Showing posts with label Return to Guk. Show all posts
Showing posts with label Return to Guk. Show all posts

Wednesday, August 8, 2018

Fabled And Storied : EQ2

On paper there's nothing much to EQ2's new Return to Guk update. It's just a few old dungeons amped up to give current max levels a fight. It could be seen as a lazy option or an indication that resources at DBG are flatlining.

Luckily we're not playing on paper. On screen it's excellent. I've ventured twice into The Halls of the Fallen and once into The Lower Corridors so far and my adventures have been both entertaining and rewarding, which is about as much you can ask from any content in an MMORPG.

SOE came up with the idea of upgrading existing dungeons to "Fabled" status some years back. If I remember correctly the orcish stronghold Clefts of Rujark was the first to get the pink wash. Since then there have been many additions but, as I discovered when I came to write this post, it's not as easy as it should be to find out what they are.

UltrViolet has a good point when he complains "they sure don’t make much of effort to accommodate new or returning players". It's true. They don't make much of a fist of explaining things to people who play regularly, either.

This is me fighting two giant hands with mouths in the palms. Don't have nightmares.

I don't think the EQ2 devs are particularly bad in this regard. Very few MMORPGs do a good job of providing detailed and comprehensive guidance in-game. Usually that slack is taken up by third-party websites like Wowhead or Dulfy and developers correctly assume players with questions will know where to look.

For older, less popular MMOs external resourcces can be thinner on the ground but EQ2 has several, including the excellent and well-maintained wiki at  EQ2i, EQ2 Library and EQInterface. None of which has a straightforward listing for Fabled Dungeons.

EQ2Wire may have closed its doors as a news site following Feldon's retirement but its offshoot EQ2U is still going strong. They don't have a list of Fabled Dungeons either but they do have something potentially even more useful: a sortable, searchable list of loot drops by level.

Using that I found the following:

Fabled Dungeons Suitable for Level 100 Characters

 
Fabled Dungeons Suitable for Level 110 Characters
 
 
The next question has to be will the Level 100 dungeons be re-itemized for the new maximum level of 110? The whole point of Fabled Dungeons, after all, is to provide a new playground and looting opportunity for max levels. When most of the dungeons on the first list were enfabled the cap would have been lower than 100, so presumably they have been bumped up, possibly more than once. 
 
I'm guessing here but I'm hoping I'm right because the loot in the Solo Return to Guk dungeons I've seen so far is, for want of a better word, fabulous. It's all called "Storied" and it's Level 110, which means every drop is an upgrade for any of my max levels. 
 
The best loot I've been getting from Planes of Prophecy solo content, including solo dungeons, has been Level 105. I have a suspicion some 110 stuff might drop in the Public Quests (the only 110 I got prior to Return to Guk was in the Tinkerfest PQ) but I haven't been doing many of those because of the way they've been implemented this time around. They happen mostly by appointment, on a timer, in an instance, rather than unpredictably in open world zones like the previous PQs The extra effort of negotiating that mechanic has tended to put me off just enough that I've passed on most when they get called in chat.
 
Doesn't this just sum EQ2 up, though? A rat in sunglasses fighting a minotaur dual-wielding daggers while an over-sized kitten in a Christmas hat looks on. Also you'll notice I'm using an anchor as a weapon. And people don't take the game seriously...
 
It's also my opinion that, while the newer dungeons are visually more polished and complex, the older ones are more straightforward, which suits me better. I do like to Tank&Spank. I've been very happy bashing frogs in the corridors and halls of Guk, even if the excessive knockbacks do mean I spend most of my time jammed in a corner.

So far I've killed the first three bosses in Halls of the Fallen twice and the first four in Lower Corridors once. I was camped at the fourth boss in Halls but my instance timer expired before I could log back in again. 
 
I've upgraded both rings, one wrist and one ear. I'm not sure if the bosses drop the same thing every time (twice is not a meaningful sample) but even if they do I can happily farm them a few more times for my three other max levels. It's a shame I don't have a leather class at cap because the only non-jewellery drops I've had so far have been for leather-wearers.

