly she's the big hero. I'm not sure if you have to use her for the final battle with the Crimson Dragon but you'd be daft not to. 

She did about two-thirds of the damage when I did it. I started off using Iroi and the Lambs but the Crimson dragon was too smart for that so I brought in Shinku and she soon fixed his wagon. The team beat the dragon on their first attempt. I doubt they'd have done it without her.

It would be a bit weird if you weren't using her, though. You'd have to be pretty stubborn not to take the hint. And it would mess up the story. There's a big cut-scene when you get the dragon to about a third of its health and it all revolves around Shinku. If she'd not been in the fight before then, as she hadn't been for me in every other, it wouldn't make a lot of sense. Luckily, as soon as she had her epiphany, I'd given her the lead so the plot flowed perfectly for me.

There's a fair amount of exposition in the cut-scenes but I still wouldn't say I understand Shinku's backstory. I was a bit confused over what was metaphor, what was internalized conflict and what was memory. Maybe that'll be clarified later but if not I don't mind. I prefer a little creative ambiguity in my narratives.

Speaking of which, there's some of that after Flora and her pals return to Hethereau. They all go their separate ways. Bizarrely, the Appraiser gets to stay on, alone, in Mint's apartment, where I'm ashamed to say she took every opportunity to snoop around like some kind of creepy stalker.). Then Shinku sends the Appraiser a message to say she had such a good time playing 999 Nights she's tried to buy a copy of the game for herself but it's sold out.

No big surprise there. It's the most popular game in Hethereau right now. But she's also discovered no-one selling the game has even heard of the Warren Continent scenario. She names a couple of other scenarios she was offered (Which I'm thinking could be content for us, some day.) but the one they all just played? No sign of it anywhere.

Flora, being the smart cookie she is, asks Shinku why she didn't just get Mint to tell her where she got her copy. Shinku, also being a smart cookie, tells Flora she asked her but Mint couldn't remember. 

Now, as we all know, Mint is a bit of a dumcat, but in this case I'm pretty sure it's not just absent-mindedness. The Warren Continent version of the game just somehow appeared in her apartment. She can't recall buying it, even. And Mint herself said, when they emerged back into reality, that the whole thing hadn't even felt like they were in an Anomaly Realm. It had felt like somewhere real.

I suspect if 999 Nights turns out to be a very popular and successful addition to the game, we might find out more about what all of that implies. If, on the other hand, as seems quite likely, the overall reaction is "That was fun but can we please get back to the real game now?", we might never find out what was going on.

And I'll be fine with it, either way. I hope it's all going somewhere but if it's a mystery never to be solved, that's okay too. Pursuing this storyline to far might be a mistake, anyway. For the health of the game, that is.

Dropping an entirely different game into the middle of one that's barely gotten going was an extremely high-risk choice, both commercially and aesthetically. It looks like Hotta are going to get away with it through the sheer quality of the work they've done but maybe it would be best to quit while they're ahead. 

I was skeptical when I heard about it but I'm having a great time. If it was a game in its own right, I'd carry on playing it. Even so, it'll be good to back to the city. There are more fantasy RPGs than stars in the sky and quite a few cyberpunk dystopias but upbeat, cheerful futuristic cities make for a much rarer backdrop. Maybe stick to your lane in future, Hotta?

Or maybe that's just what they are doing. Maybe they plan on making unpredictability NTE's USP. 

I could live with that. 

Sunday, July 12, 2026

Chocolate Milk - or - The Dragons Of Warrens Continent

I'm not sure I can think of any precedent for what Hotta's done to Neverness To Everness with the 1.2 update that landed last week. Something similar must have happened somewhere before because there's nothing new on this earth but if it happened in any game I was playing, I can't remember it. And it does seem like something you'd remember.

