Probably to the surprise of most people playing or more accurately trying to play,
FFXIV's Big Fix earlier in the week did in fact fix things as promised. From the moment the servers came back up I've been able to log in without difficulty just as if I was playing a normal MMO. It's also been possible once again to make new characters on most NA/EU servers. Only a handful remain closed.
As far as I can tell, Digital Download sales are still on hold although there are
conflicting reports on that. Once Square are convinced the fix has worked the tap will no doubt be turned back on because when it comes right down to it getting your money is why they made this thing in the first place.
It seems like a fair enough point to stop and take stock of what we've got, so here from the extremely limited perspective of a Level 24 Arcanist are my thoughts so far.
Graphics : Fantastic, running to breathtaking. Without a doubt the most visually gorgeous MMO I have ever played.
GW2 is more painterly and certainly passes FFXIV on the Baroque scale but FFXIV has considerably greater geological heft, which counts more for me. There are times when I look at the monitor and feel like Lucy in
The Voyage of the Dawn Treader. You could just step through the frame and be there.
Aesthetic and Milieu : Absolutely top-notch. Everywhere looks and feels like a proper place. The farmland looks like it's being worked, every outpost feels like somewhere people live, each Inn has an authentic ambiance. NPC placement and idling activity is the best I've seen. Although inevitably if you hang around in one place for long you'll hear the same conversations again and again, a huge amount of care has been taken to set things up to avoid stageiness. The set design is exemplary, never over-done nor fussy, always convincing. There's a naturalistic approach in the way the world has been built that works wonderfully as an anchor against whimsy and boy, do you need that anchor: there's a
lot of whimsy.
Weather and Lighting: I love weather. I find it endlessly fascinating in our world and I love to see it simulated in the imaginary places where I spend so much time. Weather in Eorzea is a real pleasure. The dark nights might be a little too much of a good thing but rather that than the blue-tinted daylight of other MMOs. When it rains it varies from a light shower to a pounding downpour with wind whipping the tails of your robe and standing water splashing back from your running feet. When the sun shines everything glows and beneath the trees the shadows of the leaves make moving patterns.
Light doesn't just change once from day to night, it changes throughout the twenty-four hour cycle. Sunrise, early morning, late morning, noon, afternoon, evening, sunset... I haven't counted the changes but there are many. I've even sat and waited to see the light change, and not just the one time, either.
Wildlife : Wonderful, whimsical, weird. Almost everything looks like it failed the audition for Where The Wild Things Are for being too unrealistic. If you hear the word "Pelican" and your mind's eye sees a twelve-foot long gunmetal blue dinosaur with orange wattles the size of a tablecloth and a snout like a shovel then you should send your portfolio to Square because you'll fit right in. It's an approach I absolutely love but I can see that it might be a bit
much for someone with a lower tolerance for flights of fancy than mine.
As for the real big, bad monsters they're probably more scary than cute but I haven't really seen enough of them to tell yet.
The World, The Map and Travel : Eorzea is big. Much bigger than I thought from beta. There are three large cities, more than a dozen outdoor zones and I believe there are at least as many dungeons as well. The zones are detailed, multi-layered and complex and richly repay exploring. There are invisible walls so you can't get to everything you can see, but it rarely feels restrictive.
The map is rubbish. Really. I can't even say it looks nice. It looks mediocre and it barely works at all. It
is better than it was in beta, when it was fit to make you scream, but it needs work. A lot of work.
The upside is that you need to learn landmarks to navigate and there are lots of them. This is not a cut-and-paste world where every farm looks like the last one and every boulder splits down the same fault. It's a hand-built land of wonder and an observant traveler can soon enough learn its paths. And you'll need to be a traveler because every node in the Aethernet, every chocobo porter, every Ferry and Airship dock must be visited in person and opened up. I absolutely love that system, always have. Once you learn the connections, memorize the pathways, register your name with the relevant authorities you'll begin to feel you've earned the right to call yourself a resident of Eorzea. That's a feeling worth more than any number of convenient instant map clicks.