Generally I don't enjoy farming repeatable dungeon content for drops but in this case I'm having a fine old time. It's amazing how just knowing you're sure to get some really good upgrades makes you  want to go another round instead of throwing in the towel. It's also so much more satisfying, lifting the items out of a big metal chest, than it would be to collect tokens to spend on the same items at a vendor.

I wish a few other devs would take this route once in a while.

Friday, August 3, 2018

Return To Guk For Yet Another Time Once More Again... : EQ2

The start of this year's Blaugust fell slightly awkwardly for me. Usually I post on days when I'm not working. Sometimes I'll post in the evening after work, if I've got the following day off . Occasionally, if there's a breaking news story I want to leech off talk about, I might post on a work night but mostly I go quiet midweek.

This first of August was a Wednesday. Most months I only get one Wednesday off and this wasn't one of them. In fact, this week had me working Tuesday through Friday, which is about as inconvenient as it could have been, given I was supposed to be posting every day.

Fortunately, although the days were bad, I had a bit of luck with the hours. Mostly I tend to start work latish, around ten, but someone was on holiday and I got his shift for the week, which meant starting at 8.30 a.m.. That gave me an uninterrupted five hours or so after I'd come home and had my tea .

Even then, time was tight. Three accounts doing GW2 dailies (including Krait) and one account also doing the dailies for Festival of the Four Winds does tend to eat up a fair amount of your evening. Not to mention the weather's been beautiful and Mrs Bhagpuss and I like to go for a walk around sunset.

Also this would have to be the week EQ2's Tinkerfest ended, wouldn't it? I wish I'd been more organized and done everything gnomish back in July. Maybe I should have made a schedule...

And as if that wasn't enough, Tuesday just had to be the day Daybreak decided to drop a really interesting update for EQ2. Return to Guk came somewhat out of the blue for me but the moment I saw there were Fabled versions of Halls of the Fallen and Lower Corridors you could solo I was right there!

Well, sort of. A bit. What with all those dailies and holiday events and blog posts, there's been precious little time to spare for dungeoneering.


On Tuesday night I managed to find the way in to the new instances  -  a portal in Plane of Magic, just outside the Halls of Valor. It seems that DBG plan on developing that small island into some kind of one-stop shop for current content. The portal to the new Plane of Hate is there and of course the HoV instance itself is the gateway for all content in the last expansion. I'm not seeing the lore logic behind it, but as a pragmatic way of getting everyone where they need to be it's a major improvement on both Terrors of Thalumbra and Kunark Ascending, both of which were over-concerned with lore to the detriment of convenience.

Tuesday, I just poked around the first few rooms to see how manageable it was. Fabled Dungeons can be tough. They're meant to be.

The new solo method (very tough mobs, huge buff on player) seemed to be working nicely. I was AEing multiple groups of orange con triple-up frogs with no great risk to life or limb. Took a while but it was pitched about right.

Curiosity temporarily sated, I logged out and didn't come back until Thursday. Personal instances last for three days so I zoned into the same one and ran through a few empty rooms until I bumped into a bunch of frogloks...who died. Instantly. So fast I hadn't even had time to attack them - my Mercenary, defending me, had killed them all before I even realized they were there.

This happened several more times. I tried to pull orange-con Heroic mobs and they died when the first arrow hit them. Clearly something was wrong. I considered dropping the instance and restarting - it seemed like I might be exploiting if I carried on but in the end I thought, oh well, it's only one instance, lets see how it goes.

The first Named (as we call Bosses in Norrath) died in about two hits. He dropped me a major upgrade. As I moved to the next Named, however, I was ganged by a bunch of frogs who seemed to have eaten their spinach. They were properly tough, as they had been on the opening night.