The closest I can think of would be Super Adventure Box in Guild Wars 2 but that wasn't remotely on the same scale. 999 Nights (Which, I'll remind you, because it never ceases to amuse me, is pronounced "One Thousand Less One Nights.") is a complete, full-featured ARPG, playable from within NTE

It's not a holiday event or a mini-game or even a special zone. It's a whole fricken' game! Last time, I estimated it might keep someone busy for about 30 hours but having played through the first two big dungeons, I'm going to have to revise that upwards. There are two more to go so it's going to take me maybe fifteen hours just to do it all on Story mode and there are two further difficulty levels.

That's just the main quest, which is what I've mainly stuck with so far, (There are also side-quests. I went all round the Fuzzy Village, where the not-really-sheep live, and picked up about half a dozen, although so far I've only finished one.) but there are a large number of other attractions, quite a few of which I've done, some several times, mostly because curiosity has led me to go up to a lot of creatures and objects and most of the events are on a proximity fuse.

Some you have to speak to an NPC to start, some start automatically when you get near and some have portals you can go through. The overworld is handled very much like the way Shroud of the Avatar does it, albeit a lot more stylishly. The map is some kind of model village, with the player character taller than the buildings as they wander down the paths from place to place. 

You can't jump or climb and there are lots of invisible walls. It's a representation of a place rather than a place in it's own right and I find it works very well.

There's a good variety - ring events, jumping puzzles, arenas, logic puzzles and more - and they're all as repeatable as you care to make them. I wandered about, doing some at random for a while in an attempt to level up and it was good fun. 

I wanted some more levels because, as I mentioned last time, Flora and her team did not do well on their first run at the Molten Dragon. Defeat was so swift and inevitable, I figured there had to be some trick to it, which did indeed turn out to be the case. Before I even tried to figure out what that trick was, though, I thought I'd give the the tried-and-trusted over-leveling method a go.

Gaining a few levels does help but the effect is limited by the much higher influence of gear on combat effectiveness. The primary way more levels help is that they allow you to equip higher level-limited items but since, at least as far as I can tell, you need to beat the bosses before you gain access to the areas where the next tier of gear drops, it's kind of a Catch 22. 

Luckily, a random comment I just happened to spot on a reddit thread gave me a clue what was needed. Someone tossed an aside into a thread where people were talking about the problems they were having with the first boss, saying there was an "artifact" that would protect one member of your team against dragon fire. 

It was the fiery breath of the dragon, or possibly some kind of massive fiery AE, that had done for my entire team in seconds. I figured if I could find the artifact and give it to Iroi, she could heal herself well enough against the rest of the dragon's damage to solo the damn lizard if she had to. 

That would turn it into one of those long, attritional boss fights I'm all too familiar with from both GW2 and EverQuest II. Not much fun, sure, but if you get it right, you only have to do it the one time and that's bearable. 

I was settling myself into the idea but first I had to find the artifact. I thought maybe the mysterious sheep vendor might sell it but it was more obvious even than that. It turned out the person who'd left the comment on reddit was making it sound more abstruse than it really was.

The so-called "artifact" that nullifies the effect of dragon flame isn't an artifact at all. It's an accessory and it drops off... who knows? Not me. Not google, either, as we'll see. Probably just a low chance off any mob in Chocolate Volcano, I imagine. When I came to look in my bags for it, I found I already had two of them. 

They were still in there because I hadn't even noticed there were accessories or slots to put them in. It tells you something about how I play games because the slots are right there on the paper-doll and yet somehow I hadn't noticed them.

My feeble excuse is I hadn't been looking at the paper dolls when I was gearing my team. I'd been using the scrolling list of slots down the left of the screen to swap out and upgrade gear and you have to scroll that one down past the bottom of the display to see the accessory slots. They're right down the bottom, after the boots. 

I found that out by chance, not long after I'd been reading about the artifact. I just happened to scroll a bit further down than usual by mistake as I was swapping out gear. Once I'd noticed the slots for accessories were there, I clicked on them, which brings up anything in inventory that might fit the slot and it turned out I'd already looted quite a few rings and gewgaws. I'd been lugging them around in my bags for ages without knowing about it.

And guess what? There were two copes of the "artifact" I was after. It's called Hot Spring Egg and it "Grants immunity to monster burn damage." Perfect! 