UI : I've seen a few complaints about inflexibility, particularly over not being able to move the chat box, but it works for me. It seems like a fairly traditional MMO set-up with hotbars and information windows about as you'd expect. As someone who almost always plays MMOs with the default UI left pretty much intact I found it comfortable and easy to use from minute one. Someone who likes to mod UIs to within a pixel of their life probably isn't going to be quite as sanguine.
HUD : This I'm not so pleased with. Most MMOs seem to insist on opening with every possible form of visual pollution on by default and FFXIV is no exception. It's not much of an exaggeration to say that my first few minutes in any MMO is spent switching things off: in FFXIV that was my first hour. Most of the clutter does have a toggle in options and I strongly recommend toggling player names off right away because if you don't...all that beautiful scenery I was raving about? You won't be seeing any of it.

My particular bugbear is the massive, bulbous targeting arrow that hangs over anything you fight like a sword of damocles that's swallowed a watermelon. That's where my first hour went - trying to switch that abomination off. Couldn't find a way. I've trained myself to ignore it now but there's no excuse for it, none at all.
FFXIV uses an awful lot of visual tells for combat. Too many. If a mob has its heart set on tearing your lungs out a looping arrow arcs from it to you to make it clear you're the current target. If you pass by two creatures close together you may see a little yellow arrow dart between them; it doesn't mean they're in love, it means if you attack one you'll get both. And of course almost everything you fight lays down some kind of red circle, square or triangle to warn you it's about to do something you probably want to avoid.
I could do without all of that. By the time you've added in spell effects (very good, those are) the center of the screen is a mess in a big fight. If you target with the mouse pointer as I prefer to do it can get tiring.
Sound and Music : The music's great. The sounds aren't. Oh, the ambient sounds are fine. It's the combat sounds. Harsh, ugly, jarring. Nasty, artificial, synthetic. Fortunately you can turn them down.
Storyline : I should have put that first because that's where the game puts it: front and center of your FFXIV experience. It's not bolted on like an iron appendix the way the Personal Story was in GW2, nor does it rumble away deep in the background where it can safely be ignored like it would in
Everquest. This is Final Fantasy. The story is paramount.
Technically it's probably optional but if you don't do it you won't be getting on an airship, which means you'll either never leave (or never visit) La Noscea; you won't be joining a Grand Company or getting access to their gear; you won't be hiring a Retainer and without one of those you won't be selling anything on the Market; you won't be riding your own Chocobo or having him fight alongside you. These and no doubt many more key aspects of character progression are gated behind specific segments of the Main Storyline. There may be nothing to stop you leveling up without following the story but if you do you'll be half the Lalafel you could have been and that will make you very small indeed.
Fortunate, then, that the Main Storyline is a gem. It's well-paced, intriguing and well-written. There are some really good fights and set pieces, lots of endearing or infuriating characters and a truly huge amount of cut-scenes, to the point where sometimes it can start to feel like watching a movie with a lot of interruptions rather than playing a game.
I'm not a fan of front-end story in MMOs but there's always room for an exception or two.
The Secret World was one and this is another. The problem of replayability looms large - I'm thoroughly enjoying the story first time round but I think I'd want a long break between repeats. Also, the voice acting is at best mediocre, often poor and sometimes entirely absent as though there wasn't time to finish it before launch.
I'm about as far from being a fan of Content or Progression Gating as it's possible to be, and yet I can't deny that getting each of these milestones has been immensely satisfying. Sometimes having to work for things does make you value them more. Who knew?
Combat, Classes and Jobs : What do I know? I play a Level 24 Arcanist who's done a bit of Fishing now and again. Mrs Bhagpuss and our Linkshellie (that's like a Guildie only even more twee) should be writing this bit. They've both raised plenty of classes, combat, crafting and gathering all. I'm the slacker who's stuck with just one.
I know the theory; you play up one class to 30, another to 15 and that gets you a Job, which suits for your role, be that DPS, Healer, Tank, Support or whatever else we have to look forward to (I've not done any real research about it because I'm still at the stage of enjoying not knowing what comes next). Meanwhile you also play several other classes high enough to open the key cross-class spells/skills you want and mix and match those into a build.