I dispatched them and pulled the second Named. He seemed to have about a gazillion hit points. He also summoned plenty of tough adds. I ran flat out of power when he was just under half health. For once, I remembered I could pop a power potion, so I did. It just about lasted me 'til he dropped.

It seemed like a fair fight and I got another very nice upgrade off him. So far, so profitable.

It was getting too late to try for the third Named but I went a little further and lo and behold some more tissue-paper frogs tried their luck and died in one round of AEs. I'm guessing I have a bugged instance - bugged in my favor - but it will have expired by... well, right about now in fact. One short run when you're not really sure what's going on doesn't point to "Exploit" on my moral compass so I'll be keeping the goodies.

I have tomorrow free so I should be able to experiment some more and also blog about it. Or about something else. If I happen to have thought of something else, that is.

This post is partly by way of being a practical example of this week's Blaugust theme: "Posts about ideas for topics that the participants can then mine for the rest of the month." Frankly, I could probably mine this one update to EQ2 for a month if I had to. I've basically had three posts out of it already this week and I've barely even done anything. I'm not saying it would be pretty...

As you can see, when I don't have anything in mind and no time to write about it even if I did, I just start writing about what I've been doing and let whatever happens happen.

It's not pretty but it works.


Wednesday, August 1, 2018

Ancient News : EQ2

Today is the start of Blaugust which means, among other things, a flurry of very short posts. There's no way I'm going to get one of my regular thousand-word epics up every single day for a month.

Of course, the rules are much more lax this year. I don't have to post every day. But I'm going to try .

It may mean a lot more news posts. Maybe some screenshot specials. The air may get a little thin at times.

Fortunately this August is shaping up to be extremely busy in MMOdom. The return of the Festival of the Four Winds in GW2 was an early sighting of what I am guessing will be a whole flotilla of spoiler attempts by various developers, aiming to head off the mass defections that always accompany an imminent World of Warcraft expansion.

Daybreak have gone for both a major Game Update and a long weekend of bonuses. I'm about to go look at the solo version of the new Fabled Dungeons of Guk as soon as I finish this but before I do that, here's a public service announcement, which I cribbed from the utterly essential EQ2 Traders Corner:

From 12:01 AM PT on Tuesday, July 31, 2018 until 11:59 PM PT on Monday, August 6, 2018, members throughout Norrath will receive both double status and double currency!
Plus, on live servers, all players will also earn double Planar Ethereal coins! If you're playing on a TLE server, you'll earn twice as many Hunter's Coins! Paired with the aforementioned double currency bonus, this means that members' Ethereal and Hunter's coin earnings will QUADRUPLE! This is the perfect time to work through that second wave of Ethereals!
Double status is always a big deal in Norrath. I just happen to have the Nebulous Newsies quests waiting on several characters for just such an opportunity, so that's my weekend sorted.

What's more, any and every Level 110 character that logs in between now and August 14th gets a free Ancient ability scroll. That's also big thing, trust me.

There is a slight drawback. You have to have the spell or combat ability already in your book at Grandmaster level before you can use the scroll to upgrade it. Even my best-geared character, the Berserker, doesn't have any Grandmaster abilities between level 101 and 110 yet. The rest are lucky if they even have any at Expert.

He does have one at Master though and it's his absolute favorite. It's Bloodbath IX, the one where he spins around and does huge damage to everything around him in a 360 degree circle (as if there's any other kind).

To upgrade that will take 55 days using the auto-upgrade system. It sounds like a long time but it's just a background training mechanic. The time soon passes. It means that he'll have his best (well, he loves it...) AE at Ancient by the time the next expansion arrives. Which is kind of exciting.

I have another 110 and a 109 who will be 110 well before August 10th but it's going to be a good old while before either of them can use the free Ancient. One day, though...

If you have a max level character or one that could get there before the tenth of August, don't miss out on this great deal. Free is the best price you're going to get!

(And I promise all the posts won't be as ugly as this one. All that red and black... reminds me of a GeoCities page from the 90s...).



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