Here's the really weird thing. Google doesn't seem to know the Hot Spring Egg exists. None of my searches then found it and even now I know what it's called, I'm still coming up blank. Even with the name of the game and the item there are no results. Well, no meaningful results.

If you search, as I did just now, for "Accessory in Neverness To Everness Warrens Continent that negates NPC fire damage.", the AI summary confidently informs you "In Neverness to Everness, the "999 Nights" (Warren Continent) content does not feature a single accessory that universally negates all NPC fire damage." Even if you use the exact wording from the egg and call it "burn damage" it's the same. Doesn't exist, apparently.

Yeah. Well, it does.Shows what you know, Gemini!  I have three of them now after another dropped yesterday. And you're not restricted to using the Egg on just one character, as the reddit comment implied. They're not whatever NTE's equivalent of Lore-Equip in EQII would be. Everyone on the whole team can have one. 

I probably wouldn't have known that if I hadn't found two of them in my bags. I'd have gone with my initial plan to use just Iroi and it would most likely have worked, even if it would have been teeth-grindingly slow.

With two Eggs, I had a better plan. I stuck one on Iroi and one on Flora, figuring the two of them could duo the dragon easily enough if they weren't on fire. The Appraiser has good DPS and Iroi is an amazing healer. Since plot mechanics mean Shinku has barely contributed anything to the team anyway, I've effectively been trioing the fights all along. Things would go slower without Mint's DPS but with Flora involved it would certainly be a lot faster than with Iroi on her own. 

I was almost looking forward to it now. I was about to port back and give it a go right then, when it occurred to me I might as well fight my way back through the whole volcano and get a couple of levels while I was doing it. 

That really says a lot about how much fun I'm having. It's the first time I've ever felt like I got the point of an ARPG. Killing hordes of mobs and picking through heaps of loot for upgrades hasn't really been my thing until now. I guess it can't have been the mechanics that were putting me off when I've tried other games that use them, after all. It must have been something else - the setting or the aesthetic, probably. 

It really helps that all the main armor slots displays, there's a great variety of looks to discover and the avatars are large enough to see what it all looks like, something that's never been the case in any isometric-perspective game I've played. The developers have done a really great job, not just adding a complete ARPG to the game but making me enjoy it, too.

So that's what I did. I enjoyed it. Specifically, I enjoyed the return match with the Molten Dragon and I especially enjoyed kicking the crap out of it. 

By the time I got to the dragon's room, the whole team had dinged 21 except poor old Shinku, forever a level behind. But she wasn't going to be fighting anyway. 

Flora woke the dragon up up and whacked it about with her sword. Iroi tagged in to drop her big heal when it was needed. I think Mint might have made a brief appearance, too, mostly to drop her Ultimate then vanish again. She couldn't hang around for long, not having an Egg of her own.

With its fire and lava attacks proving utterly ineffective, the dragon went down pretty easily. As did the  second dragon, over in the Milk Ice Mountain, which was where I went next. I was expecting to have to find some new item to protect me against freezing damage for that one but no. I never checked what damage the Frostspike Dragon who lives there was doing but whatever it was it didn't have much effect on my team, three of whom had the Hot Spring Egg by then.

Maybe that dragon does burn damage too. Or maybe it was my clever strat that did for him. 

I'm being ironic, at least somewhat. No strat I ever come up with is likely to qualify as clever. I think I'm doing pretty well if I know what my characters' main abilities do. Combining them for some kind of dramatic payoff is generally well beyond my remit. 

That is what your supposed to do, I think. NTE, like all the gacha games I've tried, assumes players love complexity. It's ferociously complex in terms of synergies between characters, gear, effects, abilities and a whole lot of other factors, all of which I'm sure the developers imagine the players will just lap up (And probably spend money trying to min-max.). Luckily for me they also seem quite forgiving of lazy bums who can't be bothered to figure out how it all fits together, which is just as well or I'd not be playing.