Theory remains theory. I play my Arcanist as she came out of the can because it's fun just like that. Combat at this basic level is no more than a few key-presses. Sic the bunny-squirrel on the funny-looking monster, Debuff, Dot, Nuke. First fifteen levels my blue Carbuncle (that's the bunny-squirrel) Nukes alongside me and whoever annoys the mob most also tanks. At fifteenth I get the yellow Carbuncle, who tanks like a block of concrete smeared in superglue and AEs so we get adds because he's like that.
It's all so familiar. It's an Everquest Mage, give or take. Mrs Bhagpuss added some Thaumaturge to the mix and says she's made an EQ Shaman. I'm really looking forward to working on cross-class skills and making some builds.
Let me say that again: I am
looking forward to making some builds. I think it's safe to say that's the first time those words in that order have ever come out of this keyboard.
Roles : Joni Mitchell was half right. You may not know what you've got 'til it's gone but you
really know when you get it back. A year of free-forming in GW2 and I'd about convinced myself that running around doing any old thing whenever I felt like it was the bees knees. Well it's not. Having a defined role, a function that gives authority and requires responsibility is. For a while, at least. No doubt in due time, as Syl
observed recently, the wheel will turn again, but for now I'm reveling in the chance to Heal, Tank, and Control those Crowds.
Dedicated free-formers shouldn't automatically write FFXIV off as Dat Trinity, though. This is much more like the good old days where being in a group required several roles to be taken but didn't dictate who took them. The most satisfying instanced group I've done (I've only done four so don't read too much into it...) was the Afrit fight in which I somehow ended up in a PUG with no proper healer, something the Duty Finder should not have allowed. Having no healer effectively meant having no Tank either so we had to get creative. It took about an hour and we wiped half a dozen times but in the end we flattened Afrit using two Carbuncles to tank, with two Arcanists chain-healing like maniacs with our single heal spell and the Tank on DPS, along with the Thaumaturge who was the only one out of the four of us playing his designated role.
I hope to do more dungeons over the weekend. In PUGs. Another form of words that isn't often seen here. I'm harboring fantasies of main healing if I can build for it and develop enough confidence with the UI. It's been a long time but I'm sure this rust will scrape off, eventually.
Quests : Controversial. I have a lot to say on the topic but this has run far too long already. I'd like to cover questing in FFXIV in detail separately some time but suffice to say I like it a lot. Best-written quests since
TSW, funny, involving, absorbing and full of local color.
Other people see them as insufferably dull and repetitive filler. Suck it and see.
I also very much enjoy the drop and drag and turn-the-page mechanics that others have roundly slated as archaic and unforgiveable. They suit me to a tee but I recognize they drive others to distraction. What can I say? I like a little grit in my oyster. That's how you get the pearl.
Loot and Storage : Odd, both of them. There don't seem to be any dropped useable items outside of dungeons and even inside of dungeons they only turn up in Chests. Mobs drop crafting mats and that seems to be it. I may have this wrong or it may change later on but that's how it appears to work. The loot goes straight into your packs, which seem to provide ample storage, just as well because I haven't yet seen any way to expand them. I'm informed that if you craft you run out of space fast but your Retainers (you can have two as standard and probably more later) can hold things for you. I think there's some form of banking because you can see the Vaults on the map and in the cities but so far I haven't been able to access it. Probably not far enough along in the storyline yet...
Enough! No More! I can't speak to the Crafting experience because I haven't even started yet and my Gathering knowledge is limited to a few casts of the rod. There's more, so much more, but that will have to do for now. It's early days yet and all MMOs have New Game Shine despite their equally inevitable Launch Issues, but so far FFXIV is becoming more appealing each time I log in. It's going to be a long, slow burner, this one, not a quick sugar rush. The issue isn't whether it has sufficient depth but whether I have sufficient patience. I think I might. I'll be subscribing, for a while at least. That's no longer in any kind of doubt.