Sometimes, though, things happen that are hard to ignore. On the way up the milk mountain, something weird occurred often enough to make me tab out to try and find out what the heck was going on. Three-quarters of my team kept turning into flying lambs mid-fight. After that, I couldn't control them at all until combat ended, when they snapped back into their own forms as if nothing untoward had happened.

Fortunately, google knew what it was. It's what happens when you hold down "E" for a little longer than just a key-press, when Iroi's on the field. E triggers what I think of the "ranged" skill. (The game calls it Redirect.) Everyone has one but I'm not sure they all vary on a short and long press. 

I wouldn't necessarily know without looking it up because I rarely use the long-press at all. I hadn't been doing it intentionally this time, either. It was just a fluke but a very fortunate one. What happens when Iroi does it is that she turns the whole team into her puppets. In that form, they can't be damaged at all but they can still attack. 

Given that Iroi is an amazing healer who can keep going for ages on her own, it means she can tank the mob while her flock of lambs whittle away at it. (The lambs all have special attacks as well but I haven't figured out how to get them to work yet.) Perhaps best of all, if Iroi does die, all the characters who were lambs pop back up as themselves, at full health!

That's what happened in the Frostspike fight but by then the dragon was at about 10%. Flora and Mint finished it off with no trouble. And that was the second mountain done.

Next, it's off to the lake. Amber Syrup Lake, to be exact. And to tell the truth I've already made the trip. But that's a story for another day, if only because so far I've only gotten as far as the first campfire so there's not a lot to tell. 

Wednesday, July 8, 2026

Dicing With Dragons In NTE

 It's not entirely my intention to turn Inventory Full into an "All Neverness To Everness, All The Time" kind of blog but I have to say the game just throws out ideas for posts like Beryl shaking off grass seeds after a walk in the country. I could very easily write four or five separate posts based on just what I've seen, done and thought about in the game over the last two or three days.

The temptation today is very much to weigh in on Version 1.2 which dropped this morning. Top line: it's very, very odd and so far quite wonderful. 

I patched up my own installation this morning - it was a 13GB download - but I didn't use it. Instead, I thought I'd give GeForce Now a real test run. I'm very happy to say it passed the test with the highest of marks.

I played two sessions, each about ninety minutes long. I only stopped the first time because someone came to the door and Beryl went nuts so I went down to show her we weren't being raided by pirates or bears, which is always her first assumption. 

Once I opened the door, she decided it would be a great time to sunbathe on the front lawn, despite it being just over 30c in the shade. Dogs aren't supposed to move about much in temperatures over 25c and we're assiduous about not taking her out in the heat and making sure she drinks plenty of water and stays in the cooler parts of the house but she does love to lie in the sun for as long as she can stand it. 

In the current heatwave that's about four minutes so I usually indulge her. I sat on the front step in the shade to keep an eye on her while she basked until she baked and then Mrs Bhagpuss decided it was cup-of-tea-time, a mid-afternoon ritual, so it was about three-quarters of an hour before I got back to the game.

I played all the way through the new storyline until I got to the first real boss, the Molten Dragon. Up to that point there'd been no problems with the combat, of which there's a fair amount, but the dragon handed each member of my team their individual ass in short order so I thought it might be a good place to stop.


Three hours and change is a long session for me these days, even with an intermission. It's very clear that GeForce Now's six hour session limit is never going to bring the curtain down early on any game I'm playing. I doubt I'll ever break the three hour session barrier again, probably in the rest of my life. 

For ease of access and quality of performance, I can't fault GFN at all. Now I'm subbed it's a single click to open the interface, another to start the game and in I go. No queues, no wait, no fuss. 

For a lot of games on the service, that would be the end of the story but there's a slight wrinkle where NTE's concerned. I used Play With Google when I set up the account back when the game began and my Perfect World/Hotta account is tied to a Google email address. 

That's absolutely fine on my own PC, where all the necessary details are safely stored. Unfortunately, because I'm playing on a remote server with GFN, Google wants me to confirm my identity every time I log in, which means entering my email address and password and also a security code they text to my phone because I have 2-factor authorization. And I even have to type the bloody phone number in every time, too, for extra security.

None of that is NVidia's fault and it only takes me about a minute but it's just the tiniest bit fucking annoying. Still, at least I'm going to learn my own phone number this way. 

Sidebar - I can tell you from my time as a bookseller, at least from back when I actually served customers, which seems like a long time ago now, since I got a nice back-of-house role not long after the pandemic, that almost no-one knows their own mobile number. I regularly used to have to wait while someone fiddled with their phone to find it in the settings when I asked for it for customer orders or to set up a loyalty card. At least I have mine written down in a book on my desk. I'm not going to need to look at that for much longer, the way this is going...

Once I was in the game, though, everything worked immaculately. In fact, noticeably better than on my own machine, even before it went wrong. At the subscription level I've taken, my sessions automatically take place on the RTX-equipped servers. I didn't think to check the setting but the graphics looked exceptionally sharp and detailed so I imagine the game must have defaulted to one of the higher options.

As for lag, there was absolutely none of any kind. None whatsoever for the whole three hours. Neither frame rate nor hitching nor internet lag. 

To prove it, at one point I came across a jumping puzzle. A real, honest-to-god, could easily have been from Guild Wars 2, jumping puzzle. I am neither great nor terrible at jumping puzzles and I neither like nor hate them. And yet I'm not neutral about them either. How's that, you ask?

I really like jumping puzzles that I can do. It's a lot of fun and very satisfying if I don't fall off. In fact, of all the kinds of content I can think of in games I've played, the two with the closest correlation to Goldilock's taste in porridge and feather beds are logic puzzles in adventure games and jumping puzzles in MMORPGs. The difficulty has to be just right.

This one was perfect for me. It looked very daunting indeed and I did fall off a couple of times but the developers had thoughtfully included staging points (Without flagging them up or making you click on them.) so even when I missed a jump, I didn't have to do much of the puzzle again.

What would have made the whole thing no fun at all, of course, would have been even the slightest hint of lag. A lot of the jumps were quite hairy. I wouldn't have made them if there'd been a hitch or a stutter let alone any rubber-banding. But there was absolutely nothing. Smooth as melted butter. 

Since I've mentioned the jumping puzzle, I will say a little about the new game-within-a-game. But not much. I'll save any full review for after I finish it, assuming I figure out how to get past the first boss. 

I'm waiting for the walk-through for that one or at least a few hints because there's obviously a trick to it. I suspect I should have bought some special item from the vendor that fortuitously popped up right before the boss room. Or maybe it's down to which of the three lying sheep mercenaries you pay to join you.

Ah, but there I go again, digging into the detail. Maybe I should leave that sort of thing for when I know what I'm talking about, assuming such a time ever comes. Let me draw a broader picture instead.

Here's the set-up. It's "several weeks" after the attack by the Scarlet Letter that left Nanally traumatized, and you get a call from Mint, inviting you over to hers to play games for a sort of games night, except it's in the afternoon, or it was when I got the call. 

She says to bring Nanally, who's still recovering, so you go to pick her up from Eibon. She's in the garden and she seems much better, back to her old self almost. She's keen to come but she says she'll have to sneak out because Adler is making her rest and recuperate. Adler turns up, unseen and silent like the creepy stalker he sometimes seems to be. He's overheard (Or rather eavesdropped on...) the whole conversation so Nanally's plan's a non-starter.

Nanally stays at Eibon (She's pretty good about it so she can't be back to her full stroppy self quite yet.)  and you go alone. At Mint's you meet two new BAC employees, now on Mint's team because she seems to have finally been promoted to team leader. She introduces them in typical Mint fashion by making up names for them that they'd rather not be called but you already know one of them - it's Iroi, the girl who showed you around the island last time. 

The other is Shinku, a young woman with an absolutely gigantic lizard-like tail. I don't believe we've met her before but I might be wrong, although you'd think it would be hard to forget a tail like that.

Mint then explains, again in typical Mint fashion, i.e. leaving most of the important stuff out, how the game works. It's basically a tabletop fantasy rpg with the extremely important proviso that it's GM'd not by any of the people in the room but by what seems to be a very powerful anomaly. 

The anomaly, whose name is Dice Lord, takes the form of a ten-sided die. It not only talks to all players both collectively and individually, as a GM naturally would but, unlike any GM I ever met, it can physically change the players into their characters and send them to another dimension to have their adventures in the flesh.


 

This is the game-within-a-game that's been added to NTE. It's called The Warren Continent (Or the land where it all happens is, anyway.) and it is quite literally a full ARPG complete with just about everything you might expect - quests, dungeons, loot, levels, NPCs and as I discovered jumping puzzles. Well, one of those, at least.

It's an astonishing conceit, especially so early in the life of the game. I don't know how much content there is but the main quest (Because of course it has an MSQ of its own.) is tripartite and the Molten Dragon is presumably the boss of part one. That took me three hours, so shall we say ten hours for the whole thing? 

And it has three difficulty levels, as ARPGs do, so you redo it twice for better loot. That'd be maybe thirty hours. You could very reasonably sell that as a standalone game and the quality would totally justify doing it, too.

But it's a lot more than just a clever maxi-game. It's one of the most metatextual experiences I've had in a game for a long while. The writing is really top class, extremely nuanced and complex. There's the game itself, which works perfectly as an ARPG but there's Mint's limited and partial understanding of it and her desire to make sure everyone has a good time, which leads to numerous, knowing side-comments about the nature of role-playing games, the mechanics they use and the way they seek to manipulate the people who play them.

That's very funny. I laughed out loud several times. But there's a lot more going on. For a start, the whole thing is being controlled by an Anomaly and as we've learned, anomalies always have an agenda. This one is clearly up to something. It's an unreliable narrator at best. Whether it's evil or just tricksy isn't yet clear but something's going on.

And then there's Shinku. Something is very clearly up with Shinku. She knows more about how these kinds of games work than she's saying and her Warren Continent character is substantively different from everyone else's. 

Mint, Iroi and Zero all have very recognizable classes - Barbarian, Mage and Swordsman - but Shinku is a Commoner. She levels more slowly and not a single piece of gear she could use dropped in my playthrough, where the other three received literally dozens of possible upgrades. She knows something is going on but she's not sharing.

The world is also populated by Fuzzies, a familiar kind of fairly harmless anomaly, here representing as sheep. They are also liars. Some of them are probably being voiced directly by the anomaly, which makes them exactly the kind of lying NPCs some GMs love to use. Others might just be confused.

It's hard to be sure because it's hard to be sure about anything. You're in an anomalous realm that's pretending to be a role-playing game. Who knows what's real?

And that's where I'm at right now. Maybe it'll all make sense later but knowing Neverness To Everness, I wouldn't count on it. One of the big draws for me is the way the game rarely seems to feel the need to explain itself. 

Suffice to say, having been a little apprehensive about the idea of the lurch into high fantasy, I'm now completely sold. More when I know more. 

Tuesday, July 7, 2026

Local Games For Local People?


Following on from yesterday's post, it's now been brought home to me just how unnecessary my self-inflicted sabbatical from Neverness To Everness really was. Not only could I have been playing the game perfectly well on my machine's own integrated graphics, I could have been playing it on someone else's machine altogether. Specifically, I could have been playing it on GeForce Now.

Given there are posts here about playing other games on Nvidia's streaming service, you might have imagined I'd have thought of it before but it was only when I read Nimgimli's post at Dragonchasers this morning, where he talks about what he'd been playing over the long holiday weekend and mentions using GeForce Now to avoid dumping even more heat into the house from a local PC, that I remembered it existed. 

Okay, that's not strictly true. By complete co-incidence, I was fiddling around with some old drives yesterday and I happened to notice an installation of GeForce Now on one of them, so that was when I remembered it existed. Only then, what I thought was "Didn't GeForce Now close down ages ago? I wonder if I should uninstall it?"

Luckily, I didn't carry through with that plan. Far from closing down, GeForce Now seems to have expanded enormously. There are now a couple of thousand games to choose from - twice as many if you opt for the Install To Play feature. I'm not sure now why I thought the whole thing had fallen over. Must have been thinking of some other cloud gaming platform, I guess.

I found all that out when I went to look at the website. That's the link to the UK version. I don't know what anyone in the rest of the world will see or how localized the service is. 

And I don't much care, not from a personal perspective. After reading Nimgimli's post, all I wanted to know was whether I could use GeForce Now to play Neverness To Everness. Sure, I'd worked out how to play it on the machine next to me but I was looking ahead a little. What if this machine crapped out on me again before I'd replaced it? The big new update drops tomorrow. It would be annoying to be shut out again, even for a little while.

I thought I should at least give it a try but there were a few questions to answer first: Did I have my old login details? Was NTE on the service? If so, was it available at the free level or would I need to subscribe? And most importantly, would I be able to link the GeForce Now version with my existing account? I sure as heck wasn't going to start all over again.

A fall at any of those fences would probably have meant the end of my interest, at least for now, but GFN soared over them all with room to spare. Yes, I had my old details and yes they still worked. Yes, NTE is on the cloud platform and yes it's in the list of games you can play without a subscription. 

Most importantly of all, I was able to link GeForce Now with my Perfect World account with no trouble at all. Some of that surprised me a little but what surprised me most was how easy it all was. It only took me about ten minutes to get the whole thing installed, set up and linked. And then there I was, back in the game, with my character standing just where I left her yesterday.

I ran her around for a bit before it occurred to me I ought to check the graphic settings. I hadn't forgotten that part of the point of trying the service was to see if it would let me play at a higher visual quality. Except it looked to me as though I already was. The straight lines looked sharper, the trees looked leafier, the colors looked richer, the whole game looked like it had been washed and polished.

That would appear to have been all in my imagination or at least some sort of subjective bias. When I checked the settings, they were still on "Smooth", just as I'd left them. To see what would happen, I bumped them right to the highest grade - "Cinematic". That's higher than I used to play the game on my good GPU.

And everything seemed fine. The game ran well. It felt like there was occasionally some very slight lag but it was barely noticeable. Certainly no worse than how playing on my own machine had felt the day before and I'd had no problems there.

I roamed around the north of Hethereau for a while, exploring and chatting to the locals. Then I thought I'd try driving the long road that flirts with the edge of the map so I called my car. 

OMG, am I bad at driving in this game! I'd say I was bad at driving in every game but actually I was fine in Once Human. Quite good, even. Here, though, I'm an absolute menace. I shouldn't be allowed on the road. When drivers yell "Do you even know how to drive?!" at me out of their windows after I've rear-ended them or crashed into them from a side-road I want to yell back "No! I have no idea what I'm doing!" And I had the Comfort Mode on, too...

Having googled it, I see it's not just me. Apparently the driving controls are considered somewhat touchy. There are things you can do to alleviate the problem and I might try a few but more likely I'll just go back to my bike. I find it a lot easier to control.

My driving skill or lack of it aside, the game seemed fine at speed. No more lag, no hitching or glitching, everything looking great. There was one moment when I got a "low frame rate" warning but I hadn't noticed anything different. I did nothing about it and it went away.

When I'd had enough cruising around the back roads I thought I might carry on with an interesting side-quest I picked up yesterday, one involving a bookseller. It interested me for professional reasons. I ported back and did some more of that one until Mrs Bhagpuss informed me it was time to get Beryl ready for a trip into town. 

By then, I still hadn't had any warnings from GFN about how long I'd been playing. From memory, I seem to remember one popping up after half an hour, then another at fifteen minutes, after which there was an on-screen timer ticking down the minutes. It felt like I must have been playing for at least the half hour and I can see now from the report you get when you log out that it was in fact 34 minutes, so either I'm misremembering it or it's changed. 

As a free player, you're limited to a maximum session time of one hour although you can just log back in immediately to repeat that as often as you want, always depending how many other people are in front of you in the queue. When I logged in at about nine in the morning on a Tuesday, there were nine people ahead of me and it took maybe thirty seconds before I got my turn. More than acceptable.

So far so great, then. If that was a test, GFN definitely passed. There were a couple of trivial issues, foremost among them the annoying discovery I made after I logged out that any screenshots you take using the in-game camera or selfie function are saved on GeForce Now's servers, not on your own PC, and they're immediately deleted at the end of your session. That's why there's only one screenshot in this post from my session this morning. It's the only one I took with the Windows screenshot instead.

The one screenshot from today's session that survived. It tells us absolutely nothing.

That's easily fixed by using the GFN screenshot facility, though. That does store locally. I believe it's what I used to do when I played New World this way. Long time ago now. I wonder if they've allowed New World to stay on the service pending its final execution next year?

At the end of the session GFN gives you some stats about its performance. Everything was aces except for the game itself, which scored just 15%, putting it deep in the red warning zone. Apparently the servers free players get to play on aren't up to the task of running NTE at top graphic fidelity. If I want to play on Cinematic I'd need to subscribe to get the better machines.

Except, as I think I've made clear, I didn't notice the game was performing badly. It ran fine, looked great and I had no problems doing anything I wanted to do. I had no complaints. So much comes down to expectation. 

And taste. Because here's the strange thing: having played for weeks on my PC on High or Extreme and now having glimpsed Cinematic, I think I might actually prefer Smooth. Not for the increased frame rate or improved performance but because in some contexts it just looks better.

When I was playing on Smooth yesterday, I took a lot of screenshots of wet streets and buildings in the rain. The rain in Hethereau always looks picturesque and a lot more appealing than real rain ever could but on Smooth it looks positively painterly. It gives the whole city an impressionistic sheen that's just lovely to see. At the very least. I'd say the game looks no worse in Smooth than on the higher settings and when it rains, I'd say it looks considerably better.

All of this has given me something to think about.

Most of the visually-taxing games I'm likely to want to play are available on GeForce Now. Baldurs Gate 3 is. All the well-known gacha games are. You can bet any new hot title will be. 

The free service does have some limitations that make it less appealing as a long-term option but the mid-level, "Performance" subscription removes them all. The Performance subscription includes sessions that can last up to six hours and there's a queue time averaging less than a minute to get in again. You get access to the more powerful machines, able to run the games at high settings and you're eligible for the Install To Play option so you can add games you own that aren't part of the core offer. You can also link GFN to Steam to make it even easier.

Perhaps even more temptingly, I'd never even have to think about updates or patches while I was playing on NVidia's servers because they'd handle all that for me. I'd also be able to free up a whole lot of drive space on my own machine because I wouldn't need to keep the games installed locally. 

And best of all, I could play all my games on any device I own. Not just on this desktop but on my laptop, my Android tablet or even my phone. Not that I'd want to play on my phone...

And it's so cheap! An annual subscription costs just £65 in the summer sale (The offer ends tomorrow although who's to say there won't be another soon after?)  but it's only £99 at full price. Which means I could pay less than a hundred pounds and be able to play all my games as much as I realistically would ever want to with just the hardware I already own...

... or I could spend more then £2,500 on a new PC and a laptop that could do basically the same thing. And maybe throw in a good tablet to make it a round three thousand. Which would get me what, exactly?

Hmmm....

Yeebo has a great post up about media and ownership that I need to reply to with one of my own. I left a comment in his thread indicating how conflicted I am, not just about the necessity for owning entertainment but the desirability, too. Conflicts of interest like this really don't help me come down on one side or the other.

All my logic tells me I should just buy a subscription to GeForce Now and forget about buying new hardware altogether. If GeForce Now lets me down at some point, I can deal with it then. If it doesn't, I've saved a ton of money and I have all the access to games I need.

Logic tells me that but emotion still tells me I want my games running on my machines in my house. Which will win out isn't clear but I really can't see any good reason not to give Nvidia their £5 a month anyway. If nothing else, it's going to be a handy back-up. 

And who quibbles over a £5 monthly sub these days?  

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